In a related KT theme, do you want Backdraft or Arcane Barrier at 16? And if you take Barrier at 16, do you then want Arcane Power at 20 instead of Bolt of the Storm, given how much bolt got nerfed? Arcane power is a LOT of mana, and a full GP buff on demand, that's pretty dang good, y'know? But is it better than the Pheonix buff or Bolt? Unsure. Opinions?
Arcane Barrier if you NEED it. Are there a lot of dive-heavy or bursty Heroes on the enemy team? Getting focused a lot? Barrier. Otherwise Backdraft is your go-to. Fun fact: I was able to block all three of a Nova's Triple Tap shots with Barrier. It's damn good, son.
Bolt is still numero uno pick despite the nerf. It gets you out of really bad situations and the other talents don't really compare.
Presence of Mind is poorly designed and very Not Good. Rebirth is decent but I still think Bolt is better. Arcane Power is... it's good, I mean, but it's honestly kinda overkill in most scenarios.
Do they test this shit, because a talent that does NOTHING when picked and requires like a ten kill streak to be useful is horrible. It's the BMin'est talent since Possession.
If they were going to nerf it this fucking hard they should've just removed it.
Old version = Starts at 5%, gains 2% per takedown, requires 5 takedowns to hit max of 15%, lose all stacks on death. Alright.
New version = Starts at 0%, gains 1% per takedown, requires 15 takedowns to hit max of 15%, lose half stacks (rounded up) on death.
So let's say by the grace of fucking god you manage to go 15-0 and have max stacks. Well, 1) you're already winning super hard, GP isn't gonna help and 2) it took you ALL fucking game to get there. But let's say you die. Let's say you die and you go down to, what, like 8 stacks? You now need 1) 7 more takedowns to get back to max 2) WITHOUT DYING.
Obviously going 15-0 isn't even realistic. Let's say you get, 5 takedowns and then you die. Down to 3%. But then you get ganked or something trying to catch back up with the team. OOPS 1%.
It's so fucking punishing and terrible and just isn't worth it anymore. Fortunately a good chunk of GP Heroes have/had good alternatives. Kael'thas's Nether Winds is REALLY damn good now. Falstad can just go Charged Up. Nazeebos have already switched over to using Spider Cluster. Zeratul doesn't use GP anymore, opting for the FA/FT build.
Sooooo that leaves Nova. She's pretty much pigeonholed into taking Envenom now and that's kinda icky.
Just fucking remove GP Blizzard.
I suspect (or maybe it's just a really strong hope) that they're planning on removing GP entirely since it's such a lame, snowbally generic talent in general, in addition to being total garbage now, but they haven't had a chance to address the level 4 talent hole it'd leave on the 5 or so heroes with it.
In a related KT theme, do you want Backdraft or Arcane Barrier at 16? And if you take Barrier at 16, do you then want Arcane Power at 20 instead of Bolt of the Storm, given how much bolt got nerfed? Arcane power is a LOT of mana, and a full GP buff on demand, that's pretty dang good, y'know? But is it better than the Pheonix buff or Bolt? Unsure. Opinions?
Arcane Barrier if you NEED it. Are there a lot of dive-heavy or bursty Heroes on the enemy team? Getting focused a lot? Barrier. Otherwise Backdraft is your go-to. Fun fact: I was able to block all three of a Nova's Triple Tap shots with Barrier. It's damn good, son.
Bolt is still numero uno pick despite the nerf. It gets you out of really bad situations and the other talents don't really compare.
Presence of Mind is poorly designed and very Not Good. Rebirth is decent but I still think Bolt is better. Arcane Power is... it's good, I mean, but it's honestly kinda overkill in most scenarios.
Do they test this shit, because a talent that does NOTHING when picked and requires like a ten kill streak to be useful is horrible. It's the BMin'est talent since Possession.
If they were going to nerf it this fucking hard they should've just removed it.
Old version = Starts at 5%, gains 2% per takedown, requires 5 takedowns to hit max of 15%, lose all stacks on death. Alright.
