That's ok, with Universal going all nutso with it's nothing in your pockets policy, all that's left to worry about is whatever they're calling Dueling Dragons now, and Rockin Rollercoaster.
That's ok, with Universal going all nutso with it's nothing in your pockets policy, all that's left to worry about is whatever they're calling Dueling Dragons now, and Rockin Rollercoaster.
I have been at places that let you keep your stuff on the side of the ride for like most of the rides and then on the popular ones make you pay for a locker, its I think a way to make a bit more money
That's ok, with Universal going all nutso with it's nothing in your pockets policy, all that's left to worry about is whatever they're calling Dueling Dragons now, and Rockin Rollercoaster.
That's ok, with Universal going all nutso with it's nothing in your pockets policy, all that's left to worry about is whatever they're calling Dueling Dragons now, and Rockin Rollercoaster.
I have been at places that let you keep your stuff on the side of the ride for like most of the rides and then on the popular ones make you pay for a locker, its I think a way to make a bit more money
The Universal ride lockers are free, otherwise it really would be total bullshit
That's ok, with Universal going all nutso with it's nothing in your pockets policy, all that's left to worry about is whatever they're calling Dueling Dragons now, and Rockin Rollercoaster.
That's ok, with Universal going all nutso with it's nothing in your pockets policy, all that's left to worry about is whatever they're calling Dueling Dragons now, and Rockin Rollercoaster.
I have been at places that let you keep your stuff on the side of the ride for like most of the rides and then on the popular ones make you pay for a locker, its I think a way to make a bit more money
The Universal ride lockers are free, otherwise it really would be total bullshit
I haven't been to Universal in years aside from Halloween Horror Nights. Lady SH is such a chicken she can't do any rides there so it's been low on the priority list, but we're probably gonna get annual passes before FloPAX.
Ride lockers for your stuff makes a lot of sense though, especially for safety concerns. Parks don't want people to try to reclaim their stuff if it falls out while they're on the ride - some people have hopped barriers and gotten seriously hurt or killed trying to get their things back.
I've never been to a place that made you pay for them though.
Ride lockers for your stuff makes a lot of sense though, especially for safety concerns. Parks don't want people to try to reclaim their stuff if it falls out while they're on the ride - some people have hopped barriers and gotten seriously hurt or killed trying to get their things back.
I've never been to a place that made you pay for them though.
Ride lockers for your stuff makes a lot of sense though, especially for safety concerns. Parks don't want people to try to reclaim their stuff if it falls out while they're on the ride - some people have hopped barriers and gotten seriously hurt or killed trying to get their things back.
I've never been to a place that made you pay for them though.
this literally happened like last week
I hadn't even heard of this particular case; I was remembering the dude who got a foot to the head by a coaster rider because he was right in the ride path. Wish I could say I was surprised...
Okay so these dates are set. Please RSVP if you are ACTUALLY PLANNING TO COME. If you're on the fence, that's okay! Just let us know when you're sure either way.
Ride lockers for your stuff makes a lot of sense though, especially for safety concerns. Parks don't want people to try to reclaim their stuff if it falls out while they're on the ride - some people have hopped barriers and gotten seriously hurt or killed trying to get their things back.
I've never been to a place that made you pay for them though.
this literally happened like last week
I hadn't even heard of this particular case; I was remembering the dude who got a foot to the head by a coaster rider because he was right in the ride path. Wish I could say I was surprised...
This happened again last week yeah. Awful stuff
And also its not that they don't make sense, its that they're required and they charge for them some places
Okay so these dates are set. Please RSVP if you are ACTUALLY PLANNING TO COME. If you're on the fence, that's okay! Just let us know when you're sure either way.
Ride lockers for your stuff makes a lot of sense though, especially for safety concerns. Parks don't want people to try to reclaim their stuff if it falls out while they're on the ride - some people have hopped barriers and gotten seriously hurt or killed trying to get their things back.
I've never been to a place that made you pay for them though.
this literally happened like last week
I hadn't even heard of this particular case; I was remembering the dude who got a foot to the head by a coaster rider because he was right in the ride path. Wish I could say I was surprised...
This happened again last week yeah. Awful stuff
And also its not that they don't make sense, its that they're required and they charge for them some places
Basically a hidden fee to ride the ride
Yeah, I am not sure why a company would choose to make riders pay for the locker usage. It seems like it'd just encourage people to take those items onto the rides and make it less useful to the park overall - you'd think the safety benefits would override the small profit they'd get from them. Strange!
