To a lesser extent, Arcanum and breaking open windows to rob the shop keeper for their stash.
More games need to let you break in through windows.
Arcanum in general had a degree of being able to mess with NPCs we still don't see in games since.
Actually able to steal from most shopkeepers? Check.
Able to smash/blow open doors and containers if lockpicking isn't up to snuff? Check.
Stealing pants off of victims? Very difficult, but check.
Silent murdering possible? Check. Heck, do it loudly if you want as long as no guards are in earshot.
Force dead npcs/Bigfoot to serve you indefinitely with high level necromancy? Check.
You forgot to add summoning the spirits of people you've murdered. Ain't nothing quite like shanking a dude and then pulling his unwilling spirit into this world for just a little more suffering.
i really would like them to try to integrate dlc better in future games. Replaying fo3 and New Vegas, the whole "you fall down a hole/get kidnapped/stranded/etc and spend 4 hours trying to get out" thing is annoying. I always come out wondering what the hell was going on in the main story and it kills the momentum.
To a lesser extent, Arcanum and breaking open windows to rob the shop keeper for their stash.
More games need to let you break in through windows.
Arcanum in general had a degree of being able to mess with NPCs we still don't see in games since.
Actually able to steal from most shopkeepers? Check.
Able to smash/blow open doors and containers if lockpicking isn't up to snuff? Check.
Stealing pants off of victims? Very difficult, but check.
Silent murdering possible? Check. Heck, do it loudly if you want as long as no guards are in earshot.
Force dead npcs/Bigfoot to serve you indefinitely with high level necromancy? Check.
You forgot to add summoning the spirits of people you've murdered. Ain't nothing quite like shanking a dude and then pulling his unwilling spirit into this world for just a little more suffering.
That only does something meaningful some of the time. Parading their corpse around town works all the time.
i really would like them to try to integrate dlc better in future games. Replaying fo3 and New Vegas, the whole "you fall down a hole/get kidnapped/stranded/etc and spend 4 hours trying to get out" thing is annoying. I always come out wondering what the hell was going on in the main story and it kills the momentum.
It would be pretty jarring if they were just added to the main map. And in the case of New Vegas at least, there were two especially where having anyone come with you would be problematic for the story of the DLC.
In a lot of ways, I prefer the way they implemented the DLC, because it gives you the chance to try something new. I just wished they would back off the whole locking you into it until you finish the story because sometimes I want to try something else out or I'm starting to run low on ammo for my guns and am not able to get it in the DLC area. Being able to go back to the main map even at a cost would be awesome.
I mean realistically speaking by the time you've gotten access to Honest Hearts (lowest leveled DLC in New Vegas) you've already had a chance to get to The Strip, which pretty much makes the story go, "Hey, there's a bunch of shit to check out, go!"
User name Alazull on Steam, PSN, Nintenders, Epic, etc.
To a lesser extent, Arcanum and breaking open windows to rob the shop keeper for their stash.
More games need to let you break in through windows.
Arcanum in general had a degree of being able to mess with NPCs we still don't see in games since.
Actually able to steal from most shopkeepers? Check.
Able to smash/blow open doors and containers if lockpicking isn't up to snuff? Check.
Stealing pants off of victims? Very difficult, but check.
Silent murdering possible? Check. Heck, do it loudly if you want as long as no guards are in earshot.
Force dead npcs/Bigfoot to serve you indefinitely with high level necromancy? Check.
You forgot to add summoning the spirits of people you've murdered. Ain't nothing quite like shanking a dude and then pulling his unwilling spirit into this world for just a little more suffering.
That only does something meaningful some of the time. Parading their corpse around town works all the time.
Yeah, I heard a little about that. I think the rights were getting transferred between a couple of failing companies, and now maybe are owned by a group that no longer exists?
Just under two months out. I don't think the anticipation will quite ratchet up until we are a month out, but I'm definitely on edge. The turning off of the tap in regards to information about the game world is slightly disappointing, but also means the experience will be fresh as hell when it arrives.