New version = Starts at 0%, gains 1% per takedown, requires 15 takedowns to hit max of 15%, lose half stacks (rounded up) on death.
So let's say by the grace of fucking god you manage to go 15-0 and have max stacks. Well, 1) you're already winning super hard, GP isn't gonna help and 2) it took you ALL fucking game to get there. But let's say you die. Let's say you die and you go down to, what, like 8 stacks? You now need 1) 7 more takedowns to get back to max 2) WITHOUT DYING.
Obviously going 15-0 isn't even realistic. Let's say you get, 5 takedowns and then you die. Down to 3%. But then you get ganked or something trying to catch back up with the team. OOPS 1%.
It's so fucking punishing and terrible and just isn't worth it anymore. Fortunately a good chunk of GP Heroes have/had good alternatives. Kael'thas's Nether Winds is REALLY damn good now. Falstad can just go Charged Up. Nazeebos have already switched over to using Spider Cluster. Zeratul doesn't use GP anymore, opting for the FA/FT build.
Sooooo that leaves Nova. She's pretty much pigeonholed into taking Envenom now and that's kinda icky.
Just fucking remove GP Blizzard.
I suspect (or maybe it's just a really strong hope) that they're planning on removing GP entirely since it's such a lame, snowbally generic talent in general, in addition to being total garbage now, but they haven't had a chance to address the level 4 talent hole it'd leave on the 5 or so heroes with it.
I kinda feel like overtime we will steadily lose generic talents in the name of balance. It's already happening to some degree.
Re mana tap, I still think the stun is better unless you are building for the pyromaniac build. That needs every bit of mana it can get its hands on, and taking both mana talents really helps.
Since Kael is on rotation I wanted to see what the hubbub was all about in this thread. Despite constantly flubbing combos and not knowing what's the best use of specific rotations, nor do I have any idea what talents to take other than "that sounds useful/good" or "hey that sounds really great because of some earlier talent I took" but man, Lucius Malfoy is one powerful wizard.
Late game on Dragon Shrines. Playing as Murky and trying to buy my team time to revive by taking over the Shrines repeatedly so that the enemy team can't capture the DK. I catch Zeratul alone up top, and he's missing a good percentage of his health, so I rush in and Octo-Grab without first dropping the Pufferfish. He survives the fish slap, but only just barely, so I toss out the Pufferfish, hoping that the auto-slime it generates will kill him. He kills me and blinks out just in time. He waits a second, then wormholes back onto the Shrine so that he can retake it for his team ... Wormholes in right on top of that Pufferfish I dropped, and gets fucking blasted. Enjoy that 65 second respawn timer, homey.
@Munkus Beaver Thanks for the matches yesterday. They weren't pretty, but I had fun Nonetheless.
@fizzyelf (dunno your PA tag) and @jungleroomx (man that's awful , I kid) I'm sorry that Munkus and I spent the first half of our match theorycrafting about aba and murky and let the other team steamroll us into oblivion in <15 minutes. I felt a little bad afterwards, as I think I was actively working against our team like a dirty saboteur. I promise, it only looked like I was playing for the other team... I'm actually not half bad.
Good matches with @AvalonGuard and his relative. Played Johanna for the first time and I think I'm in love with her. Need to get her to 7 for that sexy color variant.
Someone on reddit pointed out the Khara v Murky counter... with a 2.0 attack speed you can knock off the pufferfish pretty easily as long as you can target the thing.
Also Khara apparently has an indicator for when peeps are in heal range.. little circle under allies like Lili's leaf. (reddit info unverified by me)
Okay, being on a warrior and riding Plant Terror/ Dragon Knight into the enemy team? They kill the big thing... you pop out and destroy them because AHAHA SURPRISE!
Okay, being on a warrior and riding Plant Terror/ Dragon Knight into the enemy team? They kill the big thing... you pop out and destroy them because AHAHA SURPRISE!
