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Paradox Can Into Space With [Stellaris]

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  • DonnictonDonnicton Registered User regular
    Apparently more stuff is easily modded in though, and they will likely put out cosmetic stuff as part of their DLC's, if what I've heard about their past games is true.

    Crab People DLC confirmed.



    Craaaaaab people

    DarkMecha
  • ElvenshaeElvenshae Registered User regular
    Smurph wrote: »
    In that gameplay video where they chose the cat race, every single character had the exact same portrait. Hopefully they improve that before release. I'm hoping portrait variations aren't just for humans.

    You mean the population points in the planet?

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Are there any pros/cons to the different species groups? AFAIK they seem purely cosmetic and the real pros/cons come from traits, ethics, and gov't.

    Which I'm totally fine with. It means adding new species groups would be very, very easy.

    Also yes I will totally buy all the cosmetic DLC. Hell, I'm a sucker for it and Paradox knows it!

    A Capellan's favorite sheath for any blade is your back.
    Elvenshae
  • SmurphSmurph Registered User regular
    Smurph wrote: »
    In that gameplay video where they chose the cat race, every single character had the exact same portrait. Hopefully they improve that before release. I'm hoping portrait variations aren't just for humans.

    Unfortunately according to the Dev Diaries. They make up for it by having more kinds of species (at least 15 total for each type IIRC) also, the different leader types (governor, scientist, military, etc.) have different clothing, though some similar species share clothing types.

    Apparently more stuff is easily modded in though, and they will likely put out cosmetic stuff as part of their DLC's, if what I've heard about their past games is true.

    I think they all even had the same clothing, didn't matter if they were pops or scientists or governors. That was what I was mainly referring to, I don't really expect unique illustrated cat people for each character. Hopefully they just don't have that done yet.

  • TheDrifterTheDrifter Registered User regular
    Axen wrote: »
    So, what future Species Groups do you think they'll add? I'm hoping for Plant, Piscine, and Silicoid groups.

    I'd be quite surprised if those weren't some of the first. Along with some sort of machine species group (which technically is already in, just not playable AFAIK).

    edit- Oh look likes Plant species is already in!

    edit 2- Or not? Some of the wikis list Plant and some don't.

    There is a screenshot on reddit. It shows PLANT selected as the species class, but everything below that defaulting to Reptilian. Seems like its something they are/were at least kicking around.

    Since its Paradox, Id bet on it being a thing at some point.

    Axen
  • CampyCampy Registered User regular
    Axen wrote: »
    Are there any pros/cons to the different species groups? AFAIK they seem purely cosmetic and the real pros/cons come from traits, ethics, and gov't.

    Which I'm totally fine with. It means adding new species groups would be very, very easy.

    Also yes I will totally buy all the cosmetic DLC. Hell, I'm a sucker for it and Paradox knows it!

    It seemed from that video that when they selected the cat race, certain values of the traits etc were already selected. So it looks like you can keep those vanilla, or customise them how you see fit.

  • ElvenshaeElvenshae Registered User regular
    Campy wrote: »
    Axen wrote: »
    Are there any pros/cons to the different species groups? AFAIK they seem purely cosmetic and the real pros/cons come from traits, ethics, and gov't.

    Which I'm totally fine with. It means adding new species groups would be very, very easy.

    Also yes I will totally buy all the cosmetic DLC. Hell, I'm a sucker for it and Paradox knows it!

    It seemed from that video that when they selected the cat race, certain values of the traits etc were already selected. So it looks like you can keep those vanilla, or customise them how you see fit.

    It wouldn't surprise me if, like, Mammalian races get a bonus to liking each other for being broadly similar.

  • CampyCampy Registered User regular
    Elvenshae wrote: »
    Campy wrote: »
    Axen wrote: »
    Are there any pros/cons to the different species groups? AFAIK they seem purely cosmetic and the real pros/cons come from traits, ethics, and gov't.

    Which I'm totally fine with. It means adding new species groups would be very, very easy.

    Also yes I will totally buy all the cosmetic DLC. Hell, I'm a sucker for it and Paradox knows it!

    It seemed from that video that when they selected the cat race, certain values of the traits etc were already selected. So it looks like you can keep those vanilla, or customise them how you see fit.

    It wouldn't surprise me if, like, Mammalian races get a bonus to liking each other for being broadly similar.

    Yeah, Paradox's game asset interactions tend to be deliciously deep.

  • PhillisherePhillishere Registered User regular
    edited March 2016
    Axen wrote: »
    Are there any pros/cons to the different species groups? AFAIK they seem purely cosmetic and the real pros/cons come from traits, ethics, and gov't.

    Which I'm totally fine with. It means adding new species groups would be very, very easy.

    Also yes I will totally buy all the cosmetic DLC. Hell, I'm a sucker for it and Paradox knows it!

    There was a mention that terraforming is hard to impossible in the game, so the type of planets that a species can live on will play a major strategic role.

    Phillishere on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Axen wrote: »
    Are there any pros/cons to the different species groups? AFAIK they seem purely cosmetic and the real pros/cons come from traits, ethics, and gov't.

    Which I'm totally fine with. It means adding new species groups would be very, very easy.

    Also yes I will totally buy all the cosmetic DLC. Hell, I'm a sucker for it and Paradox knows it!

    There was a mention that terraforming is hard to impossible in the game, so the type of planets that a species can live on will play a major strategic role.

    True, but in that gameplay video it looked like they could select what type of planet your race prefers.

    A Capellan's favorite sheath for any blade is your back.
  • TheDrifterTheDrifter Registered User regular
    Campy wrote: »
    Axen wrote: »
    Are there any pros/cons to the different species groups? AFAIK they seem purely cosmetic and the real pros/cons come from traits, ethics, and gov't.

    Which I'm totally fine with. It means adding new species groups would be very, very easy.

    Also yes I will totally buy all the cosmetic DLC. Hell, I'm a sucker for it and Paradox knows it!

    It seemed from that video that when they selected the cat race, certain values of the traits etc were already selected. So it looks like you can keep those vanilla, or customise them how you see fit.

    I think they selected one of the pre made empires. Originally they were some other alien. The stats were probably tied to the pregen empire, not cats specifically

    AxenLord_Asmodeus
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited March 2016
    Yeah they have, from the looks of it, one pre-made empire per species group. Though you can still customize those pre-mades however you wish.

    Edit- From what I can tell players have total freedom to create whatever crazy empire they want. You want zealous, warlike squid people from an arid desert world? Have at it! Peace loving and supremely tolerant humans from a lava world? Why not!

    Axen on
    A Capellan's favorite sheath for any blade is your back.
    BasilTheDrifterLord_AsmodeusElvenshae
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Just got caught up with the thread and now reading the dev diaries, and this absolutely a must have for me already.

    Paradox looks set to pull off another great grand strategy game, and in space this time; I love it.

    488W936.png
    BasilAxenTheDrifterLord_AsmodeusElvenshaeCommander Zoom
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Also apparently Paradox is planning on livestreaming the game tonight at 20:00 pm CET (Central European Time).

    488W936.png
    BasilElvenshae
  • TheDrifterTheDrifter Registered User regular
    Corehealer wrote: »
    Also apparently Paradox is planning on livestreaming the game tonight at 20:00 pm CET (Central European Time).

    I just want to say, bless Google. I cut and pasted your time into Google and it spit out the translation to my time zone.

    CorehealerBasil
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    They are actually live right now but undergoing some technical issues and haven't started the stream yet.

    488W936.png
  • CampyCampy Registered User regular
    Seems like something is happening... They played a ding noise!

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    So they started and the stream lag so far is pretty crazy, like watching a slideshow. It's slowly improving though.

    488W936.png
  • The EnderThe Ender Registered User regular
    edited March 2016
    The poor Blorg.


    I will be your friend, you adorable little fungoid monstrosities. Screw the rest of the universe; they're not cool enough for us anyway.


    EDIT: NOOOOO DONT END THE STREAMMMMM


    :(

    The Ender on
    With Love and Courage
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Plant has appeared enough in the species creation system (like for name lists) so it seems pretty likely they're going to be an early DLC.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • durandal4532durandal4532 Registered User regular
    It's funny how I am ridiculously excited for this and also all the preview content is like eeeeh.

    I mean it looks fun! It looks great, but it's 30-45 minutes of a game that's all about implementing 50-turn plans.

    I absolutely love how often they seem to be encountering exactly the sort of interesting little story snippets that make Crusader Kings fun only sci-fied up like mad. The weird alien ships made of crystal and space-squids and mysterious caches of ancient knowledge are all cool and they've got what appears to be a really solid system underpinning them.

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
    ElvenshaeLord_Asmodeus
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    I want/hope they'll start releasing videos that don't spend like half of their time retreading ground they've already covered in every other video. Like I understand why they do that to an extent, but I want them to like just sit down and play without too much exposition till they get to a point they haven't already explained 9 times.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited March 2016
    *IMO Paradox games have never been the most exciting things to watch.

    That said, I wold like to see some mid-game footage.

    *unless you already know what you're looking at, in which case I can get very excited watching someone develop the bomb with Bhutan. :razz:

    Axen on
    A Capellan's favorite sheath for any blade is your back.
    Elvenshaedurandal4532
  • DonnictonDonnicton Registered User regular
    Axen wrote: »
    *IMO Paradox games have never been the most exciting things to watch.

    For a die-hard Sci-Fi 4X fan like me, this is the most exciting god damn thing I've watched in years.

    ElvenshaeGennenalyse RuebenCommander Zoom
  • durandal4532durandal4532 Registered User regular
    Donnicton wrote: »
    Axen wrote: »
    *IMO Paradox games have never been the most exciting things to watch.

    For a die-hard Sci-Fi 4X fan like me, this is the most exciting god damn thing I've watched in years.

    I think what makes it grab me less is that I've seen three previews of the opening 30 minutes and they're all just good ideas implemented well. Which is obviously awesome, but re-seeing them doesn't do much. Survey initial system, buy specialists with influence, build ships, develop your world. The opening bits are pretty standard for a 4X: take a look around the immediate area and buy the cheapest things that will increase your income in each of the ways it is possible to increase your income.

    The thing that excites me about it is the mid-late stuff they've discussed, the relatively crystallized galaxy tense with potential to explode into something unexpected.

    Though I did love the one quick look that ended with a pop-up that just said like "The Death Fleet of the Black Demons is on the way to your homeworld! Prepare!"

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
    ElvenshaeCommander ZoomZibblsnrt
  • quarthinosquarthinos Registered User regular
    edited March 2016
    Axen wrote: »
    Are there any pros/cons to the different species groups? AFAIK they seem purely cosmetic and the real pros/cons come from traits, ethics, and gov't.

    Which I'm totally fine with. It means adding new species groups would be very, very easy.

    Also yes I will totally buy all the cosmetic DLC. Hell, I'm a sucker for it and Paradox knows it!

    In the livestream from GDC they mentioned in passing that the philotypes (sp?) have a small effect on the xenophobe/xenophile trait. If you're xenophobic and mammalian, you hate other mammals slightly less than everything else, apparently.

    Also, if you look at when Quill18 was doing race creation, and then compare to the Blorg, they've changed it. They said some of it was placeholder, but they've moved the traits into a wheel, sorta like the old D&D alignment system, although no idea if it's just visual or has game effects. But, when choosing your homeworld type, they explicitly said that the types closest to what you pick have less of a penalty than the ones on the other side of the wheel.

    Also also, it looked like there's a switch at galaxy creation to only allow a certain type of warp drive, or all types, so that's kind cool if you like MoOish galaxies. (I was distracted when they were going over that part, so I don't know if they have all seven possibilities or not).

    Finally, the max planet size is 25, and the starting planet is 16. No idea if they've limited it to square numbers or not, but they'll hopefully colonize the habitable planet they found next stream, and then we'll get another data point?

    quarthinos on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    One of the things I always enjoyed doing in Paradox games is picking just the dumbest, hardest starts and building an empire. For instance reforming the Roman Empire as a Jewish state in CK2 by way of that one random Jewish county in modern day Ethiopia. :razz:

    So I was lamenting the fact that I wouldn't be able to do that in Stellaris. Then I thought about it and figured if the game is like any other Paradox titles you might be able to switch to a different empire before you load your save. If that is the case I may very well have the game run on its own for awhile (until mid-game), save it, and then I'll have a diverse galaxy where I might just be able to pick a "hard" start from a plethora of diverse empires/federations/puppet states/what-have-you! :biggrin:

    If not, well that is alright. I'm pretty damn confident there'll be plenty for me to do!

