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[TF2] The Crate Depression

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Posts

  • xzzyxzzy Registered User regular
    If you're not taunting after every kill, you're not really playing TF2.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    xzzy wrote: »
    If you're not taunting after every kill, you're not really playing TF2.

    I taunted after capping :rotate:

    9uiytxaqj2j0.jpg
  • Bear is DrivingBear is Driving Registered User regular
    I fucking taunted!

    This is a short video of me hitting something:

    https://www.youtube.com/watch?v=2vatdiVAa-E

    This is a really long video of me not hitting much of anything:

    https://www.youtube.com/watch?v=aM1licKRtIc

    This is a medium length video of me hitting many things and then laughing and then Crash kills me:

    https://www.youtube.com/watch?v=46GuraKmde4

    Replays are fun.

  • Bear is DrivingBear is Driving Registered User regular
    I can't figure out why replays always show the player glows either. I turned off the advanced option for outlines after spawning but that didn't do jack.

  • EidolonOrpheusEidolonOrpheus NoatunRegistered User regular
    I got some screens of the dance party
    8F162EC297AD48905C20AD3382D9D8D2B0DF3789
    E4936BF82F2584A0083B3CA98C4C32E67F5F3BCC

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    That mittens heavy's hands were invisible on my screen, was weird.

    9uiytxaqj2j0.jpg
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    That's an old ass bug. Happens with any non-stock heavy fists.

    Has something to do with the game not loading the weapon model, and since the weapon model is his hands, stump arms.

    X22wmuF.jpg
  • Hey YouHey You Registered User regular
    I'm working to test the first stage (of 2) of my new pl map (geysercanyon) in the next couple of weeks. More screens of stage 1-1 and 1-2 below.:
    mag05socvuyi.jpg
    hjkkruufam89.jpg
    8f37neljo6gk.jpg
    l1proy4iy1ce.jpg

    Also jukebox, the person who created the moonshiner rig props on moonshine_event, is working on the dinosaur bone props for this map:
    0dew9aji5qfn.png

  • SirToastySirToasty Registered User regular
    taking a break because gorge is lame, but like

    how did this happen?! since when am I not awful at videogames?
    41T3kEa.jpg

    I mvpd as spy once. It was weird.

  • UEAKCrashUEAKCrash heh Registered User regular
    I too am working on new things:
    i7LkkaE.jpg

  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular

    God dammit, the ONE DAMN TIME you could ever possibly get me to say that....

  • xzzyxzzy Registered User regular
    I actually loaded up hammer this week too. But I was just futzing around.

  • Hey YouHey You Registered User regular
    xzzy wrote: »
    I actually loaded up hammer this week too. But I was just futzing around.

    Let us know if you have any updates to the map, I know we found a couple/three of things last night that were off.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Still would rather the plank standing up on A wasn't there; unless it's specifically there to like break a sightline it's way too easy to get caught up on it while rushing the point, and then you're a sitting duck and just die.

    9uiytxaqj2j0.jpg
  • xzzyxzzy Registered User regular
    Yeah the pallet should probably be deleted. I think it was there originally as a way for people to jump up onto the barrels behind the point, but that may not be relevant anymore.

    The snow box on A needs to be moved down one unit as well, when you look at it from the side it's hovering oddly over the caution tape. It might make sense to delete the caution tape func_brush that's there and redo it so it's flush with the concrete.

    Some lighting glitches have shown up, the door frame on blu's right exit on their first spawn area has a pitch black texture. And the little room outside red's back exit needs some kind of fill light in there, it looks weird in there. That little room where there used to be a box of dynamite prop.

  • UEAKCrashUEAKCrash heh Registered User regular
    Gotcha, I think I fixed those black faces, but I'll look into doing the other stuff before the next release.

  • PMAversPMAvers Registered User regular
    Update tonight:

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode
    Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
    Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer
    Updated the campaign stamp images in the scoreboard and win panel
    Updated the model/materials for The Federal Casemaker
    Updated the model/materials for The Dictator, which can now be equipped by all classes
    Updated the localization files

    Updated the Phlogistinator
    No longer restores player to max health on MMMPH activate
    Increased amount of damage required to fill MMMPH meter to 300 from 225

    Updated koth_highpass
    Removed unnecessary detail props
    Revised fade-distances
    Turned some brushwork into props
    Revised hints and skips
    Added nobuild entity on the ramps in front of spawn
    Improved cliff displacements
    Revised some details and textures

    I'm guessing Crash is behind some of those Highpass changes.... and YAY PHLOG NERFS!

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • BahamutZEROBahamutZERO Registered User regular
    ooh phlog no longer heals at all?

    BahamutZERO.gif
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    I feel 50 health with potential overheal seems reasonable

    hell keep the health and lower it to minicrits, I would much prefer pyros with a method of healing/escaping engagements rather than a super crazy kill tool

    VRXwDW7.png
  • xzzyxzzy Registered User regular
    The way I remember it, Crash is more of "let's pack as many props into this fucker as I can."

    I'm the one that deletes everything!

