God, but then what card will I get rid of? My Southsea Deckhand? Oh sure, he probably has no place in a mech rogue deck, but I love his "haHA!" so much. Ah, you've saved me from so many face hunters and started so many combos, good buddy. But I think it's time for you to go until I can create a pirate deck. . . .but then who will be surprised when I play you?
God, but then what card will I get rid of? My Southsea Deckhand? Oh sure, he probably has no place in a mech rogue deck, but I love his "haHA!" so much. Ah, you've saved me from so many face hunters and started so many combos, good buddy. But I think it's time for you to go until I can create a pirate deck. . . .but then who will be surprised when I play you?
I need a moment.
Southsea Deckhand is a pretty common one-of in Oil Rogue. Not an auto-include, but he's arguably the best and most reliable Oil target in the game. He was pretty central to my Pirate Rogue right after GvG hit, which was basically proto-Oil Rogue before Oil Rogue was a thing.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Preparation needs to be on that list. As does Shield Slam.
Also Aldor Peacekeeper.
+1
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Been sitting on a mountain of dust for a while, but a few days ago I finally said fuck it and just crafted an extra each of molten and mountain, and Jaraxxus, because I wanted to try handlock.
It's great so far.
Really tense-feeling matches, the satisfaction of being on the other side after always having had a really hard time dealing with this deck, being able to just always draw my entire deck, turning into a giant demon.
God, but then what card will I get rid of? My Southsea Deckhand? Oh sure, he probably has no place in a mech rogue deck, but I love his "haHA!" so much. Ah, you've saved me from so many face hunters and started so many combos, good buddy. But I think it's time for you to go until I can create a pirate deck. . . .but then who will be surprised when I play you?
I need a moment.
Southsea Deckhand is a pretty common one-of in Oil Rogue. Not an auto-include, but he's arguably the best and most reliable Oil target in the game. He was pretty central to my Pirate Rogue right after GvG hit, which was basically proto-Oil Rogue before Oil Rogue was a thing.
If I add a blade flurry to that, I'm sorely tempted to also add an oil. Maybe not, though. I could use a low power blade flurry early on to clear the kind of stuff my Southsea Deckhand would deal with. If I go with an extra oil, I'd probably remove an Arcane Nullifier and Tinkertown guy (because the deck is already a bit light on bots for him. He sits sometimes.)
edit: it's so close to being a great deck, but it's not quite there.
I know this shouldn't bother me as much as it does, but after a close/well played game, I feel pretty annoyed that the other player doesn't respond with a well played (or the slightly less good "thank you"). I know this is pretty irrational and that plenty of people auto-squelch because of bad past experiences, but it still kinda rubs me the wrong way.
And that this just happened when I lost in arena playing for my 12th win, so, overall, still happy though.
I always well played before lethal. It's just habit now.
I do get a bit salty when people say "sorry" though, because they clearly don't mean it. You're just rubbing salt in the RNG wound.
I pretty much reserve "sorry" as a response to "oops." I can't think of another situation where it won't come across as bitchy.
I do it when I get a really stupid lethal for a game I don't deserve to win.
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ObiFettUse the ForceAs You WishRegistered Userregular
I know this shouldn't bother me as much as it does, but after a close/well played game, I feel pretty annoyed that the other player doesn't respond with a well played (or the slightly less good "thank you"). I know this is pretty irrational and that plenty of people auto-squelch because of bad past experiences, but it still kinda rubs me the wrong way.
And that this just happened when I lost in arena playing for my 12th win, so, overall, still happy though.
I always well played before lethal. It's just habit now.
I do get a bit salty when people say "sorry" though, because they clearly don't mean it. You're just rubbing salt in the RNG wound.
I pretty much reserve "sorry" as a response to "oops." I can't think of another situation where it won't come across as bitchy.
I do it when I get a really stupid lethal for a game I don't deserve to win.
I hate that use of "sorry" because it just feels like salt in the wound
Except for an initial greetings, I don't emote anything else unless provoked. Against obvious BMers I will admit to roping out the very last turn before conceding.
I wouldn't say Antonidas is a must. I think many tempo mages don't use him. Thats not to say he isn't good, just not a must to play mage.
Edit: And if you're looking for a "must" rare Shaman card, I'd probably say lightning storm.
Antonidas is a huge card for mages, as he represents a seperate win condition all by himself.
Antonidas + Spare parts can close out a game where you've lost the board.
Sure, for mech mage, thats what your win condition is, Antonidas+cheap spells, but, as I said, I don't think that tempo mage commonly runs Antonidas. Just a few examples from Hearthpwn:
So, I say again, its a really good card, and can be great and win you games (I mean, there is a reason why mech mage is very commonly played), but I wouldn't call it a must craft card.
Edit: And what Steel Angel said. ;-)
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I wouldn't say Antonidas is a must. I think many tempo mages don't use him. Thats not to say he isn't good, just not a must to play mage.
Edit: And if you're looking for a "must" rare Shaman card, I'd probably say lightning storm.
Antonidas is a huge card for mages, as he represents a seperate win condition all by himself.
Antonidas + Spare parts can close out a game where you've lost the board.
