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The MMO Information Station: Help for Prospective Players

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Posts

  • Steel AngelSteel Angel Registered User regular
    Yeah, Guild Wars 2 sounds like the perfect game. It's free-to-play with only the expansion content requiring a (one-time) purchase, and there should be plenty for a kid to do. It has a relatively low number of buttons to press, with about 16 or so. The thing is that you can only use like 8-10 of those at a time, (and can switch weapons to access the rest) so it keeps things simpler. There's less focus on group content and more on exploring each zone, with checklists for finding all the areas of interest, jumping puzzles, quests, and so forth. And you get a box of loot whenever you do so.

    The attacks can get quite complex with the combo system, but for a solo player she shouldn't need that. There's always one button to spam. If there is a downside, it's that you can't outlevel zones (it'll scale you down to the zone's cap) so you can't just play her character for a few levels and let her storm through lowbie stuff.

    @Ranlin not being able to play her character for her and instead being limited to playing something like a Guardian as a support for the daughter, needing to sometimes run over an revive her when she gets downed until she gets a better grasp of mechanics and runs over to revive Ranlin when Ranlin gets downed feels like a decent allegory for parenting though.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • KeysierKeysier Registered User regular
    I hate entering the funk of feeling like there are no games I want to play. I've been trying to get back into Black Desert because I really love the combat (and I love being Guts from Berserk as my warrior) but I think I had the last straw as I failed to enhance my Greatsword from II to III w/ 55 failstacks.

    Ugh here is hoping for a game to come out with the casual mindset of WoW with the combat system of Black Desert

  • RanlinRanlin Oh gosh Registered User regular
    Yeah, Guild Wars 2 sounds like the perfect game. It's free-to-play with only the expansion content requiring a (one-time) purchase, and there should be plenty for a kid to do. It has a relatively low number of buttons to press, with about 16 or so. The thing is that you can only use like 8-10 of those at a time, (and can switch weapons to access the rest) so it keeps things simpler. There's less focus on group content and more on exploring each zone, with checklists for finding all the areas of interest, jumping puzzles, quests, and so forth. And you get a box of loot whenever you do so.

    The attacks can get quite complex with the combo system, but for a solo player she shouldn't need that. There's always one button to spam. If there is a downside, it's that you can't outlevel zones (it'll scale you down to the zone's cap) so you can't just play her character for a few levels and let her storm through lowbie stuff.

    I finally got around to trying it out today, and GW2 seems pretty neat so far. I mean, I've barely scratched the game but I like enough of what I saw to show her and see what she thinks.

    The plant people are pretty neat looking. I really like the hair options for them.

    Basil
  • AldoAldo Hippo Hooray the swamp, always the swampRegistered User regular
    Ranlin wrote: »
    Yeah, Guild Wars 2 sounds like the perfect game. It's free-to-play with only the expansion content requiring a (one-time) purchase, and there should be plenty for a kid to do. It has a relatively low number of buttons to press, with about 16 or so. The thing is that you can only use like 8-10 of those at a time, (and can switch weapons to access the rest) so it keeps things simpler. There's less focus on group content and more on exploring each zone, with checklists for finding all the areas of interest, jumping puzzles, quests, and so forth. And you get a box of loot whenever you do so.

    The attacks can get quite complex with the combo system, but for a solo player she shouldn't need that. There's always one button to spam. If there is a downside, it's that you can't outlevel zones (it'll scale you down to the zone's cap) so you can't just play her character for a few levels and let her storm through lowbie stuff.

    I finally got around to trying it out today, and GW2 seems pretty neat so far. I mean, I've barely scratched the game but I like enough of what I saw to show her and see what she thinks.

    The plant people are pretty neat looking. I really like the hair options for them.

    GW2 has beautiful character models and armor models. It is a joy to dress your character and just admire the way she looks.

    And most of the endgame is collecting crazy new weapon models and clothing, so ArenaNet knows whats what.

