I've fallen down the Neptunia Pit and am currently in Chapter 2. Already I've had a bunch of extra systems thrown at me and I have no idea what to do with them, so I made the two dungeons I could, did the first one, then saw the second was a bit tough so back to the main story. Writing's pretty good so far, lots of little references thrown in.
Still trucking through ff13, just beat dahaka, still enjoying it
Very pretty game
And now I just beat barthandelus round 2, and he left behind what looks a lot like an airship but I had to leave so I just saved without checking it out
Also I feel like I've finally found my groove with a team made up of Fang/Hope/Snow, I'd rather have Lightning or Sazh instead of snow and maybe Vanille instead of Hope but the classes just balance out well this way and Snow isn't as terrible as he started out (or at least he talks less) so I've made peace with it
edit and I looked up a weapon guide thing where some guy broke down what he thought were the 3 best weapons for each character and why, and that helped me get over my weapon indecision so I finally know what to upgrade
May still do some weapon upgrade grinding but now I have an idea of which ones are actually worth it
Chapter 3 of Neptunia. Using the two dlc characters because honestly they actually let me have a fair fight with some of this game's nonsense. Goddamn Killamachine.
Madican on
0
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Fang/Hope/Snow is actually a rather awkward party balance. It gives you two strong Sentinels, but the only time you need more than one Sentinel is when you rapid switch to a full Sentinel party timed to a boss's big attack, and in that case it doesn't matter if they're a good Sentinel or not. It also leaves you without a secondary healer; you often need two MEDs in your party for rapid recovery after a big group hit or some extra Esunas. Items will help to an extent, but they're usually slower.
The "classic" balanced party is Lightning/Fang/Hope. Fang is the best COM and second-best SEN, Lightning is the best RAV, and it gives you two healer capability with Lightning and Hope. Lightning can also swap to a very competent COM when you need Fang in the SEN role. It also gives you the SAB role with Fang.
Vanille is an excellent MED and SAB, but she struggles to replace Hope because you usually need defensive SYN abilities in the latter part of the game. Sazh is mostly offensive-focused SYN, and his utility drops sharply once Hope has acquired Haste. Still, a team of Snow/Sazh/Vanille can be effective if you're fighting foes that require a SEN out at nearly all times. Snow is very effective at shielding allies from group hits while in the SEN role, and Sazh and Vanille's damage focus with the SYN and SAB roles will make up for the lower damage output you'll experience with Fang and Lightning on the bench.
Occasionally you'll battle enemies with very high defenses and fairly slow attacks (usually certain late-game Cie'th varieties). In this case a party like Fang/Sazh/Vanille can work to help you get those 5-star results against the meatbags.
There are other situational uses for certain characters as well (spoilered for late-game mechanical content; no story spoilers within).
Once you start fighting certain forms of Oretoise (the giant turtle-dino things), Sazh's Blitz attack becomes invaluable and is key to early grinding in the post game. Vanille will also learn Death, which can be used to cheese some fights you otherwise can't beat in order to get valuable treasures early. Not something I necessarily recommend doing as those fights are actually fun when done at the proper level, but you can always replay them anyway, and it can shortcut some of the late-game by getting access to those rewards sooner.
Lightning also becomes a hilarious dodge-focused SEN super late, which can really help against certain hunts that feature large numbers of physical attacking enemies (Ochu varieties come to mind, as well as a few hard-hitting combo-using individual enemies). Some of these foes are strong enough to quickly drop Snow in SEN form, which is horrifying.
All that said, if you're having fun with Fang/Hope/Snow then keep at it! The game is a lot more fun if you just wing it with what you'd like to go with instead of sticking to optimal party loadouts and equipment sets. Not everything is viable in every circumstance, but a lot of things are, and it's rather enjoyable to mix it up and play different styles to see how things go. If you're stuck at a tough boss / hunt or really needing to 5-star some things, yeah you might have to conform a little, but for the majority of the content you can just go with what feels good to you.
Fleur de Alys on
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Huh. I know I've seen that poke before.
Like a long time ago.
His model has been around for awhile right? Just not catch-able I guess?
0
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Well, at least we know they'll be lots of DLC outfits, hopefully there's something on offer that'll fix that shit.
