Man, I wish Void Crusher didn't suck so bad. I finally got it out, Inspired it, it immediately killed itself and my opponents Damaged Golem. sigh I only keep him in there because he's a demon, but I need to craft a new demon to replace him, I can't see him being good.
if you need shadowflame lategame you've really lost control of the game
totally disagree about shadowflame
but think about how many times you actually tap as handlock. twice before turn 4 where you hope you're dropping something. then maybe more after that if you have no plays. that doesn't reliably get frost giant that cheap where as mountain giant can often be played for 5 mana or less.
sure you may tap more later depending on the match but if you're tapping that much then those mountain giants will be cheaper too.
I noticed that TGT has a few extremely powerful anti-deathrattle cards in it. Anyone using them? I mean, I feel like sludge belchers and piloted shredders are best dealt with with silence, but I guess there's the occasional straight up deathrattle deck.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Man, I wish Void Crusher didn't suck so bad. I finally got it out, Inspired it, it immediately killed itself and my opponents Damaged Golem. sigh I only keep him in there because he's a demon, but I need to craft a new demon to replace him, I can't see him being good.
I was actually pretty surprised when he killed himself. Sure there's nothing explicit about it in the text but it makes him a huge risk. If he didn't do that I think it would be a pretty solid demon. I guess his stats would have to take a hit though.
Battletag: Threeve#1501
PSN: Threeve703
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
edited September 2015
I really don't get why more mages don't play duplicate. there is no way around it if they have a taunt or thaurissan on board, you can't ignore their minions forever.
really truly hate that card, I've never beaten the slow mage that plays it, literally never.
edit - I mean hate playing against it, no issue with the card itself
I really don't get why more mages don't play duplicate. there is no way around it if they have a taunt or thaurissan on board, you can't ignore their minions forever.
really truly hate that card, I've never beaten the slow mage that plays it, literally never.
Fist of Jaraxxus has the slickest animation, I love it. The first time I saw it, I didn't know Wtf hit my dude, I just saw doomguard drop and my dude just exploded in fear. I wish the whole game played so smoothly.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
edited September 2015
I find the zetalot deck hard to play vs control which is weird because it should be better than dragon priest in that scenario... or maybe not, maybe all the heals end up wasted since it's harder to actually use the holy champion card.
I may actually give his stream a close watch to try and learn. I lost 4 games against different control decks surrounding stomping some hunters and it bummed me out. but since I'm seeing lots of control I switched to druid, much better.
25 wins to gold!
edit - druid vs druid my hand is boom, lore, FoN, sylvanus. great start.
I really don't get why more mages don't play duplicate. there is no way around it if they have a taunt or thaurissan on board, you can't ignore their minions forever.
really truly hate that card, I've never beaten the slow mage that plays it, literally never.
edit - I mean hate playing against it, no issue with the card itself
There are plenty of ways around it, the most common being owl or burn (either burn face or burn a useless minion hiding behind the taunt).
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
I mean, owl lets you attack through it but you still usually can't just leave minions alive indefinitely. if they give you the chance to kill a lesser minion then that's great.
admanbunionize your workplaceSeattle, WARegistered Userregular
That feeling when you finally get a good draw against a Midrange Druid and have all the tools to clear his early threats, draw some cards, put down four Patrons on six, and plan for lethal if that gets cleared.
And then your opponent gets a fucking Lorewalker Cho out of his fucking Piloted Shredder.
I mean, owl lets you attack through it but you still usually can't just leave minions alive indefinitely. if they give you the chance to kill a lesser minion then that's great.
That's sorta the great thing about that card. If your side of the board is empty, and every minion is "I'd play it but it'll die right away and it's important", it more than fixes that.
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admanbunionize your workplaceSeattle, WARegistered Userregular
People should watch the Nihilum vs. Value Town match. Should be on VOD soon.
People should watch the Nihilum vs. Value Town match. Should be on VOD soon.
Just... do it.
Uh, which one? The vod is 2.5 hours long and has a bunch of matches.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
edited September 2015
I'm surprised it's not longer, but he means the entire latter match of the two team matches. first was c9 vs tempo storm, second was that one, and it was wonderful
these are def the 4 teams I was hoping would make it with value town being my #1 by far and probably nihilum being 2 but ... well I guess it's tied with c9.
Ladder can be so fickle. I must've played 20 matches with the same tempo mage deck on the edge of ranks 11/10 with no progress, then suddenly streaked down to 7 literally without a loss. I would've given up on it if it hadn't been just so fun to play.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
druid can draw well enough to beat probably any deck
and it can also draw badly enough to lose to mech hunter with lock and load. yuck. double innervate and a savage roar... not a good opening hand.
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
Always face! No questions! Sign up at the Church of the Face today! FACE!
+1
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
Ladder having 1 match will always be incredibly fickle, yes. A dedicated player who plays more game will keep rising if they win 50% more games, and a great player will hit win streaks to ascend higher faster, but both need to play a lot of games. You can still switch to a face deck and run up against some weird ass vanish/sap heal rogue deck.
VariableMouth CongressStroke Me Lady FameRegistered Userregular
casters should be a little more lax on calling plays bad but I don't remember them being that hard on him. maybe I wasn't paying enough attention though
hearthstone casters are some of the worst at calling out players for "bad" plays. It's particularly annoying coming from people who are pretty irrelevant in the competitive scene.
I don't watch many tournaments, but I do recall an instance early in BRM that really annoyed me.
Patron was just being figured out, and the Warrior player had some extra mana on turn 4 or 5 and didn't armor up. The casters got all excited and accused him of playing too fast and forgetting to hero power, while completely missing out that he wanted to get knocked to red health so he could draw more off Battle Rage.
If you're going to criticize someone's line of play then you need to really have the game knowledge to back that stuff up.
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
I have legit no inclination to sit in front of a camera which is probably a lot like the best people to run for president don't want to be president, but it is not hard to run down the list of deck options and conceivably what they expect left in their opponents deck vs. theirs. I could do that pretty much on the fly with no pressure on me, I work with far more complicated scenarios and statistics for work than their 2/18 chance to draw murloc knight at 6 mana. They didn't have it because they had coin and did not coin and use it because that would've been a huge board presence.
It is hard in front of an audience though which is why you need casters and detailed behind the scenes people feeding stuff into them. For some reason eSports has not realized why newscasters have a certain setup they've been using since uhm TV news started...?
Fuckin' nerds, man.
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admanbunionize your workplaceSeattle, WARegistered Userregular
casters should be a little more lax on calling plays bad but I don't remember them being that hard on him. maybe I wasn't paying enough attention though
I don't think they went after that play. I definitely went "oh, that just lost him the game" but I know I can't judge plays as good or bad since I'm able to see both hands.
The big problem with Hearthstone casters is that they're way too obsessed with the concept of a correct play and focus on that at the expense of talking about the approach and plan that a player is taking, the dynamics of a matchup, potential future plays, and so on. Kibler has talked about it since he has experience with Magic commentary (which has it's own problems, but has matured past that one) and his work is much better.
I don't watch many tournaments, but I do recall an instance early in BRM that really annoyed me.
Patron was just being figured out, and the Warrior player had some extra mana on turn 4 or 5 and didn't armor up. The casters got all excited and accused him of playing too fast and forgetting to hero power, while completely missing out that he wanted to get knocked to red health so he could draw more off Battle Rage.
If you're going to criticize someone's line of play then you need to really have the game knowledge to back that stuff up.
Did they have his decklist because this is exactly the sort of shit I'm talking about... you scan it and instantly should be able to pick out the synergies and possible lines of play and you explain that to your watchers.
An excellent player makes the obvious play 90% of the time then makes a seemingly sub-optimal play 10% of the time because they are drawing to a win or to avoid a sure loss. The only difference between a talented amateur and a pro are those times.
Shrug. Maybe I'm making spotting these things for casters sound too easy...
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OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
But I can always pinpoint when a pro in a stream leaves a point of damage on the table. IT HAPPENS A LOT. IT IS HILARIOUS.
I really don't get why more mages don't play duplicate. there is no way around it if they have a taunt or thaurissan on board, you can't ignore their minions forever.
really truly hate that card, I've never beaten the slow mage that plays it, literally never.
edit - I mean hate playing against it, no issue with the card itself
There are plenty of ways around it, the most common being owl or burn (either burn face or burn a useless minion hiding behind the taunt).
With duplicate, you also have to worry about spells like Hex or Sheep (because typically you don't want duplicate to give you a 0/1 with taunt or a 1/1).
PSN Fleety2009
+1
VariableMouth CongressStroke Me Lady FameRegistered Userregular
casters should be a little more lax on calling plays bad but I don't remember them being that hard on him. maybe I wasn't paying enough attention though
I don't think they went after that play. I definitely went "oh, that just lost him the game" but I know I can't judge plays as good or bad since I'm able to see both hands.
The big problem with Hearthstone casters is that they're way too obsessed with the concept of a correct play and focus on that at the expense of talking about the approach and plan that a player is taking, the dynamics of a matchup, potential future plays, and so on. Kibler has talked about it since he has experience with Magic commentary (which has it's own problems, but has matured past that one) and his work is much better.
yeah he talked about it on the last value town and at least a couple of times before on his own streams and when casting himself
I really don't get why more mages don't play duplicate. there is no way around it if they have a taunt or thaurissan on board, you can't ignore their minions forever.
really truly hate that card, I've never beaten the slow mage that plays it, literally never.
edit - I mean hate playing against it, no issue with the card itself
There are plenty of ways around it, the most common being owl or burn (either burn face or burn a useless minion hiding behind the taunt).
With duplicate, you also have to worry about spells like Hex or Sheep (because typically you don't want duplicate to give you a 0/1 with taunt or a 1/1).
Duplicate is great but man is it a slow, SLOW card / spell.
That's why it's not used as often. The aggro decks will just wreck you if you're not lucky enough to duplicate a sludge belcher or something mega defensive.
It might work on a more minion-heavy deck though. Sadly, board clears make those decks a bit tougher to play.
Lots of potential though.