    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
    ForceVoidShadowfireBlackDragon480
  • SeñorAmorSeñorAmor !!! Registered User regular
    Keysier wrote: »
    I hate entering the funk of feeling like there are no games I want to play. I've been trying to get back into Black Desert because I really love the combat (and I love being Guts from Berserk as my warrior) but I think I had the last straw as I failed to enhance my Greatsword from II to III w/ 55 failstacks.

    Ugh here is hoping for a game to come out with the casual mindset of WoW with the combat system of Black Desert

    You and me both, pal.

    I have three MMOs installed and LoL and I just can't get into any of them. It's like I have no attention span when it comes to games anymore.

    BullheadKeysierBobble
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    I have a weird hankering to play a MUD. Do any good ones still exist? I played Gemstone 3 a lot back in the day (on fucking Prodigy of all things).

    No idea where this is coming from.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
    The Sauce
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    Shadowfire wrote: »
    I have a weird hankering to play a MUD. Do any good ones still exist? I played Gemstone 3 a lot back in the day (on fucking Prodigy of all things).

    No idea where this is coming from.

    I don't know of any good modern MUD's, but your mention of Prodigy just made me have a flashback and remember my love for fucking MadMaze...and I found a freaking working HTML-based replica playable in-browser here.

    I'm 10 years old again!

    First they came for the Muslims and we said...NOT TODAY MOTHERFUCKERS!
    Shadowfire
  • RanlinRanlin Oh gosh Registered User regular
    Hmm. So we tried GW2 a bit, myself more than my daughter. She took to the ranger gameplay just fine, but it did become readily apparent that the presentation of information was far more confusing for her, particularly figuring where a quest actually takes place / what to do there on screen. It's nice not having to trudge over to a ! and pick up a quest, but it also seems difficult to tell where some of the quests/world events are actually taking place on the minimap when you get near one.

    Compounding that problem is the fact that credit isn't shared with group members evidently? So she has to be sure to tag / click everything herself, which slows the process way down. I don't suppose that is something with a settings toggle hiding anywhere is it? :(

    Other than that it seemed pretty good, though we've still only experienced the first handful of levels. I got to 15? I think, she didn't last to 5 our first night. She took a liking to the little race, though.

  • Steel AngelSteel Angel Registered User regular
    Ranlin wrote: »
    Hmm. So we tried GW2 a bit, myself more than my daughter. She took to the ranger gameplay just fine, but it did become readily apparent that the presentation of information was far more confusing for her, particularly figuring where a quest actually takes place / what to do there on screen. It's nice not having to trudge over to a ! and pick up a quest, but it also seems difficult to tell where some of the quests/world events are actually taking place on the minimap when you get near one.

    Compounding that problem is the fact that credit isn't shared with group members evidently? So she has to be sure to tag / click everything herself, which slows the process way down. I don't suppose that is something with a settings toggle hiding anywhere is it? :(

    Other than that it seemed pretty good, though we've still only experienced the first handful of levels. I got to 15? I think, she didn't last to 5 our first night. She took a liking to the little race, though.

    GW2 uses heavy instancing though in a different manner than WoW does. Most things you can click on are instanced for each player. This includes things like resource nodes (hence in some zones you'll see people calling out spawns of rare nodes like Orichalcum ore or ancient wood, something you wouldn't see in most MMOs) and many event related objects though not all of them. Everyone interacting with doohickies is key even if grouped. Instanced story quests are another matter entirely of course.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • KylindraKylindra Sage Registered User regular
    Ranlin wrote: »
    Hmm. So we tried GW2 a bit, myself more than my daughter. She took to the ranger gameplay just fine, but it did become readily apparent that the presentation of information was far more confusing for her, particularly figuring where a quest actually takes place / what to do there on screen. It's nice not having to trudge over to a ! and pick up a quest, but it also seems difficult to tell where some of the quests/world events are actually taking place on the minimap when you get near one.

    Compounding that problem is the fact that credit isn't shared with group members evidently? So she has to be sure to tag / click everything herself, which slows the process way down. I don't suppose that is something with a settings toggle hiding anywhere is it? :(


    That's how renown hearts work, but those are only a very tiny portion of the game. You will both get full credit for anything you tag, but if the heart requires non-combat stuff like clicking on items, etc, that is individual. For events (which are the vast majority of the PvE content in the game), credit is shared between literally everyone who shows up. Look for orange circles on the map or other orange indicators to find events. Anyone can show up and help, and everyone who participates at all will get credit (although there are 3 levels of partcipation, bronze/silver/gold, but getting gold is trivial unless you show up at the last minute). Hearts are a one-time thing (except in some end-game zones with repeatable hearts), so you'll spend most of your time doing events rather than hearts. Bonus: if an event takes places near a heart it will almost always give you heart credit also, so definitely be on the lookout for these. Also if there's a dumb heart you don't want to do just skip it. It's not a linear thing and you can always come back later. Your level will always scale down to whatever zone you're in, so it'll stay relevant-ish. Just make sure to grab nearby waypoints so you can get back anywhere you've been quickly.


    Sage Persephone
    Anon the Felon
  • StericaSterica Registered User, Moderator mod
    I've went and done a fall update on the OP. If there's any incorrect or missing information then let me know.

    YL9WnCY.png
  • AldoAldo Hippo Hooray the swamp, always the swampRegistered User regular
    I think the 18 hours to reach the latest expac of FFXIV should be changed to 30-40 hours. If no one else chimes in with actual facts and/or figures I would put it at 40 hrs in the OP.

    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    Dust 514 is dead as of May of last year and thus can be removed from the description of EVE Online.

    Steam Overwatch: Baidol#1957
    BasilV1m
  • PolaritiePolaritie Sleepy Registered User regular
    Aldo wrote: »
    I think the 18 hours to reach the latest expac of FFXIV should be changed to 30-40 hours. If no one else chimes in with actual facts and/or figures I would put it at 40 hrs in the OP.

    It's hard to say, you'd need to find someone who'd done it recently and all at once.

    It's probably a good rough estimate though.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • DarkPrimusDarkPrimus Registered User regular
    edited September 2017
    I've went and done a fall update on the OP. If there's any incorrect or missing information then let me know.

    While The Secret World is technically still aliven the game is not going to receive any further content updates, and I'm not even sure that new accounts can be made for it. (If they can, it's going to be using already purchased digital codes or a physical copy of the game, because it's no longer for sale from any online retailers.)

    The game has been relaunched as Secret World Legends, and I have made a thread for it in G&T, since it has been re-branded as "a shared-world action RPG."

    DarkPrimus on
    wpyz0Y5.png
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    In a weird turn of events as far as I'm concerned, Dungeons & Dragons Online is about to launch its third expansion. No, I don't mean Neverwinter. I mean DDO. Which is 11 years old.

    I took a look at what's going on with the game. I dunno who looked at it over the years, but they've decided to go with outright talent trees for races / classes, and have been making slow updates to polish them up class by class. A year or two ago Gnomes were added as a race option, and now Aasimar are about to be in too. Warlocks were added a year or two ago as well. The numbers gameplay-wise get pretty hilarious. At first things stay small, as they should, except for HP for everything involved. After level 20 though they go full-on video games and you'll have 80 points in your ability scores.

    Centrism is just the cowardly way to be a bigot w/o being explicit about it.
    American politics isn't 4D chess, it's just if you give a shit about other people or not.
    Shadowfire
  • bowenbowen How you doin'? Registered User regular
    The only thing I remember from D&D online was the whole rest/recuperate system at launch was a PITA.

    Like that system is great for pnp rpgs but doesn't really play very well with online MMO rpgs.

    Do they still do that?

    Ladies.
  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    bowen wrote: »
    The only thing I remember from D&D online was the whole rest/recuperate system at launch was a PITA.

    Like that system is great for pnp rpgs but doesn't really play very well with online MMO rpgs.

    Do they still do that?
    Are you talking about the statues you rest / revive at?

    Centrism is just the cowardly way to be a bigot w/o being explicit about it.
    American politics isn't 4D chess, it's just if you give a shit about other people or not.
  • bowenbowen How you doin'? Registered User regular
    Henroid wrote: »
    bowen wrote: »
    The only thing I remember from D&D online was the whole rest/recuperate system at launch was a PITA.

    Like that system is great for pnp rpgs but doesn't really play very well with online MMO rpgs.

    Do they still do that?
    Are you talking about the statues you rest / revive at?

    I think so.

    You only had like a limited number of charges per like 30 minutes or something like that, it made doing things difficult.

    Ladies.
  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    bowen wrote: »
    Henroid wrote: »
    bowen wrote: »
    The only thing I remember from D&D online was the whole rest/recuperate system at launch was a PITA.

    Like that system is great for pnp rpgs but doesn't really play very well with online MMO rpgs.

    Do they still do that?
    Are you talking about the statues you rest / revive at?

    I think so.

    You only had like a limited number of charges per like 30 minutes or something like that, it made doing things difficult.
    Yeah the difficulty you set affects that, both the time and the charges.

    The game advertises being solo-friendly but it is the least solo-friendly MMO in existence. And I hate that and respect it all at once, because it really keeps it real when it comes to quests being tuned to favor particular kinds of things. Some rely on trap avoidance / disabling. If you're not a rogue, you're fucked, bring one along. Some are undead heavy. If you're a rogue, you're fucked, bring along a Cleric of Paladin.

    Centrism is just the cowardly way to be a bigot w/o being explicit about it.
    American politics isn't 4D chess, it's just if you give a shit about other people or not.
    Basil
  • KylindraKylindra Sage Registered User regular
    edited October 2017
    The GW2 info is out of date. The latest expansion is Path of Fire. However, it does *not* include the 1st expansion Heart of Thorns. You can choose to play with no expansions, both, or either.

    Base game: Free
    HoT: $30
    PoF: $30
    Package with both expansions: $50

    There are also mini-updates to the game that add story chapters. They are free when they are new for anyone who logs into the game during that time, but if you missed them they are available on the gem store for 200 gems (US $2.50) per chapter. They also offer bundles of entire seasons, sometimes having sales on them.

    Season 1: Not available (happened before seasons became replayable)
    Season 2: 1280 gems (US $16)
    Season 3: 960 gems (US $12)

    If you buy a pack but have some of the episodes in it already, the cost is pro-rated.

    Gems can be purchased with either real money or with in-game gold, so it's theoretically possible to buy all the story chapters you miss with gold, but this would be daunting for a new player.

    If you want to outright buy all existing content for the game, the total cost would be $50 for the expansions plus 2240 gems for the extra story chapters. You can only buy gems in certain incremements, so you'd have to buy the 2800 amount for $35, leaving you with 560 extra gems to spend on convenience and/or cosmetic items. This brings the total cost of all game content to $85.

    I would recommend a new player start with the base game for free, then buy the expansion bundle for $50 if they are enjoying the game. For the story chapters I'd wait for a sale, or just skip them and watch a video or something showing you what you missed.

    Kylindra on

    Sage Persephone
  • StericaSterica Registered User, Moderator mod
    I have done my semi-regular update to the OP. Any corrections are always appreciated.

    YL9WnCY.png
    ForceVoidAldoBucketman
  • YukiraYukira Original Blue Cat Do Not StealRegistered User regular
    FF14 price.
    $60 - Complete edition. Includes base game and both expansions.
    $20 - Starter Edition. Base game.
    $40 - Stormblood. Includes Heavensward.

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