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New Study: Video Games Not Very Engrossing

RehabRehab Registered User regular
edited April 2007 in Games and Technology
BBFC: video games less engrossing than television
By Eugene Huang

According to a press release dated yesterday, a study detailing the lasting sociological and psychological effects of video games has been recently published by the British Board of Film Classification, a U.K.-based group that classifies and censors films and video games much like America's MPAA and ESRB.

"While there is research designed to show the short term physical reactions of video games players, there is very little information about why people play video games and what impact they think playing games has on them", the release stated.

Specifically, the study aimed to discover the answers to some of the less-emphasized aspects of the psychology of gamers, such as: "What is the attraction of video games?" "What do players think about the violence in some games?" and "How much of an impact does gaming actually have on them and their behavior?"

Below is a condensed list of the study's key findings:

  • Negative coverage for a game from mainstream news sources tends to increase the likelihood that a younger gamer will partake in a game. Peer pressure and word-of-mouth also play factors in the games that young gamers play.
  • The allure of games mostly comes from the chance to escape from the pressures of the real world without the added sense of risk. The added benefit of being in a world that is under control of the gamer is also appealing.
  • Games are inherently better at developing action than developing character, and as a result, gamers usually care more about progressing in the game than following the story.
  • Gamers appear to forget they are playing games less readily than film goers forget they are watching a film because they have to participate in the game for it to proceed. They appear to non-games players to be engrossed in what they are doing, but, they are concentrating on making progress, and are unlikely to be emotionally involved."
  • Gamers are generally aware of the issue that younger players may find some violence, particularly those in adult-rated games, upsetting. However, these concerns are muted, as they mostly consider the violence in television and films to be more realistic.
  • Gamers are virtually unanimous in rejecting the suggestion that video games encourage people to be violent in real life or that they have become desensitized." The emphasis in gaming is usually placed more on achievement than in committing acts of violence on a screen.
  • Although non-gaming parents are concerned that their gaming children may not be getting enough exercise, they are even more concerned about child predators on internet chat rooms. Parents usually believe that their children are well-balanced enough to not be influenced by violent video games.
  • While parents agree that there should be regulation of games some are happy to give their children adult games because they are "only games."

__________________________________________________________________________________________________


BBFC director David Cooke had this to say about the findings:
“The BBFC classified just under three hundred video games last year. Most games in the UK are classified under a pan-European voluntary system, but those with adult content are required to come to us. We take this part of our responsibilities under the Video Recordings Act very seriously. Our examiners actually play the games for up to five hours, assessing all levels of the games and considering all the key issues. Players and the parents of young players can be sure that all aspects of the game have been taken into account before reaching a classification. We require key issues to be flagged and aids such as cheat codes to be supplied to us. We take context into account, and examine works in a way which is as thorough and penetrating as anywhere in the world.

“The element of interactivity in games carries some weight when we are considering a video game. We were particularly interested to see that this research suggests that, far from having a potentially negative impact on the reaction of the player, the very fact that they have to interact with the game seems to keep them more firmly rooted in reality. People who do not play games raise concerns about their engrossing nature, assuming that players are also emotionally engrossed. This research suggests the opposite; a range of factors seems to make them less emotionally involving than film or television. The adversaries which players have to eliminate have no personality and so are not real and their destruction is therefore not real, regardless of how violent that destruction might be. This firm grasp on reality seems to extend to younger players, but this is no reason to allow them access to adult rated games, as they themselves often admit that they find the violence in games like Manhunt very upsetting. Parents should not treat video games in the same way they would board games. We will continue to examine very carefully those games which come to us, to flag any concerns we have and, if necessary, to use our statutory powers.

“There is no question that video games are an important form of entertainment for an ever increasing number of people. As the technology improves the games will become more and more realistic and it is important that games are properly rated to protect younger players from the games with adult content, which the BBFC does. This research provides some valuable insights into why people play video games and what effect they think playing has on themselves and friends. It has also highlighted parental attitudes to video games. We hope that it will provide some food for thought for the industry, and everyone who has an interest in the impact of games and we will be taking the research outcomes into account as we review our games classification policies over the coming months.”

The full report: Playing Video Games - BBFC Publishes Research

__________________________________________________________________________________________________


Not your typical video game study here. This actually contains a decent balance of positive and negative points and offers a much deeper level of insight then what we are accustomed to. It might downplay the level of interactivity we have with certain games but at least it addresses the issue of video game violence in a more realistic manner. From this, it shows that parents actually don't see them as being too threatening as well. Thoughts?

