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Paradox Can Into Space With [Stellaris]

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Posts

  • TertieeTertiee Registered User regular
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  • BasilBasil Registered User regular
    edited April 2016
    You never know when you'll need that ten foot laser pole.

    Basil on
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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    The famous Ten Foot Pole. Oh Adv. D&D, you were pretty special. My DM used to give bonus experience points for figuring out different ways to use one.

  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Drake wrote: »
    The famous Ten Foot Pole. Oh Adv. D&D, you were pretty special. My DM used to give bonus experience points for figuring out different ways to use one.

    "I use my ten foot pole to poke the bear sleeping in the cave with the goblins"

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • GaryOGaryO Registered User regular
    only one month to go! The wait is killing me, as I have nothing to play for a month now after finishing the Division.
    although I did download a Warhammer mod for Crusader Kings 2..

  • nefffffffffffnefffffffffff Registered User regular
    yeah. Oddly enough I've managed to find my way back to skyrim.

    A thought I just had: is there an elder scrolls mod for CKII?

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  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    yeah. Oddly enough I've managed to find my way back to skyrim.

    A thought I just had: is there an elder scrolls mod for CKII?

    Probably.

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  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Corehealer wrote: »
    yeah. Oddly enough I've managed to find my way back to skyrim.

    A thought I just had: is there an elder scrolls mod for CKII?

    Probably.

    Yes.
    CK2 mods are mostly maintained in the Paradox forums. You need to sign up and link your key to gain access to the mod forum for a particular game.
    I don't have experience with the Elder Scrolls mod, but most mods are significantly weightier on your PC than the base game.

    Steam: SanderJK Origin: SanderJK
  • Rhan9Rhan9 Registered User regular
    edited April 2016
    Soo.... what's the trick for Vic 2 to take a podunk small country, and elevate them to rulership of the world? I don't seem to get the hang of the game, unlike other Pdox titles. Currently it kinda feels like looking at a complex system with interesting shit happening, that you have zero ability to influence in any way.

    Rhan9 on
  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    edited April 2016
    Vic2 has a much lower ceiling on what you can achieve based on your start. You shouldn't try a small country until you have really mastered the game, and even then you won't become dominant without finding some exploit or other.

    Also a lot of its focus is on internals, which is apparently super complex but definitely under your control.

    This is secondhand information. I haven't played it myself.

    Fleur de Alys on
    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • SLyMSLyM Registered User regular
    It's a lot harder to conquer the whole world in Vicky 2, but also less useful. The infamy system is very punishing and there are easier ways to gain population and resources (usually).

    A more realistic gameplan is to try to turn someone like Ethiopia into an industrial powerhouse. I played a game once where I turned New Zealand (natural resources: cows, sheep) into the world's largest producer of cars and electronics

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • PhillisherePhillishere Registered User regular
    The Sauce wrote: »
    Vic2 has a much lower ceiling on what you can achieve based on your start.

    Also a lot of its focus is on internals, which is apparently super complex but definitely under your control.

    This is secondhand information. I haven't played it myself.

    Victoria 2 is a slow-burn in a way none of the modern Paradox games are. It's the kind of game where a 100-hour play session can be completely devoted to slowly, slowly turning Mexico into a socialist nation while keeping the U.S. happy.

  • Rhan9Rhan9 Registered User regular
    To be honest, that kinda kills any interest I might have had in it. Oh well. Plenty of other games to play.

  • PhillisherePhillishere Registered User regular
    Rhan9 wrote: »
    To be honest, that kinda kills any interest I might have had in it. Oh well. Plenty of other games to play.

    It's really hard to go back to old Paradox titles. The shift from sliders to the various RPG-like point systems were a massive conceptual breakthrough.

  • KetBraKetBra Dressed Ridiculously Registered User regular
    Vicky 2 is probably my favorite pdx game

    I love that it's not just about map painting

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  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    If you want to map paint and then play vicky in a position of power, you could always use a save succession mod between EUIV and Vicky. Although I have read that trying to bridge the two does have problems. Someone tried to bring their Japanese pacific empire into Vicky and their oceania provinces got downgraded hard.

  • Rhan9Rhan9 Registered User regular
    edited April 2016
    KetBra wrote: »
    Vicky 2 is probably my favorite pdx game

    I love that it's not just about map painting

    Doesn't need to be map painting only, but from what I've seen in the game, it's mostly about watching shit happen with little input. Kinda reminds me of some of the worst EU3 mods, which railroaded you into following the mod makers' view of history, with limited ability to actually play a game.

    My favorite thing is to take an underdog county/nation/whatever, and make them a real power. This doesn't seem very possible in Vic2. Obviously someone well versed in the game can do it, but it hasn't grabbed me so far.