Ride lockers for your stuff makes a lot of sense though, especially for safety concerns. Parks don't want people to try to reclaim their stuff if it falls out while they're on the ride - some people have hopped barriers and gotten seriously hurt or killed trying to get their things back.
I've never been to a place that made you pay for them though.
this literally happened like last week
I hadn't even heard of this particular case; I was remembering the dude who got a foot to the head by a coaster rider because he was right in the ride path. Wish I could say I was surprised...
This happened again last week yeah. Awful stuff
And also its not that they don't make sense, its that they're required and they charge for them some places
Basically a hidden fee to ride the ride
Yeah, I am not sure why a company would choose to make riders pay for the locker usage. It seems like it'd just encourage people to take those items onto the rides and make it less useful to the park overall - you'd think the safety benefits would override the small profit they'd get from them. Strange!
Ride lockers for your stuff makes a lot of sense though, especially for safety concerns. Parks don't want people to try to reclaim their stuff if it falls out while they're on the ride - some people have hopped barriers and gotten seriously hurt or killed trying to get their things back.
I've never been to a place that made you pay for them though.
this literally happened like last week
I hadn't even heard of this particular case; I was remembering the dude who got a foot to the head by a coaster rider because he was right in the ride path. Wish I could say I was surprised...
This happened again last week yeah. Awful stuff
And also its not that they don't make sense, its that they're required and they charge for them some places
Basically a hidden fee to ride the ride
Yeah, I am not sure why a company would choose to make riders pay for the locker usage. It seems like it'd just encourage people to take those items onto the rides and make it less useful to the park overall - you'd think the safety benefits would override the small profit they'd get from them. Strange!
Well our lockers are paid
But they're optional and only at the front of the park
Universal will NOT let you on the big rides with bags of any sort. So they require you to put your stuff in a locker at each ride. So it's free for like the first hour or something, assumedly the time you'd be in line.
Ride lockers for your stuff makes a lot of sense though, especially for safety concerns. Parks don't want people to try to reclaim their stuff if it falls out while they're on the ride - some people have hopped barriers and gotten seriously hurt or killed trying to get their things back.
I've never been to a place that made you pay for them though.
this literally happened like last week
I hadn't even heard of this particular case; I was remembering the dude who got a foot to the head by a coaster rider because he was right in the ride path. Wish I could say I was surprised...
This happened again last week yeah. Awful stuff
And also its not that they don't make sense, its that they're required and they charge for them some places
Basically a hidden fee to ride the ride
Yeah, I am not sure why a company would choose to make riders pay for the locker usage. It seems like it'd just encourage people to take those items onto the rides and make it less useful to the park overall - you'd think the safety benefits would override the small profit they'd get from them. Strange!
Well our lockers are paid
But they're optional and only at the front of the park
Universal will NOT let you on the big rides with bags of any sort. So they require you to put your stuff in a locker at each ride. So it's free for like the first hour or something, assumedly the time you'd be in line.
Yeah, I was mostly talking lockers/cubbies on the side of the more intense rides where you can leave purses and things. Paid park lockers generally make sense, especially at the water parks where you can't carry your stuff on the rides at all. I thought Chincy was talking about paid lockers near the boarding areas of actual rides though; maybe I misinterpreted?
Anyway, this is maybe not the most thrilling tangent in a thread about theme parks. Instead, check out the new Tron ride that'll be opening at Shanghai Disney! I want to live in this ride! Forever!
Ride lockers for your stuff makes a lot of sense though, especially for safety concerns. Parks don't want people to try to reclaim their stuff if it falls out while they're on the ride - some people have hopped barriers and gotten seriously hurt or killed trying to get their things back.
I've never been to a place that made you pay for them though.
this literally happened like last week
I hadn't even heard of this particular case; I was remembering the dude who got a foot to the head by a coaster rider because he was right in the ride path. Wish I could say I was surprised...
This happened again last week yeah. Awful stuff
And also its not that they don't make sense, its that they're required and they charge for them some places
Basically a hidden fee to ride the ride
Yeah, I am not sure why a company would choose to make riders pay for the locker usage. It seems like it'd just encourage people to take those items onto the rides and make it less useful to the park overall - you'd think the safety benefits would override the small profit they'd get from them. Strange!
Well our lockers are paid
But they're optional and only at the front of the park
Universal will NOT let you on the big rides with bags of any sort. So they require you to put your stuff in a locker at each ride. So it's free for like the first hour or something, assumedly the time you'd be in line.