O yeah but sometimes I have all 5 people stopping me as the plant after I have wrecked everything up to that point and so it's not Surprise! but ahhhhh I'm dead.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
"Munkus Beaver" Thanks for the matches yesterday. They weren't pretty, but I had fun Nonetheless.
fizzyelf (dunno your PA tag) and jungleroomx (man that's awful , I kid) I'm sorry that Munkus and I spent the first half of our match theorycrafting about aba and murky and let the other team steamroll us into oblivion in <15 minutes. I felt a little bad afterwards, as I think I was actively working against our team like a dirty saboteur. I promise, it only looked like I was playing for the other team... I'm actually not half bad.
Fizzy is SIG.
Humor can be dissected as a frog can, but dies in the process.
Had more wins than losses, I wanna say 12-8 but I'm not completely sure.
Congrats. I also got my placement done. Rank 48. Talked to a guy who said he also got rank 48, and that he'd been rank 1 before. Curious about what other people got ranked at vs. where they were previously.
Think I went 10-10. But, like, those were some epic games, won one when we had a guy literally sit in the core all game, 4v5, I was Nova, and Leoric and I both had over 100K hero damage. I was ranging rank 22-18. I have over 600 HL games. Within 2 games of .500 exactly.
Played one game at rank 48 to see what would happen. On Haunted Mines our monk quit and started spamming GG at level 7. I was Azmo. And had already knocked down the entire first fort complex. We didn't even lose a single tower to their first golem. It was.. teh badness. Don't think they've got all the bugs worked out yet.
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
"Munkus Beaver" Thanks for the matches yesterday. They weren't pretty, but I had fun Nonetheless.
fizzyelf (dunno your PA tag) and jungleroomx (man that's awful , I kid) I'm sorry that Munkus and I spent the first half of our match theorycrafting about aba and murky and let the other team steamroll us into oblivion in <15 minutes. I felt a little bad afterwards, as I think I was actively working against our team like a dirty saboteur. I promise, it only looked like I was playing for the other team... I'm actually not half bad.
Fizzy is SIG.
I'm sorry @So It Goes!... I take double damage from theorycrafting...
"Munkus Beaver" Thanks for the matches yesterday. They weren't pretty, but I had fun Nonetheless.
fizzyelf (dunno your PA tag) and jungleroomx (man that's awful , I kid) I'm sorry that Munkus and I spent the first half of our match theorycrafting about aba and murky and let the other team steamroll us into oblivion in <15 minutes. I felt a little bad afterwards, as I think I was actively working against our team like a dirty saboteur. I promise, it only looked like I was playing for the other team... I'm actually not half bad.
Fizzy is SIG.
I'm sorry @SIG !... I take double damage from theorycrafting...
I love it that sometimes (often!) it is a legit strategy to just blitz the enemy core. Such satisfying comeback wins (4 of us died, they got 100 skulls, golems at both nexuses, both at half health, we rushed their core and won. EEEEEEEEK so scary and fun).
I love it that sometimes (often!) it is a legit strategy to just blitz the enemy core. Such satisfying comeback wins (4 of us died, they got 100 skulls, golems at both nexuses, both at half health, we rushed their core and won. EEEEEEEEK so scary and fun).
people could win a lot more games if they forced a core push for the win. so many times people let games continue on that should have ended, and in hots that is a very dangerous situation.
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I love it that sometimes (often!) it is a legit strategy to just blitz the enemy core. Such satisfying comeback wins (4 of us died, they got 100 skulls, golems at both nexuses, both at half health, we rushed their core and won. EEEEEEEEK so scary and fun).
people could win a lot more games if they forced a core push for the win. so many times people let games continue on that should have ended, and in hots that is a very dangerous situation.
At least in HotS there's a chance people will learn from that, since you can (and regularly do) get punished HARD and obviously for waffling too much. Whereas in DotA you can take a teamfight and then feel completely complacent sitting back farming the jungle and have no idea why you lost to their team of 5 late-game carries.
So, I started playing this tonight. My PC is not old. Just about 2 years.
When I started playing this, I felt like there was some times that my mouse either froze or lagged. Didn't hinder me in the long term, but I changed the settings to medium/low. What settings can I fiddle with to put things up to high settings and maybe help with said mouse issue. (I changed the batteries in the wireless mouse to be sure it wasn't that.)
