I happened to open 2 of them, and Arcane Blast is actually pretty sweet. Play it with Azure Drake on turn 6 and it's like you're a control warrior!
It's a card that Kibler rated very highly just on the merit of 1-cost removal, but with the caveat that good spell power options are very limited right now. It definitely has a crazy upside if Mage ever gets their equivalent of Shield Block.
I've been having some limited success with a mech priest. I tried it when GvG released and like everybody else, found it to be terrible. But now that the Bane sister's are sitting at the 3 spot, the deck runs much more smoothly. I don't have Toshley or Gazlowe, but the deck sails through the early game pretty well generating spare parts. Anything that the Bane's don't use can get funneled to Gazlowe late game to create more mechs. I dunno, I really don't like the way dragon priest plays at all, I'm grasping at straws to find a new deck that can get me to 5 and a pile of dust this season.
I have gotten Sky Cap'n Kragg from Paletress 3 times already. This is the greatest way to get that card.
I've only triggered the card twice I think, once was another palestress and once was that card.
edit - both today
edit - when someone puts themself at 14 health vs a druid on turn 9/10 etc. and they absolutely didn't have to they really deserve for me to draw the second combo piece just to teach them how stupid that is to do.
I've been having some limited success with a mech priest. I tried it when GvG released and like everybody else, found it to be terrible. But now that the Bane sister's are sitting at the 3 spot, the deck runs much more smoothly. I don't have Toshley or Gazlowe, but the deck sails through the early game pretty well generating spare parts. Anything that the Bane's don't use can get funneled to Gazlowe late game to create more mechs. I dunno, I really don't like the way dragon priest plays at all, I'm grasping at straws to find a new deck that can get me to 5 and a pile of dust this season.
Oh, cool! I've been trying to make Mech Priest work for a long time, and I had it going well at about Rank 10 towards the end of GvG and the start of Blackrock. TGT definitely helped a lot, mainly because Clockwork Knight gives you another high-impact 5 drop, and it and Upgraded Repair Bot are essentially your wincons. An unending stream of 5/5s that buff the 5/5s already on your field is really difficult to deal with (except when you get blown out by Brawl). My list is below in the spoiler; I actually went out of my way and crafted Gazlowe (he was the second legend I ever crafted, after Vol'jin, and was followed by Sneed's, who I stopped running out of impotent rage at it always getting Hex'd). He definitely wins games on his own, and getting a good turn going ham on him is key to winning control matchups; if you can get 5 or 6 procs on him (much easier if you can nab a cloakfield, which you have a very good chance to do with all the spare part gen this deck runs) you can even beat double brawl warrior. Though if you don't have him you can just run like, Paletress or Sneed's or even Foe Reaper as a finisher.
The main thing I learned about Mech Priest is you absolutely do not want to run Mechwarper. He just doesn't fit the deck. Play it midrangey, steamroll them with value minions in the midgame that just don't die until you punch them to death and they just keep getting bigger from your 5-drop buffers. Things to consider are dropping Mind Vision (I used to run two as Gazlowe bait, cut one for Darkbane) and Spellbreaker (I added him in rage at Tyrion a while back, has shown himself to be a very good card overall) for things like Lightbane (don't own her), Velen's, or a second Death. I used to run Cabal but I felt she just didn't fit the way the deck plays.
+1
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
People don't like this brawl? It's actually fun unlike some others. Cackling all the way to the bank when you silence the 0/2 egg.
0
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
I needed to play Shaman for a quest and I played Doomhammer as a replacement for al-akir and my opponent immediately drops Harrison Jones.
So this happened:
My opponent's Skygolem dropped a dreadsteed and Baron Rivendare in Brawl. So I did what any sensible person would do: fill up the opponent's board with nothing but Dreadsteeds so they couldn't play anything else.
Lock and Load mode: Lock and Load is always active for both players. Choose a class and go!
EDIT- It's funny because this brawl is approx 150% Hunters
I did have one good mirror match though, against a Chow-Auchenai Priest. He won because my Shredder popped a Vitality Totem when I had Auchenai out, giving him exact lethal.
Jurg on
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
gotta love this impotent rage. I guess it's why I play online games.
alright. priest is bad against combo decks. I am facing lots of combo decks. I think control warrior would be a good call here.
Check out Zetalot's 'Dragons are Boring' deck if you want a non-dragon priest deck.
it's pretty sexy. has lots of things I like and auchenai/circle which I by no means think is bad it's just something I don't love... but the inclusion of so many things I'm into are worth it.
I've been having some limited success with a mech priest. I tried it when GvG released and like everybody else, found it to be terrible. But now that the Bane sister's are sitting at the 3 spot, the deck runs much more smoothly. I don't have Toshley or Gazlowe, but the deck sails through the early game pretty well generating spare parts. Anything that the Bane's don't use can get funneled to Gazlowe late game to create more mechs. I dunno, I really don't like the way dragon priest plays at all, I'm grasping at straws to find a new deck that can get me to 5 and a pile of dust this season.
Oh, cool! I've been trying to make Mech Priest work for a long time, and I had it going well at about Rank 10 towards the end of GvG and the start of Blackrock. TGT definitely helped a lot, mainly because Clockwork Knight gives you another high-impact 5 drop, and it and Upgraded Repair Bot are essentially your wincons. An unending stream of 5/5s that buff the 5/5s already on your field is really difficult to deal with (except when you get blown out by Brawl). My list is below in the spoiler; I actually went out of my way and crafted Gazlowe (he was the second legend I ever crafted, after Vol'jin, and was followed by Sneed's, who I stopped running out of impotent rage at it always getting Hex'd). He definitely wins games on his own, and getting a good turn going ham on him is key to winning control matchups; if you can get 5 or 6 procs on him (much easier if you can nab a cloakfield, which you have a very good chance to do with all the spare part gen this deck runs) you can even beat double brawl warrior. Though if you don't have him you can just run like, Paletress or Sneed's or even Foe Reaper as a finisher.
The main thing I learned about Mech Priest is you absolutely do not want to run Mechwarper. He just doesn't fit the deck. Play it midrangey, steamroll them with value minions in the midgame that just don't die until you punch them to death and they just keep getting bigger from your 5-drop buffers. Things to consider are dropping Mind Vision (I used to run two as Gazlowe bait, cut one for Darkbane) and Spellbreaker (I added him in rage at Tyrion a while back, has shown himself to be a very good card overall) for things like Lightbane (don't own her), Velen's, or a second Death. I used to run Cabal but I felt she just didn't fit the way the deck plays.
You would think with 2 novas and 2 holy smites, voljin would be a good card to put into this deck.
People don't like this brawl? It's actually fun unlike some others. Cackling all the way to the bank when you silence the 0/2 egg.
Every brawl by it's very nature will be liked by some and disliked by others.
Pre constructed - good for newbies
Any random thing - some people hate random
Build your own - bad for newbies
etc
There will never be a brawl that is universally liked.
I've been having some limited success with a mech priest. I tried it when GvG released and like everybody else, found it to be terrible. But now that the Bane sister's are sitting at the 3 spot, the deck runs much more smoothly. I don't have Toshley or Gazlowe, but the deck sails through the early game pretty well generating spare parts. Anything that the Bane's don't use can get funneled to Gazlowe late game to create more mechs. I dunno, I really don't like the way dragon priest plays at all, I'm grasping at straws to find a new deck that can get me to 5 and a pile of dust this season.
Oh, cool! I've been trying to make Mech Priest work for a long time, and I had it going well at about Rank 10 towards the end of GvG and the start of Blackrock. TGT definitely helped a lot, mainly because Clockwork Knight gives you another high-impact 5 drop, and it and Upgraded Repair Bot are essentially your wincons. An unending stream of 5/5s that buff the 5/5s already on your field is really difficult to deal with (except when you get blown out by Brawl). My list is below in the spoiler; I actually went out of my way and crafted Gazlowe (he was the second legend I ever crafted, after Vol'jin, and was followed by Sneed's, who I stopped running out of impotent rage at it always getting Hex'd). He definitely wins games on his own, and getting a good turn going ham on him is key to winning control matchups; if you can get 5 or 6 procs on him (much easier if you can nab a cloakfield, which you have a very good chance to do with all the spare part gen this deck runs) you can even beat double brawl warrior. Though if you don't have him you can just run like, Paletress or Sneed's or even Foe Reaper as a finisher.
The main thing I learned about Mech Priest is you absolutely do not want to run Mechwarper. He just doesn't fit the deck. Play it midrangey, steamroll them with value minions in the midgame that just don't die until you punch them to death and they just keep getting bigger from your 5-drop buffers. Things to consider are dropping Mind Vision (I used to run two as Gazlowe bait, cut one for Darkbane) and Spellbreaker (I added him in rage at Tyrion a while back, has shown himself to be a very good card overall) for things like Lightbane (don't own her), Velen's, or a second Death. I used to run Cabal but I felt she just didn't fit the way the deck plays.
You would think with 2 novas and 2 holy smites, voljin would be a good card to put into this deck.
I certainly tried him, he just didn't feel impactful enough to warrant the slot. Your stuff is actually big enough that you can kill things the hard way very effectively (I've traded into Alextrazas before without losing anything because Upgraded Repair Bot is a fair and balanced card), and there's the fact that this deck is meant to be very proactive whereas Vol'jin is a very reactive card that tends to just sit in your hand until there's a good target for it (which against several classes, like hunter and zoos that don't take their doomguards to face, there just aren't any). In most situations I'd much rather just drop a Sky Golem.
if you need shadowflame lategame you've really lost control of the game
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Frost Giant so far only has really seen play in echo mage and some variations on control priest; the other giants are just better for warlock and Control Warrior doesn't really care about having its own cheap 8/8s. Perhaps dudadin could use it, but again, sea giant would probably be better, especially since you usually don't want to start hero powering in dudadin until turn 5 or 6.
if you need shadowflame lategame you've really lost control of the game
The fact that there are so many cheap and effective ways to rebuild a board at any point in the game right now makes me disagree pretty strongly here. I've seen screenshots and heard stories in this very thread of the horrors of murloc knights and silver hand regents.
Board clears are at a premium right now, at all stages of the game
if you need shadowflame lategame you've really lost control of the game
The fact that there are so many cheap and effective ways to rebuild a board at any point in the game right now makes me disagree pretty strongly here. I've seen screenshots and heard stories in this very thread of the horrors of murloc knights and silver hand regents.
Board clears are at a premium right now, at all stages of the game
sure, but handlock also isn't good right now so
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
double demonwrath double hellfire double shadowflame handlock let's go
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
I know a lot of you hate this Brawl, but triple taunt Belcher is a thing of beauty.
Opponent Turn 5: silences my Belcher.
My turn 6: I give him Ancestral spirit, then Reincarnate, then drop a flametongue totem, giving me two 5\5s and a 3\5, all with taunt and all of which will vomit out two slimes.
Opponent Turn 6: Concede
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Posts
Muster for battle on one turn, Quartermaster on the next, followed by two Stormwind Champions.
Never underestimate the Silver Hand Recruits. Properly equipped and led, they're a force to be reckoned with!
Even beat a turn 6 Dr Boom.
Check out my site, the Bismuth Heart | My Twitter
It's a card that Kibler rated very highly just on the merit of 1-cost removal, but with the caveat that good spell power options are very limited right now. It definitely has a crazy upside if Mage ever gets their equivalent of Shield Block.
if you can't kill a knife juggler right away just leave the game right there because muster is coming 100% of the time
what a brilliant deck! it auto counters playing hearthstone!
gotta love it, I guess.
retiring priest for a bit. just not working for me at all. to druid!
edit - I forgot I like druid :P
I've only triggered the card twice I think, once was another palestress and once was that card.
edit - both today
edit - when someone puts themself at 14 health vs a druid on turn 9/10 etc. and they absolutely didn't have to they really deserve for me to draw the second combo piece just to teach them how stupid that is to do.
twice 2 dmg
yeah yeah... I know.... blah
Witty signature comment goes here...
wra
Oh, cool! I've been trying to make Mech Priest work for a long time, and I had it going well at about Rank 10 towards the end of GvG and the start of Blackrock. TGT definitely helped a lot, mainly because Clockwork Knight gives you another high-impact 5 drop, and it and Upgraded Repair Bot are essentially your wincons. An unending stream of 5/5s that buff the 5/5s already on your field is really difficult to deal with (except when you get blown out by Brawl). My list is below in the spoiler; I actually went out of my way and crafted Gazlowe (he was the second legend I ever crafted, after Vol'jin, and was followed by Sneed's, who I stopped running out of impotent rage at it always getting Hex'd). He definitely wins games on his own, and getting a good turn going ham on him is key to winning control matchups; if you can get 5 or 6 procs on him (much easier if you can nab a cloakfield, which you have a very good chance to do with all the spare part gen this deck runs) you can even beat double brawl warrior. Though if you don't have him you can just run like, Paletress or Sneed's or even Foe Reaper as a finisher.
The main thing I learned about Mech Priest is you absolutely do not want to run Mechwarper. He just doesn't fit the deck. Play it midrangey, steamroll them with value minions in the midgame that just don't die until you punch them to death and they just keep getting bigger from your 5-drop buffers. Things to consider are dropping Mind Vision (I used to run two as Gazlowe bait, cut one for Darkbane) and Spellbreaker (I added him in rage at Tyrion a while back, has shown himself to be a very good card overall) for things like Lightbane (don't own her), Velen's, or a second Death. I used to run Cabal but I felt she just didn't fit the way the deck plays.
Frown.
My opponent's Skygolem dropped a dreadsteed and Baron Rivendare in Brawl. So I did what any sensible person would do: fill up the opponent's board with nothing but Dreadsteeds so they couldn't play anything else.
It worked out pretty well
Bring back Crossroads
Next week: Battlecries happen FOUR times!
Lock and Load mode: Lock and Load is always active for both players. Choose a class and go!
EDIT- It's funny because this brawl is approx 150% Hunters
I did have one good mirror match though, against a Chow-Auchenai Priest. He won because my Shredder popped a Vitality Totem when I had Auchenai out, giving him exact lethal.
it's pretty sexy. has lots of things I like and auchenai/circle which I by no means think is bad it's just something I don't love... but the inclusion of so many things I'm into are worth it.
You would think with 2 novas and 2 holy smites, voljin would be a good card to put into this deck.
Origin: KafkaAU B-Net: Kafka#1778
Every brawl by it's very nature will be liked by some and disliked by others.
Pre constructed - good for newbies
Any random thing - some people hate random
Build your own - bad for newbies
etc
There will never be a brawl that is universally liked.
I forgot how awesome it feels to have a cairne die and be rewarded with 2x cairne and 2x bane
I certainly tried him, he just didn't feel impactful enough to warrant the slot. Your stuff is actually big enough that you can kill things the hard way very effectively (I've traded into Alextrazas before without losing anything because Upgraded Repair Bot is a fair and balanced card), and there's the fact that this deck is meant to be very proactive whereas Vol'jin is a very reactive card that tends to just sit in your hand until there's a good target for it (which against several classes, like hunter and zoos that don't take their doomguards to face, there just aren't any). In most situations I'd much rather just drop a Sky Golem.
I'm kind of surprised I haven't seen frost giant yet.
Meta is still volatile, I imagine.
Witty signature comment goes here...
wra
I saw them in giants mage and I think they fit in there very well, but you don't see that deck often in the wild.
I'd also expect them in handlock but haven't seen them either.
Also dudadin is a good deck to put them in?
Witty signature comment goes here...
wra
Half the time they're too expensive for late game.
Witty signature comment goes here...
wra
It's just shammanigans or semi-face hunter or super mega control priest.
ez pz
Witty signature comment goes here...
wra
but now you're replacing them with something that is too expensive for early game
Just saying, most of the time mountain giants don't do the work you want them to because most of the time, they're not in your opening hand.
Maybe in zoo too, frost might be more playable than sea giant.
Witty signature comment goes here...
wra
The fact that there are so many cheap and effective ways to rebuild a board at any point in the game right now makes me disagree pretty strongly here. I've seen screenshots and heard stories in this very thread of the horrors of murloc knights and silver hand regents.
Board clears are at a premium right now, at all stages of the game
sure, but handlock also isn't good right now so
My turn 6: I give him Ancestral spirit, then Reincarnate, then drop a flametongue totem, giving me two 5\5s and a 3\5, all with taunt and all of which will vomit out two slimes.
Opponent Turn 6: Concede
The Division, Warframe (XB1)
GT: Tanith 6227
Especially after they dropped a belcher to defend all of their 3-2s and 2-1s that dropped from golems and shredders.
My abomination would like to have a word with you.
And a lepper gnome just to add 8 points of salt to that there wound.
Witty signature comment goes here...
wra
Discarded faceless, rag, and a couple of other big fatties.
Drew and played dr. boom on turn 4.
Drew and played Majordomo on turn 5.
Drew and played Ancient of Lore on turn 6 to draw 2 cards.
Played ironbark on turn 7.
Really, he should have won that game if he wasn't running majordomo.
Witty signature comment goes here...
wra