Honest Hearts really doesn't get enough credit for the (frustrating) moral ambiguity it has going on.
Shit is bad and the cause of it can be traced back to the New Canaanites, two of whom have assumed positions of power over the only actual innocent parties in the region. But, since so much damage has already been done, including being in the middle of brainwashing said innocents into their own religion, combined with their top leadership roles in both good tribes, removing Joshua and Daniel would lead to chaos that would probably destroy both tribes.
Well played, Obsidian, well played. The things we'll do for that sweet, sweet .45 ACP.
I feel like "brainwashing" is being a little uncharitable. But yeah, there are some colonialist undercurrents going on, and that's actually what tends to drive me away from Daniel toward Graham. Daniel is really patronising - oh, I can't tell Waking Cloud the truth about her husband, oh, we have to evacuate to preserve the tribe's innocence or whatever. Graham seems a lot more laid back; if they want to fight, they'll fight, Follow-Chalk can do what he wants, I'm in no position to decide.
I don't know, if it was't for the New Canaanites they would all be legion slaves, so there's that. I did feel the same about Daniel. Daniel is patronizing Joshua is just treating everyone like normal people and dealing with their problems the only way he knows how.
also pretty heavily involved in the creation of the legion to begin with, and the big reason the White Legs are pursuing them is because Caesar really wants Joshua dead
So all that sorrow is because one house could not keep itself in order and all its children have now run wild and burnt down said house, well played obsidian.
Honest Hearts really doesn't get enough credit for the (frustrating) moral ambiguity it has going on.
Shit is bad and the cause of it can be traced back to the New Canaanites, two of whom have assumed positions of power over the only actual innocent parties in the region. But, since so much damage has already been done, including being in the middle of brainwashing said innocents into their own religion, combined with their top leadership roles in both good tribes, removing Joshua and Daniel would lead to chaos that would probably destroy both tribes.
Well played, Obsidian, well played. The things we'll do for that sweet, sweet .45 ACP.
The correct solution is
Not realize that the guy up on the rock in the beginning is friendly because you spot him at max range, shoot him in the head and then shoot everyone else in the head because wow this place is filled with assholes who want to kill me I guess they all have to die?
I recall in the past perception was part of pick pocketing. I could be misremembering.
A lot of professional-based skills in the older fallout games fell under the influence of usually 2 SPECIAL skills. Lockpicking being one of them. Having it affect sneaking however makes no sense, but maybe it isn't actually affecting sneak but rather your ability to detect nearby targets WHILE sneaking. We'll see.
Having it affect sneaking however makes no sense, but maybe it isn't actually affecting sneak but rather your ability to detect nearby targets WHILE sneaking. We'll see.
I'd be surprised if Perception affected your ability to sneak, that's usually what Agility is for (aside from increased AP). I guess we'll find out in four weeks.
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited September 2015
I really hoped they overhauled pickpocketing.
Thats by far the thing I save scum the most in Bethesda games. Seeing the percentages in Skyrim was nice as well as being able to bribe your way out of everything if you were connected enough.
Quality of life for dirtbag criminals is always high on my list in Bethesda games since my morally dubious runs tend to be the most fun.
Honest Hearts really doesn't get enough credit for the (frustrating) moral ambiguity it has going on.
Shit is bad and the cause of it can be traced back to the New Canaanites, two of whom have assumed positions of power over the only actual innocent parties in the region. But, since so much damage has already been done, including being in the middle of brainwashing said innocents into their own religion, combined with their top leadership roles in both good tribes, removing Joshua and Daniel would lead to chaos that would probably destroy both tribes.
Well played, Obsidian, well played. The things we'll do for that sweet, sweet .45 ACP.
Peaceful religious proselytizing isn't "brain washing," and it's pretty clear the tribes of Zion syncretically absorbed forms of Mormonism into their own beliefs about the Father in the cave. The problems with the Zion region began with Edward Calhoun, Joshua Graham and a Mr. Ulysses.
My interpretation of the video is that perception will not effect sneaking, but rather stealing.
Which, traditionally in Bethesda games, is the same thing, at least in terms of non-pickpocket stealing. This made theft pretty ridiculously easy, since all you had to do was wait until all the NPCs wandered away before you could steal anything you want. Or, if you're really impatient, just put buckets and wicker baskets over everyone's heads.
Stealing can be justified as being perception based. Yes, you could just pick a book up off a wooden table, but doing so might cause the table to make a noise, which could alert the NPCs in town to your illicit activities, even if they had otherwise not yet detected you until that point. Higher perception would allow you to see ways to steal the item without being noticed.
You walk into a store, and see a book on a wooden table. You hover your crosshairs over the book. You see the following:
Useless Book
Steal Item X
The red name indicates that the book is owned, so taking it will count as stealing. The X indicates that your perception is too low to steal this item correctly, so the local NPCs will become hostile if you take it, even if you're undetected at the time.
Not wanting to offend the people of this settlement, you turn away from a the table and see a shelf with some bottle caps. When you put your crosshairs over one of the caps, you see the the following:
Nuka Cola Bottle Cap
Steal Item ✓
This owned item is marked with a ✓, which means that your perception is high enough to steal this item, even if you are currently being watched. You take the caps.
You then walk over to the store owner, enter sneak mode, and look into his inventory. Some items are marked with X, others with ✓, indicating whether they can be successfully stolen or not. You take the items you can and leave the rest.
Actual sneaking, by which I mean remaining undetected while in sneak mode, would still be governed by agility. It would still be useful for things like avoiding powerful enemies, performing sneak attacks, and trespassing in places you aren't supposed to be (like shops closed after nightfall). However, it would no longer have an impact on your ability to steal items, whether through larceny or pickpocketing.
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
I almost never pickpocket in Bethesda games because it just isn't worth the risk of being caught.
I like pickpocketing as an alternate means of quest completion. Some of my favorite quests in Skyrim were ones where stealing a note out of someone's pocket that would give me information I'd otherwise have to go through an entire dungeon to learn.
But yeah, pickpocketing for profit is always a bad idea. Not only because of the consequences of failing, but also because money in Bethesda games is worthless.
+1
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited September 2015
I pick pocketed pretty religiously in skyrim. Mostly for fun rather than profit.
It becomes pretty easy and safe (assuming you're not trying to swipe ark of the covenant level valuables) after awhile.
My interpretation of the video is that perception will not effect sneaking, but rather stealing.
Which, traditionally in Bethesda games, is the same thing, at least in terms of non-pickpocket stealing. This made theft pretty ridiculously easy, since all you had to do was wait until all the NPCs wandered away before you could steal anything you want. Or, if you're really impatient, just put buckets and wicker baskets over everyone's heads.
Stealing can be justified as being perception based. Yes, you could just pick a book up off a wooden table, but doing so might cause the table to make a noise, which could alert the NPCs in town to your illicit activities, even if they had otherwise not yet detected you until that point. Higher perception would allow you to see ways to steal the item without being noticed.
You walk into a store, and see a book on a wooden table. You hover your crosshairs over the book. You see the following:
Useless Book
Steal Item X
The red name indicates that the book is owned, so taking it will count as stealing. The X indicates that your perception is too low to steal this item correctly, so the local NPCs will become hostile if you take it, even if you're undetected at the time.
Not wanting to offend the people of this settlement, you turn away from a the table and see a shelf with some bottle caps. When you put your crosshairs over one of the caps, you see the the following:
Nuka Cola Bottle Cap
Steal Item ✓
This owned item is marked with a ✓, which means that your perception is high enough to steal this item, even if you are currently being watched. You take the caps.
You then walk over to the store owner, enter sneak mode, and look into his inventory. Some items are marked with X, others with ✓, indicating whether they can be successfully stolen or not. You take the items you can and leave the rest.
Actual sneaking, by which I mean remaining undetected while in sneak mode, would still be governed by agility. It would still be useful for things like avoiding powerful enemies, performing sneak attacks, and trespassing in places you aren't supposed to be (like shops closed after nightfall). However, it would no longer have an impact on your ability to steal items, whether through larceny or pickpocketing.
One of the things that always bugged me is how raiding a traveling merchant in New Vegas automatically makes all their wares disappear.
Makes sense that you would be able to loot the stock if you just straight up take them down.
Never did manage to find a mod that changed that.
Every merchant's inventory in Fallout 3 and probably New Vegas is a magical box they are linked to hidden in an invisible cell. I forget what it was called but if you teleported there, you could rob every merchant in the entire game.....shortly before your pc exploded.
One of the things that always bugged me is how raiding a traveling merchant in New Vegas automatically makes all their wares disappear.
Makes sense that you would be able to loot the stock if you just straight up take them down.
Never did manage to find a mod that changed that.
Every merchant's inventory in Fallout 3 and probably New Vegas is a magical box they are linked to hidden in an invisible cell. I forget what it was called but if you teleported there, you could rob every merchant in the entire game.....shortly before your pc exploded.
ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
My ex played a lot of Skyrim when we were together, I should never have shown her how each merchant has their inventory in a chest underground, easily accessed by tcl. I created a greedy monster.
This was probably epitomized by the gun dealer just outside the walls of NCR in Fallout 2. That guy had all his stock on 2 or 3 shelves just behind and to the side of him, and with enough patience or sneak skill you could take it all.
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
That thing where the train is actually a grotesque carriage-headed human that runs along the rails really fast is such a fucking ghetto solution
This was probably epitomized by the gun dealer just outside the walls of NCR in Fallout 2. That guy had all his stock on 2 or 3 shelves just behind and to the side of him, and with enough patience or sneak skill you could take it all.
The Boomer merchant in NV can be robbed blind. Sort of. You can't actually steal what he's selling, but he has a bunch of explosives next to/behind him.
One of the things that always bugged me is how raiding a traveling merchant in New Vegas automatically makes all their wares disappear.
Makes sense that you would be able to loot the stock if you just straight up take them down.
Never did manage to find a mod that changed that.
Every merchant's inventory in Fallout 3 and probably New Vegas is a magical box they are linked to hidden in an invisible cell. I forget what it was called but if you teleported there, you could rob every merchant in the entire game.....shortly before your pc exploded.
I know in Skyrim the chest is usually hidden somewhere in the cell, usually under the floor and inaccessible.
Unless you're in Whiterun, and you know how to get over the wall from the inside, and don't mind stealing from Eorlund Grey-Mane..Repeatedly, every 3 days, forever.
So I am normally a big fan of mods that like fellout that fix the colored lighting and fog in fallout games, but man operation anchorage looks weird without a blue tint and snow fog.
One of the things that always bugged me is how raiding a traveling merchant in New Vegas automatically makes all their wares disappear.
Makes sense that you would be able to loot the stock if you just straight up take them down.
Never did manage to find a mod that changed that.
Every merchant's inventory in Fallout 3 and probably New Vegas is a magical box they are linked to hidden in an invisible cell. I forget what it was called but if you teleported there, you could rob every merchant in the entire game.....shortly before your pc exploded.
I know in Skyrim the chest is usually hidden somewhere in the cell, usually under the floor and inaccessible.
Unless you're in Whiterun, and you know how to get over the wall from the inside, and don't mind stealing from Eorlund Grey-Mane..Repeatedly, every 3 days, forever.
We're just taking back what the khajit have stolen from us.
To a lesser extent, Arcanum and breaking open windows to rob the shop keeper for their stash.
More games need to let you break in through windows.
Arcanum in general had a degree of being able to mess with NPCs we still don't see in games since.
Actually able to steal from most shopkeepers? Check.
Able to smash/blow open doors and containers if lockpicking isn't up to snuff? Check.
Stealing pants off of victims? Very difficult, but check.
Silent murdering possible? Check. Heck, do it loudly if you want as long as no guards are in earshot.
Force dead npcs/Bigfoot to serve you indefinitely with high level necromancy? Check.
I hope they have some sort of functional prison/bounty/graveyard system for the gentlemen who likes to start (and finish) shit with NPCs in his bethesda games
I talked it over with a friend and once again, the Guild 2 came up as a management sim that managed to avoid the wall that I know I will hit with this game.
I feel like Honest Hearts could have benefited from being more like the Pitt. A slaver warlord with good intentions opposed by a desperate for redemption, suicidal Burned Man would've been amazing.
One of the things that always bugged me is how raiding a traveling merchant in New Vegas automatically makes all their wares disappear.
Makes sense that you would be able to loot the stock if you just straight up take them down.
Never did manage to find a mod that changed that.
Every merchant's inventory in Fallout 3 and probably New Vegas is a magical box they are linked to hidden in an invisible cell. I forget what it was called but if you teleported there, you could rob every merchant in the entire game.....shortly before your pc exploded.
I know in Skyrim the chest is usually hidden somewhere in the cell, usually under the floor and inaccessible.
Unless you're in Whiterun, and you know how to get over the wall from the inside, and don't mind stealing from Eorlund Grey-Mane..Repeatedly, every 3 days, forever.
We're just taking back what the khajit have stolen from us.
This was probably epitomized by the gun dealer just outside the walls of NCR in Fallout 2. That guy had all his stock on 2 or 3 shelves just behind and to the side of him, and with enough patience or sneak skill you could take it all.
Ah, memories of Daggerfall.
In the city of Daggerfall, there were two merchants across the street from one another.
So I waited for night, looted one, then sold it in the other store. And then did it the other way around the next day.
Posts
Well played, Obsidian, well played. The things we'll do for that sweet, sweet .45 ACP.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Thank you, Vault Tec, for helping me to understand the key to improving them.
The correct solution is
A lot of professional-based skills in the older fallout games fell under the influence of usually 2 SPECIAL skills. Lockpicking being one of them. Having it affect sneaking however makes no sense, but maybe it isn't actually affecting sneak but rather your ability to detect nearby targets WHILE sneaking. We'll see.
XBL: GamingFreak5514
PSN: GamingFreak1234
I'd be surprised if Perception affected your ability to sneak, that's usually what Agility is for (aside from increased AP). I guess we'll find out in four weeks.
Thats by far the thing I save scum the most in Bethesda games. Seeing the percentages in Skyrim was nice as well as being able to bribe your way out of everything if you were connected enough.
Quality of life for dirtbag criminals is always high on my list in Bethesda games since my morally dubious runs tend to be the most fun.
Steam: MightyPotatoKing
Peaceful religious proselytizing isn't "brain washing," and it's pretty clear the tribes of Zion syncretically absorbed forms of Mormonism into their own beliefs about the Father in the cave. The problems with the Zion region began with Edward Calhoun, Joshua Graham and a Mr. Ulysses.
Which, traditionally in Bethesda games, is the same thing, at least in terms of non-pickpocket stealing. This made theft pretty ridiculously easy, since all you had to do was wait until all the NPCs wandered away before you could steal anything you want. Or, if you're really impatient, just put buckets and wicker baskets over everyone's heads.
Stealing can be justified as being perception based. Yes, you could just pick a book up off a wooden table, but doing so might cause the table to make a noise, which could alert the NPCs in town to your illicit activities, even if they had otherwise not yet detected you until that point. Higher perception would allow you to see ways to steal the item without being noticed.
You walk into a store, and see a book on a wooden table. You hover your crosshairs over the book. You see the following:
Useless Book
Steal Item X
The red name indicates that the book is owned, so taking it will count as stealing. The X indicates that your perception is too low to steal this item correctly, so the local NPCs will become hostile if you take it, even if you're undetected at the time.
Not wanting to offend the people of this settlement, you turn away from a the table and see a shelf with some bottle caps. When you put your crosshairs over one of the caps, you see the the following:
Nuka Cola Bottle Cap
Steal Item ✓
This owned item is marked with a ✓, which means that your perception is high enough to steal this item, even if you are currently being watched. You take the caps.
You then walk over to the store owner, enter sneak mode, and look into his inventory. Some items are marked with X, others with ✓, indicating whether they can be successfully stolen or not. You take the items you can and leave the rest.
Actual sneaking, by which I mean remaining undetected while in sneak mode, would still be governed by agility. It would still be useful for things like avoiding powerful enemies, performing sneak attacks, and trespassing in places you aren't supposed to be (like shops closed after nightfall). However, it would no longer have an impact on your ability to steal items, whether through larceny or pickpocketing.
Carry on, gentlemen.
Ever hear a ghoul scream "OH CRAP!" a second before he explodes? The best.
Makes sense that you would be able to loot the stock if you just straight up take them down.
Never did manage to find a mod that changed that.
I like pickpocketing as an alternate means of quest completion. Some of my favorite quests in Skyrim were ones where stealing a note out of someone's pocket that would give me information I'd otherwise have to go through an entire dungeon to learn.
But yeah, pickpocketing for profit is always a bad idea. Not only because of the consequences of failing, but also because money in Bethesda games is worthless.
It becomes pretty easy and safe (assuming you're not trying to swipe ark of the covenant level valuables) after awhile.
I really like this idea!
Every merchant's inventory in Fallout 3 and probably New Vegas is a magical box they are linked to hidden in an invisible cell. I forget what it was called but if you teleported there, you could rob every merchant in the entire game.....shortly before your pc exploded.
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://www.fallout3nexus.com/downloads/file.php?id=16534
The special edition actually comes with a physical perk chart that folds out like a pamphlet.
Ah, interesting.
Did they resemble the Fallout Shelter app in anyone else's eyes?
http://www.fallout3nexus.com/downloads/file.php?id=16534
Not as weird as train head though.
To a lesser extent, Arcanum and breaking open windows to rob the shop keeper for their stash.
More games need to let you break in through windows.
http://www.fallout3nexus.com/downloads/file.php?id=16534
The Boomer merchant in NV can be robbed blind. Sort of. You can't actually steal what he's selling, but he has a bunch of explosives next to/behind him.
Steam: MightyPotatoKing
I know in Skyrim the chest is usually hidden somewhere in the cell, usually under the floor and inaccessible.
Unless you're in Whiterun, and you know how to get over the wall from the inside, and don't mind stealing from Eorlund Grey-Mane..Repeatedly, every 3 days, forever.
We're just taking back what the khajit have stolen from us.
Armchair: 4098-3704-2012
Arcanum in general had a degree of being able to mess with NPCs we still don't see in games since.
Actually able to steal from most shopkeepers? Check.
Able to smash/blow open doors and containers if lockpicking isn't up to snuff? Check.
Stealing pants off of victims? Very difficult, but check.
Silent murdering possible? Check. Heck, do it loudly if you want as long as no guards are in earshot.
Force dead npcs/Bigfoot to serve you indefinitely with high level necromancy? Check.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Installed Shelter
Send help
I talked it over with a friend and once again, the Guild 2 came up as a management sim that managed to avoid the wall that I know I will hit with this game.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Shitty Tumblr:lighthouse1138.tumblr.com
Eorlund is a weirdlooking khajiit.
Ah, memories of Daggerfall.
In the city of Daggerfall, there were two merchants across the street from one another.
So I waited for night, looted one, then sold it in the other store. And then did it the other way around the next day.