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Posts

  • DarkPrimusDarkPrimus Registered User regular
    edited April 2007
    "They ain't immersive, but they ain't murder simulation training programs" seems to be the gist.

    DarkPrimus on
  • CouscousCouscous Registered User regular
    edited April 2007
    *

    * Games are inherently better at developing action than developing character, and as a result, gamers usually care more about progressing in the game than following the story.
    I think this is true of most RPGs too.

    Couscous on
  • LewiePLewieP Registered User regular
    edited April 2007
    I challenge the Author(s) to play Alpha Centauri.

    LewieP on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited April 2007
    Study reveals what gamers have known for years! Amazing.

    AbsoluteZero on
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  • Captain KCaptain K Registered User regular
    edited April 2007
    Rehab wrote: »
    Negative coverage for a game from mainstream news sources tends to increase the likelihood that a younger gamer will partake in a game.

    I'm glad there's finally an accredited study pointing this out.

    EDIT: Maybe I'm too quick to use the word "accredited"; still, I'd be making the same point with a more appropriate word.

    Captain K on
  • SageinaRageSageinaRage Registered User regular
    edited April 2007
    I am very suspicious of these findings without seeing a list of the games tested. There are a wide variety of potential games, and I would want to be sure they actually played all of the types. Especially when in the press release, he refers to 'adversaries eliminated' which have no personality, as if all games have these.

    SageinaRage on
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  • NorayNoray Registered User regular
    edited April 2007
    Yeah it seems like a very balanced study. They didn't do weird neural scans or anything. Some parts don't apply to all types of games though, in the end some of this stuff is all going to depend on the type of game and the type of person playing it, re: engrossing. Only the few games that actually have good story engross me in any great way so I guess they could be right, I spent 4-5 hours a day playing Oblivion and FFXII mostly because it was just damn addictive and there was always this carrot dangling in front of your nose...they often just scratch that compulsive itch in me, but I'm still very much aware I'm playing a game.

    Noray on
  • RehabRehab Registered User regular
    edited April 2007
    Child predators on internet chat rooms remain the greatest evil it seems.

    By the by, I have some cool new games to play. They are hooked up to a TV in my van if anyone is interested.

    Rehab on
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  • vegeta_666vegeta_666 CanadaRegistered User regular
    edited April 2007
    Study reveals what gamers have known for years! Amazing.

    This just in: A new study reveals that the sky is actually blue!

    Also, I have thought sometimes when playing a game: Why? I seem to do that alot more often now, so maybe it's time to just focus on simiplier, wham, bam, thank you ma'am games. I forsee a DS in my future...

    Edit:
    titmouse wrote: »
    Especially when in the press release, he refers to 'adversaries eliminated' which have no personality, as if all games have these.

    Very few games have more than a handful of adversaries with an actual personality.

    I want a FPS or some game like that to have random henchman drop hilarious journals.

    vegeta_666 on
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  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited April 2007
    Rehab wrote: »
    Child predators on internet chat rooms remain the greatest evil it seems.

    By the by, I have some cool new games to play. They are hooked up to a TV in my van if anyone is interested.

    Are you Chris Hanson?

    AbsoluteZero on
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  • CouscousCouscous Registered User regular
    edited April 2007
    Especially when in the press release, he refers to 'adversaries eliminated' which have no personality, as if all games have these.

    Very few games have more than a handful of adversaries with an actual personality.

    Couscous on
  • AroducAroduc regular
    edited April 2007
    Captain K wrote: »
    Rehab wrote: »
    Negative coverage for a game from mainstream news sources tends to increase the likelihood that a younger gamer will partake in a game.

    I'm glad there's finally an accredited study pointing this out.

    EDIT: Maybe I'm too quick to use the word "accredited"; still, I'd be making the same point with a more appropriate word.

    I'm pretty sure it's just a case of "there's no such thing as bad publicity."

    Aroduc on
  • PikaPuffPikaPuff Registered User regular
    edited April 2007
    Using the power of the replace function in notepad, I've started my own study:
    BBFC: books less engrossing than television
    By Eugene Huang

    According to a press release dated yesterday, a study detailing the lasting sociological and psychological effects of books has been recently published by the British Board of Film Classification, a U.K.-based group that classifies and censors films and books much like America's MPAA and ESRB.

