Also whoever said that you could beat Emerald/Ruby Weapon before fighting Sephiroth but this is a mistake because it trivializes the fight is missing the whole point. I actually WANT to drop Knights of the Round on his ass in the final battle.
Tatsu, like Riki, is improved greatly by the context of his family
He never hits a Riki moment where you go "Wait a second this guy is totally the coolest" but that's because Tatsu is actually a teenaged dork while Riki was a grizzled combat veteran fighting monsters to work off his debt to society
+1
turtleantGunpla Dadis the best.Registered Userregular
Also whoever said that you could beat Emerald/Ruby Weapon before fighting Sephiroth but this is a mistake because it trivializes the fight is missing the whole point. I actually WANT to drop Knights of the Round on his ass in the final battle.
Yeah it sounds like this is where the disconnect is. Killing end story bosses in one turn feels anti climatic, and coupled with the likely many hours of grinding one has to do to get that strong which creates a weird dissonance, I much prefer to finish the story before grinding to god hood.
This was underlined for me most during FFX where I finished the monster arena (including remapping the entire sphere grid to get 255 in every stat) before beating it, but seeing how the endboss of that game is sort of interesting if fought normally, vs two quick attacks to immediately kill him, I realized i was depriving myself of an experience, and it isn't like you can't go back and grind after the story anyway (and even rekill the final boss).
To each their own though! I definitely get the power fantasy of just walking up to someone who has been this super badass all game and wrecking them.
What I did when I played the Digital Devil Saga games recently I beat the game normally, then went back and beat all the hard bonus bosses, then I went back and wrecked the final boss with my new strength.
As I was about to say before I was interrupted by holiday cheer, Dragon Quest I let you walk around after you beat the final boss, and there weren't any monsters anymore and everyone talked about how great it was that you saved the world, so that was a pretty good postgame type thing.
+1
turtleantGunpla Dadis the best.Registered Userregular
I am pretty sure this small teenager wants to fuck these giant robots.
Because you can beat the last boss, then it has this awesome (ly bad) dungeon with a pretty rough boss, another super boss after that which pretty much requires stuff from the dungeon, then you go disable Indalecios limiter and suddenly the old last boss is now the new super boss.
Pretty rough on higher difficulties.
Also my first time playing star ocean 2 I actually disabled his limiter without knowing what it did and I thought the game was the most bullshit thing ever and hated it for a year or two.
chocobolicious on
+1
Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
Well, I have Xenoblade Chonicles X, now. But my tv, despite its large size, has a terrible resolution, rendering most of XCX's tiny text unreadable. Since the game won't let you increase text size, I need to put the game screen onto the Wii U pad to navigate menus or do other text-related stuff. Now, I'd actually be pretty much fine with that, if I could make it so the TV keeps playing the music and sounds when I do so, since it still displays the screen. Anyone know a way to do this? Or am I going to have to just deal with it?
Despite all that, I'm actually starting to sink my teeth into the game. I got stuck on some of the enemies in Chapter 3, so I'm doing some sidequests to get stronger and, more importantly, unlock more clothes. I delved into a cave to find some bones for a quest and, let me tell you, Grexes will chase you forever if they spot you.
Also, do you unlock more hairstyles? Or do you just have to pick from the ones at character creation?
Hairstyles seem to be tied to which facial base you pick, from what I can tell
Also I just beat Chapter 12
Man I love a good mystery
I also love Tatsu now, for the way he let slip Hom Hom and when Gwin was like "what the hell is that" he just goes "WHOOOO KNOWS" and smiles directly at the player
So I finally got the requirements to unlock chapter 4 I'm XCX. I've been having a lot of fun, although the boss in Elma's first affinity mission is some bullshit about half way through the fight.
I ended up letting the game drop the difficulty and he was still a pain in the ass.
Lin is probably by favorite so far by virtue of being a Skell geek.
Tatsu can get the hell out.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited December 2015
Now that I beat that game I can say the story was def way too short and suffered p hard from the format.
Each mission was Cutscene > teleport > cutscene > boss > cutscene
And each was SO SHORT.
After 110 hours in the game my total time playing through the actual story including all the cutscenes was maybe 9 hours.
Overall I had fun with the game which made the piles of issues all the more bothersome.
Glad to have played but also kinda disappointed.
Playing Yakuza 5 now and that has brought me nothing but joy so far.
Picked up FF13-2 on steam and started playing it again. The game is just as fun as I remember, the plot is just as convoluted as I remember. And I forgot how much I enjoy a lead female/male pair that have zero romantic tension between them.
