It was short but fun, and aside from needing to fine tune some settings (and a wifi that randomly bounced me up to a 400 ping) it actually ran pretty smoothly. Would be nice if I could play a bit more regularly... we'll see how it goes
ggs though
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Improved Steam Voice support for servers that have enabled it
Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
Improved compatibility with Steam client beta
Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec
Fixed an animation bug that would cause the client and server hitboxes to become out of sync
Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone
Fixed some missing VO sounds for the Scout when he picks up a baseball
Fixed Spectators seeing the fake death notices for the Spy when he feigns death
Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank
Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank
Fixed the Scout not getting assists for shoving players while using the Shortstop
Fixed not being able to use non-tradable Giftapults
Fixed powerups sometimes being removed from the game in Mannpower mode
Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode
Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service
Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions
Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions
Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors
Updated the model/materials for The Snowmann to fix some LOD issues
Updated the localization files
Added Gift Wrap back to the Mann Co. Store at a reduced price
Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
Added Rally Call Charity Tournament community medals
Added ozfortress Season 18 tournament medals
Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
shoot I forgot honc night again
also seems that Erik Wolpaw, the Valve writer who I believe is responsible for much of TF2 and Portal's amazing very funny writing, has left the company and seems to be retiring from video games. Sad day.
As a heads-up, things might get a little... weird... on the server in the next few weeks since Valve's going to be doing some back-end changes.
From hlds_linux: (Technical stuff incoming.)
Hey everyone,
Following up on the warning email we sent a long while back, we're
making good on our promise and changing our build toolchains for the
TF2+SDK2013 games' dedicated server. TF2 is being updated first, with
the other SDK2013 games to follow.
There are two things that may affect server administrators that you
should be aware of:
*The Linux dedicated server now targets the Steam Runtime*
The Steam Runtime is a common runtime target based on Ubuntu. For
srcds, this largely means linking against a more recent glibc than may
be available in some server distributions. Administrators should check
that the provided beta still runs in their environment of choice. Those
who are on older or incompatible distributions have several options:
- Switch to a distribution more compatible with the Steam Runtime, such
as Ubuntu LTS
- Make use of a chroot/container/VM environment to run srcds. The tools
linked below include a script for creating a chroot that can be used for
bootstrapping Steam Runtime environments.
- Use the Steam Runtime tools linked below combined with some dynamic
linker magic to use the runtime libraries on an incompatible
distribution, e.g.:
*The compiler toolchain used for all editions of srcds has changed*
Along with the client builds, all server builds have been updated to a
newer compiler. Windows builds now use the MSVC2015 tools, while Linux
builds now use a newer edition of GCC with differing command-line
parameters that affect codegen.
This is expected to break mods that expect certain ABI behaviors or look
for certain signatures in order to hook functions (such as SourceMod).
We have separately spoken with the SourceMod team and they are working
on supporting the new setup. Maintainers of other mods should test them
against the beta release below.
Our previous warning also indicated that this would change the _srv
naming of the linux binaries. We have decided *not* to adjust this, and
the separate _srv build and naming remains unchanged.
*Beta*
We've made a beta branch available for TF2 with these new changes. The
remaining SDK2013 games will be updated in the near future, and we will
provide a beta for them at that time.
The beta is compatible with the current TF2 public release - servers may
safely convert to it and continue serving both beta and non-beta clients.
The beta branch is titled "toolchainbeta" with no required password. It
can be accessed with SteamCMD via:
app_update 232250 -beta toolchainbeta
These changes may be promoted to an official release of TF2 as soon as
next week, so we encourage all server administrators to test their setup
against the beta before then.
Let me know if you have any questions or concerns
- John
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Yeah, I assume that shit's going to be on fire. The SourceMod team says they're on top of it, but who knows about some of those weird adding we run that havn't been updated in years?
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
0
turtleantGunpla Dadis the best.Registered Userregular
Posts
ggs
but seriously: pl_retawdab
ggs though
It completely slipped my mind that I have to wake up in the morning to play with you guys now.