Yeah, I was mostly talking lockers/cubbies on the side of the more intense rides where you can leave purses and things. Paid park lockers generally make sense, especially at the water parks where you can't carry your stuff on the rides at all. I thought Chincy was talking about paid lockers near the boarding areas of actual rides though; maybe I misinterpreted?
Anyway, this is maybe not the most thrilling tangent in a thread about theme parks. Instead, check out the new Tron ride that'll be opening at Shanghai Disney! I want to live in this ride! Forever!
I'm going to Magic Mountain and Knott's Berry Farm in a few weeks.
I went to Magic Mountain last year when they were shutting down Colossus for the first time with my coaster fan friend. The park itself was amazing, and I'm really looking forward to going again. X2 and Full Throttle are fantastic and I'm eager to get on Twisted Colossus.
I'm going to Magic Mountain and Knott's Berry Farm in a few weeks.
I went to Magic Mountain last year when they were shutting down Colossus for the first time with my coaster fan friend. The park itself was amazing, and I'm really looking forward to going again. X2 and Full Throttle are fantastic and I'm eager to get on Twisted Colossus.
I really like the superman ride there
I dont know if it counts as a rollercoaster if its just a big U shape, but you go fast as hell
sponoMining for Nose DiamondsBooger CoveRegistered Userregular
Magic Mountain is fantastic - I haven't been there in a few years, but that was the place I first went on a roller coaster. I think my first ride might have been Colossus, but I can't be sure because my friends and I went on every goddamn ride they had.
0
facetiousa wit so dryit shits sandRegistered Userregular
One of the only downsides to my "summer" job (that I spent 6 months at) is how hard it is to get time off and travel with my work schedule and kinda remote location. It's severely hindered my ability to go to amusement parks. Although I'm hoping to possibly go to Orlando this winter, and/or be living near Busch Gardens Williamsburg next year.
"I am not young enough to know everything." - Oscar Wilde
One of the only downsides to my "summer" job (that I spent 6 months at) is how hard it is to get time off and travel with my work schedule and kinda remote location. It's severely hindered my ability to go to amusement parks. Although I'm hoping to possibly go to Orlando this winter, and/or be living near Busch Gardens Williamsburg next year.
Busch Gardens Williamsburg is a wonderful park
not that many big rides but they curate them very well, its a beautifully decorated park and theyve got a lot of fun non-ride stuff
Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
I usually have my eyes closed on the raptor at least but yeah. I can't imagine I'd deal with that very well myself. I mean there isn't anything she could have done. You are seated with your legs dangling it isn't like you can pull them out of the way or anything.
I really should go to Cedar point in October for Halloweekends. I haven't actually gone for a while.
Tallahasseeriel on
+1
Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
There are coasters that use linear induction motors to move their cars
That's like a small rail gun to launch the train of carriages, like an alternative version of the hydraulic launch system. There are apparently coasters that have multiple drive units set up around the track to help shuttle carriages through level areas, but I was thinking more like each carriage being self-powered, so that they can be accelerated or decelerated anywhere on the track at any time.
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
There are coasters that use linear induction motors to move their cars
That's like a small rail gun to launch the train of carriages, like an alternative version of the hydraulic launch system. There are apparently coasters that have multiple drive units set up around the track to help shuttle carriages through level areas, but I was thinking more like each carriage being self-powered, so that they can be accelerated or decelerated anywhere on the track at any time.
that would be really cool!
Also probably a fucking nightmare!
Cause what if you lose power/control of one of the units
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
There are coasters that use linear induction motors to move their cars
That's like a small rail gun to launch the train of carriages, like an alternative version of the hydraulic launch system. There are apparently coasters that have multiple drive units set up around the track to help shuttle carriages through level areas, but I was thinking more like each carriage being self-powered, so that they can be accelerated or decelerated anywhere on the track at any time.
that would be really cool!
Also probably a fucking nightmare!
Cause what if you lose power/control of one of the units
Obviously there would have to be redundancies built in for safety. A total loss of control would be an infinitesimally small chance of happening.
Which means it would probably happen at least twice on the first day the ride is open to the public...
There would have to be multiple ways the carriages are "fail-safe" - if the receiver in the carriage loses signal from the control unit, it stops. It power is lost, all units stop. If there is a runaway condition in a motor controller, the other carriages in the train bring the unit to a halt with their brakes, that kind of thing.
