I don't know how people can play with the 1024 colors mod, every time there would be like 4 empires next to each other with a slightly different shade of blue or whatever, it drove me crazy. Just the 48 colors mod is enough.
so anyone else have this issue with flag colors? its all black till i mouse over them, then whatever color im over, it fills in that color everywhere. doesnt matter if i use a mod of rmor ecolors or not, its done this since day 1.
So, I played a game where I finally had a shot at completing one of the precursor event chains. I manage to turn up all 6 artifacts in my corner of the galaxy, and then... nothing. The event is bugged. I researched the final artifact, but the situation log says 5/6 completed--even though I can zoom in on the special project location and it says the research was already completed. I can't do anything more.
A+ work, Paradox.
Don't worry, the reward is a joke. The only one that seems worth it is the Cybrex, for unlocking living metal tech.
Unlocking living metal tech is one thing, actually finding living metal is another.
I've only ever seen Cybrex Alpha have living metal as a resource when it wasn't my civ that found it.
I really want some kind of control of my allaince's fleet...anyone found a mod that tinkers with that behavior?
The author of the improved AI mod says it's not possible to fix them following you like a useless puppy with the access we currently have.
Well that really sucks, it's pretty much the only real complaint I have for the game. I'm not sure how it made it into the game as is, it's tremendously useful to be able to instruct the AI to follow you or to focus on a particular planet/system but having them glued to you at all times often leads to wars that drag out unnecessarily or losses.
Given how EU IV ai changed over the years its bound to happen. I hope its a system where you can tell vassals (and suggest to allies) to follow/invade/harass/defend. That way you could invade enemy systems yourself, put your small useless vassals to use raiding enemy systems and have your medium sized allies defend the home front.
So I'm finally back in town and had some time to play with the new patch. Started up with the Conglomerate of Sol. A world where capitalism reigns supreme and the thrifty, industrious humans use military might and their materialistic, individualist ways to exploit the universe for fun and most of all, profit.
I've finally made friends for a change. An empire to my west approached me to form an alliance. I gladly accepted since there were two hostile races in between us, including a fanatic purifiers race.
We two allies grew and grew. The non fanatics next to me had 1 planet before being boxed in. So I made him an offer he couldn't refuse after bombing his home world for a bit.
Then soon there after my ally wanted to invite a 3rd empire into our motley crew. It was only a 1 planet race, but the more the merrier. I was happy to see all the allies vote on wars. Because my original friend wanted to war on the fanatics, but I wasn't quite ready.
So I mustered up some more ships and gleefully spread my intergalactic billboards along his hyper lanes.
Here's where it gets interesting: first, I notice the fanatics are in the bronze age for whatever reason. But they have 5 planets in 4 systems. And only 1 starship in their fleet. Weird. I set the war goals for me to take the home world plus a world to the south. My original ally will get a world right on the boarder between the two empires. And to cap the war score at an exact 100, I liberate the system with 2 worlds.
We win easily, carve up the buggers and move on our way. Now... The newly liberated buggers like me fairly well, but want nothing with becoming a vassal. Relations start at +160 and move steadily down over the months. Then out of the blue, at around +90, they beg to become my vassal because the universe is large and scary! Nice. So the AI is all about doing things on their own.
But now I'm currently dealing with 2 conquered capitals with very passed off populations and large, nasty factions I can't deal with because it takes a lot of influence to get a measly -10% when it jumps up rapidly. How do I deal with these twats? Slavery was an easy solution not available this time around.
I don't want to dump them out of my core because even with a 100% strike, I'm making huge amounts of energy and minerals.
OH. I forgot to mention the AI fleets didn't follow me around. They wandered off, attacked starbases and seized planets.
I think I've been underestimating the value of ethics conformity - in my current game I tried out Conformists with Transcendent Republic and the difficulty in managing my own population is like night and day compared to my other games; my ethics conformity is so high that even fringe systems half the galaxy away from my capital still have negative ethics divergence, so everybody stays on the same page and there's no unhappy pops randomly getting mad about my policies anywhere. Even when it comes to waging war, conquered pops still have enough ethics conformity from my government and policies that they get on the same page pretty quickly, so keeping them from forming separatist groups has been pretty easy (aided by the fact that pacifist+individualist gives you access to both Paradise Domes and Hyper-Entertainment centers, which combine to give you a pretty massive +25 happiness to keep recently conquered planets from immediately going to shit).