    A Capellan's favorite sheath for any blade is your back.
    ElvenshaeFleur de Alys
  • DonnictonDonnicton Registered User regular
    edited March 2016
    Sign In To Play And Unlock Free Stellaris Rewards!
    Earn Achievements and Chance for a Special Prize

    With Stellaris announced for release on May 9, we’ve prepared a little something to help get people in the mood for Paradox’s newest grand strategy game.

    Head on over to launchpad.stellarisgame.com and fly your spaceship through the vast emptiness of space. The longer you go, the more treasures you unlock!
    Earn flair for your Paradox forum account!
    Unlock special flag DLC for the game!
    Go far enough and you might get the rare Platypus empire portrait and symbol!
    And, if you recommend 10 friends to play the game, you get the chance to name one of the commanders that players might encounter when they play Stellaris!

    As you collect space debris in this game, you can enter a competition for a chance to win a graphics card and a gaming mouse for your PC! We’ll announce the winner when pre-orders for Stellaris open.

    Put on your space suit and travel with us to the bold future of Stellaris!

    And yes the launchpad site is hammered to oblivion right now.

    Edit: upon finally getting into the minigame page, it looks like it's just a clicker game.

    Donnicton on
    Basil
  • AssuranAssuran Is swinging on the Spiral Registered User regular
    Yeah, I put in a couple thousand clicks and noped out.

    Is it May 9 yet?

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Yeah. I'm just gonna climb into this pod over here.

    Push the green button on May 9th.

    ElvenshaeDarkMecha
  • ElvenshaeElvenshae Registered User regular
    "When can I preorder?" is what I want to know.

    Phoenix-D
  • GaryOGaryO Registered User regular
    I want to preorder it, I want to play it now, (it'll probably take me till May anyway to add all the races I want in my galaxy

    I also want a DLC that adds a robot phenotype so I can conquer bring freedom to the galaxy as the Autobots.

  • quarthinosquarthinos Registered User regular
    edited March 2016
    GaryO wrote: »
    I want to preorder it, I want to play it now, (it'll probably take me till May anyway to add all the races I want in my galaxy

    I also want a DLC that adds a robot phenotype so I can conquer bring freedom to the galaxy as the Autobots.

    If you mean just creating races for your different games, you can do that, but they've said that except for Earthlings, none of the pre-made or player-made races will be used as NPC races. Sorry if you want to fight the Klingons as the UFP :(

    Also, I doubt they'll allow you to play as robots, as one of the possible end-game winning conditions is to fight off the robots that have arisen because you forgot to add the Three Laws.. Or you just created the Geth.


    I don't know how closely you've been following, but one of the things I'm looking forward to is the end game cataclysm that shows up because someone's tech or explorations revealed secrets <man> was not meant to know, or they just didn't put a kill-switch in the AIs.. same difference, really!!

    quarthinos on
  • durandal4532durandal4532 Registered User regular
    One thing that is a little disappointing is how much the political/cultural end of things seems to just be "earth but space". Borders, everyone knows how to communicate pretty fast, everyone has the same "victory conditions".

    It'd be interesting to really play with what it means to be in an inhabited galaxy, instead of having the standard 4X assumption that everyone is an inveterate colonialist with slight differences in style. I guess it'll be interesting to see if species differentiation, random events, and the Fallen Empires play with that at all.

    Like it'd be wonderful if it were possible to play peacefully without the game losing steam, thanks to interesting methods of resolving interspecies conflict or dealing with internal strife.

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
    CorehealerPhoenix-DSmurphLord_Asmodeus
  • SmurphSmurph Registered User regular
    I'm sure they'll add stuff like playable Robot empires and non-standard empire types in expansions. That's what the majority of CKII expansions have been about. I really want Endless Legend style variation: Empires that can only have 1 planet and have to build super tall, Empires that can't research, Empires that can't farm and have to consume other species to survive, Empires that you can't declare war on, Empires that are always at war, etc.

    durandal4532ElvenshaeBasil
  • Ark EvensongArk Evensong The NetherlandsRegistered User regular
    Guys (and Gals?), it's monday again.