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
There are coasters that use linear induction motors to move their cars
That's like a small rail gun to launch the train of carriages, like an alternative version of the hydraulic launch system. There are apparently coasters that have multiple drive units set up around the track to help shuttle carriages through level areas, but I was thinking more like each carriage being self-powered, so that they can be accelerated or decelerated anywhere on the track at any time.
that would be really cool!
Also probably a fucking nightmare!
Cause what if you lose power/control of one of the units
Obviously there would have to be redundancies built in for safety. A total loss of control would be an infinitesimally small chance of happening.
Which means it would probably happen at least twice on the first day the ride is open to the public...
There would have to be multiple ways the carriages are "fail-safe" - if the receiver in the carriage loses signal from the control unit, it stops. It power is lost, all units stop. If there is a runaway condition in a motor controller, the other carriages in the train bring the unit to a halt with their brakes, that kind of thing.
Yeah
It might lead to new ways to build coasters so if someone could think of a good use then I'd be all behind trying to figure that out
moving away from cars to harnesses totally changed how you could build coasters
I don't know if this would be that crazy but itd be neat
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
So, I had an idea, and I have no idea how feasible it could be. There's chain pull hills, and there's hydraulic launching systems, but what about driven carriages? Each carriage of the coaster is actually driven (and braked when necessary) by its own brushless motor which is PWM controlled via a fourth rail (two main rails for guidance and live and neutral power pick up and a third center rail for ground) or whatever? In a very similar fashion to the way model train sets are controlled nowadays (DCC), just scaled up. That way there is no need for the big initial climb of a chain pull hill, and you can be MUCH more flexible with the track design for the coaster, because there is no longer any real need to try to conserve momentum when every carriage has a Tesla Model S motor in it and is thus capable of achieving neck snapping acceleration all by itself, at any time.
@Cello ? Any other engineers who might know about that sort of thing?
There are coasters that use linear induction motors to move their cars
That's like a small rail gun to launch the train of carriages, like an alternative version of the hydraulic launch system. There are apparently coasters that have multiple drive units set up around the track to help shuttle carriages through level areas, but I was thinking more like each carriage being self-powered, so that they can be accelerated or decelerated anywhere on the track at any time.
that would be really cool!
Also probably a fucking nightmare!
Cause what if you lose power/control of one of the units
Obviously there would have to be redundancies built in for safety. A total loss of control would be an infinitesimally small chance of happening.
Which means it would probably happen at least twice on the first day the ride is open to the public...
There would have to be multiple ways the carriages are "fail-safe" - if the receiver in the carriage loses signal from the control unit, it stops. It power is lost, all units stop. If there is a runaway condition in a motor controller, the other carriages in the train bring the unit to a halt with their brakes, that kind of thing.
Yeah
It might lead to new ways to build coasters so if someone could think of a good use then I'd be all behind trying to figure that out
moving away from cars to harnesses totally changed how you could build coasters
I don't know if this would be that crazy but itd be neat
Ideally, I'd like it so that coasters could be designed so that they could maintain the level of kinetic energy for a longer run, so you get more than 30-45 seconds of ride after an hour or so wait in line. If I was Bill Gates rich, I'd have a coaster super park built with like 20 of the most incredible coasters the world has ever seen, where the ride goes for like two to two and a half minutes but also designed so that you could have like 160-200 people all on the ride at once in like 4 different trains of carriages, in an effort to keep line lengths to a minimum.
Hmmm, that's a really cool idea! I don't know much about the current coaster standards, other than water coasters which are related to my gig.
My only concern would be if that makes controlling the individual cars more difficult for the ride operator. Also, there's a lot more systems in use if each car ends up being its own individual system, which means there might be more room for error if they all need to be maintained/stopped separately within the system. I'd be interested to hear if there's any similar systems at IAAPA this year though!
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Hulk is gong down for refurb for 16 months.
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https://www.youtube.com/watch?v=h6sJlC9YGdg
I have been at places that let you keep your stuff on the side of the ride for like most of the rides and then on the popular ones make you pay for a locker, its I think a way to make a bit more money
Except one of those isn't at Universal/IOA
The Universal ride lockers are free, otherwise it really would be total bullshit
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i'm there for 2 days gimme all the universal secret tipz
Thats good
I can't remember where I saw that setup
a six flags or something maybe?
Go in October and come to flopax.
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I've never been to a place that made you pay for them though.
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this literally happened like last week
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I hadn't even heard of this particular case; I was remembering the dude who got a foot to the head by a coaster rider because he was right in the ride path. Wish I could say I was surprised...