I literally conquered a race of militarist fanatic xenophobes, had a smooth transition with no rebellions, no strikes, and almost no sabotage, and they're now all happy members of my empire, cured of their xenophobia and colonizing all the worlds my founding race can't inhabit. And all without the diplomatic conquences of my previous purge-based strategy for that sort of thing.
If small, system defense ships aren't really feasible... Make stations a little beefier for how much crappie you load up on them. Or make defensive stations better than just speed bumps.
I don't know how people can play with the 1024 colors mod, every time there would be like 4 empires next to each other with a slightly different shade of blue or whatever, it drove me crazy. Just the 48 colors mod is enough.
In one of my game I definitely conquered a neighbor because for some reason the game decided it (and also some liberated chunks of it) needed to be the same color as me and it was infuriating.
If you're going to steal my look you're going to have to join up!
I am so happy they took ethics divergence off materialist. You'd lose the materialist bonus super early because of it and be a lame race with lame ideals.
I am so happy they took ethics divergence off materialist. You'd lose the materialist bonus super early because of it and be a lame race with lame ideals.
has anyone had trouble with assimilated populations still building faction support after they lose the happiness debuff. mine are at 75% happiness and their faction support is at 60% and gaining, despite having -56 appeal
0
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
So, I played a game where I finally had a shot at completing one of the precursor event chains. I manage to turn up all 6 artifacts in my corner of the galaxy, and then... nothing. The event is bugged. I researched the final artifact, but the situation log says 5/6 completed--even though I can zoom in on the special project location and it says the research was already completed. I can't do anything more.
A+ work, Paradox.
So I've had something similar, my work around was send the science ship into orbit on the planet, and start it from the menu.
So while Wormhole travel is great for invading enemies, it's not so hot for defending your own territory.
If you have enough income to basically pepper your territory with wormholes in random systems it works fine, though might require a little micro as the ai does kind of an annoying job of picking a course when you just tell it the final system you want to end up at.
So, I played a game where I finally had a shot at completing one of the precursor event chains. I manage to turn up all 6 artifacts in my corner of the galaxy, and then... nothing. The event is bugged. I researched the final artifact, but the situation log says 5/6 completed--even though I can zoom in on the special project location and it says the research was already completed. I can't do anything more.
A+ work, Paradox.
So I've had something similar, my work around was send the science ship into orbit on the planet, and start it from the menu.
I had something similar when two projects spawned on the same planet, I was only able to research one from right clicking on the planet. As Mortious says the work around is via the situation log
I've avoided entering into any alliances/federations, because the influence cost is a pain and the lack of control over what wars I get into is annoying, and frankly I'm bigger than everybody else anyway.
The rest of the galaxy, in the meantime, has basically agglomerated into two huge federations with 6-8 members each, which makes further warfare and expansion a bitch, since I'm bigger than everybody else but not bigger than six of them.
But I prepped, maxed out my considerable (~500) fleet cap, upgraded all my fleets with tier 3 torpedos, assembled close to 35k in fleet power, built a dozen ~3k fleet power fortresses in my border systems, and went to war with one of the federations, which has two neighbors on my borders but the rest on the other side of the galaxy, knowing my flank was pretty well covered by the other federation and a big isolationist fallen empire.
Aaand apparently the other federation had a guarantee independence deal with the first or something, because I suddenly found myself at war with both of them, constituting almost the entire rest of the galaxy. It's not great!
I'm not sure what the intended path to advancement is from a heavily-federalized gamestate like that - you can't win without expanding, you can't expand without warfare (particularly since you can't demand vassalization from people who are in alliances), and you can't win a war with the whole galaxy at once. I'd consider joining one of the federations, but I'm big enough that the negative threat modifier on everyone's opinion of me keeps them from letting me in.