    Stellaris Dev Diary #26 - Migration, Slavery & Purges
    Hi folks!

    It has been a very busy week for yours truly, with a load of press demos and, of course, the grand Paradox press conference in San Francisco. Meanwhile, the rest of the team has been hard at work finishing up the revised start-up screens, but that’s not what I’m going to talk about today… Instead, through the confused haze of my jet lag, I thought I’d say a few words about how to manage your population in Stellaris! As you might recall from the dev diary on Policies and Edicts, your initial choice of Empire ethos will heavily affect what you can and cannot do and what your initial population will tend to frown upon. Three of the more interesting Policies concern Migration, Slavery and Purges.

    Let’s begin with Migration. There are two ways in which Pops can move between planets; spontaneous migration or resettlement. If you are playing a Fanatic Individualist empire, you must allow at least your founding species Pops to move freely as they like (there is an option to disallow alien Pops from migrating - not popular with Xenophiles.) Pops who are allowed to migrate will tend to move to planets they like better than the one they currently live on. This is not just a matter of the Planet Class, but also things like whether the planet has Slaves (which Decadent Pops like), if there are alien Pops on the planet (which Xenophobes dislike and Xenophiles like), and whether the planet lies within a Sector or the core worlds (dissidents and aliens tend to move to Sectors to live with like-minded individuals.) If another Empire is granting you migration access, your Pops will also consider migrating to their planets.

    Now, unless you are playing an Individualist Empire, you can also enact a Policy to allow the forcible resettlement of Pops. This will allow you to simply move Pops between planets; at a hefty cost, of course. There is one more way to control migration; fanatic Xenophobes can enact planetary Edicts to strongly discourage xeno immigration. In the same way, fanatic Xenophiles can strongly encourage it...

    So that’s basically how migration works. Next, we have Slavery. Like the migration Policies, you have three options; allow it for all Pops, xenos only, or not at all. Fanatic Individualists cannot play with Slavery unless the founding species has the Decadent trait, and only Xenophobes can limit Slavery to aliens. Why use slaves? Well, reprehensible as it is, enslaved Pops are harder workers (but poorer scientists.) Of course, slaves can - and will - join Slave Factions, although Collectivist slaves are more accepting of their lot, for the Greater Good.

    Finally, let’s talk Purges, which is simply a way of getting rid of troublesome Pops… permanently. Naturally, this is something that both your own population and other Empires tend to react to rather emphatically.

    That’ll have to do for now. Next week, we’re aiming for a more cheerful dev diary about sound and music!

    DonnictonSmurphHyphyKezzyTheDrifter
  • quarthinosquarthinos Registered User regular
    The paradox PR team has just announced that the live streams of Stellaris scheduled for Thursdays at 15:00 CET will be two hours long, versus the one hour that all the other games are getting.

    For those of you who don't know, Pardox's twitch channel does live streams of HoI 4 and CK 2 every wednesday, and also an EU 4 stream on Tuesday.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    So, can I preorder this thing yet?

    488W936.png
    ElvenshaeDonnicton
  • SmurphSmurph Registered User regular
    Come for the spaceships, stay for the Victoria 2 style population simulation. Awesome. I really need a new Paradox game to play since they ruined CKII.

  • CuddlyCuteKittenCuddlyCuteKitten Registered User regular
    I just hope the go all out space opera in the endgame. But if it's not 150 % at the start then it will surely be after some expansions. Different factions angling for power in the galactic court/parliament/high command with massive amounts of events, backstabbing and politics to keep your vast empire together. And the bigger it is the harder (because of more/bigger factions/less direct influence) it should be.

    An early game focused on discovery with science vessels, new systems and your first colonies.
    A early-mid game focused on the rush of expansion, beating aliens to good planets and getting a nice foothold, and also building alliances and getting a few enemies among the stars.
    A late-mid game of international politics and war to drive your species into being a dominant power in the galaxy.
    An endgame of the much more difficult task of holding your empire together while simultaneously facing off against the other few major players in the universe.
    And ultra lategame with some disaster coming for you and the rest of the universe.

    waaaaaaaaaaaaaaaow - Felicia, SPFT2:T
    Docshifty
This discussion has been closed.