    Rhan9 on
  • PhillisherePhillishere Registered User regular
    Rhan9 wrote: »
    KetBra wrote: »
    Vicky 2 is probably my favorite pdx game

    I love that it's not just about map painting

    Doesn't need to be map painting only, but from what I've seen in the game, it's mostly about watching shit happen with little input. Kinda reminds me of some of the worst EU3 mods, which railroaded you into following the mod makers' view of history, with limited ability to actually play a game.

    My favorite thing is to take an underdog county/nation/whatever, and make them a real power. This doesn't seem very possible in Vic2. Obviously someone well versed in the game can do it, but it hasn't grabbed me so far.

    The era also kind of locks you into place. The basic levels of technology, political balance of power, and overall level of "realism" is at the historical level, and that was an era where major empires dominated small states via overwhelming economies, technological advantages and global reach. Taking over the Americas with Costa Rica is about as realistic a goal for the player as it would have been for the real world Costa Rica at the time.

  • KetBraKetBra Dressed Ridiculously Registered User regular
    Rhan9 wrote: »
    KetBra wrote: »
    Vicky 2 is probably my favorite pdx game

    I love that it's not just about map painting

    Doesn't need to be map painting only, but from what I've seen in the game, it's mostly about watching shit happen with little input. Kinda reminds me of some of the worst EU3 mods, which railroaded you into following the mod makers' view of history, with limited ability to actually play a game.

    My favorite thing is to take an underdog county/nation/whatever, and make them a real power. This doesn't seem very possible in Vic2. Obviously someone well versed in the game can do it, but it hasn't grabbed me so far.

    You can make minor countries great powers. You won't be able to take on the real big States in direct confrontation, but that's not really the point.

    You can make Canada a great power, or Australia, or any number of other states. You just do it through cultural and economic improvement, not military conquest.

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  • lowlylowlycooklowlylowlycook Registered User regular
    Tertiee wrote: »
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    I'm pretty sure that it was almost impossible to start out owning any tech based weapons in Star Frontiers. I distinctly remember buying a bow.

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    (Please do not gift. My game bank is already full.)
  • Commander ZoomCommander Zoom Registered User regular
    Starting characters could afford pistols, and maybe some cheap armor, but longarms were pretty much out of the picture.

  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited April 2016
    https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-29-pop-factions-elections.919918/
    Greetings fellow Spacers!

    Today’s dev diary is about Pop Factions and Elections, which might sound like two wildly different topics, but they actually have some common ground. Let’s start with the Pop Factions. Now, as you know, each individual unit of population (a.k.a. “Pop”), has its own race, ethos and possibly even genetic differences compared to its species of origin. People who live far from the capital world of an empire - especially those who live in Administrative Sectors - tend to diverge in their Ethics over time. When you combine this with alien immigration and the conquest of alien worlds, you will soon have to deal with a potentially explosive mix of cultural diversity. As your empire grows, it will get harder and harder to keep everyone happy and your core group of loyalists might eventually find itself a minority. Discontent can manifest in two ways; the happiness of an individual Pop, and the growth of “Factions”, a type of political movement.

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    Unhappy Pops will tend to join or start the most appropriate Faction, depending on the reasons for their discontent. The most basic (and probably most dangerous) type of Faction is the Separatists, who desire independence. There are actually three Separatist variations; some want freedom for a single planet, some want their Sector to secede, and some are integrated aliens who seek the restoration of their lost empire. Another important Faction is the Democracy Faction, whose member Pops might prefer a change of Government Form, or just the right to vote (for example in the case of alien Pops who are denied the vote through a Policy.) There are other Factions as well, but one thing they all have in common is that you can actually deal with them before things get violent. This is an important use for Influence (and sometimes Energy Credits.) For example, you could bribe the Faction leader to prevent a revolt for a time, or you could grant a Separatist Faction limited independence as a vassal state. There are different potential actions depending on which type of Faction it is.

    This brings us to Elections and how they tie into the overall scheme. All of the Democratic Government Forms in the game have Elections, though the terms might vary. One difference between the various forms of democracy is which leader characters are the most valid and supported candidates for the chief executive office. In a Military Republic, for example, your Admirals and Generals tend to win the elections. However, all of the Faction leaders are also valid candidates; even the ones who seek independence for their species. If a Faction leader wins an election, that does not mean that their demands are immediately met, however. Instead, what happens is that the Faction becomes passive and will not revolt, which is great for you. Unfortunately, it also increases the attraction of the Faction, which means that it is likely to get far more member Pops…

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    Does the player have any direct control over Election outcomes? Yes, you can spend Influence in order to campaign for the candidate of your choice, but it’s not a sure thing, and the cost can be prohibitive if the candidate enjoys little popular support.