    "While there is research designed to show the short term physical reactions of books readers, there is very little information about why people read books and what impact they think reading books has on them", the release stated.

    Specifically, the study aimed to discover the answers to some of the less-emphasized aspects of the psychology of readers, such as: "What is the attraction of books?" "What do readers think about the violence in some books?" and "How much of an impact does reading actually have on them and their behavior?"

    Below is a condensed list of the study's key findings:


    Negative coverage for a book from mainstream news sources tends to increase the likelihood that a younger reader will partake in a book. Peer pressure and word-of-mouth also read factors in the books that young readers read.
    The allure of books mostly comes from the chance to escape from the pressures of the real world without the added sense of risk. The added benefit of being in a world that is under control of the reader is also appealing.
    books are inherently better at developing action than developing character, and as a result, readers usually care more about progressing in the book than following the story.
    readers appear to forget they are reading books less readily than film goers forget they are watching a film because they have to participate in the book for it to proceed. They appear to non-books readers to be engrossed in what they are doing, but, they are concentrating on making progress, and are unlikely to be emotionally involved."
    readers are generally aware of the issue that younger readers may find some violence, particularly those in adult-rated books, upsetting. However, these concerns are muted, as they mostly consider the violence in television and films to be more realistic.
    readers are virtually unanimous in rejecting the suggestion that books encourage people to be violent in real life or that they have become desensitized." The emphasis in reading is usually placed more on achievement than in committing acts of violence on a screen.
    Although non-reading parents are concerned that their reading children may not be getting enough exercise, they are even more concerned about child predators on internet chat rooms. Parents usually believe that their children are well-balanced enough to not be influenced by violent books.
    While parents agree that there should be regulation of books some are happy to give their children adult books because they are "only books."
    1. video game -> book
    2. gamer -> reader
    3. game -> book
    4. play -> read
    5. gaming -> reading

    PikaPuff on
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  • jclastjclast Registered User regular
    edited April 2007
    Rehab wrote: »
    Child predators on internet chat rooms remain the greatest evil it seems.

    By the by, I have some cool new games to play. They are hooked up to a TV in my van if anyone is interested.

    Do you also have candy? If there's free candy then I'm in!

    jclast on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited April 2007
    While I don't feel like I learned anything at all from this, it may well help those with no experience with games understand what the situation is really like.

    I wish they'd amend that one statement to say "most adversaries have no personality" though. :lol:

    Fiaryn on
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  • Target PracticeTarget Practice Registered User regular
    edited April 2007
    People forget they're watching a movie?

    Target Practice on
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  • Captain KCaptain K Registered User regular
    edited April 2007
    Noray wrote: »
    Yeah it seems like a very balanced study. They didn't do weird neural scans or anything. Some parts don't apply to all types of games though, in the end some of this stuff is all going to depend on the type of game and the type of person playing it, re: engrossing. Only the few games that actually have good story engross me in any great way so I guess they could be right, I spent 4-5 hours a day playing Oblivion and FFXII mostly because it was just damn addictive and there was always this carrot dangling in front of your nose...they often just scratch that compulsive itch in me, but I'm still very much aware I'm playing a game.

    I think this is really the crux of this study's findings. Whether or not they're accepted by the research community at large, it's still the first time that somebody has disagreed with the lay consensus that "video games are more engrossing than movies or television, because the player is more intimately involved with the actions onscreen".

    Here's a study saying the opposite: "video games are less engrossing than movies or television, because the action onscreen only progresses when the player takes actions to advance in the game".


    It's hard to argue with either point, because they both seem so logical. What we're really getting at here, however, is the following question: are video games more or less desensitizing than movies/television? This study seems to imply that they are less desensitizing, because it uses the measurement of "more or less likely to forget that they are watching a movie/playing a game".

    Captain K on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited April 2007
    People forget they're watching a movie?

    Why do you think people scream at horror flicks?

    AbsoluteZero on
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  • SageinaRageSageinaRage Registered User regular
    edited April 2007
    titmouse wrote: »
    Especially when in the press release, he refers to 'adversaries eliminated' which have no personality, as if all games have these.

    Very few games have more than a handful of adversaries with an actual personality.

