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Posts

  • pirateluigipirateluigi Arr, it be me. Registered User regular
    It's been a couple months since I've played druid, but I always had success in the 10-13 rank range with my mid range druid deck.

    http://www.danreviewstheworld.com
    Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
    G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
  • FiendishrabbitFiendishrabbit Registered User regular
    edited August 2015
    Konphujun wrote: »
    So, druid is just complete shit in every matchup now, eh? I can't win with him no matter what I do. Wall, ramp, combo. Each of those decks has glaring weaknesses that are, sad to say as I love druid, so massive as to make the class a waste of time.

    Really hope TGT changes things up and makes druid not trash again.

    Personally I think that TGT shores up several druid weaknesses.

    1. Druid druid seems to be viable this time around with the addition of both Savage Combatant and Druid of the Saber (It's a stealthy beast that's very good for its mana). This means that IMHO you get the critical number of mana-efficient beasts to play Druids of the Fang and the new Knight of the Wild. Super cheap fat. KotW is even non-BGH-able.
    2. Point removal and tokens get a boost with Mulch and Living Roots. Face it. Living roots is pretty pimp for an aggressive deck, either being a good point removal (eat it knifejuggler!) or an excellent first turn drop.
    3. Darnassus Aspirant is also pretty great. A more aggressive choice compared to wild growth, with built in bounce and polymorph resistance.

    Fiendishrabbit on
    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    Muffinatron
  • SLyMSLyM Registered User regular
    I just got the brawl quest, 6 hunter games and 1 mage. The only reason I won most of the hunter games are from cards not in the deck, that I either got from lock and load or spellslinger. Flamestrike and holy fire are really good in the hunter deck, as is explosive shot

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Brawl Quest is weird. Its not really a daily quest if you get it while brawl is down.

    ImperfectDrunken Bastardforty
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    Think of Control Warrior vs. Priest with Joust mechanics. Could be 40 minutes worth of fun!

    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • MuffinatronMuffinatron Registered User regular
    Just won the brawl with Hunter. Managed to stabilise at 10 health.

    Ram Wrangler gave me a Webspinner, which in turn gave me King Krush.

    PSN: Holy-Promethium
  • The EnderThe Ender Registered User regular
    Returned to HS after a pretty long hiatus.


    Immediately faced a Grim Patron deck.

    -.-


    Yeah, okay, fine. Back on hiatus until you can iron some of this stuff out, Blizz.

    With Love and Courage
  • DelduwathDelduwath Registered User regular
    I wonder if an inspire Priest deck would work. You've already got some cards that benefit from healing being done (Shadowboxer, Lightwarden, Northshire Cleric), you've got some cards that turn the hero power into damage (Shadowform, Auchenai Soulpriest). I wonder if throwing in some fatties to heal and some good inspire cards (and that dude who lets you hero power twice) will make for a solid deck.

    In fact, I wonder if you can make a priest variant where you don't include any of the "give me your things" cards, and just run a lot of cards that benefit from your hero power, and win through board presence.

  • MuffinatronMuffinatron Registered User regular
    For a while there I had the Lady of the Lake, Fallen Hero and Coldarra Drake dream.

    Cleared Medivh's board with 8 damage for 4 mana.

    PSN: Holy-Promethium
  • EriktheVikingGamerEriktheVikingGamer Registered User regular
    edited August 2015
    Delduwath wrote: »
    I wonder if an inspire Priest deck would work. You've already got some cards that benefit from healing being done (Shadowboxer, Lightwarden, Northshire Cleric), you've got some cards that turn the hero power into damage (Shadowform, Auchenai Soulpriest). I wonder if throwing in some fatties to heal and some good inspire cards (and that dude who lets you hero power twice) will make for a solid deck.

    In fact, I wonder if you can make a priest variant where you don't include any of the "give me your things" cards, and just run a lot of cards that benefit from your hero power, and win through board presence.

    The fact that Northshire Cleric is one of Priest's strongest/staple cards and is a one-drop kind of hampers Priests ability to utilize Joust though. Also, Priest's class specific creatures tend to have a slightly lower curve than that of other classes.

    EriktheVikingGamer on
    Steam - DailyFatigueBar
    FFXIV - Milliardo Beoulve/Sargatanas
  • DelduwathDelduwath Registered User regular
    Delduwath wrote: »
    I wonder if an inspire Priest deck would work. You've already got some cards that benefit from healing being done (Shadowboxer, Lightwarden, Northshire Cleric), you've got some cards that turn the hero power into damage (Shadowform, Auchenai Soulpriest). I wonder if throwing in some fatties to heal and some good inspire cards (and that dude who lets you hero power twice) will make for a solid deck.

    In fact, I wonder if you can make a priest variant where you don't include any of the "give me your things" cards, and just run a lot of cards that benefit from your hero power, and win through board presence.

    The fact that Northshire Cleric is one of Priests strongest/staple cards and is a one-drop kind of hampers Priests ability to utilize Joust though.
    Yeah, but I'm talking about inspire, not joust.

  • EriktheVikingGamerEriktheVikingGamer Registered User regular
    Delduwath wrote: »
    Delduwath wrote: »
    I wonder if an inspire Priest deck would work. You've already got some cards that benefit from healing being done (Shadowboxer, Lightwarden, Northshire Cleric), you've got some cards that turn the hero power into damage (Shadowform, Auchenai Soulpriest). I wonder if throwing in some fatties to heal and some good inspire cards (and that dude who lets you hero power twice) will make for a solid deck.

    In fact, I wonder if you can make a priest variant where you don't include any of the "give me your things" cards, and just run a lot of cards that benefit from your hero power, and win through board presence.

    The fact that Northshire Cleric is one of Priests strongest/staple cards and is a one-drop kind of hampers Priests ability to utilize Joust though.
    Yeah, but I'm talking about inspire, not joust.

    Oh, derp.

    Steam - DailyFatigueBar
    FFXIV - Milliardo Beoulve/Sargatanas
  • DelduwathDelduwath Registered User regular
    That being said! A priest joust deck might not be too bad, because they can load the deck with expensive minions and steal the opponent's low-cost minions in the early game. Don't know if that's viable, but I'll definitely play around with it.

    Balefuego
  • TryCatcherTryCatcher Registered User regular
    The "control" hunter deal is actually kind of interesting. Lock and Load serves to fuel in the turns that you do Unleash the Hounds + Hunter's Mark to gain control of the board. Seems a little unreliable though, I won my booster by kiling Medivh with Hero power + Consecration from the guy that gives each player a spell. And the 4/2 wurm feels TERRIBLE to dump on the board.

  • MuffinatronMuffinatron Registered User regular
    Delduwath wrote: »
    That being said! A priest joust deck might not be too bad, because they can load the deck with expensive minions and steal the opponent's low-cost minions in the early game. Don't know if that's viable, but I'll definitely play around with it.

    I actually think Druid is the one.

    Since joust compares minion cost rather than spells, you can use Power of the Wild and Living Roots instead of low-cost early game minions, thereby guaranteeing a win if your opponent's minion costs less than 4 (Keeper of the Grove cost, I figure that's the lowest cost must include minion)

    PSN: Holy-Promethium
  • CoinageCoinage Heaviside LayerRegistered User regular
    If Blizzard didn't want people to get mad at videogames, they shouldn't have made almost all the emotes sounds 100% insincere.

    ShortyKetBraAtlas in Chains3cl1ps3
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Anything that promotes Living Roots usage is great, because they are so cute:

    eMllX9g.png

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    crimsoncoyote
  • CantidoCantido Registered User regular
    Dayyyyyum
    635742035514171459.png
    MoC is waifu tier.

    3DS Friendcode 5413-1311-3767
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Man, I really like Lock and Load. What a fun spell.

    I clearly have no idea how to play this Hunter deck though because I can't pick up a win with it.

    Battletag: Threeve#1501
    PSN: Threeve703
  • StericaSterica Yes Registered User, Moderator mod
    edited August 2015
    The problem with Joust is that a lot of the cards wouldn't be played that much even if they just had the joust stats naturally. The class ones seem to be an exception (Healing wave is just one HP less if you lose the joust, Tuskar is a fine body, and Elekk is also fairly priced) but the neutral ones are are super underwhelming.

    One exception might be the warhorse since I'm sure aggro decks (hunters especially) would love a four-mana five damage charging beast.

    Sterica on
    YL9WnCY.png
    Alphagaia
  • ShenShen Registered User regular
    A priest inspire deck will be bad, because priest's hero power is bad.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
    Alphagaia
  • El SkidEl Skid The frozen white northRegistered User regular
    Shen wrote: »
    A priest inspire deck will be bad, because priest's hero power is bad.

    Speaking of, TGT is going to bring up lots of new interactions.

    Does anyone know what will happen when a priest steals a mage's "your hero power does 1 more damage" minion? Outside of shadowform, obviously... Does this mean the power heals for 2 then deals 1 damage to the same target? Or even deal 1 damage and then heal 2?

  • KonphujunKonphujun Illinois, USARegistered User regular
    El Skid wrote: »
    Shen wrote: »
    A priest inspire deck will be bad, because priest's hero power is bad.

    Speaking of, TGT is going to bring up lots of new interactions.

    Does anyone know what will happen when a priest steals a mage's "your hero power does 1 more damage" minion? Outside of shadowform, obviously... Does this mean the power heals for 2 then deals 1 damage to the same target? Or even deal 1 damage and then heal 2?

    My guess is it just flat out won't function.

    Everything: Konphujun(#1458)
    ShortyRozMMMig
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    The problem with Joust is that a lot of the cards wouldn't be played that much even if they just had the joust stats naturally. The class ones seem to be an exception (Healing wave is just one HP less if you lose the joust, Tuskar is a fine body, and Elekk is also fairly priced) but the neutral ones are are super underwhelming.

    One exception might be the warhorse since I'm sure aggro decks (hunters especially) would love a four-mana five damage charging beast.

    Master jouster or whatever it's called (the 5/6 that gets taunt and divine shield if it wins joust) is an excellent card, probably worth running one-of in certain decks.

    But yeah I agree that a lot of the neutral joust cards seem lackluster.

    Battletag: Threeve#1501
    PSN: Threeve703
    EriktheVikingGamer
  • CantidoCantido Registered User regular
    I just Harrison Jones'd Jaraxxus, refilled my hand and won in the same turn.

    Nice hands, Jaraxxus. They belong in a museum.

    3DS Friendcode 5413-1311-3767
    MadPen38thDoeImperfectGnome-InterruptusIron WeaselMMMig
  • korodullinkorodullin What. SCRegistered User regular
    Behind a taunt and un-removed for even a single round, Kvaldir Raider did some work in that Brawl for Mage.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • StericaSterica Yes Registered User, Moderator mod
    For some reason I thought Sunwalker was a five mana card.

    YL9WnCY.png
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited August 2015
    Konphujun wrote: »
    El Skid wrote: »
    Shen wrote: »
    A priest inspire deck will be bad, because priest's hero power is bad.

    Speaking of, TGT is going to bring up lots of new interactions.

    Does anyone know what will happen when a priest steals a mage's "your hero power does 1 more damage" minion? Outside of shadowform, obviously... Does this mean the power heals for 2 then deals 1 damage to the same target? Or even deal 1 damage and then heal 2?

    My guess is it just flat out won't function.

    yep

    it says "one more"

    priest power doesn't do zero damage, or negative two damage, it deals not any damage at all

    it has no value of damage to be increased

    Shorty on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    The interesting interaction will be whether if you steal a Fallen Hero as a priest with Auchenai on the board, will your hero power deal 3 damage or 2?

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • worksintheoryworksintheory Registered User regular
    Shorty wrote: »
    Konphujun wrote: »
    El Skid wrote: »
    Shen wrote: »
    A priest inspire deck will be bad, because priest's hero power is bad.

    Speaking of, TGT is going to bring up lots of new interactions.

    Does anyone know what will happen when a priest steals a mage's "your hero power does 1 more damage" minion? Outside of shadowform, obviously... Does this mean the power heals for 2 then deals 1 damage to the same target? Or even deal 1 damage and then heal 2?

    My guess is it just flat out won't function.

    yep

    it says "one more"

    priest power doesn't do zero damage, or negative two damage, it deals not any damage at all

    it has no value of damage to be increased

    I hope it will work with shadowform, hunters and the new shaman power that comes from the new weapon. The funny thing would be if it also works with warlock.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Shorty wrote: »
    Konphujun wrote: »
    El Skid wrote: »
    Shen wrote: »
    A priest inspire deck will be bad, because priest's hero power is bad.

    Speaking of, TGT is going to bring up lots of new interactions.

    Does anyone know what will happen when a priest steals a mage's "your hero power does 1 more damage" minion? Outside of shadowform, obviously... Does this mean the power heals for 2 then deals 1 damage to the same target? Or even deal 1 damage and then heal 2?

    My guess is it just flat out won't function.

    yep

    it says "one more"

    priest power doesn't do zero damage, or negative two damage, it deals not any damage at all

    it has no value of damage to be increased

    I hope it will work with shadowform, hunters and the new shaman power that comes from the new weapon. The funny thing would be if it also works with warlock.

    Already confirmed:
    How does it interact with the Hunter and Warlock Hero Power?

    It makes the Warlock and the Hunter Hero Power deal 3 damage.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    crimsoncoyote
  • El SkidEl Skid The frozen white northRegistered User regular
    edited August 2015
    It actually says "one extra". You're probably right, given it would wreck the priest's hero power... but it's interesting to speculate!

    e- it's funny that it makes the warlock take more damage though. Hehehehehe

    El Skid on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Hmm:
    Does Fist of Jaraxxus trigger if burned from your deck?

    “No. It needs to be discarded from hand.”

    Well that's depressing.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • DibbyDibby I'll do my best! Registered User regular
    does thunder buff valiant buff the totem that comes into play, or only current totems on board?
    It buffs the totem that comes into play, as well as other totems.

    Uhhh that makes that card a LOT better. I thought it was like a one-time activation only for active totems already on the board. Wow.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • RozRoz Boss of InternetRegistered User regular
    Konphujun wrote: »
    So, druid is just complete shit in every matchup now, eh? I can't win with him no matter what I do. Wall, ramp, combo. Each of those decks has glaring weaknesses that are, sad to say as I love druid, so massive as to make the class a waste of time.

    Really hope TGT changes things up and makes druid not trash again.

    DURIDS ARE NOT TRASH! HOW DARE YOU!

    Seriously though, feel free to post a list. I'd be more than happy to review it.

    Right now on ladder the format is pretty heavily sandwhiched between fast aggressive decks and patron. At best you'll have like a 20-30% winrate versus patron. But you can absolutely build your deck to beat the aggressive decks. (Zombie Chow is Salvation)

    Druid configurations at or near legend are typically not the best for grinding up to those levels.

    Variable
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Aegis wrote: »
    Hmm:
    Does Fist of Jaraxxus trigger if burned from your deck?

    “No. It needs to be discarded from hand.”

    Well that's depressing.

    Yeah, they seem to have drawn a distinction between discarding from hand and removing from deck. That's why Fel Reaver's wording was changed.

  • RozRoz Boss of InternetRegistered User regular
    edited August 2015
    Konphujun wrote: »
    So, druid is just complete shit in every matchup now, eh? I can't win with him no matter what I do. Wall, ramp, combo. Each of those decks has glaring weaknesses that are, sad to say as I love druid, so massive as to make the class a waste of time.

    Really hope TGT changes things up and makes druid not trash again.

    Personally I think that TGT shores up several druid weaknesses.

    1. Druid druid seems to be viable this time around with the addition of both Savage Combatant and Druid of the Saber (It's a stealthy beast that's very good for its mana). This means that IMHO you get the critical number of mana-efficient beasts to play Druids of the Fang and the new Knight of the Wild. Super cheap fat. KotW is even non-BGH-able.
    2. Point removal and tokens get a boost with Mulch and Living Roots. Face it. Living roots is pretty pimp for an aggressive deck, either being a good point removal (eat it knifejuggler!) or an excellent first turn drop.
    3. Darnassus Aspirant is also pretty great. A more aggressive choice compared to wild growth, with built in bounce and polymorph resistance.

    If Patron gets hit, druid will have a massive resurgence because it stands as the most flexible and powerful mid-range deck. Patron being hit immediately helps all the mid-range and control decks. Those are decks that Druid loves to feast on. Couple that with good new additions and potentially new archetypes and Druids will have a renaissance of sorts.

    If Patron doesn't get touched druid will be a very niche pick because it cannot beat that deck reliably, nor can it even be teched to beat that deck.

    Roz on
  • SLyMSLyM Registered User regular
    edited August 2015
    oh whoops teach me to skim threads

    SLyM on
    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited August 2015
    I'm starting to like this week's Hunter Brawl deck.

    Not only does it feel much more satisfying to win with it than Mage, it plays like the superior deck if it wasn't so goddamn inconsistent. And it's not even the Jousts. I'm not sad to get a vanilla 5/6 for 6 or to just get a 3/2 for 2. The most punishing one seems to be the 5/3 because you're probably playing him for the Charge to begin with and if that doesn't work, welp. Skeleton Knight is removal bait who sometimes blanks their removal by not dying if they're not willing to Boar it.

    It's that your opening few turns need to be good. You need an Elekk and/or Traps and/or an Arcane Shot or two. Otherwise, the mage's opening steamrolls you and due to the quantity of 1, 2, & 3 drops in their deck, it's extremely unlikely they don't have some play.

    It's still pretty frustrating.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    crimsoncoyote
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    Konphujun wrote: »
    So, druid is just complete shit in every matchup now, eh?

    no

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
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