Edit: Well, it turns out 'never' is too strong a word. But now I'm in a truce with the whole galaxy. Taking five systems at a time once every ten years is gonna take forever
Yeah I am in the exact same boat as you. It seems like once you get large enough everyone else forms alliances of convience to prevent from being eaten by you. My last attempt to expand 16 different empires declared against me and it was literally impossible to defend against because even when you catch up to enemy fleets they can escape so easily after being engaged.
Even neighboring empires I have never had any threatening engagements with suddenly have -500+ relationships with me because of the threat i represent.
The best defense is to defend your greatest shipyard facilities with a defensive doomstack and then use offensive fleets to conquer their worlds at a greater rate than they can claim territory.
Chasing after their fleets is a waste of time because of how trivial it is to emergency jump away.
Fighters/Bombers are extremely strong in the mid game. Unfortunatley the effectiveness of fighters and missile/torpedos goes way down in late game fleets. Placing them on a station with a FTL trap is almost a complete waste of resources if the enemy has any PD at all.
The best defense is to defend your greatest shipyard facilities with a defensive doomstack and then use offensive fleets to conquer their worlds at a greater rate than they can claim territory.
Chasing after their fleets is a waste of time because of how trivial it is to emergency jump away.
I think the FTL trap affect needs to be made much larger on starbases. In other words it should occupy a large radius of space and not just the system. I setup multiple bases on my rim words in preparation for my next war but the enemy just jumps right behind them and sets up shop in my systems without defense stations in them.
So this is the first game I'm playing where I actually entered into an alliance. Heart-flag nice bug guys next to me turn out to be fanatic individualist spiritualists like me, invite me into an alliance, so sure, why not.
They hugely help in my war of conquest against my northern neighbor, lending me more fleet power than I even had. Was is over, I annex a bunch of territory, good good. Allies don't want me to vassalize as war demand but they don't care if I cede planet on a bunch of planets.
Then allies get war declared on by these xenophobes to the south of us. I halt my expansion efforts and step up fleet production, then win the war for them. Turns out my allies had the demand 'liberate planet' for about half the xenophobe's territory, so now there's a good chunk of galaxy with our shared ethics, that I liberated (but my ally was the main participant in the war since they got declared on).
What is going to happen to this new country with our shared ethics? I'd like to make it my vassal and integrate it, but my allies have made a 'protect independence' treaty with them, so I don't think I can. But I'll be annoyed if they become my allies' vassal, since I did the heavy lifting in our war.
I guess for now I'll look to conquer the remnant xenophobic part of that empire? It's still a nice set of planets...
When you liberate something, you get an automatic 10-year guarantee independence treaty, credeiki
Hmmmm, ok, good to know...so after 10 years, if I try to vassalize these guys (and if they refuse, do it by force), will my bug-allies be sad? I wouldn't want to just wait for them to ask, because I feel like if they request to be vassalized by anyone it will be the bugs and that would be annoying.
Or maybe we could bring them into our alliance or make a federation or something. That would be the friendly thing to do, I guess...
When you liberate something, you get an automatic 10-year guarantee independence treaty, credeiki
Hmmmm, ok, good to know...so after 10 years, if I try to vassalize these guys (and if they refuse, do it by force), will my bug-allies be sad? I wouldn't want to just wait for them to ask, because I feel like if they request to be vassalized by anyone it will be the bugs and that would be annoying.
Or maybe we could bring them into our alliance or make a federation or something. That would be the friendly thing to do, I guess...
I don't know how federations work since i've yet to be in a game where I was a part of one, but would the "guarantee independence" thing conflict with a federation invitation? They aren't a subject or anything, everyone is a coequal partner (with some partners being more equal than others). If they like you enough because of the liberation it might be worth trying.
Honestly with the way FTL travel other than hyperlane works combined with the squishiness of stations I don't foresee ever doing anything but hyperlane only games.
Once a warp/wormhole AI doomstack gets loose in my territory it's virtually impossible to chase down even with interdictor battleships. In addition to which the last wormhole civ I went to war with was able to spam wormhole stations all over the god damn place way too quickly
I like to stick with hyperlanes only just because it makes it easier than seeing a giant clump of stars. It gives some direction to the game. Makes territory feel like territory.