    Be that as it may, he didn't mention any. He also didn't mention the heap of games which don't have any adversaries to eliminate at all. You know, those non-violent games?

    SageinaRage on
    sig.gif
  • RehabRehab Registered User regular
    edited April 2007
    I am very suspicious of these findings without seeing a list of the games tested. There are a wide variety of potential games, and I would want to be sure they actually played all of the types. Especially when in the press release, he refers to 'adversaries eliminated' which have no personality, as if all games have these.

    I thought it was interesting that this is at least coming from a ratings board comparable to the ESRB. That means that they at least have a pretty good deal of experience with gaming and they mention Manhunt as well, probably in knowing there is a sequel on the way. But yeah, there are a few generalizations like the one you mentioned.
    jclast wrote: »
    Do you also have candy? If there's free candy then I'm in!

    Sure! Why not kid.

    Rehab on
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  • emnmnmeemnmnme Registered User regular
    edited April 2007
    Something seems wrong with this study ... hold on ...

    emnmnme on
  • Captain KCaptain K Registered User regular
    edited April 2007
    Aroduc wrote: »
    Captain K wrote: »
    Rehab wrote: »
    Negative coverage for a game from mainstream news sources tends to increase the likelihood that a younger gamer will partake in a game.

    I'm glad there's finally an accredited study pointing this out.

    EDIT: Maybe I'm too quick to use the word "accredited"; still, I'd be making the same point with a more appropriate word.

    I'm pretty sure it's just a case of "there's no such thing as bad publicity."

    Still, the petulant video gamer in me wants to be able to point a finger at CNN and Fox News and say, "nyah nyah nyah, more kids are playing GTA because you're constantly talking about how bad it is that kids are playing GTA".

    I mean, everybody knew it was true, but now there's some big study that says it's true. Isn't that cool and totally vindicating. :P

    Captain K on
  • CouscousCouscous Registered User regular
    edited April 2007
    titmouse wrote: »
    Especially when in the press release, he refers to 'adversaries eliminated' which have no personality, as if all games have these.

    Very few games have more than a handful of adversaries with an actual personality.

    Be that as it may, he didn't mention any. He also didn't mention the heap of games which don't have any adversaries to eliminate at all. You know, those non-violent games?

    Tetris games feature horrible violence against innocent blocks. Meteos involves genocide.

    Couscous on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited April 2007
    titmouse wrote: »
    Especially when in the press release, he refers to 'adversaries eliminated' which have no personality, as if all games have these.

    Very few games have more than a handful of adversaries with an actual personality.

    Be that as it may, he didn't mention any. He also didn't mention the heap of games which don't have any adversaries to eliminate at all. You know, those non-violent games?

    The majority of video games aren't some kind of fancy art like Shakespeare or something.

    The elimination of enemies (when there are indeed enemies to be eliminated) is still a very jump-on-goomba situation.

    No one gives a shit if the goomba has a family, we just wanna squish his brown midget ass.

    AbsoluteZero on
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  • RehabRehab Registered User regular
    edited April 2007
    People forget they're watching a movie?

    Suspension of disbelief is a bit easier to achieve in movies than games is basically what it is saying. I think that is true overall. Most movies appear realistic visually and has a better chance of relating to the person watching. Interacting with games does help to draw you in, but the realization that you are holding a control and pushing buttons pulls you back out a bit.

    Rehab on
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  • Captain KCaptain K Registered User regular
    edited April 2007
    No one gives a shit if the goomba has a family, we just wanna squish his brown midget ass.

    I really like this sentence. :)

    Captain K on
  • RehabRehab Registered User regular
    edited April 2007
    Captain K wrote: »
    Aroduc wrote: »
    Captain K wrote: »
    Rehab wrote: »
    Negative coverage for a game from mainstream news sources tends to increase the likelihood that a younger gamer will partake in a game.

    I'm glad there's finally an accredited study pointing this out.

    EDIT: Maybe I'm too quick to use the word "accredited"; still, I'd be making the same point with a more appropriate word.

    I'm pretty sure it's just a case of "there's no such thing as bad publicity."

    Still, the petulant video gamer in me wants to be able to point a finger at CNN and Fox News and say, "nyah nyah nyah, more kids are playing GTA because you're constantly talking about how bad it is that kids are playing GTA".

    I mean, everybody knew it was true, but now there's some big study that says it's true. Isn't that cool and totally vindicating. :P

    I heard from this one senator that I could be playing GTA and beating up hookers for points. I was sold right there.