Sure, for mech mage, thats what your win condition is, Antonidas+cheap spells, but, as I said, I don't think that tempo mage commonly runs Antonidas. Just a few examples from Hearthpwn:
So, I say again, its a really good card, and can be great and win you games (I mean, there is a reason why mech mage is very commonly played), but I wouldn't call it a must craft card.
Edit: And what Steel Angel said. ;-)
Those first two you linked are uhh, actually kinda outdated (hell, the second one doesn't even run Flamewaker). The third one is, well... a bit of a departure from the norm. Also seems wildly inconsistent, the list has four one-of secrets and honestly a lot of one-ofs anyway? Which again, seems inconsistent. Only one Shredder, Belcher, and Water Elemental? Odd choice.
Mech Yetis, Clockworm Gnome(s), several cheap spells. All ties together nicely for Flamewaker combos or Antonidas fuel.
Sure, you can make a Tempo Mage deck that doesn't have Antonidas or Mech Yetis or Clockwork Gnomes, but I feel like this variation is the stronger one. Shrug!
Except for an initial greetings, I don't emote anything else unless provoked. Against obvious BMers I will admit to roping out the very last turn before conceding.
Ah, see when someone obviously BMs me, I just HAVE to find a way to win. I just hear the Guile Theme kicking in in my head and I go to work.
Except for an initial greetings, I don't emote anything else unless provoked. Against obvious BMers I will admit to roping out the very last turn before conceding.
Ah, see when someone obviously BMs me, I just HAVE to find a way to win. I just hear the Guile Theme kicking in in my head and I go to work.
60% of the time, it works every time.
well obviously I only concede when there's no way to win, as in, they have lethal next turn
I once had a guy BM me by deliberately not killing me when he could, for like four turns. If I had just drawn the right card I would have turned it around easily, but alas my deck was being stupid that day.
Turn One Boulderfist Orge who becomes a 8/10 with Taunt next turn isn't a good way to start a match. Luckly, I've mastered the art of Zerg Imp Rush and won on turn 7 with lethal.
My plan is to just play Ramp Druid until things are shaken out. It's already decent, got some nice buffs, and it should be good against a bunch of unrefined stuff including Joust decks.
It wasn't actually a very good plan if Trump had been tracking what cards Sjow had played and if he assumed that Thaussarian had triggered on the majority of the combo (and I think Thauss was on the board). He had a 50/50 kill with yolo boombots and that was 100% the better plan.
Yes, it was the better plan you're absolutely right.
But dude
he died from 49 life against an empty board in a single turn
There are like what, 2 whole classes that can generate that amount of armor reliably? What is priest supposed to do against that? The combo trivially kills them from 30, and they can't heal above it.
+4
admanbunionize your workplaceSeattle, WARegistered Userregular
I'm not arguing that it was fair, I'm just saying that even in that situation Trump had a way to play that could've won the game, failed to do that, and was punished for it. Too much of the narrative surrounding Patron consists of "well, there was nothing I/they could do" when it's objectively false.
For 6 mana, my paladin can drop an echoing ooze and a blessing of kings for 2 5/6s. And that's a much easier play than having Thaurissan, the slack to play him, and enough/the right cards in your hand for the 1 mana drop to really pay off. So I really don't have a problem if it absolutely wins them the game later.
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admanbunionize your workplaceSeattle, WARegistered Userregular
TGT patch has been datamined and contains some good news:
New Daily Quests
Everybody! Get in here! Win 5 Tavern Brawls. - Rewards: 60 Gold
Druid Victory - Win 3 games with Druid. - Rewards: 50 Gold
Hunter Victory - Win 3 games with Hunter. - Rewards: 50 Gold
Mage Victory - Win 3 games with Mage. - Rewards: 50 Gold
Paladin Victory - Win 3 games with Paladin. - Rewards: 50 Gold
Priest Victory - Win 3 games with Priest. - Rewards: 50 Gold
Rogue Victory - Win 3 games with Rogue. - Rewards: 50 Gold
Shaman Victory - Win 3 games with Shaman. - Rewards: 50 Gold
Warlock Victory - Win 3 games with Warlock. - Rewards: 50 Gold
Warrior Victory - Win 3 games with Warrior. - Rewards: 50 Gold
yeah, but they're better then 40g quests so overall gold gain will go up by a decent percent.
For some anyway. Less flexible class requirements are going to be an issue for many players. And while not as many as five games, there's still diminishing returns for games played compared to the 2 win quests for people with less time.
I would have preferred some more, non-win dependent quests to go with these though I can't figure out good ones off the top of my head.
Average is 100% lower than before since the 100g quest exists. Worse is that you will need to make both priest and paladin decks!
That's just one quest. Discounting various games you can play with quest mulligans, the easiest way to look at whether these quests are a net gain or loss is to look at whether the average gold gain from them is more or less than the previous average gold gain.
KetBra on
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admanbunionize your workplaceSeattle, WARegistered Userregular
The odds of getting any particular quest aren't equal, guys. There are an equal number of 40g quests as 60g, but you get about three 40g for every one 60g. So unless these new ones are gonna replace 60g quests, which is unlikely, this is a net improvement.
Posts
I need a moment.
Edit: And if you're looking for a "must" rare Shaman card, I'd probably say lightning storm.
Southsea Deckhand is a pretty common one-of in Oil Rogue. Not an auto-include, but he's arguably the best and most reliable Oil target in the game. He was pretty central to my Pirate Rogue right after GvG hit, which was basically proto-Oil Rogue before Oil Rogue was a thing.
Also Aldor Peacekeeper.
It's great so far.
Really tense-feeling matches, the satisfaction of being on the other side after always having had a really hard time dealing with this deck, being able to just always draw my entire deck, turning into a giant demon.
GET PIRATE ROGUE HYPE
Hmmm, so here's my deck:
mech rogue
If I add a blade flurry to that, I'm sorely tempted to also add an oil. Maybe not, though. I could use a low power blade flurry early on to clear the kind of stuff my Southsea Deckhand would deal with. If I go with an extra oil, I'd probably remove an Arcane Nullifier and Tinkertown guy (because the deck is already a bit light on bots for him. He sits sometimes.)
edit: it's so close to being a great deck, but it's not quite there.
Antonidas is a huge card for mages, as he represents a seperate win condition all by himself.
Antonidas + Spare parts can close out a game where you've lost the board.
I do it when I get a really stupid lethal for a game I don't deserve to win.
I hate that use of "sorry" because it just feels like salt in the wound
Most zoo lists now include Malganis. If not, they usually have Sylvanas instead but I see Malganis lists a lot more.
Mech Mage doesn't see as much play and tempo mage often favors Ragnaros instead. So he's huge in the right deck, but so is Ragnaros.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Sure, for mech mage, thats what your win condition is, Antonidas+cheap spells, but, as I said, I don't think that tempo mage commonly runs Antonidas. Just a few examples from Hearthpwn:
http://www.hearthpwn.com/decks/227207-eu-legend-1-tempo-mage-updated
http://www.hearthpwn.com/decks/207568-bloodlips-top-1-eu-tempo-mage
http://www.hearthpwn.com/decks/261639-firestorm-3-0-top-100-legend
So, I say again, its a really good card, and can be great and win you games (I mean, there is a reason why mech mage is very commonly played), but I wouldn't call it a must craft card.
Edit: And what Steel Angel said. ;-)
Those first two you linked are uhh, actually kinda outdated (hell, the second one doesn't even run Flamewaker). The third one is, well... a bit of a departure from the norm. Also seems wildly inconsistent, the list has four one-of secrets and honestly a lot of one-ofs anyway? Which again, seems inconsistent. Only one Shredder, Belcher, and Water Elemental? Odd choice.
It doesn't necessarily mean those are "wrong" or anything... But the most common variation of Tempo Mage is this one: https://tempostorm.com/hearthstone/decks/hyunher-tempo-mage
Mech Yetis, Clockworm Gnome(s), several cheap spells. All ties together nicely for Flamewaker combos or Antonidas fuel.
Sure, you can make a Tempo Mage deck that doesn't have Antonidas or Mech Yetis or Clockwork Gnomes, but I feel like this variation is the stronger one. Shrug!
Battle.net Tag: Dibby#1582
Ah, see when someone obviously BMs me, I just HAVE to find a way to win. I just hear the Guile Theme kicking in in my head and I go to work.
60% of the time, it works every time.
well obviously I only concede when there's no way to win, as in, they have lethal next turn
I once had a guy BM me by deliberately not killing me when he could, for like four turns. If I had just drawn the right card I would have turned it around easily, but alas my deck was being stupid that day.
Yes, it was the better plan you're absolutely right.
But dude
he died from 49 life against an empty board in a single turn
There are like what, 2 whole classes that can generate that amount of armor reliably? What is priest supposed to do against that? The combo trivially kills them from 30, and they can't heal above it.
PSN: Vorpallion Twitch: Vorpallion
@Vorpal I'm Dakkadakka#1890 and I'll play for a bit.
this title is bad on multiple levels
Streaming 8PST on weeknights
yeah, but they're better then 40g quests so overall gold gain will go up by a decent percent.
Wow blizzard QA your game
This is bad news, I think?
It seems like the chances of pulling a 60 Gold Quest are lower than they were before...
It will go down for people who exclusively do 60g quests
I would think it would be less than 50g (which makes it good)
For some anyway. Less flexible class requirements are going to be an issue for many players. And while not as many as five games, there's still diminishing returns for games played compared to the 2 win quests for people with less time.
I would have preferred some more, non-win dependent quests to go with these though I can't figure out good ones off the top of my head.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
That's just one quest. Discounting various games you can play with quest mulligans, the easiest way to look at whether these quests are a net gain or loss is to look at whether the average gold gain from them is more or less than the previous average gold gain.
But those people clearly don't need gold that much anyways.
They aren't? I thought they are.
Exclusively do 60g quests? Wah?
How do people get so much gold anyway? Arena?
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No. That's why you get way more 40g quests than 60g quests, and why Total Victory is very rare.
Man, I do that because I need a ton of gold