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Phlog nerf is rough. Pyros are usually at very low health when they get the phlog ready to go, going to be pretty easy to just back up and blow them up before they get in range now. Unless they manage to charge it, get away and get health, and then come back to use it.

    Still a good distraction/medic buddy target but to situational for my taste. Back to the stock flamethrower I go.

    X22wmuF.jpg
  • UEAKCrashUEAKCrash heh Registered User regular
    edited January 2016
    This is why I shouldn't stream myself making weird noises:
    https://www.youtube.com/watch?v=tovlscp5iMU

    (This was made by the same person that is working on the Solider to Crash sound mod)

    UEAKCrash on
  • UEAKCrashUEAKCrash heh Registered User regular
    PMAvers wrote: »
    Updated koth_highpass
    Removed unnecessary detail props
    Revised fade-distances
    Turned some brushwork into props
    Revised hints and skips
    Added nobuild entity on the ramps in front of spawn
    Improved cliff displacements
    Revised some details and textures

    I'm guessing Crash is behind some of those Highpass changes.... and YAY PHLOG NERFS!

    And yeah, I totally ran through it and made the mapper super sad picking apart all the extra things he didn't need. (suck it, @xzzy) He said he was going to have to make some tough cuts for this.

  • discriderdiscrider Registered User regular
    turtleant wrote: »
    Phlog nerf is rough. Pyros are usually at very low health when they get the phlog ready to go, going to be pretty easy to just back up and blow them up before they get in range now. Unless they manage to charge it, get away and get health, and then come back to use it.

    Still a good distraction/medic buddy target but to situational for my taste. Back to the stock flamethrower I go.

    I can't see a phlog pyro beating a Soldier now...
    Without healing or being able to mitigate damage (airblast), you're just losing too much health while closing the distance.
    Unless you flank him, with your zero options for advanced movement.

    Maybe they're expecting Pyros to charge the phlog with the flare guns and then hide around corners to try and catch a group of people in MMPH?
    But they also increased the MMPH bar..

  • SirToastySirToasty Registered User regular
    edited January 2016
    The Scorch Shot charges Mmph pretty quick. Spam choke, get dings.
    UEAKCrash wrote: »
    This is why I shouldn't stream myself making weird noises:
    https://www.youtube.com/watch?v=tovlscp5iMU

    (This was made by the same person that is working on the Solider to Crash sound mod)

    Might need to combo this with my hit sound of you saying "heh".

    SirToasty on
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I think my hitsound is still that "crash yelping" moment someone asked for a hitsound version of

    9uiytxaqj2j0.jpg
  • BahamutZEROBahamutZERO Registered User regular
    discrider wrote: »
    turtleant wrote: »
    Phlog nerf is rough. Pyros are usually at very low health when they get the phlog ready to go, going to be pretty easy to just back up and blow them up before they get in range now. Unless they manage to charge it, get away and get health, and then come back to use it.

    Still a good distraction/medic buddy target but to situational for my taste. Back to the stock flamethrower I go.

    I can't see a phlog pyro beating a Soldier now...
    Without healing or being able to mitigate damage (airblast), you're just losing too much health while closing the distance.
    Unless you flank him, with your zero options for advanced movement.

    Maybe they're expecting Pyros to charge the phlog with the flare guns and then hide around corners to try and catch a group of people in MMPH?
    But they also increased the MMPH bar..

    why should the phlog be as good as an airblast-having flamethrower against soldiers in the first place, shouldn't there be some tradeoff for getting your own built in kritzkreig uber?

    BahamutZERO.gif
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    discrider wrote: »
    turtleant wrote: »
    Phlog nerf is rough. Pyros are usually at very low health when they get the phlog ready to go, going to be pretty easy to just back up and blow them up before they get in range now. Unless they manage to charge it, get away and get health, and then come back to use it.

    Still a good distraction/medic buddy target but to situational for my taste. Back to the stock flamethrower I go.

    I can't see a phlog pyro beating a Soldier now...
    Without healing or being able to mitigate damage (airblast), you're just losing too much health while closing the distance.
    Unless you flank him, with your zero options for advanced movement.

    Maybe they're expecting Pyros to charge the phlog with the flare guns and then hide around corners to try and catch a group of people in MMPH?
    But they also increased the MMPH bar..

    why should the phlog be as good as an airblast-having flamethrower against soldiers in the first place, shouldn't there be some tradeoff for getting your own built in kritzkreig uber?

    It shouldn't, no.

    Buuuuut it also probably shouldn't make it so one good soldier can completely shut you down or reduce you to flare pokes either.

    All these phlog changes just baffle me. It was fine, if kinda dumb, the way it was.

    X22wmuF.jpg
  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    it's fairly obvious

    valve hates pyros

    jnij103vqi2i.png
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I played pyro for the first time in a while last HonC (some backburner and some degreaser) and it still felt fine, tbh

    airblast is still really the only way around solly's bullshit atm

    9uiytxaqj2j0.jpg
  • discriderdiscrider Registered User regular
    discrider wrote: »
    turtleant wrote: »
    Phlog nerf is rough. Pyros are usually at very low health when they get the phlog ready to go, going to be pretty easy to just back up and blow them up before they get in range now. Unless they manage to charge it, get away and get health, and then come back to use it.

    Still a good distraction/medic buddy target but to situational for my taste. Back to the stock flamethrower I go.

    I can't see a phlog pyro beating a Soldier now...
    Without healing or being able to mitigate damage (airblast), you're just losing too much health while closing the distance.
    Unless you flank him, with your zero options for advanced movement.

    Maybe they're expecting Pyros to charge the phlog with the flare guns and then hide around corners to try and catch a group of people in MMPH?
    But they also increased the MMPH bar..

    why should the phlog be as good as an airblast-having flamethrower against soldiers in the first place, shouldn't there be some tradeoff for getting your own built in kritzkreig uber?
    Because Soldiers are the good-all-arounders of TF2. If you can't beat them in some scenario, then you are not good at or for anything by definition.

  • xzzyxzzy Registered User regular
    turtleant wrote: »
    discrider wrote: »
    turtleant wrote: »
    Phlog nerf is rough. Pyros are usually at very low health when they get the phlog ready to go, going to be pretty easy to just back up and blow them up before they get in range now. Unless they manage to charge it, get away and get health, and then come back to use it.

    Still a good distraction/medic buddy target but to situational for my taste. Back to the stock flamethrower I go.

    I can't see a phlog pyro beating a Soldier now...
    Without healing or being able to mitigate damage (airblast), you're just losing too much health while closing the distance.
    Unless you flank him, with your zero options for advanced movement.

    Maybe they're expecting Pyros to charge the phlog with the flare guns and then hide around corners to try and catch a group of people in MMPH?
    But they also increased the MMPH bar..

    why should the phlog be as good as an airblast-having flamethrower against soldiers in the first place, shouldn't there be some tradeoff for getting your own built in kritzkreig uber?

    It shouldn't, no.

    Buuuuut it also probably shouldn't make it so one good soldier can completely shut you down or reduce you to flare pokes either.

    All these phlog changes just baffle me. It was fine, if kinda dumb, the way it was.

    You mean like a leafblower can reduce the soldier to shotgun spam?

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    xzzy wrote: »
    turtleant wrote: »
    discrider wrote: »
    turtleant wrote: »
    Phlog nerf is rough. Pyros are usually at very low health when they get the phlog ready to go, going to be pretty easy to just back up and blow them up before they get in range now. Unless they manage to charge it, get away and get health, and then come back to use it.

    Still a good distraction/medic buddy target but to situational for my taste. Back to the stock flamethrower I go.

    I can't see a phlog pyro beating a Soldier now...
    Without healing or being able to mitigate damage (airblast), you're just losing too much health while closing the distance.
    Unless you flank him, with your zero options for advanced movement.

    Maybe they're expecting Pyros to charge the phlog with the flare guns and then hide around corners to try and catch a group of people in MMPH?
    But they also increased the MMPH bar..

    why should the phlog be as good as an airblast-having flamethrower against soldiers in the first place, shouldn't there be some tradeoff for getting your own built in kritzkreig uber?

    It shouldn't, no.

    Buuuuut it also probably shouldn't make it so one good soldier can completely shut you down or reduce you to flare pokes either.

    All these phlog changes just baffle me. It was fine, if kinda dumb, the way it was.

    You mean like a leafblower can reduce the soldier to shotgun spam?

    It is way harder to accurately time and aim air-blasts consistently than to shoot rockets at dudes.

    X22wmuF.jpg
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    how about we flat cut the damage of the rocket launcher and sticky launcher by 50%

    they'll still probably be the best classes, because heavies can still be grenaded to death

    9uiytxaqj2j0.jpg
  • BahamutZEROBahamutZERO Registered User regular
    stickies are already pretty nerfed, I feel like they are in a good place now where it's not worth airbursting them over using the pipe launcher, while still being good as a trap.

    BahamutZERO.gif
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    wait they got renerfed again? What happened after they reverted the takes-extra-time-to-prime-to-full-damage change a few months back?

    9uiytxaqj2j0.jpg
  • BahamutZEROBahamutZERO Registered User regular
    oh did they revert that, god damn it that was a good balance

    BahamutZERO.gif
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Longer reload times on explosive classes

    longer spinup times for heavy

    Damage resistance on the bodies(not head) of the three of them to equal around 50 more life

    Super devastating weapons that either take a while to set up but have a continuous stream, or can unload immediately but limited clips and long reloads require tactical backing up/shotgun use to finish things up. Additional health because the game is far more lethal nowadays than it was a few years back and even heavies just evaporate in front of most classes

    VRXwDW7.png
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    oh did they revert that, god damn it that was a good balance

    Yeah, it got reverted after like 2 weeks because of 6s players moaning about it.

    9uiytxaqj2j0.jpg
  • PMAversPMAvers Registered User regular
    BTW, much props to Crash & Hey You for being classy gentlemen and donating to the server fund.

    I assume he might want to talk about it himself, but the latter has a new alpha map that's uploaded that he's interested in seeing played. pl_geiser.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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