    Rehab on
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  • XagarathXagarath Registered User regular
    edited April 2007
    I;ve always liked the BBFC :)
    These may be obvious things, but it;s a reputable, big, disinteretsed bunch of people seeing them; and also bodes well for the future of (lack of) game censorship in the UK.

    Xagarath on
  • durandal4532durandal4532 Registered User regular
    edited April 2007
    It's funny how video games must be compared to movies and books. Always. As though people are just waiting to see which one they choose to do for all time.

    durandal4532 on
    We're all in this together
  • Target PracticeTarget Practice Registered User regular
    edited April 2007
    People forget they're watching a movie?

    Why do you think people scream at horror flicks?

    How would I know? I'm not a psychologist, and I don't watch horror movies.

    The few horror games I've played have produced no reaction whatsoever in me.

    Target Practice on
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  • SeptusSeptus Registered User regular
    edited April 2007
    So this study was focused purely on gamer opinion then? Gamers told the researchers, "I don't feel murderous when several hours/days have passed from playing the game?"

    I mean, I don't see any methodology here, so it seems to be taking gamer's opinions about themselves at face value. And it's very common for us to delude ourselves when evaluating who we are.

    Septus on
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  • StericaSterica Yes Registered User, Moderator mod
    edited April 2007
    I...I play the game for the story. I mean, I loved Prince of Persia's gameplay (the first one), but I was aching for more story development as I played.

    I'm a freak :(

    Sterica on
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  • RookRook Registered User regular
    edited April 2007
    Septus wrote: »
    So this study was focused purely on gamer opinion then? Gamers told the researchers, "I don't feel murderous when several hours/days have passed from playing the game?"

    I mean, I don't see any methodology here, so it seems to be taking gamer's opinions about themselves at face value. And it's very common for us to delude ourselves when evaluating who we are.



    The research set out to gain insights into a number of issues including:

    * the attractions of playing video games;
    * what impact games players think playing has on them and their behaviour;
    * whether the interactivity element of games alters the experience;
    * what players think about the violence in some games;
    * how they choose which games to play; and
    * what parents think about video games.


    This isn't meant to be a scientific study into videogame violence etc. It does exactly what it said it will do.

    edit: I should probably put some context into this as I'm aware that much of the readership isn't from the UK. The BBFC whilst government sanctioned is actually independent and it's moral standards are actually pretty much based on public opinion. For example 30 years ago, racial slurs were pretty commonly accepted but nudity and sex wasn't, now it's more of the opposite and the BBFC changes the way it rates films to reflect this. That's why it carries out this kind of research, if gamers though games were sending kids to hell in a handbasket they'd tighten up their ratings and censorship on them etc.

    Rook on
  • ZekZek Registered User regular
    edited April 2007
    I don't think anyone ever thought that bashing games for their mature content would discourage kids from playing them. Kids being drawn to activities that they perceive as "adult" is not a new phenomenon by any means. The righteous indignation at these games is more aimed at stirring up the hive of over-protective parents.

    Zek on
  • FreddyDFreddyD Registered User regular
    edited April 2007
    Video Games Not Very Emotionally Engrossing
    I think that is what they are trying to say. Because how many people can watch a movie for more than 2 hours? And how many people have spent all day with a controller/keyboard/mouse in their hands? I bet there are quite a few people around here that can admit to that.

    FreddyD on
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2007
    FreddyD wrote: »
    Video Games Not Very Emotionally Engrossing
    I think that is what they are trying to say. Because how many people can watch a movie for more than 2 hours? And how many people have spent all day with a controller/keyboard/mouse in their hands? I bet there are quite a few people around here that can admit to that.
    Fun has nothing to do with emotion!

    Sterica on
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  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited April 2007
    People forget they're watching a movie?

    Why do you think people scream at horror flicks?

    How would I know? I'm not a psychologist, and I don't watch horror movies.

    The few horror games I've played have produced no reaction whatsoever in me.

    That's your answer right there.

    People forget they are watching horror movies.... thus shit scares them.

    People do not forget they are playing horror games (due to constant need to input via button presses, etc)... thus shit doesn't scare them.

    This is not taking into account cheap scares such as sudden loud noises or movements that don't necessarily frighten a person, but can certainly shock them.