You shouldn't have to pay for a costume that won't make you embarrassed to have other people in the room when you're playing the game. If anything, companies probably stand to make more money by making the normal costume default, and then if you want to pay to play pretty pretty princess dress up, DLC is available for that.
Oh, I will say btw that as I get closer to the end I'm enjoying Zestria again, its picking back up
bad lull in the middle but still a good game
I'm still enjoying it as well. More often than not though, the game leaves me scratching my head and thinking "I thought I understood your mechanics but guess not!"
May be missing the mark on your question here because I'm not completely sure what you mean, so if I get this wrong please forgive me:
I'm currently in Chapter 7, which is a little over halfway into the story, and so far there hasn't been any weird sex stuff that I've run across. There's a female villain wearing a space thong (because of course there is) and the game still has a weird gender divide when it comes to how many outfits are displayed, but the question of sex in this universe so far has been handled as kind of a distant thing, another component of life that's affected by the circumstances of characters.
Nobody acts creepy toward Lin in-game, Lin hasn't acted creepily toward anyone so far, all the characters are focused completely on things that aren't sex. There's not a Ringabel to be found in the whole cast, as far as I can tell.
I don't know because I'm only halfway in, and also I'm not an authority on what counts as triggering versus not, but so far the game has not offended in that way
There's a lot of outfits that are tight fitting and really show off an ass on the females but when put on males are huge and bulky. That's the most annoying thing I've found but it is REALLY annoying. Other than the simple no shirt outfits I haven't found a single "sexy" outfit for the guys, really.
Isn't the whole Candid & Credible line super skimpy on everyone? I usually have fashion gear equipped, so I'd have to check, but I'm pretty sure I briefly had Yelv in a chestpiece which would struggle to pass even as a harness.
No this is totally accurate
C&C is the Ma-non going "Oh here, we based all of this on our understanding of your culture!" *COMPLETE ANIME BULLSHIT*
This makes me laugh so much. Just that entire concept that they've interpreted human culture entirely through anime.
I'm pretty sure we can't discuss Undertale in the Jurp thread.
Beat that boss in EO2U I mentioned before. I had only my two squishiest characters (Gunner and Hexer) left with no TP and the attack debuff that I had placed on the boss had just ran out. A super tense situation. Thankfully, my Gunner took him out before he could finish them off.
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Wait, wait, wait. So in the 'My Dream' affinity mission in XCX
The Murderess betrays Team Elma (and Irina for at least the second time) and sics unscrupulous BLADE officers on you, and - at least in my playthrough - I had to kill them (well, their mims at least).
And none of this gets reported to BLADE? I could understand if BLADE has bad or corrupt management, but Vanderham and Naga both seem like upstanding guys. The Murderess gets the mission reward and Irina just gives up? What the hell?
+1
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Huh so I'm in chapter 12 of ff13 now
do I ever get a chance to wander across that open field between hallways again
did I move on too quickly? I got barely any of those side missions done
0
IlpalaJust this guy, y'knowTexasRegistered Userregular
FF13 baffles with me with all this talk about "post-game." I checked and there's no story after the final boss, no further reason to continue leveling up. Grind up those weapons, get that gil, fill up the Crystarium...but why? The last boss is dead. That's it, game's over.
FF13 baffles with me with all this talk about "post-game." I checked and there's no story after the final boss, no further reason to continue leveling up. Grind up those weapons, get that gil, fill up the Crystarium...but why? The last boss is dead. That's it, game's over.
FF13 baffles with me with all this talk about "post-game." I checked and there's no story after the final boss, no further reason to continue leveling up. Grind up those weapons, get that gil, fill up the Crystarium...but why? The last boss is dead. That's it, game's over.
Superbosses?
Usually those open up prior to the final boss, so the gained power can be wielded at the story's climax. Not in FF13. You get an achievement or trophy and that's about it.
That's kind of how it is for Xenoblade Chronicles X. All of the good stuff only unlocks after you've beaten the last boss but sadly, the super strong Mech is really easy to get mats for, and once you have one or two of those every "superboss" is pretty much steamrolled by them.
Which makes farming the even more extensive materials required to build the maximum level versions of all of the regular Mechs, and to build one of the really fancy and awesome super weapons they can wield, a complete waste of time that isn't worth the effort because you would literally have nothing to do with these things once you made them.