I love it that sometimes (often!) it is a legit strategy to just blitz the enemy core. Such satisfying comeback wins (4 of us died, they got 100 skulls, golems at both nexuses, both at half health, we rushed their core and won. EEEEEEEEK so scary and fun).
people could win a lot more games if they forced a core push for the win. so many times people let games continue on that should have ended, and in hots that is a very dangerous situation.
Yeah, at my mmr there is often only a desperate core push when behind. Considering how often that yields victory, stands to reason that core push while ahead would also work pretty well...I'm usually not going to be the one leading that charge, though.
65% winrate as Lili over 40 HL games. Not bad. Never done this well this consistently with any hero in LoL, that's for sure. Guess I can't handle being mechanically good and being strategically good at the same time, so eliminating mechanics allows me to make much better decisions.
One remaining Lili problem is that I almost always take jug of gazillion cups at 20 instead of Kung Fu hustle--as long as there's no one on their team consistently interrupting my channel, and usually there is not--and I should probably take the latter in most cases, I guess...
Steam, LoL: credeiki
0
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
I love it that sometimes (often!) it is a legit strategy to just blitz the enemy core. Such satisfying comeback wins (4 of us died, they got 100 skulls, golems at both nexuses, both at half health, we rushed their core and won. EEEEEEEEK so scary and fun).
people could win a lot more games if they forced a core push for the win. so many times people let games continue on that should have ended, and in hots that is a very dangerous situation.
At least in HotS there's a chance people will learn from that, since you can (and regularly do) get punished HARD and obviously for waffling too much. Whereas in DotA you can take a teamfight and then feel completely complacent sitting back farming the jungle and have no idea why you lost to their team of 5 late-game carries.
I really like that there's quite a bit of leeway in terms of being able to come back and win a game. It really helps with the psychology of the game. In more competitive MOBAs, there's a huge snowball effect that makes it really hard to win after a 30+ minute game, and I think that really contributes to the negative atmosphere, particularly the problem of people just giving up after 5 minutes (or less - I played a game where one guy just quit 2 minutes because he decided that everyone "sucked").
Also, I just played a game with cowithgun and we lost to the AI. We were winning all the lanes but halfway through the game people kept running to the enemy core solo or in pairs, which meant they just ended up dying constantly, which let the AI come back and core rush us. All we had to do was keep winning lanes... ='(
I love it that sometimes (often!) it is a legit strategy to just blitz the enemy core. Such satisfying comeback wins (4 of us died, they got 100 skulls, golems at both nexuses, both at half health, we rushed their core and won. EEEEEEEEK so scary and fun).
people could win a lot more games if they forced a core push for the win. so many times people let games continue on that should have ended, and in hots that is a very dangerous situation.
At least in HotS there's a chance people will learn from that, since you can (and regularly do) get punished HARD and obviously for waffling too much. Whereas in DotA you can take a teamfight and then feel completely complacent sitting back farming the jungle and have no idea why you lost to their team of 5 late-game carries.
I really like that there's quite a bit of leeway in terms of being able to come back and win a game. It really helps with the psychology of the game. In more competitive MOBAs, there's a huge snowball effect that makes it really hard to win after a 30+ minute game, and I think that really contributes to the negative atmosphere, particularly the problem of people just giving up after 5 minutes (or less - I played a game where one guy just quit 2 minutes because he decided that everyone "sucked").
Also, I just played a game with cowithgun and we lost to the AI. We were winning all the lanes but halfway through the game people kept running to the enemy core solo or in pairs, which meant they just ended up dying constantly, which let the AI come back and core rush us. All we had to do was keep winning lanes... ='(
You always gotta be careful of the AI Core Rush. It's programmed into them and they always do it and if you don't stop it, they will win.
Congrats. I also got my placement done. Rank 48. Talked to a guy who said he also got rank 48, and that he'd been rank 1 before. Curious about what other people got ranked at vs. where they were previously.