    AbsoluteZero on
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  • durandal4532durandal4532 Registered User regular
    edited April 2007
    That's your answer right there.

    People forget they are watching horror movies.... thus shit scares them.

    People do not forget they are playing horror games (due to constant need to input via button presses, etc)... thus shit doesn't scare them.

    This is not taking into account cheap scares such as sudden loud noises or movements that don't necessarily frighten a person, but can certainly shock them.
    Actually though, most of my scares have come from horror games. Not necessarily RE4, as it pretty quickly becomes "hell yeah zombies eat it", but some games, especially as a little kid. I find that having control of a character scares me more than if I'm watching something. I mean, why be freaked out by a movie? What happens happens. With a game, I might change things for the better if I can just escape(!)

    durandal4532 on
    We're all in this together
  • schmadsschmads Registered User regular
    edited April 2007
    I had been noticing myself becoming more distant from games, lately. I have started seeing something like God of War II as a puzzle game, where even the enemies are puzzles that I need to solve.

    Then, last night, I decided to re-install Doom 3 again. I had just watched the Doom movie the night before (it's not good, but it's also not bad), and felt an urge to kill demons.

    I installed Classic Doom 3, and I found that I was getting "into" the game, even as I recognized familiar old levels that were re-visualized. I was getting freaked out by the imps and soldier and oh god Pinky demons scared the shit out of me. I don't know why... I think maybe it's because it was all familiar Doom I levels... but it looked all new and scary and dark and spooky. Very engrossing for me. I was jumping when they would jump out at me.

    This leads me to believe that it's very much an individual reaction. Movies demand focus for you to get the most out of them. Watching a movie while doing something else never really leads to movie appreciation. Games tend to be approached differently, especially by people who game a lot. If you game all the time, you can't very well exclude all outside stimulus (well, I guess you can...). My point being that when I was playing Doom 3 (and Classic Doom 3) last night, I turned out the lights and really focused on the game. It was particularly engrossing because Doom has a special place in my heart, and because I gave it the opportunity to be engrossing.

    Actually, regular Doom 3 felt less engrossing to me. I've never played through it all the way, but it feels like encounter... space... encounter... pda... closet... that's it. Doom 1 levels, even redone in Doom 3, seem a lot more continuously confrontational. More "actiony" than "horror," even though I was finding the Doom 1 levesl to be scarier. I think it's because the non-stop action in Doom 1 levels keeps you in the game. The SCARE-SHOTGUN-RELIEF repeating pattern of Doom 3 tends to pop me out of the game.

    What does this mean? It means that some games just aren't as engrossing. But some movies aren't either. Do you watch Office Space and get "in the movie?" Uhm... I don't think so. You're watching a story from the outside. On the other hand, you might get into the movie a lot more with a drama or epic fantasy or something. My point being that there are lots of types of games and lots of types of movies. I am a wus when it comes to film dramas... they'll make me cry. Do games make me cry? FFX did at the end. So do others that have a serious story. Will Doom 3? It isn't trying to.

    And what about games like Guitar Hero, which are quite engrossing in some ways, but obviously aren't going to have you crying for more plot or characterization?

    schmads on
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  • Ownage JonesOwnage Jones Registered User regular
    edited April 2007
    People forget they're watching a movie?

    Why do you think people scream at horror flicks?

    How would I know? I'm not a psychologist, and I don't watch horror movies.

    The few horror games I've played have produced no reaction whatsoever in me.

    That's your answer right there.

    People forget they are watching horror movies.... thus shit scares them.

    People do not forget they are playing horror games (due to constant need to input via button presses, etc)... thus shit doesn't scare them.

    This is not taking into account cheap scares such as sudden loud noises or movements that don't necessarily frighten a person, but can certainly shock them.

    Resident Evil 4 and Silent Hill put this to the test. People have watched me play and got scared. I'd say that can at least be as engrossing.

    Edit:
    I...I play the game for the story. I mean, I loved Prince of Persia's gameplay (the first one), but I was aching for more story development as I played.

    I'm a freak

    No, you're not. I see no reason why both can't be excellent. God of War 2 being the most recent example.

    Ownage Jones on
    [SIGPIC][/SIGPIC]
    Currently playing: Infamous, Resident Evil 5
    Need to play: Shadow Complex, Uncharted 2, Ratchet and Clank: ACIT, MW2, Alpha Protocol
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