Basically I have my Chinese tutor during honc times.
this is a conundrum.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Improved Steam Voice support for servers that have enabled it
Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
Improved compatibility with Steam client beta
Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec
Fixed an animation bug that would cause the client and server hitboxes to become out of sync
Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone
Fixed some missing VO sounds for the Scout when he picks up a baseball
Fixed Spectators seeing the fake death notices for the Spy when he feigns death
Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank
Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank
Fixed the Scout not getting assists for shoving players while using the Shortstop
Fixed not being able to use non-tradable Giftapults
Fixed powerups sometimes being removed from the game in Mannpower mode
Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode
Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service
Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions
Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions
Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors
Updated the model/materials for The Snowmann to fix some LOD issues
Updated the localization files
Added Gift Wrap back to the Mann Co. Store at a reduced price
Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
Added Rally Call Charity Tournament community medals
Added ozfortress Season 18 tournament medals
Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Apparently this bug has been in since the game's launch. The guy who reported it, sigsegv, wrote a post about how it was found and fixed here https://www.reddit.com/r/tf2/comments/5u2s53/tf2_update_for_21417/ddqwdus/
yeah holy shit, this might explain so much
Yeah, this would explain why you can't snipe anyone in overwatch--that game has proper hit reg
also seems that Erik Wolpaw, the Valve writer who I believe is responsible for much of TF2 and Portal's amazing very funny writing, has left the company and seems to be retiring from video games. Sad day.
From hlds_linux: (Technical stuff incoming.)
Following up on the warning email we sent a long while back, we're
making good on our promise and changing our build toolchains for the
TF2+SDK2013 games' dedicated server. TF2 is being updated first, with
the other SDK2013 games to follow.
There are two things that may affect server administrators that you
should be aware of:
*The Linux dedicated server now targets the Steam Runtime*
The Steam Runtime is a common runtime target based on Ubuntu. For
srcds, this largely means linking against a more recent glibc than may
be available in some server distributions. Administrators should check
that the provided beta still runs in their environment of choice. Those
who are on older or incompatible distributions have several options:
- Switch to a distribution more compatible with the Steam Runtime, such
as Ubuntu LTS
- Make use of a chroot/container/VM environment to run srcds. The tools
linked below include a script for creating a chroot that can be used for
bootstrapping Steam Runtime environments.
- Use the Steam Runtime tools linked below combined with some dynamic
linker magic to use the runtime libraries on an incompatible
distribution, e.g.:
steamrt=/path/to/runtime
export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
LD="$steamrt/usr/lib32/ld-linux.so.2"
"$LD" ./srcds_linux "[email protected]"
More information about the Steam Runtime and utilities for obtaining it
can be found here: https://github.com/ValveSoftware/steam-runtime
*
*
*The compiler toolchain used for all editions of srcds has changed*
Along with the client builds, all server builds have been updated to a
newer compiler. Windows builds now use the MSVC2015 tools, while Linux
builds now use a newer edition of GCC with differing command-line
parameters that affect codegen.
This is expected to break mods that expect certain ABI behaviors or look
for certain signatures in order to hook functions (such as SourceMod).
We have separately spoken with the SourceMod team and they are working
on supporting the new setup. Maintainers of other mods should test them
against the beta release below.
Our previous warning also indicated that this would change the _srv
naming of the linux binaries. We have decided *not* to adjust this, and
the separate _srv build and naming remains unchanged.
*Beta*
We've made a beta branch available for TF2 with these new changes. The
remaining SDK2013 games will be updated in the near future, and we will
provide a beta for them at that time.
The beta is compatible with the current TF2 public release - servers may
safely convert to it and continue serving both beta and non-beta clients.
The beta branch is titled "toolchainbeta" with no required password. It
can be accessed with SteamCMD via:
app_update 232250 -beta toolchainbeta
These changes may be promoted to an official release of TF2 as soon as
next week, so we encourage all server administrators to test their setup
against the beta before then.
Let me know if you have any questions or concerns
- John
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I have pizza woo!
It was actually doing just fine till a bunch of whiny baby pubs quit cause we pushed back from last on glassworks.
https://tf2maps.net/threads/hybro.32123/
Hydro, but A/D.
I've done *some* stuff, yes. And yeah, I put the reversed map that people were asking for in there.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
sorrynotsorry. The number of times I get to partner with another helpful engi who understands placement and mutually covering sentries is p rare.