Effigy is also interesting. I've only seen it a little bit... might be good in a ramp mage as well.
wooo opened my first tgt legendary... gold skeleton knight. now to dust it for something useful. Also murloc knight might be my favorite tgt card even though i don't particularly like playing paladin.
Been riding the ladder roller coaster. Got to rank 12, now back up to 14. I think i'm fiddling with my deck too much to try and account for unlucky draws in some matches. Now its kind of a mish mash that doesn't seem to gel as well. I think I need to revert back to a previous version and see if that still works.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
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Kind of like a sacrificial drunk kamikaze lamb.
(there's an anime in there somewhere)
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wra
totally disagree about shadowflame
but think about how many times you actually tap as handlock. twice before turn 4 where you hope you're dropping something. then maybe more after that if you have no plays. that doesn't reliably get frost giant that cheap where as mountain giant can often be played for 5 mana or less.
sure you may tap more later depending on the match but if you're tapping that much then those mountain giants will be cheaper too.
frost seems way less reliable to me
Hearthstone pint glasses:
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http://www.thinkgeek.com/brain/whereisit.cgi?t=blizzard
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wra
kibler just tracking'd into an owl for lethal and I loved it.
I was actually pretty surprised when he killed himself. Sure there's nothing explicit about it in the text but it makes him a huge risk. If he didn't do that I think it would be a pretty solid demon. I guess his stats would have to take a hit though.
PSN: Threeve703
really truly hate that card, I've never beaten the slow mage that plays it, literally never.
edit - I mean hate playing against it, no issue with the card itself
Flamewalker->Duplicate
Opponent kills flamewalker->concedes
I may actually give his stream a close watch to try and learn. I lost 4 games against different control decks surrounding stomping some hunters and it bummed me out. but since I'm seeing lots of control I switched to druid, much better.
25 wins to gold!
edit - druid vs druid my hand is boom, lore, FoN, sylvanus. great start.
There are plenty of ways around it, the most common being owl or burn (either burn face or burn a useless minion hiding behind the taunt).
And then your opponent gets a fucking Lorewalker Cho out of his fucking Piloted Shredder.
That's sorta the great thing about that card. If your side of the board is empty, and every minion is "I'd play it but it'll die right away and it's important", it more than fixes that.
Just... do it.
The moral is: Don't go face.
these are def the 4 teams I was hoping would make it with value town being my #1 by far and probably nihilum being 2 but ... well I guess it's tied with c9.
and it can also draw badly enough to lose to mech hunter with lock and load. yuck. double innervate and a savage roar... not a good opening hand.
RDU wrote a whole thing defending his controversial play in the final. But RDU, Druid always has combo. ALWAYS
it's almost universally just players who are capable of talking out loud for a long enough period of time
it's one of the comp scene's real weaknesses (along with spectator mode still being kiiiiiinda buggy)
Patron was just being figured out, and the Warrior player had some extra mana on turn 4 or 5 and didn't armor up. The casters got all excited and accused him of playing too fast and forgetting to hero power, while completely missing out that he wanted to get knocked to red health so he could draw more off Battle Rage.
If you're going to criticize someone's line of play then you need to really have the game knowledge to back that stuff up.
It is hard in front of an audience though which is why you need casters and detailed behind the scenes people feeding stuff into them. For some reason eSports has not realized why newscasters have a certain setup they've been using since uhm TV news started...?
Fuckin' nerds, man.
I don't think they went after that play. I definitely went "oh, that just lost him the game" but I know I can't judge plays as good or bad since I'm able to see both hands.
The big problem with Hearthstone casters is that they're way too obsessed with the concept of a correct play and focus on that at the expense of talking about the approach and plan that a player is taking, the dynamics of a matchup, potential future plays, and so on. Kibler has talked about it since he has experience with Magic commentary (which has it's own problems, but has matured past that one) and his work is much better.
Did they have his decklist because this is exactly the sort of shit I'm talking about... you scan it and instantly should be able to pick out the synergies and possible lines of play and you explain that to your watchers.
An excellent player makes the obvious play 90% of the time then makes a seemingly sub-optimal play 10% of the time because they are drawing to a win or to avoid a sure loss. The only difference between a talented amateur and a pro are those times.
Shrug. Maybe I'm making spotting these things for casters sound too easy...
With duplicate, you also have to worry about spells like Hex or Sheep (because typically you don't want duplicate to give you a 0/1 with taunt or a 1/1).
yeah he talked about it on the last value town and at least a couple of times before on his own streams and when casting himself
I do really like how he looks at games
Duplicate is great but man is it a slow, SLOW card / spell.
That's why it's not used as often. The aggro decks will just wreck you if you're not lucky enough to duplicate a sludge belcher or something mega defensive.
It might work on a more minion-heavy deck though. Sadly, board clears make those decks a bit tougher to play.
Lots of potential though.
Effigy is also interesting. I've only seen it a little bit... might be good in a ramp mage as well.
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wra
Steam: https://steamcommunity.com/profiles/76561198004484595
some tempo mage lists are cutting them and scientist altogether, and the list was already down to like, 2 secrets total
oh yeah? that's kind of exciting