Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited September 2015
Seems like Fallout Shelter might be taking it's rads mechanic from Fallout 4?
Looking at screenshots and video with the health bar taking on those same sort of red chunks, makes me wonder if rads will go from full on killing you to rather just gimping your HP/stats until practically anything can poke you and you'll die if you're sick enough.
I would approve of that. Could make radiation more of an ongoing threat than the non concern it was in most situations in Fallout 3 and stopping people from just spamming stimpaks to win a fight.
Of course it could also get pretty annoying. Guess we'll see.
I have to ask, what's the context for the thread title?
I'm guessing it's a reference to Mad Max: Fury Road, specifically that Fallout is the other big post-apoc setting this year and the OP mined movie titles for something similar but different.
Generally, I kind of assume that any reference I don't get on the forums these days is a Fury Road reference.
Nah, just a goofy pun on the fast and furious crazy sequel subtitling.
After the recent Matt Damon fiasco, I wonder if its too late to put an asshole character into Fallout 4 that tries to explain to you how glorious the world was before the bombs. You, the survivor of 111.
I have to ask, what's the context for the thread title?
I'm guessing it's a reference to Mad Max: Fury Road, specifically that Fallout is the other big post-apoc setting this year and the OP mined movie titles for something similar but different.
Generally, I kind of assume that any reference I don't get on the forums these days is a Fury Road reference.
Nah, just a goofy pun on the fast and furious crazy sequel subtitling.
Err... 2 Fast 2 Furious is literally the name of the second movie in the that franchise.
That said, I don't get why it's the title flavor either...
“I used to draw, hard to admit that I used to draw...”
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I'm in my first playthrough of New Vegas (I'm late to the party on most of my gaming) and I just got to the strip after about 40 hours of playing. I'm a sucker for sidequests. I took about a month off just before I entered the strip. Now I am having trouble motivating to keep playing. I don't know what the deal is but I just can't get into it. I wanted to finish it before FO4 but I dont' think I'll manage.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I'm in my first playthrough of New Vegas (I'm late to the party on most of my gaming) and I just got to the strip after about 40 hours of playing. I'm a sucker for sidequests. I took about a month off just before I entered the strip. Now I am having trouble motivating to keep playing. I don't know what the deal is but I just can't get into it. I wanted to finish it before FO4 but I dont' think I'll manage.
This is common with me and games I've been away from for awhile.
It's hard to get back into the experience unless you start fresh.
It's a problem I have with a lot of open world games too. You do so much other stuff, by the time you get to the really juicy part of the story, you're burned out on it.
It's a problem I have with a lot of open world games too. You do so much othwr stuff, by the time you get to the really juicy part of the story, you're burned out on it.
This is why I tend to play them solely as I know if I walk away it'll be hard to return to it. Like I still haven't finished Shadows Of Mordor despite enjoying the game.
I would like some money because these are artisanal nuggets of wisdom philistine.
It's a problem I have with a lot of open world games too. You do so much othwr stuff, by the time you get to the really juicy part of the story, you're burned out on it.
This is why I tend to play them solely as I know if I walk away it'll be hard to return to it. Like I still haven't finished Shadows Of Mordor despite enjoying the game.
Mordor is more directed since you have mission markers and such. There are a lot of sidequests in New Vegas in comparison and not all of them are easy to find or all that engaging. One of the things I contend with in New Vegas on top of that is that the DLC quests and areas tend to be a lot more engaging than the base game's stuff so when I return from having wrapped up the DLC the longer distances between content that's generally less fleshed out doesn't exactly make me want to keep going as hard.
I just love exploring and collecting in New Vegas. So the desire to mark my entire map drives me to complete those areas.
At least NV and F3 both had somewhat useful/interesting things to do in the wastes. Compared to like far cry 4 which has a bunch of shit to find but no good reason to do any of it.
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm in my first playthrough of New Vegas (I'm late to the party on most of my gaming) and I just got to the strip after about 40 hours of playing. I'm a sucker for sidequests. I took about a month off just before I entered the strip. Now I am having trouble motivating to keep playing. I don't know what the deal is but I just can't get into it. I wanted to finish it before FO4 but I dont' think I'll manage.
This is exactly what the DLC is for. It breaks up the monotony of the open world with a tight concise story to get you interested again. I never ever would have finished New Vegas without these little palette cleaners.
If you have them, check out a guide to figure out which you should do first and enjoy. Old world blues is the best!
So in spite of my initial resistance to the idea, I think I may take my FO3 TTW character over to new vegas. It may be interesting to roleplay some of the decisions that a char who has been through FO3 and the Pitt dlc would make in response to some of the stuff in NV. Also I found a mod to distribute your stuff over the wasteland when you go from dc to nevada so that NV will not be trivial.
The problem for me is that all the story missions loose their impact if I step away for a while. Should work demand I sleep at home more often rather than game, then its lights out for any gravitas.
I'm in my first playthrough of New Vegas (I'm late to the party on most of my gaming) and I jukst got to the strip after about 40 hours of playing. I'm a sucker for sidequests. I took about a month off just before I entered the strip. Now I am having trouble motivating to keep playing. I don't know what the deal is but I just can't get into it. I wanted to finish it before FO4 but I dont' think I'll manage.
Huh, at that point I remember spending a number of hours just wandering around looking for stuff to smite with the orbital death ray.
After the recent Matt Damon fiasco, I wonder if its too late to put an asshole character into Fallout 4 that tries to explain to you how glorious the world was before the bombs. You, the survivor of 111.
Give the asshole a thick Boston accent.
Reality doesn't align with the twitter/blog version of that event, just FYI.
Though I suspect they'll be plenty of other things scattered around.
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
It's a problem I have with a lot of open world games too. You do so much other stuff, by the time you get to the really juicy part of the story, you're burned out on it.
I have yet to see the Witcher 3's ending because of this even though I'm right the end. Probably go back and finish it once the new DLC comes out.
For me I grew up with games that would lock you out of side quests once a certain point in the story so I tend to do everything I can before doing the main story.
I would like some money because these are artisanal nuggets of wisdom philistine.
But Bethesda games don't really do that. The closest thing was the stuff between the Fighters and Thieves guilds in Morrowind, but you could get around it if you were careful.
Both F3 and NV do that, though there are mods out there for the latter and a DLC for the former (even if that DLC tries to make you seem like a dick for it)
I just do side content enough until I go "okay, time to give a damn about the story now". And that's when I usually get stuff in the main story done. Fallout New Vegas actually gave me an efficient method to do all my leveling to the point where I'd be very powerful, but not so powerful that the story would be too much of a breeze.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I usually don't start the main quest proper in Bethesda games until I've beaten damn near everything else.
I always save the story for last because otherwise I feel like I'm just meandering around afterwards.
I normally wait for kind of breathers in the main narrative and allow myself to get sidetracked. But if the stories like "quick head here or they'll die!" I normally try to role play and get on with it
Well it doesn't help that you have your stats that boost your skills, but ultimately what mattered most was the skills themselves and not necessarily the stat that fed into them (like I recall that pick pocketing's base skill was a combo of your agil score and perception).
I would like some money because these are artisanal nuggets of wisdom philistine.
The player's perception never influenced the success of pickpocketing attempts in any previous Fallout game, though the perception of the NPC you were trying to steal from would.
I suspect pickpocketing is being moved to perception, not only to give perception more utility, but also to prevent agility from being an all-in-one thief stat.
It makes players who want to build stealthy character consider their options more carefully. Do you want to max out agility and perception to have the ultimate thief and sniper? Do you want to max out agility and strength so you can have the ultimate assassin and ninja, as well as carry lots of looted goods? Or do you want to go 8/8/1/1/1/8/1 so you can do a bit of both as the situation requires?
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I always look forward to stealing everything not nailed down on a first playthrough.
I'm the wasteland messiah, I need it more than them.
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Where?
Are they good or just a glitchy mess?
Looking at screenshots and video with the health bar taking on those same sort of red chunks, makes me wonder if rads will go from full on killing you to rather just gimping your HP/stats until practically anything can poke you and you'll die if you're sick enough.
I would approve of that. Could make radiation more of an ongoing threat than the non concern it was in most situations in Fallout 3 and stopping people from just spamming stimpaks to win a fight.
Of course it could also get pretty annoying. Guess we'll see.
Steam: MightyPotatoKing
Nah, just a goofy pun on the fast and furious crazy sequel subtitling.
Give the asshole a thick Boston accent.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Err... 2 Fast 2 Furious is literally the name of the second movie in the that franchise.
That said, I don't get why it's the title flavor either...
Sort of messy, but they more or less work.
It's hard to get back into the experience unless you start fresh.
This is why I tend to play them solely as I know if I walk away it'll be hard to return to it. Like I still haven't finished Shadows Of Mordor despite enjoying the game.
pleasepaypreacher.net
Mordor is more directed since you have mission markers and such. There are a lot of sidequests in New Vegas in comparison and not all of them are easy to find or all that engaging. One of the things I contend with in New Vegas on top of that is that the DLC quests and areas tend to be a lot more engaging than the base game's stuff so when I return from having wrapped up the DLC the longer distances between content that's generally less fleshed out doesn't exactly make me want to keep going as hard.
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At least NV and F3 both had somewhat useful/interesting things to do in the wastes. Compared to like far cry 4 which has a bunch of shit to find but no good reason to do any of it.
pleasepaypreacher.net
This is exactly what the DLC is for. It breaks up the monotony of the open world with a tight concise story to get you interested again. I never ever would have finished New Vegas without these little palette cleaners.
If you have them, check out a guide to figure out which you should do first and enjoy. Old world blues is the best!
I may not be in the right mood for such a big open game, to be honest. I might need something a bit more focused and lead-me-by-the-nose right now.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Huh, at that point I remember spending a number of hours just wandering around looking for stuff to smite with the orbital death ray.
Reality doesn't align with the twitter/blog version of that event, just FYI.
Though I suspect they'll be plenty of other things scattered around.
Steam: MightyPotatoKing
I have yet to see the Witcher 3's ending because of this even though I'm right the end. Probably go back and finish it once the new DLC comes out.
pleasepaypreacher.net
Steam: MightyPotatoKing
pleasepaypreacher.net
XBL: GamingFreak5514
PSN: GamingFreak1234
I always save the story for last because otherwise I feel like I'm just meandering around afterwards.
Steam: MightyPotatoKing
I may have to rethink my build now. 8-)
Would have assumed it would have fell under agility.
pleasepaypreacher.net
Starting to feel like Guy Pearce in Memento.
pleasepaypreacher.net
I suspect pickpocketing is being moved to perception, not only to give perception more utility, but also to prevent agility from being an all-in-one thief stat.
It makes players who want to build stealthy character consider their options more carefully. Do you want to max out agility and perception to have the ultimate thief and sniper? Do you want to max out agility and strength so you can have the ultimate assassin and ninja, as well as carry lots of looted goods? Or do you want to go 8/8/1/1/1/8/1 so you can do a bit of both as the situation requires?
I'm the wasteland messiah, I need it more than them.
*sleeps like a baby*
I usually create low-strength high-charisma characters, so stealing stuff is actually a bigger pain than legitimate commerce.