    The main point of the Faction system is that big empires should become unstable and challenging to keep together. You should see a lot of dynamism in the galaxy, with many big empires descending into civil wars and breaking up. Of course, a lot of this depends on your choice of Ethics and general play style (using slavery and purges, etc), which trades internal stability for increased external pressure…

    That’s all for now folks! Stay tuned for next week...

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • CampyCampy Registered User regular
    Man, this game was a real sleeper for me. I didn't even know of it's existence until a few weeks ago. But having watched all the Blorg vids and read all the dev diaries I am now in full hype mode.

    The scope of this game after a few years of DLC and mods is going to be godamn monstrous.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Purging these recalcitrant little gene pools who think that their misconceptions about galactic peace outweigh my manifest destiny will be a true delight.

    Peace through strength and security.

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  • BasilBasil Registered User regular
    edited April 2016
    If collecting dissidents, breaking them into their constituent elements and manufacturing collectable memorabilia for sale at gift shops isn't the mark of a happy nation, then I don't know what is.

    Basil on
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  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Independence for Zarinar? I'd much prefer shot glasses made from Zarinarian separatists.

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    "We have detected a 1% divergence in the genetic makeup of your world's population. The allowable genetic divergence as set by the Imperial Ministry of Genetic Purity is 0.5%. As dictated by the Imperial Edict on Genetic Preservation your world shall now be Purged. Please take measures as outlined in page 10, subsection C of the World Purging Guidelines to ensure the continuity of your planet's infrastructure for future re-colonists to utilize.

    Glory to the Empire, Gods preserve our Emperor!"

    A Capellan's favorite sheath for any blade is your back.
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Man you guys are going for super evil races.

    I'm just going to be enslaving a bunch of hideous alien monsters.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • BasilBasil Registered User regular
    edited April 2016
    Evil is such a loaded term.

    I prefer, "The compelling administration of high standards in leadership."

    Basil on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited April 2016
    Exactly.

    I mean if the Glorious Emperor, May His Light shine on a thousand worlds, is giving 110% and you're not giving 110% then you're basically an insurrectionist.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited April 2016
    Hail the Kenneth, keeper of The Frequency.

    Kenneth, what is the Frequency?

    Drake on
  • gjaustingjaustin Registered User regular
    Compared to Crusader Kings, these plans sound downright altruistic.

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    I'm gonna eugenics the shit out of everyone.

    Is that better?

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Real talk though I suspect forming a multicultural space society and galactic federations will in some senses be harder to achieve then a military focused "Pursue, Purge, Placate and Plasma Fire" strategy for domination of the galaxy.

    Getting all these evolutionary rejects, even your own people, to work together towards common cause will surely be a Herculean task at times. Killing the ugly fungus ones will be an ever present temptation. And then they'll still get silly ideas in their head about self determination.

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  • Phoenix-DPhoenix-D Registered User regular
    Corehealer wrote: »
    Real talk though I suspect forming a multicultural space society and galactic federations will in some senses be harder to achieve then a military focused "Pursue, Purge, Placate and Plasma Fire" strategy for domination of the galaxy.

    Getting all these evolutionary rejects, even your own people, to work together towards common cause will surely be a Herculean task at times. Killing the ugly fungus ones will be an ever present temptation. And then they'll still get silly ideas in their head about self determination.

    And meanwhile the rest of the galaxy is going to look fondly on you...? I mean you guys are basically imagining being those things from ID4 at this point :P

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited April 2016
    "Your Leaderliness, I'm not saying we should purge the Fungolians, but I'm not not saying we should. How much do you want that +1 Stability?"

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Commander ZoomCommander Zoom Registered User regular
    I expect that a certain axiom from CK2 will be just as true here:

    "There is no problem that cannot be solved with enough murder."

  • CampyCampy Registered User regular
    They've already shown in the Blorg stream that doing too much conquering has some pitfalls. The most glaring one being a large negative modifier with other space nations (spations?!) if you've expanded too quickly. Three of the Blorg's largest neighbours formed an alliance specifically to curb Blorgian expansion after they took (admittedly it seemed through a bug) a large number of planets very quickly. Over time through actual game mechanics these alliances can solidify, essentially becoming a permanent singular large enemy. Enslaving, burninating or otherwise giftshopping entire species is likely to expedite this process methinks!

    On the genetics front; I wonder if, given the type of animations used to show the species, we'll be able to see the genetic differences in populations. Seems like the animations are layered up in some manner, so potentially changing/shrinking/adding/removing aspects from each layer could easily and simply lead to large changes in the overall appearance.

  • BasilBasil Registered User regular
    Campy wrote: »
    giftshopping entire species

    I like the way you think, and I am proud to have contributed to the canonization of this new and exciting war crime.

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  • Rhan9Rhan9 Registered User regular
    If Paradox titles have taught me anything, it's that I'm a complete monster/perfect leader.

    ...

    For a certain value of successful leadership.

This discussion has been closed.