FF13 baffles with me with all this talk about "post-game." I checked and there's no story after the final boss, no further reason to continue leveling up. Grind up those weapons, get that gil, fill up the Crystarium...but why? The last boss is dead. That's it, game's over.
Superbosses?
Usually those open up prior to the final boss, so the gained power can be wielded at the story's climax. Not in FF13. You get an achievement or trophy and that's about it.
I think the argument is that you do the superbosses in the post game, with the power obtained from the final crystarium.
Which is a far more sensible order. The whole point is that if you want something more challenging than the story (which can't be too difficult or require too much grinding) then it's there after you've experienced everything else and just want something to use all your grinding against.
On replaying 13 last year I think I beat all but 3-5 of the hunts before obtaining the last crystarium ring, for what it's worth. Highly recommended if you enjoy the gameplay.
3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
0
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
FF13 baffles with me with all this talk about "post-game." I checked and there's no story after the final boss, no further reason to continue leveling up. Grind up those weapons, get that gil, fill up the Crystarium...but why? The last boss is dead. That's it, game's over.
Superbosses?
Usually those open up prior to the final boss, so the gained power can be wielded at the story's climax. Not in FF13. You get an achievement or trophy and that's about it.
I'm with you. I despise when games do that. And it is COMPLETELY pointless in a single player game. That should should be available to you within the span of the game. It should be player choice when they do it. Nothing is gained by putting it after the end boss but something is absolutely lost.
That's kind of how it is for Xenoblade Chronicles X. All of the good stuff only unlocks after you've beaten the last boss but sadly, the super strong Mech is really easy to get mats for, and once you have one or two of those every "superboss" is pretty much steamrolled by them.
Which makes farming the even more extensive materials required to build the maximum level versions of all of the regular Mechs, and to build one of the really fancy and awesome super weapons they can wield, a complete waste of time that isn't worth the effort because you would literally have nothing to do with these things once you made them.
I think it's fun just to grind the stuff to make them. I don't necessarily need a reason to use them afterwards.
FF13 baffles with me with all this talk about "post-game." I checked and there's no story after the final boss, no further reason to continue leveling up. Grind up those weapons, get that gil, fill up the Crystarium...but why? The last boss is dead. That's it, game's over.
There is in fact some story content. There's a series of hunt bosses, most of which require post-game power to beat, that unlock Datalog entries about the mythos. Those entries are crucial for getting a complete picture of what all has happened, particularly in the ending, and set up things for the sequel. Other hunt bosses give Datalog entries about the world's history, some of which also leads into the sequel.
Besides this is how FF usually goes, at least since FF7. Sure you could take on Emerald and Ruby before Sephiroth, but that's probably a mistake as it utterly trivializes the boss battle. Same sort of thing for VIII, IX, X, and XII. X in particular has extremely lengthy end content that the game clearly does not expect you to tackle before completing the story content.
Then there's other series, like Disgaea, where the post-game is literally the majority of the game's content.
This is a pretty core JRPG thing by this point.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
The GBA ports of the NES and SNES Final Fantasies added post-game dungeons. There wasn't really any story significance to them, but they gave you something to do after beating the boss. I like that, like a little epilogue for the game.
FF13 baffles with me with all this talk about "post-game." I checked and there's no story after the final boss, no further reason to continue leveling up. Grind up those weapons, get that gil, fill up the Crystarium...but why? The last boss is dead. That's it, game's over.
There is in fact some story content. There's a series of hunt bosses, most of which require post-game power to beat, that unlock Datalog entries about the mythos. Those entries are crucial for getting a complete picture of what all has happened, particularly in the ending, and set up things for the sequel. Other hunt bosses give Datalog entries about the world's history, some of which also leads into the sequel.
Besides this is how FF usually goes, at least since FF7. Sure you could take on Emerald and Ruby before Sephiroth, but that's probably a mistake as it utterly trivializes the boss battle. Same sort of thing for VIII, IX, X, and XII. X in particular has extremely lengthy end content that the game clearly does not expect you to tackle before completing the story content.
Then there's other series, like Disgaea, where the post-game is literally the majority of the game's content.
This is a pretty core JRPG thing by this point.
Well to be fair though, I think FF13 is the first one with actual POST game content. All those others (FF's at least) you mentioned, the game ends at the final boss, you don't continue on. FF13, you actually don't unlock all of your abilities until you defeat the final boss.