Posts
I've also had this problem from day 1. It's such a small inconvenience that I've never bothered writing a bug report on it or anything though.
http://steamcommunity.com/id/pablocampy
Unlocking living metal tech is one thing, actually finding living metal is another.
I've only ever seen Cybrex Alpha have living metal as a resource when it wasn't my civ that found it.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Well that really sucks, it's pretty much the only real complaint I have for the game. I'm not sure how it made it into the game as is, it's tremendously useful to be able to instruct the AI to follow you or to focus on a particular planet/system but having them glued to you at all times often leads to wars that drag out unnecessarily or losses.
The AI seems more than capable of waging war itself, so hopefully it won't be too much trouble to slot something in for vassals/allies.
http://steamcommunity.com/id/pablocampy
I've finally made friends for a change. An empire to my west approached me to form an alliance. I gladly accepted since there were two hostile races in between us, including a fanatic purifiers race.
We two allies grew and grew. The non fanatics next to me had 1 planet before being boxed in. So I made him an offer he couldn't refuse after bombing his home world for a bit.
Then soon there after my ally wanted to invite a 3rd empire into our motley crew. It was only a 1 planet race, but the more the merrier. I was happy to see all the allies vote on wars. Because my original friend wanted to war on the fanatics, but I wasn't quite ready.
So I mustered up some more ships and gleefully spread my intergalactic billboards along his hyper lanes.
Here's where it gets interesting: first, I notice the fanatics are in the bronze age for whatever reason. But they have 5 planets in 4 systems. And only 1 starship in their fleet. Weird. I set the war goals for me to take the home world plus a world to the south. My original ally will get a world right on the boarder between the two empires. And to cap the war score at an exact 100, I liberate the system with 2 worlds.
We win easily, carve up the buggers and move on our way. Now... The newly liberated buggers like me fairly well, but want nothing with becoming a vassal. Relations start at +160 and move steadily down over the months. Then out of the blue, at around +90, they beg to become my vassal because the universe is large and scary! Nice. So the AI is all about doing things on their own.
But now I'm currently dealing with 2 conquered capitals with very passed off populations and large, nasty factions I can't deal with because it takes a lot of influence to get a measly -10% when it jumps up rapidly. How do I deal with these twats? Slavery was an easy solution not available this time around.
I don't want to dump them out of my core because even with a 100% strike, I'm making huge amounts of energy and minerals.
OH. I forgot to mention the AI fleets didn't follow me around. They wandered off, attacked starbases and seized planets.
I literally conquered a race of militarist fanatic xenophobes, had a smooth transition with no rebellions, no strikes, and almost no sabotage, and they're now all happy members of my empire, cured of their xenophobia and colonizing all the worlds my founding race can't inhabit. And all without the diplomatic conquences of my previous purge-based strategy for that sort of thing.
https://forum.paradoxplaza.com/forum/index.php?threads/make-system-ships-make-sense.942330/
EDIT: Feel free to critique, poke at, etc.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Whhhhyyyyyyy wouldn't I have permissions to see that thread? It's in the regular stellaris forum, right?
It's in the Suggestions forum; you'll need to link your Paradox account to your Steam account to prove you own Stellaris.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
If small, system defense ships aren't really feasible... Make stations a little beefier for how much crappie you load up on them. Or make defensive stations better than just speed bumps.
In one of my game I definitely conquered a neighbor because for some reason the game decided it (and also some liberated chunks of it) needed to be the same color as me and it was infuriating.
If you're going to steal my look you're going to have to join up!
When do they change core world's to core systems?
End of the month patch
So I've had something similar, my work around was send the science ship into orbit on the planet, and start it from the menu.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Origin: KafkaAU B-Net: Kafka#1778
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
If you have enough income to basically pepper your territory with wormholes in random systems it works fine, though might require a little micro as the ai does kind of an annoying job of picking a course when you just tell it the final system you want to end up at.
I had something similar when two projects spawned on the same planet, I was only able to research one from right clicking on the planet. As Mortious says the work around is via the situation log
I've avoided entering into any alliances/federations, because the influence cost is a pain and the lack of control over what wars I get into is annoying, and frankly I'm bigger than everybody else anyway.