Just under two months out. I don't think the anticipation will quite ratchet up until we are a month out, but I'm definitely on edge. The turning off of the tap in regards to information about the game world is slightly disappointing, but also means the experience will be fresh as hell when it arrives.
It'll ratchet up as soon as they give us new gameplay vids. Like, dramatically increase hype.
+1
Dr. ChaosPost nuclear nuisanceRegistered Userregular
I'm just glad some other big ticket titles have come out in the interim. I can only ever have one game rolling at a time so it's MGSV until November. Fortunately I can't stop doing side ops unless someone wrestles the controller from my clutching grasp so I'm sated for now. But this can only last so long. I've got a hankering for wasteland mayhem.
I've been killing a lot of time modding New Vegas (entirely through FNVEdit right now, because the GECK interface is just terrible) trying to see what whacky ideas I can come up with, and to get myself ready for modding F4. So far today I've made 12 gauge HE, plasma, and various laser-buckshot configurations.
If figuring out how to make Dogmeat shoot bees at the enemy is wrong, I don't want to be right.
+1
AlazullYour body is not a temple, it's an amusement park.Enjoy the ride.Registered Userregular
I've been killing a lot of time modding New Vegas (entirely through FNVEdit right now, because the GECK interface is just terrible) trying to see what whacky ideas I can come up with, and to get myself ready for modding F4. So far today I've made 12 gauge HE, plasma, and various laser-buckshot configurations.
If figuring out how to make Dogmeat shoot bees at the enemy is wrong, I don't want to be right.
Shine on you crazy diamond.
And upload that ish.
User name Alazull on Steam, PSN, Nintenders, Epic, etc.
If figuring out how to make Dogmeat shoot bees at the enemy is wrong, I don't want to be right.
I had to do a double take. For a second I thought you said you were making dogmeat shoot laser bees at the enemy.
Do you mean laser bees that originate from dogmeat's mouth and plow straight into the enemy or a swarm of bees flowing out through his fur (rakk hive)and shooting lasers at the enemy?
If figuring out how to make Dogmeat shoot bees at the enemy is wrong, I don't want to be right.
I had to do a double take. For a second I thought you said you were making dogmeat shoot laser bees at the enemy.
Do you mean laser bees that originate from dogmeat's mouth and plow straight into the enemy or a swarm of bees flowing out through his fur (rakk hive)and shooting lasers at the enemy?
I was thinking from the mouth and the bees would fly through their foe repeatedly like the drones from Stargate Atlantis.
Dogmeat has always been more liability than benefit.
Because its a huge pain in the ass to keep his dumb ass alive.
He's actually damn near unkillable.
I've yet to see anything actually take him down in Fallout 3. He's the ultimate tank.
As for the other Fallouts, he's still good but unfortunately like all companions, he doesn't know when to pull back and always ends up in a situation where he gets shredded becuase he thought running into a house full of six raiders with shotguns was a fine idea.
All companions aside from Marcus and Goris in the classics were a pain to keep alive.
His doppelganger in Arcanum was a similar pain in the ass as you had to traverse from the crash site all the way to the eastern coast of the "continent" to reach the city he was in, and then reach him before the gang assaulting him actually killed him.
Bethesda added a perk to Fallout 3 that made Dogmeat respawn specifically because people had trouble keeping him alive. Though, in my experience, everyone but Fawkes was bound to die sooner or later.
Dogmeat has always been more liability than benefit.
Because its a huge pain in the ass to keep his dumb ass alive.
He's actually damn near unkillable.
I've yet to see anything actually take him down in Fallout 3. He's the ultimate tank.
As for the other Fallouts, he's still good but unfortunately like all companions, he doesn't know when to pull back and always ends up in a situation where he gets shredded becuase he thought running into a house full of six raiders with shotguns was a fine idea.
All companions aside from Marcus and Goris in the classics were a pain to keep alive.
only because one of the later DLC did something ridiculous like increase his health by a factor of 10
Bethesda added a perk to Fallout 3 that made Dogmeat respawn specifically because people had trouble keeping him alive. Though, in my experience, everyone but Fawkes was bound to die sooner or later.
Yeah but he still died
You just got a new one to kill
Which, nooooooope no dead dogs whatsoever please
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Ah.
I've never actually played Fallout 3 without all the DLC installed so I always forget about that.
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Because Troika died a horrible death. I also don't think it sold all that well.
Steam Support is the worst. Seriously, the worst
That only does something meaningful some of the time. Parading their corpse around town works all the time.
A combination of poor sales, Troika going under, and Sierra basically vaporizing. No idea who would even hold the rights anymore.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
It would be pretty jarring if they were just added to the main map. And in the case of New Vegas at least, there were two especially where having anyone come with you would be problematic for the story of the DLC.
In a lot of ways, I prefer the way they implemented the DLC, because it gives you the chance to try something new. I just wished they would back off the whole locking you into it until you finish the story because sometimes I want to try something else out or I'm starting to run low on ammo for my guns and am not able to get it in the DLC area. Being able to go back to the main map even at a cost would be awesome.
I mean realistically speaking by the time you've gotten access to Honest Hearts (lowest leveled DLC in New Vegas) you've already had a chance to get to The Strip, which pretty much makes the story go, "Hey, there's a bunch of shit to check out, go!"
Activision. It came along with their purchase of Sierra.
it was never released, bu there was plans for an Arcanum 2, iirc it was going to be made on the source engine
Hope they do more of that.
I'm guessing they'll make it out of the vault about two weeks or so after Fallout 4 hits.
also goddamn this thread for making me reinstall and play Arcanum AGAIN, don't you realize I have other shit to play?
Also, The constant sound of a heart beating makes me feel weird for some reason.
I hate that in games. It just makes me..immensely uncomfortable.
It'll ratchet up as soon as they give us new gameplay vids. Like, dramatically increase hype.
Probably can't take a mini nuke to the face like the digital one but still pretty awesome.
November y u so not right now?
If figuring out how to make Dogmeat shoot bees at the enemy is wrong, I don't want to be right.
Shine on you crazy diamond.
And upload that ish.
Armchair: 4098-3704-2012
Well, now I know what mod I want!
Do you mean laser bees that originate from dogmeat's mouth and plow straight into the enemy or a swarm of bees flowing out through his fur (rakk hive)and shooting lasers at the enemy?
http://www.fallout3nexus.com/downloads/file.php?id=16534
I was thinking from the mouth and the bees would fly through their foe repeatedly like the drones from Stargate Atlantis.
Armchair: 4098-3704-2012
That dog is awesome. Reminds me of my first dog as a kid, Kazan. Looked just like that.
Would you mind if we just check under your floorboards, sir?
Junktown, random events, junkyard. He's always been a little out of the way despite being the ultimate starter buddy.
Because its a huge pain in the ass to keep his dumb ass alive.
I've yet to see anything actually take him down in Fallout 3. He's the ultimate tank.
As for the other Fallouts, he's still good but unfortunately like all companions, he doesn't know when to pull back and always ends up in a situation where he gets shredded becuase he thought running into a house full of six raiders with shotguns was a fine idea.
All companions aside from Marcus and Goris in the classics were a pain to keep alive.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Steam: MightyPotatoKing
I just noticed he's wearing a scarf in one of the gameplay trailers.
You can play pretty princess dress up with Dogmeat. Game changer.
only because one of the later DLC did something ridiculous like increase his health by a factor of 10
Yeah but he still died
You just got a new one to kill
Which, nooooooope no dead dogs whatsoever please
I've never actually played Fallout 3 without all the DLC installed so I always forget about that.