I prefer much less story, actually none, in my wander around and kill stuff games. So the faster these already terrible story missions end the better as far as I'm concerned.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I prefer much less story, actually none, in my wander around and kill stuff games. So the faster these already terrible story missions end the better as far as I'm concerned.
Aye, that can work for me in a game with some dungeons and loot for exploring and an interactive world.
Xenoblade X is a big beautiful world for sure. But it's not like I'm spelunking and dungeoning for the phat loot or figuring out some traps and puzzles. It's all just set pieces. Which isn't a bad thing by itself. Not every game should have an interactive world. But it doesn't do much for the exploration need due to it.
DemonStacey on
+1
Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
I played about 6 hours of Tales of Zestiria yesterday.
I'm about 16 hours in.
It's so good. Quickly climbing the ranks of the Tales games.
I played about 6 hours of Tales of Zestiria yesterday.
I'm about 16 hours in.
It's so good. Quickly climbing the ranks of the Tales games.
I like it a lot more now that I've stopped worrying about the difficulty level (as well as immediately killing any world bosses) and adjust it on the fly.
I keep being pulled away from the game for several days though which is super non-conductive to remembering all the arts and combos.
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
6/7 of the weapons I want to use are at tier 2 star and everybody has most of their currently available crystarium filled (they at least have all the available abilities)
After I get that last weapon to T2S I think I'll just max out a set of whatever accessories I want and then dive into this final dungeon (I was going to get all the remaining tier 1 weapons to star but sacrifice farming is beginning to lose its charm)
I expect to have this thing finally finished tonight
Picked up FF13-2 on steam and started playing it again. The game is just as fun as I remember, the plot is just as convoluted as I remember. And I forgot how much I enjoy a lead female/male pair that have zero romantic tension between them.
I also just started Final Fantasy 13-2 again! I actually played through Final Fantasy 13 as well beforehand because I was looking at the game and I literally couldn't remember half of it.
Going straight from 13 to 13-2 so quickly is pretty amazing in how much better 13-2 is. Not having to sit through the camera switching to all three members of your party showing them switching their paradigm individually while the enemies keep attacking is super convenient.
Also, I had all of the DLC for 13-2 still installed and did Lightnings epilogue DLC right out of the gate so....uh.... while Noel and Serah have like 500 HP and 50ish Attack and Magic, the third member of my party is a Commando Lightning with 7500HP and like 600-800 Attack and Magic.
"It's something about this planet" is such a good hook. That could get me to keep playing for another eighty hours if I thought we were working toward a resolution of some kind. It may get that much out of me anyway just because I still have so much I want to do, but I love pressing up against the inherently naturomystic trappings of this setting, where advanced science and magic are blurry to the point of being indistinguishable. This is the Monado's power!
And man, hoo buddy
When I was about 9 or 11 I would have had the biggest crush on Elma
hi jerp thread, I could use a hand in trying not to hate XCX and I have a few big questions right now
1) is there a way to assign characters battle strategies beforehand or anything like that? for example to make sure lin is using her taunt more often or things like that
2) what makes a piece of gear good? It's unclear what certain stats or keywords on things mean or are doing for me or what I want necessarily, i just see a lot of numbers and I've been going with "well it has more numbers" but that doesnt quite solve the problem im having
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
hi jerp thread, I could use a hand in trying not to hate XCX and I have a few big questions right now
1) is there a way to assign characters battle strategies beforehand or anything like that? for example to make sure lin is using her taunt more often or things like that
2) what makes a piece of gear good? It's unclear what certain stats or keywords on things mean or are doing for me or what I want necessarily, i just see a lot of numbers and I've been going with "well it has more numbers" but that doesnt quite solve the problem im having
1) I'm p sure that's a big no. You can use commands in battle but that's about it.
2) Stats will depend on character builds. If you want them to be tanky, get more hp/def. If you want them to be more melee dmg oriented use melee attack/acc. Same goes for ranged. If you mean all the bonus attributes you kinda have to check those at the upgrade terminal and just get used to the games vocabulary.
There's no behavioral modifications you can make to your teammates outside of giving them specific commands in battle. You do that by pressing start/+ in combat, pressing R to go over to a specific character, and giving that specific party member specific instructions to follow for the rest of the battle. For instance, if you anticipate that someone is goign to have trouble going down, you could tell Elma to build Tension Points so she can have enough TP to revive them, then tell Lin to focus on her Arts. If your third party member, say Doug, goes down, and Elma has built up the 3000 TP necessary to revive him, tell Elma to "do as you please" and she will scurry over and resurrect him. Meanwhile, Lin will continue to focus on using her arts, including Trash Talk (though she's pretty good about this anyway)
A cruder way to do this is to just change their art loadouts so that they only have the arts you want them to have, but generally it's better to use active commands.
Early on you want to focus on armor that fits your particular fighting style. Do you want to be your team's damage dealer? Then go for armor that boosts either Ranged Attack or Melee Attack, depending on the specific damage type you like to do, using your other mode of attack as utility. You want to be a strong support and healer, who uses really powerful TP arts? Go for big focuses on your Potential, which affects how much you heal and how strong your TP arts are. Later on you'll head into areas where weather will matter, and you might consider wearing protective gear that buffs you against specific weather conditions.
Base attack stats are more important than total attack stats—Total Melee Attack is your Melee Attack added to your Weapon Attack, but the only number you really need to worry about is your Melee Attack, since it affects how much damage your normal melee arts do, for instance.
You get specific probes from finishing missions, particularly Normal Missions and Affinity Missions. Do missions that have story involved, where you have to actually talk to people, and you'll build them up over the course of the game. You also find lots of probes by opening treasure chests in the wild. You will get far, far, far more mining probes than revenue probes, so be prepped for that.
also, how do I get more of the specific probes? is there a shop somewhere to get more say, mining probes?
You only get probes through mission rewards and mechanical treasure debris scattered o'er the land. You'll be swimming in mining probes soon enough, don't worry. Then you'll be wanting more storage and add-on probes. Then you'll want more research probes. Eventually, you'll get enough to be satisfied. Eventually.
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
So I switched XCX off without saving because I assumed that I'd been hit with a glitch that zoomed the camera all the way in. I didn't realise that you could manually zoom the camera.
Video games!
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I wouldn't even worry about probes for a good long while
I've barely touched probes aside from the tutorial mission where they tell you to drop a few mining probes, and dropping a few research probes when I happen to stumble upon a sightseeing thing
Posts
At that point it's really just the back 1/4 -1/2 of the game.
That said
Fuck Tatsu, he's the worst
He's pretty much just a bog standard jurp mascot character.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Steam Switch FC: 2799-7909-4852
He never hits a Riki moment where you go "Wait a second this guy is totally the coolest" but that's because Tatsu is actually a teenaged dork while Riki was a grizzled combat veteran fighting monsters to work off his debt to society
So terrible then.
Yeah it sounds like this is where the disconnect is. Killing end story bosses in one turn feels anti climatic, and coupled with the likely many hours of grinding one has to do to get that strong which creates a weird dissonance, I much prefer to finish the story before grinding to god hood.
This was underlined for me most during FFX where I finished the monster arena (including remapping the entire sphere grid to get 255 in every stat) before beating it, but seeing how the endboss of that game is sort of interesting if fought normally, vs two quick attacks to immediately kill him, I realized i was depriving myself of an experience, and it isn't like you can't go back and grind after the story anyway (and even rekill the final boss).
To each their own though! I definitely get the power fantasy of just walking up to someone who has been this super badass all game and wrecking them.
Because you can beat the last boss, then it has this awesome (ly bad) dungeon with a pretty rough boss, another super boss after that which pretty much requires stuff from the dungeon, then you go disable Indalecios limiter and suddenly the old last boss is now the new super boss.
Pretty rough on higher difficulties.
Also my first time playing star ocean 2 I actually disabled his limiter without knowing what it did and I thought the game was the most bullshit thing ever and hated it for a year or two.
Despite all that, I'm actually starting to sink my teeth into the game. I got stuck on some of the enemies in Chapter 3, so I'm doing some sidequests to get stronger and, more importantly, unlock more clothes. I delved into a cave to find some bones for a quest and, let me tell you, Grexes will chase you forever if they spot you.
Also, do you unlock more hairstyles? Or do you just have to pick from the ones at character creation?
Also I just beat Chapter 12
I also love Tatsu now, for the way he let slip Hom Hom and when Gwin was like "what the hell is that" he just goes "WHOOOO KNOWS" and smiles directly at the player
My god what a complete and unbearable asshole. He's the first extra character I said "Absolutely no way" to his request to join up.
I ended up letting the game drop the difficulty and he was still a pain in the ass.
Lin is probably by favorite so far by virtue of being a Skell geek.
Tatsu can get the hell out.
Each mission was Cutscene > teleport > cutscene > boss > cutscene
And each was SO SHORT.
After 110 hours in the game my total time playing through the actual story including all the cutscenes was maybe 9 hours.
Overall I had fun with the game which made the piles of issues all the more bothersome.
Glad to have played but also kinda disappointed.
Playing Yakuza 5 now and that has brought me nothing but joy so far.
Aye, that can work for me in a game with some dungeons and loot for exploring and an interactive world.
Xenoblade X is a big beautiful world for sure. But it's not like I'm spelunking and dungeoning for the phat loot or figuring out some traps and puzzles. It's all just set pieces. Which isn't a bad thing by itself. Not every game should have an interactive world. But it doesn't do much for the exploration need due to it.
I'm about 16 hours in.
It's so good. Quickly climbing the ranks of the Tales games.
I like it a lot more now that I've stopped worrying about the difficulty level (as well as immediately killing any world bosses) and adjust it on the fly.
I keep being pulled away from the game for several days though which is super non-conductive to remembering all the arts and combos.
After I get that last weapon to T2S I think I'll just max out a set of whatever accessories I want and then dive into this final dungeon (I was going to get all the remaining tier 1 weapons to star but sacrifice farming is beginning to lose its charm)
I expect to have this thing finally finished tonight
I also just started Final Fantasy 13-2 again! I actually played through Final Fantasy 13 as well beforehand because I was looking at the game and I literally couldn't remember half of it.
Going straight from 13 to 13-2 so quickly is pretty amazing in how much better 13-2 is. Not having to sit through the camera switching to all three members of your party showing them switching their paradigm individually while the enemies keep attacking is super convenient.
Also, I had all of the DLC for 13-2 still installed and did Lightnings epilogue DLC right out of the gate so....uh.... while Noel and Serah have like 500 HP and 50ish Attack and Magic, the third member of my party is a Commando Lightning with 7500HP and like 600-800 Attack and Magic.
Haha whoops.
Post-mission 12 Xenoblade Chronicles X
And man, hoo buddy
When I was about 9 or 11 I would have had the biggest crush on Elma
1) is there a way to assign characters battle strategies beforehand or anything like that? for example to make sure lin is using her taunt more often or things like that
2) what makes a piece of gear good? It's unclear what certain stats or keywords on things mean or are doing for me or what I want necessarily, i just see a lot of numbers and I've been going with "well it has more numbers" but that doesnt quite solve the problem im having
1) I'm p sure that's a big no. You can use commands in battle but that's about it.
2) Stats will depend on character builds. If you want them to be tanky, get more hp/def. If you want them to be more melee dmg oriented use melee attack/acc. Same goes for ranged. If you mean all the bonus attributes you kinda have to check those at the upgrade terminal and just get used to the games vocabulary.
also, how do I get more of the specific probes? is there a shop somewhere to get more say, mining probes?
A cruder way to do this is to just change their art loadouts so that they only have the arts you want them to have, but generally it's better to use active commands.
Early on you want to focus on armor that fits your particular fighting style. Do you want to be your team's damage dealer? Then go for armor that boosts either Ranged Attack or Melee Attack, depending on the specific damage type you like to do, using your other mode of attack as utility. You want to be a strong support and healer, who uses really powerful TP arts? Go for big focuses on your Potential, which affects how much you heal and how strong your TP arts are. Later on you'll head into areas where weather will matter, and you might consider wearing protective gear that buffs you against specific weather conditions.
Base attack stats are more important than total attack stats—Total Melee Attack is your Melee Attack added to your Weapon Attack, but the only number you really need to worry about is your Melee Attack, since it affects how much damage your normal melee arts do, for instance.
You get specific probes from finishing missions, particularly Normal Missions and Affinity Missions. Do missions that have story involved, where you have to actually talk to people, and you'll build them up over the course of the game. You also find lots of probes by opening treasure chests in the wild. You will get far, far, far more mining probes than revenue probes, so be prepped for that.
You only get probes through mission rewards and mechanical treasure debris scattered o'er the land. You'll be swimming in mining probes soon enough, don't worry. Then you'll be wanting more storage and add-on probes. Then you'll want more research probes. Eventually, you'll get enough to be satisfied. Eventually.
Video games!
I've barely touched probes aside from the tutorial mission where they tell you to drop a few mining probes, and dropping a few research probes when I happen to stumble upon a sightseeing thing
It. is. the. best.
Steam Switch FC: 2799-7909-4852