Also Vinny was tweeting about bringing back VinnyVania soon, so I'm ready for them to move onto something else after they save all the Kerbals. As much as I love GBEast, I watch Project BEAST like I watch porn: I skip around and then usually just watch the ending.
The videos are often very slowly paced, and I don't watch at a resolution where I can read any of the numbers. So it's just three dudes referring to specific stuff I can't see.
Also Vinny was tweeting about bringing back VinnyVania soon, so I'm ready for them to move onto something else after they save all the Kerbals. As much as I love GBEast, I watch Project BEAST like I watch porn: I skip around and then usually just watch the ending.
The videos are often very slowly paced, and I don't watch at a resolution where I can read any of the numbers. So it's just three dudes referring to specific stuff I can't see.
Once they started being able to get into space with regularity, I started just skipping through to watch landings/crashes/burning up in atmosphere to cries of "Vinny!". The journey just gets boring after a few episodes.
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SteevLWhat can I do for you?Registered Userregular
Project BEAST just doesn't do much for me; I'm fine with just watching a "best of" video from it. I have watched a full episode or three, including the Scott Manley video, but I think I've had my fill at this point. I kind of feel similarly about Kerbal Space Program itself; I'm glad it exists, but I don't think I'd get any enjoyment from playing it.
I find the slow pace of Project BEAST to be a key component. It really builds to those climaxes.
Just like how it was with Flight Club. Sure it's the crash that makes the highlight reel, but it's them fiddling around in the cockpit for 30 minutes just to get it off the ground that really highlights that moment.
I find the slow pace of Project BEAST to be a key component. It really builds to those climaxes.
Just like how it was with Flight Club. Sure it's the crash that makes the highlight reel, but it's them fiddling around in the cockpit for 30 minutes just to get it off the ground that really highlights that moment.
Project beast is the perfect complement while playing Stardew Valley
It's been a while since I played 3 but I thought it was OK back then. Wait a sec, Max Payne 3 wasn't Remedy.
Alan Wake...hmm...it felt fine but I never did like the combat in that game. Especially in the latter half. I'm probably gonna do something stupid and buy that game. There's something about the setup that I like even though the whole 20 minute cutscene thing sounds really awful.
That's a pretty cool job to land. Hopefully that means he'll get to bring demos over for Dan to play or something. I know Game Informer partnered with Capcom multiple times to play through games together.
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
That's a pretty cool job to land. Hopefully that means he'll get to bring demos over for Dan to play or something. I know Game Informer partnered with Capcom multiple times to play through games together.
That is awesome, but i do have to comment on this.
GI and GB are supposed to be journalists, or at least enthusiast press. That's not a partnership when they're selling for Capcom. That's doing Capcom's job not their own.
Jeff & Co. have always been very upfront and aware of the dynamic so think they'll handle it fine.
I was just saying...I remember the Just Cause people brought a demo over to play or show off or something. It would be cool if it was Tim doing that kind of stuff.
He also played through MML2 and RE:CVX with a Capcom guy right there for the whole playthrough making jokes and telling stories, so I assume stuff like that is fine as well? Neither were really to promote anything, just a joint community thing. The guy on during MML2 was even talking shit about Capcom dropping MML3 since it had just happened then.
Well by the strictest definition of the word, they definitely are journalists, in that they cover news in a broadcast and print format. They're obviously not held to the same standards as say, an international politics newspaper writer. But they are held to their own different standards.
But as said, Jeff and Co are really really good about disclosure and being up front about what their biases may be and who is showing them a game and whatnot so I'm not worried. Giantbomb seems like the most honest crew in video games.
One of the first big features on the site was Building the Bastion, and because of their closeness with the developers they declined to review it. Partly because their feelings about the game were obvious, but also because of the ethical considerations involved. As long as Jeff is in charge, and really while any of them are there since it seems to be a shared group feeling on the matter, I don't think it's a thing that needs to be worried about.
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I would watch an episode that is a movie style commentary over the Scott Manley episode.
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edit: Not that Jeff is better/faster than Brad, but that he cares less. So expect no musical cues.
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The videos are often very slowly paced, and I don't watch at a resolution where I can read any of the numbers. So it's just three dudes referring to specific stuff I can't see.
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Because if so then that would be a Beastcast I could listen to.
He was in Japan last year for a bit, and they had other guests/3 man shows for a bit.
You are wrong, but there is still that option.
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Much appreciated!
Once they started being able to get into space with regularity, I started just skipping through to watch landings/crashes/burning up in atmosphere to cries of "Vinny!". The journey just gets boring after a few episodes.
Just like how it was with Flight Club. Sure it's the crash that makes the highlight reel, but it's them fiddling around in the cockpit for 30 minutes just to get it off the ground that really highlights that moment.
PSN: Robo_Wizard1
Project beast is the perfect complement while playing Stardew Valley
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Why can't Remedy ever get their shooting right?
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Alan Wake...hmm...it felt fine but I never did like the combat in that game. Especially in the latter half. I'm probably gonna do something stupid and buy that game. There's something about the setup that I like even though the whole 20 minute cutscene thing sounds really awful.
But on the PS2/Xbox versions the shooting felt like garbage
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That's a pretty cool job to land. Hopefully that means he'll get to bring demos over for Dan to play or something. I know Game Informer partnered with Capcom multiple times to play through games together.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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That is awesome, but i do have to comment on this.
GI and GB are supposed to be journalists, or at least enthusiast press. That's not a partnership when they're selling for Capcom. That's doing Capcom's job not their own.
Jeff & Co. have always been very upfront and aware of the dynamic so think they'll handle it fine.
He also played through MML2 and RE:CVX with a Capcom guy right there for the whole playthrough making jokes and telling stories, so I assume stuff like that is fine as well? Neither were really to promote anything, just a joint community thing. The guy on during MML2 was even talking shit about Capcom dropping MML3 since it had just happened then.
I think Austin and Jeff are the closest things.
That being said, they have had relationships with other developers in the past, and I don't remember them doing that stuff.
But as said, Jeff and Co are really really good about disclosure and being up front about what their biases may be and who is showing them a game and whatnot so I'm not worried. Giantbomb seems like the most honest crew in video games.
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Man between that, Persona, and Doom, my 2016 is already looking to be the best gaming year in, well, years.
It's a walking simulator but in a spaceship.