That's kind of how it is for Xenoblade Chronicles X. All of the good stuff only unlocks after you've beaten the last boss but sadly, the super strong Mech is really easy to get mats for, and once you have one or two of those every "superboss" is pretty much steamrolled by them.
Which makes farming the even more extensive materials required to build the maximum level versions of all of the regular Mechs, and to build one of the really fancy and awesome super weapons they can wield, a complete waste of time that isn't worth the effort because you would literally have nothing to do with these things once you made them.
I think it's fun just to grind the stuff to make them. I don't necessarily need a reason to use them afterwards.
I wish I felt the same way.
I think the game needed a post game mini-story that would require level 60 skells and a superweapon or two to get through. Like at the end of the game put the Ganglion mother ship on the map above or floating out in the ocean somewhere and make it a bonus dungeon that required that high level skell gear and high level ground gear for battles inside it.
There's Telethia the Endbringer in Noctilum, but how about every continent have a super boss monster that needed that high level gear and after you beat them all there was one final one that unlocked after.
Or better yet, at the Squad Terminal in the Barracks you could be able to replay each story mission but tuned for level 60 and they let you bring anyone you want and just keep Elma and Lin in the cutscenes.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
FF13 baffles with me with all this talk about "post-game." I checked and there's no story after the final boss, no further reason to continue leveling up. Grind up those weapons, get that gil, fill up the Crystarium...but why? The last boss is dead. That's it, game's over.
There is in fact some story content. There's a series of hunt bosses, most of which require post-game power to beat, that unlock Datalog entries about the mythos. Those entries are crucial for getting a complete picture of what all has happened, particularly in the ending, and set up things for the sequel. Other hunt bosses give Datalog entries about the world's history, some of which also leads into the sequel.
Besides this is how FF usually goes, at least since FF7. Sure you could take on Emerald and Ruby before Sephiroth, but that's probably a mistake as it utterly trivializes the boss battle. Same sort of thing for VIII, IX, X, and XII. X in particular has extremely lengthy end content that the game clearly does not expect you to tackle before completing the story content.
Then there's other series, like Disgaea, where the post-game is literally the majority of the game's content.
Posts
And now I just beat barthandelus round 2, and he left behind what looks a lot like an airship but I had to leave so I just saved without checking it out
Also I feel like I've finally found my groove with a team made up of Fang/Hope/Snow, I'd rather have Lightning or Sazh instead of snow and maybe Vanille instead of Hope but the classes just balance out well this way and Snow isn't as terrible as he started out (or at least he talks less) so I've made peace with it
edit and I looked up a weapon guide thing where some guy broke down what he thought were the 3 best weapons for each character and why, and that helped me get over my weapon indecision so I finally know what to upgrade
May still do some weapon upgrade grinding but now I have an idea of which ones are actually worth it
Yeah I like Lightning/Fang/Hope a lot actually but I didn't like having to take Fang out of sentinel in order to start sabbing things
The "classic" balanced party is Lightning/Fang/Hope. Fang is the best COM and second-best SEN, Lightning is the best RAV, and it gives you two healer capability with Lightning and Hope. Lightning can also swap to a very competent COM when you need Fang in the SEN role. It also gives you the SAB role with Fang.
Vanille is an excellent MED and SAB, but she struggles to replace Hope because you usually need defensive SYN abilities in the latter part of the game. Sazh is mostly offensive-focused SYN, and his utility drops sharply once Hope has acquired Haste. Still, a team of Snow/Sazh/Vanille can be effective if you're fighting foes that require a SEN out at nearly all times. Snow is very effective at shielding allies from group hits while in the SEN role, and Sazh and Vanille's damage focus with the SYN and SAB roles will make up for the lower damage output you'll experience with Fang and Lightning on the bench.
Occasionally you'll battle enemies with very high defenses and fairly slow attacks (usually certain late-game Cie'th varieties). In this case a party like Fang/Sazh/Vanille can work to help you get those 5-star results against the meatbags.
There are other situational uses for certain characters as well (spoilered for late-game mechanical content; no story spoilers within).
Lightning also becomes a hilarious dodge-focused SEN super late, which can really help against certain hunts that feature large numbers of physical attacking enemies (Ochu varieties come to mind, as well as a few hard-hitting combo-using individual enemies). Some of these foes are strong enough to quickly drop Snow in SEN form, which is horrifying.
Like a long time ago.
His model has been around for awhile right? Just not catch-able I guess?
Yeah its an event pokemon, some people turned up the model when data mining xy or oras I think
https://www.youtube.com/watch?v=MdgBpP90Gb4
Haven't played a tales game since Symphonia. This one looks pretty cool.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
bad lull in the middle but still a good game
You shouldn't have to pay for a costume that won't make you embarrassed to have other people in the room when you're playing the game. If anything, companies probably stand to make more money by making the normal costume default, and then if you want to pay to play pretty pretty princess dress up, DLC is available for that.
I'm still enjoying it as well. More often than not though, the game leaves me scratching my head and thinking "I thought I understood your mechanics but guess not!"
https://www.youtube.com/watch?v=b7yG0BhNwc8
I'm pretty sure we can't discuss Undertale in the Jurp thread.
Why I fear the ocean.
And none of this gets reported to BLADE? I could understand if BLADE has bad or corrupt management, but Vanderham and Naga both seem like upstanding guys. The Murderess gets the mission reward and Irina just gives up? What the hell?
do I ever get a chance to wander across that open field between hallways again
did I move on too quickly? I got barely any of those side missions done
You can go back once you hit the final dungeon. And I'm not sure if this is a spoiler per se but
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Superbosses?
Usually those open up prior to the final boss, so the gained power can be wielded at the story's climax. Not in FF13. You get an achievement or trophy and that's about it.
Which makes farming the even more extensive materials required to build the maximum level versions of all of the regular Mechs, and to build one of the really fancy and awesome super weapons they can wield, a complete waste of time that isn't worth the effort because you would literally have nothing to do with these things once you made them.
The PC in this game can get well and truly crazy
It's the kind of thing you do when there's nothing left to do.
I think the argument is that you do the superbosses in the post game, with the power obtained from the final crystarium.
Which is a far more sensible order. The whole point is that if you want something more challenging than the story (which can't be too difficult or require too much grinding) then it's there after you've experienced everything else and just want something to use all your grinding against.
Oh okay cool
I was worried because I never did Mission 7 to unlock R&D Depot which I guess is the place you can buy the best quality synthetic components
But as long as I can get back there later that's fine, I'm not too worried about not being able to buy super mega capacitor reactors right now
I'm with you. I despise when games do that. And it is COMPLETELY pointless in a single player game. That should should be available to you within the span of the game. It should be player choice when they do it. Nothing is gained by putting it after the end boss but something is absolutely lost.
I think it's fun just to grind the stuff to make them. I don't necessarily need a reason to use them afterwards.
Besides this is how FF usually goes, at least since FF7. Sure you could take on Emerald and Ruby before Sephiroth, but that's probably a mistake as it utterly trivializes the boss battle. Same sort of thing for VIII, IX, X, and XII. X in particular has extremely lengthy end content that the game clearly does not expect you to tackle before completing the story content.
Then there's other series, like Disgaea, where the post-game is literally the majority of the game's content.
This is a pretty core JRPG thing by this point.
Well to be fair though, I think FF13 is the first one with actual POST game content. All those others (FF's at least) you mentioned, the game ends at the final boss, you don't continue on. FF13, you actually don't unlock all of your abilities until you defeat the final boss.
I wish I felt the same way.
I think the game needed a post game mini-story that would require level 60 skells and a superweapon or two to get through. Like at the end of the game put the Ganglion mother ship on the map above or floating out in the ocean somewhere and make it a bonus dungeon that required that high level skell gear and high level ground gear for battles inside it.
There's Telethia the Endbringer in Noctilum, but how about every continent have a super boss monster that needed that high level gear and after you beat them all there was one final one that unlocked after.
Or better yet, at the Squad Terminal in the Barracks you could be able to replay each story mission but tuned for level 60 and they let you bring anyone you want and just keep Elma and Lin in the cutscenes.
None of those are the same thing at all.
All of those have side content within the game.
13 has post game content.
Those are quite different things.
That's the climax. The finale. Going back after feels weird.
So if there is content I can't really engage with until after the ending, it's basically wasted on me.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog