As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

Paradox Can Into Space With [Stellaris]

11011131516100

Posts

  • SLyMSLyM Registered User regular
    Who makes grand strategy games other than paradox? They're the only ones I hear describe their games that way

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    The total war series is arguably grand strategy with RTS battles

  • The EnderThe Ender Registered User regular
    SLyM wrote: »
    Who makes grand strategy games other than paradox? They're the only ones I hear describe their games that way

    Dominions 3 & 4 are grand strategy titles.


    GS in table top terms usually means a strategy game where there's no easily defined opening, mid game & end game. They tend to be area-control focused, often with a built-in hard timer to prevent the game from dragging on, and almost always with a victory point system.

    With Love and Courage
  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    Hegemonia, maybe

  • DonnictonDonnicton Registered User regular
    edited April 2016
    Distant Worlds would be a game I'd call very close to a Grand Strategy, if not outright. It is blindingly obtuse, insultingly expensive for its age and the developer/publisher are profoundly opposed to the concept of sale discounts(only going on sale during a big holiday Steam event) - however it is probably the closest 4X game already released in terms of what Stellaris is aiming to be.

    Donnicton on
  • BasilBasil Registered User regular
    edited April 2016
    Yar. Distant Worlds is a real time Galactic Star Empire Management Simulation, complete with a somewhat autonomous civilian sector and fragmented reports from the front.

    I've found that the trick to my enjoyment of it is to take the reigns of only so much of my empire that I don't fuck some obscure ship design mechanic up and doom the greater economy to stagnation. If I handle it right, my people spread through the stars as locusts.

    Imagine if most of the icons on this screen were moving: http://imgur.com/7GvUTAO

    That's Distant Worlds. You zoom from the galaxy proper down to solar systems with worlds and asteroid fields and moons. Civilian mining operations, freighters of all sizes, transport ships, independent traders, pirates of various flavors, ancient evils from beyond the stars, broken down planet crackers that never got finished by the precursors, young empires coming out of pre-warp, assorted established star empires, they're all there. They're all busy.

    It is great stuff if you can avoid fucking it up entirely, and even then the mess is usually interesting. Stellaris hits many of the same notes, but the Paradox approach to Grand Strategy strikes me as being more graceful.

    Basil on
    9KmX8eN.jpg
  • Rhan9Rhan9 Registered User regular
    Basil wrote: »
    Yar. Distant Worlds is a real time Galactic Star Empire Management Simulation, complete with a somewhat autonomous civilian sector and fragmented reports from the front.

    I've found that the trick to my enjoyment of it is to take the reigns of only so much of my empire that I don't fuck some obscure ship design mechanic up and doom the greater economy to stagnation. If I handle it right, my people spread through the stars as locusts.

    Imagine if most of the icons on this screen were moving: http://imgur.com/7GvUTAO

    That's Distant Worlds. You zoom from the galaxy proper down to solar systems with worlds and asteroid fields and moons. Civilian mining operations, freighters of all sizes, transport ships, independent traders, pirates of various flavors, ancient evils from beyond the stars, broken down planet crackers that never got finished by the precursors, young empires coming out of pre-warp, assorted established star empires, they're all there. They're all busy.

    It is great stuff if you can avoid fucking it up entirely, and even then the mess is usually interesting. Stellaris hits many of the same notes, but the Paradox approach to Grand Strategy strikes me as being more graceful.

    Aw yiss Basil, DW bros all up ins

    *fistbump*

  • Rhan9Rhan9 Registered User regular
    theSquid wrote: »
    The total war series is arguably grand strategy with RTS battles

    TW games aren't complex enough on the strategic level to warrant it, IMO. A big reason I moved from TW to Paradox titles was that the strategic mode wasn't deep enough, and I kept skipping the combat because I wanted to concentrate more on the empire management. They're pretty close though.

  • BasilBasil Registered User regular
    edited April 2016
    I was inspired to play some more Distant Worlds today, @Rhan.

    This is the galaxy as it looked after I, as Dark Blue, decided to go to war with everyone to keep a planet killer, waaaaaaaaaaay up in the galactic north, from being completed: http://imgur.com/Yl9JViO

    A map filter shows just how busy it was: http://imgur.com/OeakRnr

    Combat operations were particularly brisk over by Aqua: http://imgur.com/6MnYpK9

    It turned out that Brown didn't like them much.

    This is the galaxy after I finished a planet killer and blew up several hundred billion people, including the traitor-colonists who rebelled after I cleansed the second xeno homeworld. That's why my Dark Blue is a little less deep. Brown, Light Green, Tan, and Aqua all lost their home worlds. And in the case of Aqua, all of the rest, too. http://imgur.com/CSrbOYv

    My poor computer could hardly keep up. Granularity on that scale is frightening. This was happening everywhere over most of the map: http://imgur.com/Y4rkFbr

    For the faithful citizens of the empire, life goes on: http://imgur.com/1RKlBeg


    If Stellaris can give me half as much amusement as this I'll be most pleased.

    Basil on
    9KmX8eN.jpg
  • NotoriusBENNotoriusBEN Registered User regular
    let the galaxy burn...

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    And then be replaced by my perfect religion and culture.

    488W936.png
  • Rhan9Rhan9 Registered User regular
    As is just and right.
    Roma Imperia!

    err...

  • SmurphSmurph Registered User regular
    My main problem with Distant Worlds was that I couldn't figure what I should actually try to control as a new player. I think the only thing you can't automate is commanding military fleets, so that was all I was doing, and I even kinda sucked at that. And if I didn't have any fighting to do, I was basically watching the game play itself. I was afraid to take stuff off automation as a new player because I knew there was a good chance I would screw my empire and a DW game is a huge time investment to lose.

  • BasilBasil Registered User regular
    edited April 2016
    Naw, the military can be automated, too. My ai was sending off raiding parties and invasion fleets left, right and center in far greater volume than I'd ever be capable of. "109th Fleet," for example, was not a name that came out of the ether.

    I usually just keep a few fleets and constructors under direct control for my own purposes. Build a little complex somewhere to stage them from. Order the construction of a super weapon. Commission planetary bombardment platforms to keep myself warm in the interim. Use interdiction fleets to ensure the massacre of hostile civilian traffic. Maybe oversee the deployment of heavily armed luxury resort stations in interesting star systems.

    Emperor things, you know? I like to keep the galaxy honest.


    -One problem with Distant World's UI is that by default, if you do something like making a fleet, the game will throw up a menacing pop up to the effect of
    DO YOU WANT TO TURN OFF AUTOMATION FOR THIS FEATURE?
    YOU SAID YOU Lͬ̄̾͌̕Ŏ͊ͯ̑ͬ̌̚͟Vͯ͐̽͋̔͝E̴͌ͯͥͯ͐̎͋D ME. 
    I THOUGHT I WAS SPECIAL. 
    WHY NOW, AFTER ALL WE'VE SHARED TOGETHER? 
    I̦̲̝̹̯͇̝'̪̰̪͍͚̻M̧͎̪̩̜ ̡͕Ḫ͎A͕̙̠̮̞̣V҉̣̩̙̬̦I̭Ṇ̘́G̟̳̻̜͕͉ ̭͈̣̮̪͎͘ͅY͠ƠU̬̩̳͓̬R̦̬͠ ͚̞̦̭̦B͞A͝B̗̜͚͓̣̞ͅY̫͚͉͍
    
    and there'll be a Yes/No/I-am-so-sorry prompt and you're left feeling like it is asking Abort, Retry, Fail.

    But what you might miss is the little check box in the corner that tells it to shut up and keep on keeping on. If you hit that box and press No, the game stops complaining and works around you instead.

    Basil on
    9KmX8eN.jpg
  • ZibblsnrtZibblsnrt Registered User regular
    I liked occasionally automating everything except for running one ship or fleet.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I like running the espionage and a fleet or two. That can make for some fun strategies. I should really play that game some more.

  • Maledict66Maledict66 Registered User regular
    Is there anywhere that has guides for beginners to Distant Worlds? I bought get it a year ago, occasionally open it up and then get a headache going through the first tutorials and never get any further.

  • PhillisherePhillishere Registered User regular
    Maledict66 wrote: »
    Is there anywhere that has guides for beginners to Distant Worlds? I bought get it a year ago, occasionally open it up and then get a headache going through the first tutorials and never get any further.

    Yeah. I bounced hard off of it, and I'm someone who could get into the OLD Paradox games.

  • TakelTakel Registered User regular
    I remember watching some YouTube tutorials.
    I think one of the most important thing I learnt about Distant Worlds is that if you're doing a zero FTL start, drop your taxes to zero to give your population and private sector economy a stupidly huge boost. Raise taxes for a short period to tap off some money when you need it but just zero out taxes and you'll shoot so far ahead in population size and economy strength that you're almost set for the rest of the game.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited April 2016
    I love me some DW. Easily my favorite 4x game.

    That said, yeah it is pretty hard to get in to and their unwillingness to have sales or discounts is mind boggling.

    Now for some random bits I half remember about it.

    Always make sure your construction ships have one tiny weapon of some sort. This isn't for defense or anything, but to secure Super Weapons for yourself. If you come across a Death Star and some other empire has already begun repairs on it you can order your construction ship to attack and scare the other guy away. The other empire might miffed for a bit, but it will not cause you to go to war.

    I normally turn off Tech Trading since as a player you can wildly abuse it and I can't be trusted to not abuse the crap out of it. Plus it helps keep the various empires feeling somewhat unique.

    Don't forget about ground defense! You can win the space war, but if the enemy is able to deploy ground troops you'll probably lose the planet. This isn't a problem on your core worlds since the AI will generally build big enough armies, but your frontier worlds are ripe for the picking. You can either just manually handle army recruitment or (what I do) just move armies around to secure your worlds.

    IIRC there are no hard locked ship classes. When designing a ship you have a maximum ship size based on research. Say for example 1000. When building a new ship you can fit as many things on it until you reach the size limit of 1000. However that increases the resources, money, upkeep, and time required to build. So you the player have to decide in your head what size your Frigates, Cruisers, Battleships, Dreadnoughts, etc are. You might decide that Dreadnoughts will use all 1000 size units, but Frigates you won't have go past 200.

    When enemy ships explode they will damage any nearby ships, including your own!

    Point defense is your friend.

    Defense stations (or any station) built in orbit have no size limits. You can fit all the weapons on one if you can afford it. Stations in deep space do have size limits.

    Edit- to touch back on ship size again. When I say "Frigate" I'm basically saying your smallest warship. The workhorse of your fleet. The size that you'll probably have hundreds of.

    As your empire grows and you become all kinds of America, you can decide that your "Frigates" will be the size of other empires "Battleships".

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Ark EvensongArk Evensong The NetherlandsRegistered User regular
    Yet another monday, yet another Dev Diary. (Check the link for a trio of pretty pictures.)

    Stellaris Dev Diary #28 - The Project Lead speaks
    Good news everyone!

    Today’s Dev Diary will be about whatever I want it to be about! When I thought about what I would write in this dev diary I had a really hard time deciding what I should write. Most people told me that I should write about who I am and what I do, but I thought that felt a little self-absorbed. But anyway, let’s begin with being self-absorbed...

    My name is Rikard Åslund and I have worked at PDS since 2011. Initially I worked as a programmer and then senior programmer, but these days my main focus is being the project lead for Stellaris. I have worked on a bunch of different projects during my years here but I spent most of them working on EU4. After EU4 I moved to Stellaris to work as a senior programmer, but I took over as project lead after some time.


    As a project lead my main responsibility is to handle the execution of the project and making sure that we do that within set budget and time frames. Since I’m also the most senior programmer on the team I have also worked as a programmer lead (tech lead). These days I’m trying to step back from programming because I simply don’t have the time. This is something I feel confident doing since my team is so highly skilled, but it’s also hurtful since I love programming so much. Because of that I still try to write a couple of lines of code everyday, to keep my mind sane between all the different budget and time follow-up meetings.

    When I think about Stellaris I feel three different strong loves; the team, the game and the players. I have the privilege to spend each day surrounded by highly skilled and passionate people, they are the makers of the game and the ones that should receive all credit. I feel so extremely proud of what the team has achieved, we have managed to create a such a good game in a setting we have never worked in before.


    This game is in my personal opinion the best game PDS has ever created. First of all let me say that I love our other historical grand strategy games, no other games let you relive and feel history at such a grand scale. With that said I however have to say that sci-fi games have always had a certain attraction to me that few other games ever had. I love the feeling of dreaming myself away to an alien world and the feeling of exploring something new. Stellaris gives me exactly that possibility, I get to dream myself away.

    Now when the release is incoming you always feel as a developer that you would like to have some more time. This feeling is completely normal and if someone ever tells you that they are completely done and have nothing more to add, you should probably not buy that game because it will suck. With Stellaris I know in my heart that we have a really good product in our hands, I think the game would be really well received even if we released it tomorrow (no we won’t), but we are in no way done with this game. We have plans for working with this game for a really long time and I’m really looking forward to see how this game gets shaped by our players. I usually say that we probably don’t know exactly what Stellaris is until a year after release, I’m really looking forward to be along for that ride with you guys.


    Next week we will talk about Pop Factions and Elections, don't miss it!

    Fun fact: Stellaris was originally planned to have a locked camera like our other games, so that it felt more like a 2D map. The rotatable camera was implemented as a test because we had a hunch it might work better and it turned out so good that we kept it. Meaning that in Stellaris, in comparison to our other games, you can always rotate the camera by holding the right mouse button.

  • TakelTakel Registered User regular
    Axen wrote: »
    I love me some DW. Easily my favorite 4x game.

    That said, yeah it is pretty hard to get in to and their unwillingness to have sales or discounts is mind boggling.

    Now for some random bits I half remember about it.

    Always make sure your construction ships have one tiny weapon of some sort. This isn't for defense or anything, but to secure Super Weapons for yourself. If you come across a Death Star and some other empire has already begun repairs on it you can order your construction ship to attack and scare the other guy away. The other empire might miffed for a bit, but it will not cause you to go to war.

    I normally turn off Tech Trading since as a player you can wildly abuse it and I can't be trusted to not abuse the crap out of it. Plus it helps keep the various empires feeling somewhat unique.

    Don't forget about ground defense! You can win the space war, but if the enemy is able to deploy ground troops you'll probably lose the planet. This isn't a problem on your core worlds since the AI will generally build big enough armies, but your frontier worlds are ripe for the picking. You can either just manually handle army recruitment or (what I do) just move armies around to secure your worlds.

    IIRC there are no hard locked ship classes. When designing a ship you have a maximum ship size based on research. Say for example 1000. When building a new ship you can fit as many things on it until you reach the size limit of 1000. However that increases the resources, money, upkeep, and time required to build. So you the player have to decide in your head what size your Frigates, Cruisers, Battleships, Dreadnoughts, etc are. You might decide that Dreadnoughts will use all 1000 size units, but Frigates you won't have go past 200.

    When enemy ships explode they will damage any nearby ships, including your own!

    Point defense is your friend.

    Defense stations (or any station) built in orbit have no size limits. You can fit all the weapons on one if you can afford it. Stations in deep space do have size limits.

    Edit- to touch back on ship size again. When I say "Frigate" I'm basically saying your smallest warship. The workhorse of your fleet. The size that you'll probably have hundreds of.

    As your empire grows and you become all kinds of America, you can decide that your "Frigates" will be the size of other empires "Battleships".

    I remember scaling back my Escorts because they were getting to around 250 size and then I decided what I really wanted out of them was a cheap, easily spammable ship that I did not care losing because I wanted a lot of military ships zipping around responding to light incursions, pirate attacks and escorting construction ships to areas with native lifeforms. And then stripped all the good tech because since they were the most likely to operate individually, I hated losing a ship to a boarding attack and all the fantastic tech my empire had getting reverse engineered.

    I also have in my head canon the reactions of any other empire when they see my resort or mining stations.
    "So this is a mining station?"
    "Yeah"
    "With 20 meter thick armour?"
    "Yeah"
    "And enough shields to take a planet killing shot without flinching?"
    "Yeah"
    "And more fighters on board than a carrier fleet?"
    "I fail to understand your point to all these questions"

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    I'm really glad to hear they have a lot of plans for Stellaris post launch, both because they have a proven track record with such things given the good DLC/expansion content they've made for EU3/4 and CK2 in recent memory (including their modding community support), and because they have a really good game on their hands setting wise for experimenting with all kinds of different content ideas that they could implement in a number of ways.

    Very much looking forward to seeing what they do with it later this year post release.

    488W936.png
  • DonnictonDonnicton Registered User regular
    The Paradox dudes decided to end their stream yesterday by demonstrating what would happen if you declared war on a fallen empire early in the game.


    It went exactly as you would expect.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    They hugged them so hard that they forgot about why they were bitter and why they had allowed their society to decay and embraced the Blorg wholeheartedly in newfound love of creation's wonderful evolutionary bounty?

    488W936.png
  • DonnictonDonnicton Registered User regular
    Corehealer wrote: »
    They hugged them so hard that they forgot about why they were bitter and why they had allowed their society to decay and embraced the Blorg wholeheartedly in newfound love of creation's wonderful evolutionary bounty?

    Yes, they were so taken by the Blorg's philosophy that they embraced the Blorg from three different directions at once.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    And then the world ended I'm sure.

    488W936.png
  • GaryOGaryO Registered User regular
    Donnicton wrote: »
    The Paradox dudes decided to end their stream yesterday by demonstrating what would happen if you declared war on a fallen empire early in the game.


    It went exactly as you would expect.

    it was hilarious.

    'here is their fleet, it it nearly seven times as strong as ours, it crossed 1/3rd of the galaxy in a day and is now blowing up our fleet while barely taking a scratch.
    There are also fleets in other systems including our homeworld which is being demolished from the other side of the system.
    In short when declaring war on a Fallen Empire. Don't'

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    At least not for a long time. Long enough that you yourself could qualify for Fallen Empire status.

    488W936.png
  • General_ArmchairGeneral_Armchair Registered User regular
    edited April 2016
    What kind of definition are they using for "Fallen?"

    Edit :
    When I think fallen empire, I think Rome. From your description, it sounds like some backwater island dictatorship just declared total war on all of NATO.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited April 2016
    What kind of definition are they using for "Fallen?"

    Edit :
    When I think fallen empire, I think Rome. From your description, it sounds like some backwater island dictatorship just declared total war on all of NATO.


    They are remnants of old Empires that are super technologically advanced, but their society has fallen in to an isolationist apathy.

    Like a gamer who has done everything and seen everything in a game and is so powerful that nothing is fun anymore and they no longer care to play the game.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • GaryOGaryO Registered User regular
    Axen wrote: »
    What kind of definition are they using for "Fallen?"

    Edit :
    When I think fallen empire, I think Rome. From your description, it sounds like some backwater island dictatorship just declared total war on all of NATO.


    They are remnants of old Empires that are super technologically advanced, but their society has fallen in to an isolationist apathy.

    Like a gamer who has done everything and seen everything in a game and is so powerful that nothing is fun anymore and they no longer care to play the game.

    Each one also apparently has a 'thing' that is their kind of hat and what might make them bother to interact with the galaxy.
    like one Fallen Empire might consider itself the guardian of all holy sites in the galaxy. If you settle on one of those they'll tell you to stop or they'll kick your shit in.
    another kind they mentioned (the one in the stream) is one that considers itself the guardian of knowledge in the galaxy as they're so super advanced. So if you start researching how to make super AI's or punch through the space-time continiuum they'll point out how thats a really bad idea and you should stop researching AI's before they kill everyone or again, they'll kick your shit in and make you stop.

    im super looking forward to the first time I successfully take on a Fallen Empire and win. it'll be a good end game fight

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    GaryO wrote: »
    Axen wrote: »
    What kind of definition are they using for "Fallen?"

    Edit :
    When I think fallen empire, I think Rome. From your description, it sounds like some backwater island dictatorship just declared total war on all of NATO.


    They are remnants of old Empires that are super technologically advanced, but their society has fallen in to an isolationist apathy.

    Like a gamer who has done everything and seen everything in a game and is so powerful that nothing is fun anymore and they no longer care to play the game.

    Each one also apparently has a 'thing' that is their kind of hat and what might make them bother to interact with the galaxy.
    like one Fallen Empire might consider itself the guardian of all holy sites in the galaxy. If you settle on one of those they'll tell you to stop or they'll kick your shit in.
    another kind they mentioned (the one in the stream) is one that considers itself the guardian of knowledge in the galaxy as they're so super advanced. So if you start researching how to make super AI's or punch through the space-time continiuum they'll point out how thats a really bad idea and you should stop researching AI's before they kill everyone or again, they'll kick your shit in and make you stop.

    im super looking forward to the first time I successfully take on a Fallen Empire and win. it'll be a good end game fight

    And then when you let loose the horrors of the warp that they were keeping in check for all these millenia with the reckless abandon of a petulant child, as they did a long time ago, it'll be your responsibility and you'll have to throw them back with blood and tears and lock them away again, and then wait for the next upstart to come and do it all again. Then it'll be their responsibility, and you can do then as the Fallen Empire's denizens do now and take a much needed vacation to the next galaxy over.

    A truer win condition there never was.

    488W936.png
  • General_ArmchairGeneral_Armchair Registered User regular
    I still think it is a poor choice of label when they're still a super power compared to all of the other kids on the block.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • ElvenshaeElvenshae Registered User regular
    I still think it is a poor choice of label when they're still a super power compared to all of the other kids on the block.

    Nah.

    I mean, these are the guys who used to rule the galaxy before they got bored / descended into civil war / mostly ascended to a higher plane of existence / etc. They're the ones who left all those precursor relics artfully strewn among the stars.

    They're shadows of their former selves.

    It's just that that shadow is still badass enough to kick your teeth in, early on.

  • General_ArmchairGeneral_Armchair Registered User regular
    edited April 2016
    I'd consider them a sleeping giant. A fallen empire is a civilization that went from having it all to plummeting down to being a non-player in the realm of politics. Not that they choose not to play, but that such action is no longer within their grasp. Ancient Rome, the Mayans, Aztecs, etc.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • durandal4532durandal4532 Registered User regular
    That's not what it means in space

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    It's basically Vorlons and Shadows from Babylon 5.

    Perfect space opera.

  • BasilBasil Registered User regular
    edited April 2016
    Space Opera is a lovely thing.

    Like regular opera, but the word, "Space," is attached as a prefix to every noun.

    Basil on
    9KmX8eN.jpg
  • ElvenshaeElvenshae Registered User regular
    Basil wrote: »
    Space Opera is a lovely thing.

    Like regular opera, but the word, "Space," is attached as a prefix to every noun.

    Or "laser."

This discussion has been closed.