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doin' both~
This happened again last week yeah. Awful stuff
And also its not that they don't make sense, its that they're required and they charge for them some places
Basically a hidden fee to ride the ride
Like I pay attention to my own thread
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Yeah, I am not sure why a company would choose to make riders pay for the locker usage. It seems like it'd just encourage people to take those items onto the rides and make it less useful to the park overall - you'd think the safety benefits would override the small profit they'd get from them. Strange!
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dolla dolla bill yall
Well our lockers are paid
But they're optional and only at the front of the park
Universal will NOT let you on the big rides with bags of any sort. So they require you to put your stuff in a locker at each ride. So it's free for like the first hour or something, assumedly the time you'd be in line.
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Yeah, I was mostly talking lockers/cubbies on the side of the more intense rides where you can leave purses and things. Paid park lockers generally make sense, especially at the water parks where you can't carry your stuff on the rides at all. I thought Chincy was talking about paid lockers near the boarding areas of actual rides though; maybe I misinterpreted?
Anyway, this is maybe not the most thrilling tangent in a thread about theme parks. Instead, check out the new Tron ride that'll be opening at Shanghai Disney! I want to live in this ride! Forever!
https://www.youtube.com/watch?v=VqPDMWo2Akw
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I am always a sucker for cool gimmick rides, that looks awesome
I went to Magic Mountain last year when they were shutting down Colossus for the first time with my coaster fan friend. The park itself was amazing, and I'm really looking forward to going again. X2 and Full Throttle are fantastic and I'm eager to get on Twisted Colossus.
I really like the superman ride there
I dont know if it counts as a rollercoaster if its just a big U shape, but you go fast as hell
Oh man at carowinds theres a wood coaster that goes over a footpath
I dont know who thought that was a good idea because I basically thought I was going to go deaf
Those things always sound like they're five seconds away from something awful happening
Steam: Chagrin LoL: Bonhomie
Busch Gardens Williamsburg is a wonderful park
not that many big rides but they curate them very well, its a beautifully decorated park and theyve got a lot of fun non-ride stuff
@Cello ? Any other engineers who might know about that sort of thing?
https://www.youtube.com/watch?v=-Qt1LutrWnY
Unfortunately some guy lost his phone on it and jumped a fence to try to get it back and got killed by it recently.
This is my old favorite
https://www.youtube.com/watch?v=2cwUMqSWSmU
It's cool because it goes over water!
spoilered for morbid
I'm not 100% if this is what you mean but
http://www.themeparkinsider.com/flume/201302/3358/
There are coasters that use linear induction motors to move their cars
I really should go to Cedar point in October for Halloweekends. I haven't actually gone for a while.
That's like a small rail gun to launch the train of carriages, like an alternative version of the hydraulic launch system. There are apparently coasters that have multiple drive units set up around the track to help shuttle carriages through level areas, but I was thinking more like each carriage being self-powered, so that they can be accelerated or decelerated anywhere on the track at any time.
that would be really cool!
Also probably a fucking nightmare!
Cause what if you lose power/control of one of the units
Obviously there would have to be redundancies built in for safety. A total loss of control would be an infinitesimally small chance of happening.
Which means it would probably happen at least twice on the first day the ride is open to the public...
There would have to be multiple ways the carriages are "fail-safe" - if the receiver in the carriage loses signal from the control unit, it stops. It power is lost, all units stop. If there is a runaway condition in a motor controller, the other carriages in the train bring the unit to a halt with their brakes, that kind of thing.
Yeah
It might lead to new ways to build coasters so if someone could think of a good use then I'd be all behind trying to figure that out
moving away from cars to harnesses totally changed how you could build coasters
I don't know if this would be that crazy but itd be neat
Ideally, I'd like it so that coasters could be designed so that they could maintain the level of kinetic energy for a longer run, so you get more than 30-45 seconds of ride after an hour or so wait in line. If I was Bill Gates rich, I'd have a coaster super park built with like 20 of the most incredible coasters the world has ever seen, where the ride goes for like two to two and a half minutes but also designed so that you could have like 160-200 people all on the ride at once in like 4 different trains of carriages, in an effort to keep line lengths to a minimum.
My only concern would be if that makes controlling the individual cars more difficult for the ride operator. Also, there's a lot more systems in use if each car ends up being its own individual system, which means there might be more room for error if they all need to be maintained/stopped separately within the system. I'd be interested to hear if there's any similar systems at IAAPA this year though!
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