The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
In the JRPG thread we kill gods with the power of friendship
When you've finally finished your grinding to level 99 and got your Ultimate Weapons that break the damage cap, annihilating squirrels just isn't as fun as it used to be. You really get a hankering to murder something bigger.
And hey, what's bigger than a deity?
A lot of jurps love to do this. Multiple Final Fantasies and Tales of [Blank] games do it; Drakengard 1 does it on accident; and it's the whole point of Shin Megami Tensei. But hey, maybe you're making a more down-to-earth RPG. You can't be having your protagonists fight abstract concepts!
Don't worry about it.
We've got you covered.
Just murder the Pope instead!
So, what's your favorite deicide simulator?
+6
Posts
Who the fuck even says that anymore
Say your father
Say your dad
Don't say "my old man"
You sound like a tool, Tidus
Because Tidus is a tool
I love him
But he's a tool
But there's this female comedian that ends her set by telling a long, rambling joke about how you kill God, represented by an Amish guy, at the end of Final Fantasy Legend II for Game Boy. This is the big finish for her set...nobody has any idea what she's talking about and it bombs so hard. It's amazing.
Yo, sup
Because my father is dead.
Steam Switch FC: 2799-7909-4852
I'll keep the macro thing in mind
Also I don't know that JRPGs really became more mainstream. They had a boom in the PS1 days sure but they fizzled out pretty bad in the PS2 era and by last gen had basically disappeared from public consciousness. As to more cinematic? Maybe. I think FInal Fantasy definitely became more bloated, but that cinematic method of storytelling had been in that series since at least FF4.
It's weird that Phantasy Star 4 came out so late on the Genesis, though, because so much of its interface is so god damn clunky and cramped and unintuitive. The fact that a character can move just as I'm pressing the "talk" button and I get fussed at for talking to nothing in particular instead of not getting anything at all? That's annoying as piss, because some of the characters on the map move a lot. And the game doesn't tell you what the spells do and doesn't have names that communicate that function, and why are the names and dialog boxes so small
I wonder what all we'll get out if TGS? FF15 release date? P5 release date?
Hot Shots 7 info!
Oh you meant jurps
Persona 5 release date probably
I'm guessing no way in hell on an FFXV date
Nah I guess not
He's "old man" to his face, "daddy" between my siblings, and "my father" in the third person outside of my family
But I'm saying ain't nothing wrong with calling your old man your old man, y'know?
Wyborn, look down at your pants
Are they asymmetrical?
The spells part I totally get. There are a few I am actually unsure about to this day. Brose I think? Gells might be another? They're weird debuffs...or buffs...or maybe instant kill moves that never work.
I don't remember the boxes or text being small...
Well I can't tell until I peel myself out of this wetsuit, y'know?
I mean in shops, menus, and battle, mostly
Spells and skills only being five characters long in combat is unconscionable
Though the interface layering for the menus - especially equipment - is also unintuitive. I want to say it's because of my FF conditioning, but I never had problems in Dragon Quest or Mother games either
Wasn't that Kathleen Madigan? I remember seeing that on her Comedy Central special coming home late one night.
Oh, you can use some items in combat for spell effects, like a healing staff or something. Just thought of that.
Here's where the video was, it's gone now.
https://www.youtube.com/watch?v=O3rJU9uqLDY&ab_channel=Kil6969
Oh, here's a tiny clip of it during this guy's LP.
https://www.youtube.com/watch?v=w8OQXY0VSyI&ab_channel=HCBailly
FF13 I believe.
http://megamitensei.wikia.com/wiki/YHVH
I'd rather not Google "where can I kill the pope"
https://www.youtube.com/watch?v=eEvgjBQqKRc&ab_channel=GabrielPetkov
same
Yeah, that screenshot is FF13
But you can also kill the Pope in FF Tactics
This post alone got you put on 6 watchlists
I guess to really get the complaint you'd need to compare the game to some of its contemporaries. Final Fantasy is an obvious one, and easy one, because even back when they had five-character limits (you know, on the NES) the spells were divided into White Magic and Black Magic, and from there you could probably figure out what they were meant to do. Fire? Fire2? Fire3? Primitive, but easy. Similarly Life, Life2, Life3, etc.
Phantasy Star hasn't got that, from what I can tell. The difference between skill and technique is nice and fairly fresh, since one is reliant on MP and the other isn't, but there's no indication about what anything does because they aren't divided up that way. So RES is right by TSU, and it's not immediately obvious that the latter is short for "tsunami". To say nothing of "FOI," or "SHIFT," or "SANER," or "RYUKA" or "HINAS." Those spell names don't communicate a thing about what the magic actually does, which isn't great! Yes you can experiment and learn, but for a game that came out in the states in 1995 I expect more out of its menus
The gold standard for 16-bit menu interface, for me - and I apologize if this is way too cliche or predictable - is probably EarthBound. In or out of combat, your PSI is divided into Offense, Recover, and Assist. That's pretty easy! You know just from the categorization that one class does damage, one recovers damage or statuses, and one is for buffs and debuffs. And if you're not sure, you can look at them outside of combat and get a short description of what each power does. I open up Status, and the game tells me to press A to look at my PSI. I go to Recover, and I see "Lifeup alpha" - maybe that's not intuitive to me. So I get this description:
"To one of us
PP Cost: 5
Restores 100 HP to one person"
Nice. It also helps that the game has a pretty generous character limit, so you get a pretty good idea of what each spell is for just by looking at them. And the naming schema makes sense! Fire, Freeze, Thunder, Lifeup, Healing, all that stuff is something you can intuit - and for something like ROCKIN' or STARSTORM, you can figure that they probably do damage because they're under "Offense." And if you're not sure, you can look at the actual effect of the spell right there in the menu!
I know that PSIV was originally released in '93, and it's true that its presentation in some places is pretty slick (the in-laid manga cutscenes are nice, even if the panel composition is weird in places), but some of the way its UI is set up is like something off of the NES - and that's not even getting into the equipment menu, or stat comparisons while you're shopping, or all sorts of other things. It makes interacting with the game more of a slog than it should be.
PHAROS SIRIUS (HARD) CONFIRMED
ALERT
Also a bunch of other really nice things. Pet battles!
I love this dumb game so much.
Phantasy Star is pretty great.
You know what other game uses impenetrable names for stuff? SMT. Man that game and its damn spells. Those took me a good bit to recognize and I still can't tell you what buff and debuff spells are which off the cuff.
In Final Fantasy Tactics you can kill his knights, as well as the messiah (all of whom are possessed by demons), but you don't kill the pope. His knights betray him and do that particular deed.
https://en.wikipedia.org/wiki/List_of_murdered_popes
that's like two weeks of full-time work
if i could kill the deity of office finance after two weeks on the job by making a better spreadsheet than he did I would be thoroughly unimpressed!
I can understand the confusion then, but much like SMT this was a later game in a series that had been using those names for years.
And, uh, they're all written out in the manual too...
http://segaretro.org/index.php?title=File:Psiv_md_us_manual.pdf&page=35