I think it has less to do with the number of total wins you earned, and more about which wins specifically that you earned. The way (I'm assuming) that placement works is that, as you win, you are matched against progressively stronger players. And when you lose, that tells the matchmaker that its placed you against opponents that are potentially above your skill level. That means you stay where you are, and if you continue to lose, you'll start being placed against weaker teams. So (again, I'm assuming here), if you win a bunch of matches early, and build your way up to the top of the ladder, then start to go 50/50 with your win loss, you'll likely still end up near the top at the end. But if you go 50/50 from the very outset, you'll likely land somewhere in the mid-40s.
I'm currently 6-3, with 11 more placement matches to do. Here's hoping I end up with a decent rank when its over, but its not a big deal to me if I don't. I honestly wouldn't mind if I started off at 50 and had to grind my way back up. I have confidence in my ability as a player, so I feel like I can make my way back to Rank 1 with time. I really think these placement matches are dumb.
Playing 20 placement matches seems excessive. However I assume it helps deal with the "noise" of it being a team game rather than solo. It would be much better if they would actually divide the stats up by what the belong to, so AI games are by themselves, placement match record is shown, maybe projected rank based on # of completed matches, ranked vs QM win/loss etc. I honestly don't remember how many more placement matches I need to so, or whether I won or lost the few I did. I am pretty sure it is below 10 but no actual idea. I don't mind it that much but it is a little irksome.
No-one will get rank 10 after their placement matches as a new player though - a lot o what we are seeing with the placement matches is just from the fact they didnt reset MMR and we have people with 1000 games played doing them. New players with great win records are reporting getting rank 35 and even lower.
Good to know. Right now I'm 2-4... It's definitely putting me with lower quality people (both in personality and skill) than I was with when I was rank 27. Although I will say that 2 of the games were very close. We were leading on spider queen until the enemy team finally got their team fight together and we just could not crack them. And on mines were leading until a couple people decided to engage in an completely unnecessary team fight between mine spawns and then they rushed our core and I couldn't stop them all alone. At least he apologized for that one. Then in the last match a guy was all "GG" during drafting because people on our team picked Murky and Thrall. I wasn't thrilled with the Thrall, but hey some people can make it work... And we did. It was shrines and I'm not sure they even destroyed a tower. We absolutely dominated.
One cool thing was that I was in a match vs a guy I'd played with before, and recognized him due to his name HarvardDent which he had explained was based on his cat's name. Then in the next match I was on his team and was able to say "HI". It's nice when you see the same names every now and then in random matchups. Although there are a couple names I'd rather never see again.
No-one will get rank 10 after their placement matches as a new player though - a lot o what we are seeing with the placement matches is just from the fact they didnt reset MMR and we have people with 1000 games played doing them. New players with great win records are reporting getting rank 35 and even lower.
Just more progress to be made!
I want to hit 30 so I can start doing hero league, only level 21 currently. On an absolute tear with supports right now, have died once in my last four games (something like 16-0, 23-0, 18-0, 29-1). Feels good. I'm kind of scared to play more assassins and warriors, I don't want to die :bigfrown: Though I guess being able to play other roles is kind of important for HL.
I won my early games and late games, lost the middle ones, if that helps anyone to guess where they'll get ranked. Maybe it started upping my competition level, then lowered it at the end? Dunno.
I do think it's kinda funny sometimes though, like I am WAY, WAY better with some heroes than others, but I enjoy the variety, so I play almost all of them equally. Like, if I just want to win a game, I'll grab Nova, Illidan, Brightwing, or Sonya, but it gets boring for me to do the same thing all the time. So I switch it up a lot. Which doesn't always work out so well. I think if I just focused on my "best" heroes, I could probably get to a lot higher ranking, but I like the variety, and being in the low 20s/high teens doesn't bother me, so it works out? Also, if looked at another way, since I do play not-my-best heroes a lot, maybe the game is right with my ranking where it is?
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
I want to hit 30 so I can start doing hero league, only level 21 currently. On an absolute tear with supports right now, have died once in my last four games (something like 16-0, 23-0, 18-0, 29-1). Feels good. I'm kind of scared to play more assassins and warriors, I don't want to die :bigfrown: Though I guess being able to play other roles is kind of important for HL.
