Does anyone else favor Energy Weapons in their playthroughs? Because it's hard for me to go back to guns after melting a super mutant from a mile away.
I kept going back to plasma just to make loot piles easier to find and harvest. Crazy piles of gibs gets annoying when you have to loot a dozen odd bitty little pieces to find that last one that needs looted.
Does anyone else favor Energy Weapons in their playthroughs? Because it's hard for me to go back to guns after melting a super mutant from a mile away.
I kept going back to plasma just to make loot piles easier to find and harvest. Crazy piles of gibs gets annoying when you have to loot a dozen odd bitty little pieces to find that last one that needs looted.
I'm generally fine with all the dismemberment in the newer Fallout games except for one: The one that makes the torso explode into unidentifiable chunks. Seems to happen if you hit the torso too hard when the target is near death. Bloody Mess would be 90% less annoying without that one outcome.
I've put way too much time into Fallout Shelter already, and I'm enjoying myself more than I could have ever imagined. I guess it's always neat to feel needed, even if it's just some NPCs timer crying for my attention. And all that dinging makes my head spin with joy.
I mastered the game to the point that nothing the game throws at me challenges my Vault's organization. I guess I'm looking for a way out. An end goal. The final quest. So I say to myself I'll quit once I hit a population of 200 vault dweler's, and my organization proves to be failure-resistant. I guess, that's when I get off this ride.
As far as these timer-based games go, this is the one that managed to redeem the whole genre for me. I guess there's something worthwhile to it after all. Even if it makes me feel rather stupid for caring as much as I do.
Man this vault's chugging along nicely, but I could really use a really nice weapon to slap on my guy out in the wasteland. The victory rifle's okay, but there's way better out there
I think I'm going to start raising everyone's luck to 10. I limited how much I raised luck for dwellers because it tends to make them too powerful, but I also want to complete the survival guide items sometime soon.
“I used to draw, hard to admit that I used to draw...”
I think I'm going to start raising everyone's luck to 10. I limited how much I raised luck for dwellers because it tends to make them too powerful, but I also want to complete the survival guide items sometime soon.
Then you just have to raise your own luck to 10 for the legendary dweller's page!
I'm currently leveling my bad ass up in endurance to send her out in the wastes once again. Got checklist item to give two dwellers flamers, that seems like a really bad idea. I mean who uses gay people as a weapon...
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm currently leveling my bad ass up in endurance to send her out in the wastes once again. Got checklist item to give two dwellers flamers, that seems like a really bad idea. I mean who uses gay people as a weapon...
Dunno, very atong unarmed dwellers? Would be amusing if you could use random people in the room as clubs once you hit a certain strength rating.
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
So I tried out Fallout Shelter for a few days but didn't like it. It did do a good job, however, of getting me in the mood for more Fallout, so I reinstalled NV.
I did my usual mod-heavy setup, but I'm amazed at how stable it's been. I noticed a mod on the Nexus called NV Anti-Crash, I believe, and I added it on a lark, so I don't know if it's that or something else, but I haven't crashed once in probably 6 or 8 hours of play. I may have just jinxed myself, but NV has always been crashy for me.
Maybe I can actually finish the DLC before F4 hits.
NMA always mystified me because I can't imagine conversation about one game made that long ago to be sustainable. The continued existence of that community says something about humanity, I think.
NMA always mystified me because I can't imagine conversation about one game made that long ago to be sustainable. The continued existence of that community says something about humanity, I think.
Well Interplay did try to expand the franchise in the years after Fallout 2 so there were other games to gripe about.
NMA always mystified me because I can't imagine conversation about one game made that long ago to be sustainable. The continued existence of that community says something about humanity, I think.
Well Interplay did try to expand the franchise in the years after Fallout 2 so there were other games to gripe about.
Oh, you mean the MMO that they were unable to materialize, leading to Bethesda scooping up the rights.
NMA always mystified me because I can't imagine conversation about one game made that long ago to be sustainable. The continued existence of that community says something about humanity, I think.
Well Interplay did try to expand the franchise in the years after Fallout 2 so there were other games to gripe about.
Oh, you mean the MMO that they were unable to materialize, leading to Bethesda scooping up the rights.
Actually I meant Fallout Tactics and Fallout: Brotherhood of Steel. The former was in the early 2000s so only a few years before Fallout 3 became a thing. The latter I have no idea about and don't care to learn more about.
Here's a very interesting possible easter egg that I need someone to confirm:
I have 2 Mr. Handy robots in my vault... In two of my warehouses, there is a Mr. Handy box. Could someone check there warehouses to see if they have something similar?
“I used to draw, hard to admit that I used to draw...”
NMA always mystified me because I can't imagine conversation about one game made that long ago to be sustainable. The continued existence of that community says something about humanity, I think.
Well Interplay did try to expand the franchise in the years after Fallout 2 so there were other games to gripe about.
Oh, you mean the MMO that they were unable to materialize, leading to Bethesda scooping up the rights.
Actually I meant Fallout Tactics and Fallout: Brotherhood of Steel. The former was in the early 2000s so only a few years before Fallout 3 became a thing. The latter I have no idea about and don't care to learn more about.
Oh, you mean the MMO that they were unable to materialize, leading to Bethesda scooping up the rights.. because that's the only game that existed between F2 and F3.
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
NMA always mystified me because I can't imagine conversation about one game made that long ago to be sustainable. The continued existence of that community says something about humanity, I think.
Well Interplay did try to expand the franchise in the years after Fallout 2 so there were other games to gripe about.
Oh, you mean the MMO that they were unable to materialize, leading to Bethesda scooping up the rights.
Actually I meant Fallout Tactics and Fallout: Brotherhood of Steel. The former was in the early 2000s so only a few years before Fallout 3 became a thing. The latter I have no idea about and don't care to learn more about.
Oh, you mean the MMO that they were unable to materialize, leading to Bethesda scooping up the rights.. because that's the only game that existed between F2 and F3.
Fallout Tactics was pretty good. Wasn't 1 & 2 good, but it was good. I liked the overall story with vault 0 and the robots trying to terraform the US by killing everyone, even if the game was light on dialog.
Being able to choose from a whole slew of recruits to personalize a squad was really nice, too.
NMA always mystified me because I can't imagine conversation about one game made that long ago to be sustainable. The continued existence of that community says something about humanity, I think.
Well Interplay did try to expand the franchise in the years after Fallout 2 so there were other games to gripe about.
Oh, you mean the MMO that they were unable to materialize, leading to Bethesda scooping up the rights.
Actually I meant Fallout Tactics and Fallout: Brotherhood of Steel. The former was in the early 2000s so only a few years before Fallout 3 became a thing. The latter I have no idea about and don't care to learn more about.
Oh, you mean the MMO that they were unable to materialize, leading to Bethesda scooping up the rights.. because that's the only game that existed between F2 and F3.
Fallout Tactics was pretty good. Wasn't 1 & 2 good, but it was good. I liked the overall story with vault 0 and the robots trying to terraform the US by killing everyone, even if the game was light on dialog.
Being able to choose from a whole slew of recruits to personalize a squad was really nice, too.
Tactics did a lot of things well but we didn't have as much prerelease press back then so there were a lot of people that apparently didn't have a clue that it wasn't Fallout 3 or even a crpg and got unhappy when they popped open the game.
I did know what I was getting into and enjoyed it for the most part until enemies started to get really bullet spongey and then even more spongey. I think I actually got all the way to the final missions before I put it on hold way back.
I vaguely recall enjoying Tactics until it got to the point where I had to restart the entire game to make everyone heavy weapons people due to every fight being full of bullet sponges. Because nothing says "fuck you" like a .50 burst to the face.
I had literally forgotten Tactics even had a a realtime mode until just now
I used it on occasion when I had a vehicle in random encounters so I could kite super mutants but other than that I never touched it. Though I understand multiplayer either used it or often used it.
Posts
I kept going back to plasma just to make loot piles easier to find and harvest. Crazy piles of gibs gets annoying when you have to loot a dozen odd bitty little pieces to find that last one that needs looted.
But a shotgun to the face and seeing jaw bones and eyeballs fly every which way
Gibs for the gib God
What the fuck, objectives thingy?
edit: Ok that was weird. Originally, it was 5 bald dwellers for 1 lunchbox reward. After I loaded it up again, it's now 1 bald dweller for 50 caps.
I'm generally fine with all the dismemberment in the newer Fallout games except for one: The one that makes the torso explode into unidentifiable chunks. Seems to happen if you hit the torso too hard when the target is near death. Bloody Mess would be 90% less annoying without that one outcome.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I mastered the game to the point that nothing the game throws at me challenges my Vault's organization. I guess I'm looking for a way out. An end goal. The final quest. So I say to myself I'll quit once I hit a population of 200 vault dweler's, and my organization proves to be failure-resistant. I guess, that's when I get off this ride.
As far as these timer-based games go, this is the one that managed to redeem the whole genre for me. I guess there's something worthwhile to it after all. Even if it makes me feel rather stupid for caring as much as I do.
*pulls a Vengeance from next box*
That'll do, pig, that'll do
Then you just have to raise your own luck to 10 for the legendary dweller's page!
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
pleasepaypreacher.net
pleasepaypreacher.net
http://www.fallout3nexus.com/downloads/file.php?id=16534
Just look at my strength go up! Please ignore that I wrote on my pip boy. That's an 8 honest to god I swear.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Dunno, very atong unarmed dwellers? Would be amusing if you could use random people in the room as clubs once you hit a certain strength rating.
I did my usual mod-heavy setup, but I'm amazed at how stable it's been. I noticed a mod on the Nexus called NV Anti-Crash, I believe, and I added it on a lark, so I don't know if it's that or something else, but I haven't crashed once in probably 6 or 8 hours of play. I may have just jinxed myself, but NV has always been crashy for me.
Maybe I can actually finish the DLC before F4 hits.
check app store for update
several apps do that to me if there is an update available.
I saw an ad for Fallout 4 and it reminded me I had this screenshot saved. Good memories.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Well Interplay did try to expand the franchise in the years after Fallout 2 so there were other games to gripe about.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Oh, you mean the MMO that they were unable to materialize, leading to Bethesda scooping up the rights.
Actually I meant Fallout Tactics and Fallout: Brotherhood of Steel. The former was in the early 2000s so only a few years before Fallout 3 became a thing. The latter I have no idea about and don't care to learn more about.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I have 2 Mr. Handy robots in my vault... In two of my warehouses, there is a Mr. Handy box. Could someone check there warehouses to see if they have something similar?
Oh, you mean the MMO that they were unable to materialize, leading to Bethesda scooping up the rights.. because that's the only game that existed between F2 and F3.
Fallout Tactics was pretty good. Wasn't 1 & 2 good, but it was good. I liked the overall story with vault 0 and the robots trying to terraform the US by killing everyone, even if the game was light on dialog.
Being able to choose from a whole slew of recruits to personalize a squad was really nice, too.
Tactics did a lot of things well but we didn't have as much prerelease press back then so there were a lot of people that apparently didn't have a clue that it wasn't Fallout 3 or even a crpg and got unhappy when they popped open the game.
I did know what I was getting into and enjoyed it for the most part until enemies started to get really bullet spongey and then even more spongey. I think I actually got all the way to the final missions before I put it on hold way back.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
. . . why didn't you play it in turn based mode?
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I used it on occasion when I had a vehicle in random encounters so I could kite super mutants but other than that I never touched it. Though I understand multiplayer either used it or often used it.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772