The rest of the galaxy, in the meantime, has basically agglomerated into two huge federations with 6-8 members each, which makes further warfare and expansion a bitch, since I'm bigger than everybody else but not bigger than six of them.
But I prepped, maxed out my considerable (~500) fleet cap, upgraded all my fleets with tier 3 torpedos, assembled close to 35k in fleet power, built a dozen ~3k fleet power fortresses in my border systems, and went to war with one of the federations, which has two neighbors on my borders but the rest on the other side of the galaxy, knowing my flank was pretty well covered by the other federation and a big isolationist fallen empire.
Aaand apparently the other federation had a guarantee independence deal with the first or something, because I suddenly found myself at war with both of them, constituting almost the entire rest of the galaxy. It's not great!
I'm not sure what the intended path to advancement is from a heavily-federalized gamestate like that - you can't win without expanding, you can't expand without warfare (particularly since you can't demand vassalization from people who are in alliances), and you can't win a war with the whole galaxy at once. I'd consider joining one of the federations, but I'm big enough that the negative threat modifier on everyone's opinion of me keeps them from letting me in.
Edit: Well, it turns out 'never' is too strong a word. But now I'm in a truce with the whole galaxy. Taking five systems at a time once every ten years is gonna take forever
Even neighboring empires I have never had any threatening engagements with suddenly have -500+ relationships with me because of the threat i represent.
The drawback to going-it-alone, apparently, is that you're going-it-alone.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Chasing after their fleets is a waste of time because of how trivial it is to emergency jump away.
Armchair: 4098-3704-2012
Fighters/Bombers are extremely strong in the mid game. Unfortunatley the effectiveness of fighters and missile/torpedos goes way down in late game fleets. Placing them on a station with a FTL trap is almost a complete waste of resources if the enemy has any PD at all.
You can put a hangar on them.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I think the FTL trap affect needs to be made much larger on starbases. In other words it should occupy a large radius of space and not just the system. I setup multiple bases on my rim words in preparation for my next war but the enemy just jumps right behind them and sets up shop in my systems without defense stations in them.
They hugely help in my war of conquest against my northern neighbor, lending me more fleet power than I even had. Was is over, I annex a bunch of territory, good good. Allies don't want me to vassalize as war demand but they don't care if I cede planet on a bunch of planets.
Then allies get war declared on by these xenophobes to the south of us. I halt my expansion efforts and step up fleet production, then win the war for them. Turns out my allies had the demand 'liberate planet' for about half the xenophobe's territory, so now there's a good chunk of galaxy with our shared ethics, that I liberated (but my ally was the main participant in the war since they got declared on).
What is going to happen to this new country with our shared ethics? I'd like to make it my vassal and integrate it, but my allies have made a 'protect independence' treaty with them, so I don't think I can. But I'll be annoyed if they become my allies' vassal, since I did the heavy lifting in our war.
I guess for now I'll look to conquer the remnant xenophobic part of that empire? It's still a nice set of planets...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Hmmmm, ok, good to know...so after 10 years, if I try to vassalize these guys (and if they refuse, do it by force), will my bug-allies be sad? I wouldn't want to just wait for them to ask, because I feel like if they request to be vassalized by anyone it will be the bugs and that would be annoying.
Or maybe we could bring them into our alliance or make a federation or something. That would be the friendly thing to do, I guess...
I don't know how federations work since i've yet to be in a game where I was a part of one, but would the "guarantee independence" thing conflict with a federation invitation? They aren't a subject or anything, everyone is a coequal partner (with some partners being more equal than others). If they like you enough because of the liberation it might be worth trying.
Become one of the two largest empires
Build up massive defenses at the choke points between our territories
Declare war
Stare in confusion at the enemy fleets appearing all over within my borders
...
double check that hyperlane is set as the only travel option on the new game
Maybe 7 AIs with 1 advanced to not make it too crowded.
Is there a list of what ethics give you what choices/policies? I can't seem to get the Drone Optimization policy anymore.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Once a warp/wormhole AI doomstack gets loose in my territory it's virtually impossible to chase down even with interdictor battleships. In addition to which the last wormhole civ I went to war with was able to spam wormhole stations all over the god damn place way too quickly