It's a lot easier to avoid death as a support than other classes. You tend to be towards the back, have self-sustain for escapes, and are able to make a judgment call if your team is going to be wiped and there's nothing you can do for it. However, yes it's excellent that you're positioning yourself well.
As mentioned, yeah most people in HL prefer not to play support so you could go pretty far specializing in it, but you should still practice not dying with other classes both to improve your play and because sometimes someone else who only plays support will be on your team with a draft pick before yours and you don't want to be screwed.
Learning how not to die as other classes is also going to be valuable for improving your play. It'll teach you when not to engage, and when to escape. And when not to solo that merc camp.
I want to hit 30 so I can start doing hero league, only level 21 currently. On an absolute tear with supports right now, have died once in my last four games (something like 16-0, 23-0, 18-0, 29-1). Feels good. I'm kind of scared to play more assassins and warriors, I don't want to die :bigfrown: Though I guess being able to play other roles is kind of important for HL.
It's a lot easier to avoid death as a support than other classes. You tend to be towards the back, have self-sustain for escapes, and are able to make a judgment call if your team is going to be wiped and there's nothing you can do for it. However, yes it's excellent that you're positioning yourself well.
As mentioned, yeah most people in HL prefer not to play support so you could go pretty far specializing in it, but you should still practice not dying with other classes both to improve your play and because sometimes someone else who only plays support will be on your team with a draft pick before yours and you don't want to be screwed.
Learning how not to die as other classes is also going to be valuable for improving your play. It'll teach you when not to engage, and when to escape. And when not to solo that merc camp.
It's also worth it to know when it's worth it to eat a death. Although, tbh, that's a lot tougher decision to make.
Some examples as a tank: you lost the team fight and you and two squishies are running away from five of the enemy. You turn back and engage to get the squishies away clean. Although a lot of the time the squishies in this scenario ignore your sacrifice and try to fight as well, resulting in the team wipe you were trying to avoid. Another example: your team is dead and you need to burn up the death timers. So you run around being annoying and dodging without really trying to do any more damage than necessary to keep them looking your way, and just work at staying alive until your team is up, so they end up wasting their big advantage.
As a specialist, sometimes you'll be split pushing during an objective, and you're at the keep, way behind their lines in the other lanes, and you know they're coming for you. You don't have a realistic path to escape, so you push through the Keep and get catapults going in that lane at the expense of your life.
As an assassin, it used to be totally worth it to die in exchange for taking out a KT or Nova with full Gathering Power stacks, but that's not the case anymore, closest current example I can think of is sending Murky to the true death. Or, knowing you can take out any two of them before dying yourself.
But generally, yes, NOT being dead is way, way better.
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
Posts
Arcane Barrier if you NEED it. Are there a lot of dive-heavy or bursty Heroes on the enemy team? Getting focused a lot? Barrier. Otherwise Backdraft is your go-to. Fun fact: I was able to block all three of a Nova's Triple Tap shots with Barrier. It's damn good, son.
Bolt is still numero uno pick despite the nerf. It gets you out of really bad situations and the other talents don't really compare.
Presence of Mind is poorly designed and very Not Good. Rebirth is decent but I still think Bolt is better. Arcane Power is... it's good, I mean, but it's honestly kinda overkill in most scenarios.
Battle.net Tag: Dibby#1582
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
Presence of mind is for wombos.
I kinda feel like overtime we will steadily lose generic talents in the name of balance. It's already happening to some degree.
@fizzyelf (dunno your PA tag) and @jungleroomx (man that's awful
Gamertag - Khraul
PSN - Razide6
Twitch Wed-Sun, 2-5pm CST
Also Khara apparently has an indicator for when peeps are in heal range.. little circle under allies like Lili's leaf. (reddit info unverified by me)
Gamertag - Khraul
PSN - Razide6
Rank 10, not terrible
Had more wins than losses, I wanna say 12-8 but I'm not completely sure.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
O yeah but sometimes I have all 5 people stopping me as the plant after I have wrecked everything up to that point and so it's not Surprise! but ahhhhh I'm dead.
Fizzy is SIG.
Congrats. I also got my placement done. Rank 48. Talked to a guy who said he also got rank 48, and that he'd been rank 1 before. Curious about what other people got ranked at vs. where they were previously.
Think I went 10-10. But, like, those were some epic games, won one when we had a guy literally sit in the core all game, 4v5, I was Nova, and Leoric and I both had over 100K hero damage. I was ranging rank 22-18. I have over 600 HL games. Within 2 games of .500 exactly.
Played one game at rank 48 to see what would happen. On Haunted Mines our monk quit and started spamming GG at level 7. I was Azmo. And had already knocked down the entire first fort complex. We didn't even lose a single tower to their first golem. It was.. teh badness. Don't think they've got all the bugs worked out yet.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
I'm sorry @So It Goes!... I take double damage from theorycrafting...
Edited for PA tag correction - thx Goat
Gamertag - Khraul
PSN - Razide6
Heh, it's actually @So It Goes, mate.
people could win a lot more games if they forced a core push for the win. so many times people let games continue on that should have ended, and in hots that is a very dangerous situation.
At least in HotS there's a chance people will learn from that, since you can (and regularly do) get punished HARD and obviously for waffling too much. Whereas in DotA you can take a teamfight and then feel completely complacent sitting back farming the jungle and have no idea why you lost to their team of 5 late-game carries.
When I started playing this, I felt like there was some times that my mouse either froze or lagged. Didn't hinder me in the long term, but I changed the settings to medium/low. What settings can I fiddle with to put things up to high settings and maybe help with said mouse issue. (I changed the batteries in the wireless mouse to be sure it wasn't that.)
Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
Yeah, at my mmr there is often only a desperate core push when behind. Considering how often that yields victory, stands to reason that core push while ahead would also work pretty well...I'm usually not going to be the one leading that charge, though.
65% winrate as Lili over 40 HL games. Not bad. Never done this well this consistently with any hero in LoL, that's for sure. Guess I can't handle being mechanically good and being strategically good at the same time, so eliminating mechanics allows me to make much better decisions.
One remaining Lili problem is that I almost always take jug of gazillion cups at 20 instead of Kung Fu hustle--as long as there's no one on their team consistently interrupting my channel, and usually there is not--and I should probably take the latter in most cases, I guess...
I really like that there's quite a bit of leeway in terms of being able to come back and win a game. It really helps with the psychology of the game. In more competitive MOBAs, there's a huge snowball effect that makes it really hard to win after a 30+ minute game, and I think that really contributes to the negative atmosphere, particularly the problem of people just giving up after 5 minutes (or less - I played a game where one guy just quit 2 minutes because he decided that everyone "sucked").
Also, I just played a game with cowithgun and we lost to the AI. We were winning all the lanes but halfway through the game people kept running to the enemy core solo or in pairs, which meant they just ended up dying constantly, which let the AI come back and core rush us. All we had to do was keep winning lanes... ='(
You always gotta be careful of the AI Core Rush. It's programmed into them and they always do it and if you don't stop it, they will win.
I think it has less to do with the number of total wins you earned, and more about which wins specifically that you earned. The way (I'm assuming) that placement works is that, as you win, you are matched against progressively stronger players. And when you lose, that tells the matchmaker that its placed you against opponents that are potentially above your skill level. That means you stay where you are, and if you continue to lose, you'll start being placed against weaker teams. So (again, I'm assuming here), if you win a bunch of matches early, and build your way up to the top of the ladder, then start to go 50/50 with your win loss, you'll likely still end up near the top at the end. But if you go 50/50 from the very outset, you'll likely land somewhere in the mid-40s.
I'm currently 6-3, with 11 more placement matches to do. Here's hoping I end up with a decent rank when its over, but its not a big deal to me if I don't. I honestly wouldn't mind if I started off at 50 and had to grind my way back up. I have confidence in my ability as a player, so I feel like I can make my way back to Rank 1 with time. I really think these placement matches are dumb.
WoWtcg and general gaming podcast
WoWtcg and gaming website
I think I won more often the latter half of my games, was closer to 50/50 for the first half.
6-3 is better than where I was at 9 games.
Good to know. Right now I'm 2-4... It's definitely putting me with lower quality people (both in personality and skill) than I was with when I was rank 27. Although I will say that 2 of the games were very close. We were leading on spider queen until the enemy team finally got their team fight together and we just could not crack them. And on mines were leading until a couple people decided to engage in an completely unnecessary team fight between mine spawns and then they rushed our core and I couldn't stop them all alone. At least he apologized for that one. Then in the last match a guy was all "GG" during drafting because people on our team picked Murky and Thrall. I wasn't thrilled with the Thrall, but hey some people can make it work... And we did. It was shrines and I'm not sure they even destroyed a tower. We absolutely dominated.
One cool thing was that I was in a match vs a guy I'd played with before, and recognized him due to his name HarvardDent which he had explained was based on his cat's name. Then in the next match I was on his team and was able to say "HI". It's nice when you see the same names every now and then in random matchups. Although there are a couple names I'd rather never see again.
Switch: 6589-6405-3399
Just more progress to be made!
I want to hit 30 so I can start doing hero league, only level 21 currently. On an absolute tear with supports right now, have died once in my last four games (something like 16-0, 23-0, 18-0, 29-1). Feels good. I'm kind of scared to play more assassins and warriors, I don't want to die :bigfrown: Though I guess being able to play other roles is kind of important for HL.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Trust in the Murk.
There is no back with the Murk only forward.
The Murk knows the way. The Murk is truth. The Murk is light.
I do think it's kinda funny sometimes though, like I am WAY, WAY better with some heroes than others, but I enjoy the variety, so I play almost all of them equally. Like, if I just want to win a game, I'll grab Nova, Illidan, Brightwing, or Sonya, but it gets boring for me to do the same thing all the time. So I switch it up a lot. Which doesn't always work out so well. I think if I just focused on my "best" heroes, I could probably get to a lot higher ranking, but I like the variety, and being in the low 20s/high teens doesn't bother me, so it works out? Also, if looked at another way, since I do play not-my-best heroes a lot, maybe the game is right with my ranking where it is?
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
I really want to try him when he's on rotation!
You live
You die
You live again!
Mgarglbarglargl!
It's a lot easier to avoid death as a support than other classes. You tend to be towards the back, have self-sustain for escapes, and are able to make a judgment call if your team is going to be wiped and there's nothing you can do for it. However, yes it's excellent that you're positioning yourself well.
As mentioned, yeah most people in HL prefer not to play support so you could go pretty far specializing in it, but you should still practice not dying with other classes both to improve your play and because sometimes someone else who only plays support will be on your team with a draft pick before yours and you don't want to be screwed.
Learning how not to die as other classes is also going to be valuable for improving your play. It'll teach you when not to engage, and when to escape. And when not to solo that merc camp.
Switch: 6589-6405-3399
It's also worth it to know when it's worth it to eat a death. Although, tbh, that's a lot tougher decision to make.
Some examples as a tank: you lost the team fight and you and two squishies are running away from five of the enemy. You turn back and engage to get the squishies away clean. Although a lot of the time the squishies in this scenario ignore your sacrifice and try to fight as well, resulting in the team wipe you were trying to avoid. Another example: your team is dead and you need to burn up the death timers. So you run around being annoying and dodging without really trying to do any more damage than necessary to keep them looking your way, and just work at staying alive until your team is up, so they end up wasting their big advantage.
As a specialist, sometimes you'll be split pushing during an objective, and you're at the keep, way behind their lines in the other lanes, and you know they're coming for you. You don't have a realistic path to escape, so you push through the Keep and get catapults going in that lane at the expense of your life.
As an assassin, it used to be totally worth it to die in exchange for taking out a KT or Nova with full Gathering Power stacks, but that's not the case anymore, closest current example I can think of is sending Murky to the true death. Or, knowing you can take out any two of them before dying yourself.
But generally, yes, NOT being dead is way, way better.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything