Yeah, F+R and a cubed Convention of the Elements seems like the be all, end all...for now.
Broken Promises, RoRG, and Unity are also on the list for some builds, thankfully.
Obsidian Ring of the Zodiac for WW and...........................Avarice Band! Yeah that's right. You did hold on to that one you found, right? They're super rare. You want one so you can run this amazingly fun T7+ Arachyr speed farming build I've been playing around with lately. It looks like this:
Gear
- 2x Manajuma set
- 6x Arachyr set
- F/R
- Coils of the Spider
- Goldwrap
- Hellfire/ immunity/ Ess of Johan
- cubed: Wormwood/ Quetz/ Avarice Band
- gems: BotT/ Toxin/ Boon of the Hoarder
Rolls
- Helm: Int/Vit/CC/Socket//Lightning or Arcane resist/ +pickup
- Chest: Int/Vit/3x Socket/+LS//-melee or ranged dmg/+pickup
- Shoulders: Int/Vit/CDR/+LS//L or A resist/+ pickup
- Gloves: Int/Vit/CC/CD//L or A resist/+ pickup (alternate: Int/CC/CD/CDR//L or A resist/+ pickup
- Weapon: Dmg/Dmg %/Str/Vit/Gift//Max mana/% to slow/freeze/stun
- Mojo: Dmg/Int/Vit/CC/+LS//Max mana/% to slow/freeze/stun
- Belt: Int/Vit/% Life/LpS//+ pickup
- Pants: Int/Vit/2x Socket/LpS//L or A resist/+ pickup
- Boots: Int/Vit/AR/+FB//+pickup
- Ammy: Int or Poison%/CC/CD/Socket//L or A resist/-melee or ranged dmg
- Rings: CDR/CC/CD/Socket//L or A resist (alternate: Int/CC/CD/Socket//L or A resist)
- I: max movespeed then dump into Int
- II: CDR/CC/CD/AS
- III: Armor/Life/LpS/AR
- IV:RCR/AD/LpH/GF
How to Play
The basic idea is to run around as a chicken letting your Locust Swarm tag enemies, before blowing up a group of monsters, resetting your cooldowns, and starting the whole cycle over. It plays like the old Jade Harvester build on crack mixed with a little D2 Corpse Explosion. With all the basic pieces and decent levels on your gems (30+) you can speed farm anything in T7- rifts, bounties, whatever. With all ancient pieces and high level gems (50+) you can farm T10 at the same speed. This unfortunately is a build that works best only once you have all the pieces in place- you can't really pull it off with a partial set or missing cubed items. I'll explain why below.
A good deal of your armor, resistance, CDR, and potential damage comes from how Boon of the Hoarder, Avarice Band, and Goldwrap interact with your passives. BotH drops gold when you kill an enemy at x% chance to drop, which you can level up to 100% (takes lvl.50). It also gives you a nice speed boost when you grab gold. Goldwrap gives you armor equal to the amount of gold you picked up for the next 5 seconds. This and BotH gives you so much armor the game just shows ... where my toughness number should be. Avarice Band increases your pickup range by 1 yard every time you pickup gold and it stacks up to 30 times. So what happens here is that as you kill enemies and grab the gold they drop you get more armor and a larger pickup radius, to the point where you are pickup up almost anything that drops on your screen without having to move. Now comes the fun part- your Swampland Attunement and Grave Injustice range is 20 yards plus whatever bonuses you have to your pickup range on gear. What that means in practice is that your resistance and CDR go through the roof and you are stronger the more enemies you have around you. This is also why I recommended Lightning or Arcane resistance as a secondary attribute, as they are the only elements not covered by SA.
Locust Swarm and the explosion from Hex are your main damage dealers, which is why +LS is on so many pieces of gear. That plus a high level Toxin gem is what will allow you to push towards T10. You will be vulnerable until you have killed your first pack and stacked up your toughness and you will need to kill quickly enough to keep your bonuses up (a group every 5 seconds or so). F/R and the tankage from Coil of the Spider will help take down elites and RGs quickly. Once you've got a big enough group tagged enemies will die offscreen and as you run by so a large part of your toughness and CDR maintenance will be done for you.
Hope some of you try this out and have as much fun with it as I am!
Thanks for the input on RORG farming and the clan groups. Pausing while playing is very important to the family right now. While the three boys might be in bed it does not mean they will stay there.
I am farming T3 rifts and bounties. Rifts for the g.rift token, followed by gems upgrades.
Hah, I totally get you here. I've been playing after my 3 month old goes to sleep, but that's often "sleep" at this point. Being able to run away from the computer for a minute without annoying someone is so useful. People here are really understanding, though, I'll say that.
Yeah, F+R and a cubed Convention of the Elements seems like the be all, end all...for now.
Broken Promises, RoRG, and Unity are also on the list for some builds, thankfully.
Interestingly, I might try to transition my monk away from Broken Promises as having to time my SSS for when the proc is up (which has no buff icon, you have to either watch for a string of yellow, or for your sheet dps to shoot up) is annoying to me.
*Edited for inappropriate use of fighting game terminology.
Yup, I'm dropping mine too, the moment I get a new pair of gloves.
Being able to hit SSS on cooldown is more fun, but it's also the safer strategy you inevitably fall back on against dangerous packs anyway.
Yeah, F+R and a cubed Convention of the Elements seems like the be all, end all...for now.
Broken Promises, RoRG, and Unity are also on the list for some builds, thankfully.
Interestingly, I might try to transition my monk away from Broken Promises as having to time my SSS for when the proc is up (which has no buff icon, you have to either watch for a string of yellow, or for your sheet dps to shoot up) is annoying to me.
*Edited for inappropriate use of fighting game terminology.
Yup, I'm dropping mine too, the moment I get a new pair of gloves.
Being able to hit SSS on cooldown is more fun, but it's also the safer strategy you inevitably fall back on against dangerous packs anyway.
As much as I agree with the idea of SSS on cooldown, and moving away from Broken Promises, there's two things that concern me.
One, is that if there is anything worse than waiting on Broken Promise procs to cast SSS, it's waiting on CoE procs.
And two, you get major benefits from skipping crit chance on a bunch of pieces - namely, survivability and damage.
I mean, I'll start to keep an eye out for better F&Rs and better gloves that include crit chance, and maybe a bracer with crit on it too, but I'll miss doing 1/4 of a bar of the RG's life per SSS cooldown. The top guys are definitely moving that way, I'll just be sad to see it go.
Diagnosed with AML on 6/1/12. Read about it: www.effleukemia.com
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Yeah, F+R and a cubed Convention of the Elements seems like the be all, end all...for now.
Broken Promises, RoRG, and Unity are also on the list for some builds, thankfully.
Interestingly, I might try to transition my monk away from Broken Promises as having to time my SSS for when the proc is up (which has no buff icon, you have to either watch for a string of yellow, or for your sheet dps to shoot up) is annoying to me.
*Edited for inappropriate use of fighting game terminology.
I really like Broken Promises. It can be a little bit streaky at times, but you get five items' worth of primary stats in exchange for what is technically more CHC over the long term.
What else would you use? COE is even streakier and gives you less damage. ORZ doesn't proc enough in an Uliana's build to be worth using, and you always have at least two cooldowns on your skill bar, which makes it even less useful. I guess you could use RoRG and then find another legendary slot to use, like a Leoric's Crown?
I'm kind of in the COE hatewagon. It's a great ring and all, and they seem to drop like candy for me, but having to look at the icon and waiting for a certain element to come up for some builds is really obnoxious.
Speaking of obnoxious (while I'm bellyaching), does anyone contend that there isn't a loot seed anymore? Because my 8 string of ears in a row one day, followed by the next day of having 7 hwoj wraps in a row (and not seeing any ears) has something to say about that. I should have screencapped it because I had 4 of those 8 in one bag full of blood shard gamblings after 2 dropped from the RG. The game really really wants me to have one apparently.
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MaratastikJust call me Mara, please!Registered Userregular
Well skipping out on broken promises allows you to use Unity, which is a big survivability boost. If the survivability stats you can get by forgoing crit chance on your gear pieces is better than what's provided by Unity then it still might be a bad idea, I don't know.
Also, one thing I'm really unclear on. Does the explosion from exploding palm crit? I've seen a lot of conflicting information on this. Because if it doesn't, then why would you even want crit? Unless the damage from SSS is still significant?
COE's damage is so ridiculously high if it rolls well that you can actually just ignore the buff and play as normal, as a 25% uptime of +200% damage is +50% damage overall.
COE's damage is so ridiculously high if it rolls well that you can actually just ignore the buff and play as normal, as a 25% uptime of +200% damage is +50% damage overall.
Yeah there's almost no reason to actually track the buff unless your build has multiple damage types (Tal'Rasha for example).
If you're a WW Barb, just keep spinning, CoE will do its thing automatically.
If you ARE a Tal'Rasha Wizard (let's say Del'Rasha), you still pretty much just play like normal and occasionally you'll get to line up the Lightning/Arcane buffs... But you shouldn't intentionally hold back/delay your rotation every single time. Delay if said buff is coming up next, but otherwise play like normal. Your Fire Bubbles will always be up, you're always casting Glacial Spike, so that covers two of the CoE buffs. And sometimes you'll hit that Teleport or Black Hole on the Arcane/Lightning Buffs, but otherwise don't worry about it.
Yeah, F+R and a cubed Convention of the Elements seems like the be all, end all...for now.
Broken Promises, RoRG, and Unity are also on the list for some builds, thankfully.
Interestingly, I might try to transition my monk away from Broken Promises as having to time my SSS for when the proc is up (which has no buff icon, you have to either watch for a string of yellow, or for your sheet dps to shoot up) is annoying to me.
*Edited for inappropriate use of fighting game terminology.
I really like Broken Promises. It can be a little bit streaky at times, but you get five items' worth of primary stats in exchange for what is technically more CHC over the long term.
What else would you use? COE is even streakier and gives you less damage. ORZ doesn't proc enough in an Uliana's build to be worth using, and you always have at least two cooldowns on your skill bar, which makes it even less useful. I guess you could use RoRG and then find another legendary slot to use, like a Leoric's Crown?
Interestingly, using a RoRG so I could possibly rune a crown, or other legendary is exactly what I was considering. I don't know how the math works out, but I figured it was worth trying to test out.
If you are reading this add me.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
I'm almost positive it does crit, but even if it doesn't, SSS is still 5677% weapon damage x 14 non-crit.
This is actually somewhat important in terms of CoE vs BP, because SSS benefits from the physical interval.
The best grift times are always going to come from ideal conditions, and one of those conditions for Uliana's is a single target guardian. Every hit of SSS deals 5677% + a 6305% palm explosion, which makes SSS about 47% of your boss dps.
Besides that, what you lose in terms of less cdr/toughness stats you stand to potentially gain back in making your damage more reliable. BP is like a 5-6x damage multiplier only while it's up. CoE is only 3x for 25-50% of the time, but more traditional crit chance still gives you that 5-6x multiplier, just at 45%-ish effectiveness.
BP may be the best theoretically, but you have to be willing to fish for procs or accept the fact that it can have bad streaks.
It's significantly easier to get BP procs on single targets(i.e. guardians) than it is on packs. BP counts the crits of anything you hit with that attack, so if you're smacking five things at once and any of it crits even one of them, it won't count towards activating BP.
This means to really get BP procs on packs you have to do some positioning funny business like dashing to the outer edge of a pack to only hit one or two enemies, and then let SSS carry you into the pack. For guardians you shouldn't have any problem spotting when BP will activate as long as you're paying anything remotely resembling attention.
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MaratastikJust call me Mara, please!Registered Userregular
My non-season Uliana's monk is so much fun, I'm really regretting not gearing up in seasons from the start. I can't imagine how much more fun it is with that new monk weapon. I'm seriously considering making a season toon just so I don't have to wait 4-5 months before I can get my hands on that weapon.
My non-season Uliana's monk is so much fun, I'm really regretting not gearing up in seasons from the start. I can't imagine how much more fun it is with that new monk weapon. I'm seriously considering making a season toon just so I don't have to wait 4-5 months before I can get my hands on that weapon.
There are a TON of us seasonal monks. You can have the entire gear set before this weekend is over if you have even a little luck. Just run with monks, and leech their loot.
If you are reading this add me.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
I'm kind of in the COE hatewagon. It's a great ring and all, and they seem to drop like candy for me, but having to look at the icon and waiting for a certain element to come up for some builds is really obnoxious.
Speaking of obnoxious (while I'm bellyaching), does anyone contend that there isn't a loot seed anymore? Because my 8 string of ears in a row one day, followed by the next day of having 7 hwoj wraps in a row (and not seeing any ears) has something to say about that. I should have screencapped it because I had 4 of those 8 in one bag full of blood shard gamblings after 2 dropped from the RG. The game really really wants me to have one apparently.
If the loot system was actually designed to be non-random, don't you think they would enforce variety rather than getting the same item many times in a row?
I'm kind of in the COE hatewagon. It's a great ring and all, and they seem to drop like candy for me, but having to look at the icon and waiting for a certain element to come up for some builds is really obnoxious.
Speaking of obnoxious (while I'm bellyaching), does anyone contend that there isn't a loot seed anymore? Because my 8 string of ears in a row one day, followed by the next day of having 7 hwoj wraps in a row (and not seeing any ears) has something to say about that. I should have screencapped it because I had 4 of those 8 in one bag full of blood shard gamblings after 2 dropped from the RG. The game really really wants me to have one apparently.
If the loot system was actually designed to be non-random, don't you think they would enforce variety rather than getting the same item many times in a row?
humans are terrible at understanding random number generation.
just like how diablo's rng is terrible at giving me focus and restraint.
It's a funny thing RNG. My HOTA barb was geared within 24 hours of S4 start. My wizard has nothing. I can do 4 vyr and 4 tal with a rorg. Go figure.
themightypuck on
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
Path of Exile: themightypuck
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SaldonasSee you space cowboy...Registered Userregular
I really like that I can ignore CHC entirely on my monk. I don't usually try to line things up before activation SSS but I'm also super close to having enough CDR that I can chain my SSS.
humans are terrible at understanding random number generation.
just like how diablo's rng is terrible at giving me focus and restraint.
This is a great illustration of randomness as a concept vs. randomness as most people understand it. A sequence of the exact same number over and over again is exactly as "random" as a sequence of completely different numbers. Randomness is a process, not a result.
Also, with regards to Broken Promises being "streaky" - it isn't nearly as streaky as COE. Mostly because EP is bugged - hits and crits with EP don't count towards the BP "stack" either way. So only your generator and SSS count towards BP. Since the physical SSS rune is all single-target hits, that means you don't suffer from the inefficiency created by using an AOE attack with BP. This is why monks are pretty much the only class that are able to use BP at all.
And because BP requires you to be in combat in order to proc, it also doesn't suffer from the biggest problem with COE - unless you are playing a mobile build in a very dense rift, there is a good chance that your "rotation" of COE will be cut short because you aren't actually damaging something during that cycle. Wizard builds suffer from this the most, as many of their attacks (meteors, hydras, etc.) in their builds have an incredibly short window of attack but an incredibly long downtime or build-up requirement. You can argue that this "evens out" over the course of a rift or several rifts, but the "streakiness" problem here is much more inherent than what you would suffer from BP, which is predictable in the sense that you must always be in combat for the stacking to work. And when you think about the flow of combat in this game, fights generally last either a few seconds or 20-30 seconds, which is slots very well with the time increments that BP operates under - "negative" scenarios like the described with COE only occur if you happen to proc BP at the very end of combat and only encounter another pack at the tail end of the 3-second proc (otherwise you're taking full or almost full advantage of the extra crit chance).
Speaking of EP being bugged, I'm like 99% sure that both Gungdo and Madstone bug out EP in multiple-monk scenarios. This might also explain why when I'm playing solo, I feel like BP procs all the time while when I'm playing with other EP monks there are 30-second increments where it's not proccing at all. Since all of our damage is from EP, if your EP is constantly being wiped or overwritten by another monk's EP, you aren't exploding anything even if the BP proc is active.
I really like that I can ignore CHC entirely on my monk. I don't usually try to line things up before activation SSS but I'm also super close to having enough CDR that I can chain my SSS.
yeah once you get that SSS down between 3-4 seconds it's really just a rolling death bomb through rifts
also something I learned: uliana monks do not play well together. luckily my friend has a support build and i have my shenlongs set completed so we can switch around but it was a sad time, we had to time our palm applications or things took forever to kill
I switched from Convention to BP on my monk when I started having dps problems in 60 ish grifts, it did help quite a bit. It's a bit annoying to use when farming, but when 7SS has like few seconds cooldown.. eh, I'll deal with it. The extra stats and not having to use Convention is so worth it.
Tried support monk for the first time earlier. It's pretty much as stupid as permaCC ever was, and so silly good it's pretty much mandatory
I'm kind of in the COE hatewagon. It's a great ring and all, and they seem to drop like candy for me, but having to look at the icon and waiting for a certain element to come up for some builds is really obnoxious.
Speaking of obnoxious (while I'm bellyaching), does anyone contend that there isn't a loot seed anymore? Because my 8 string of ears in a row one day, followed by the next day of having 7 hwoj wraps in a row (and not seeing any ears) has something to say about that. I should have screencapped it because I had 4 of those 8 in one bag full of blood shard gamblings after 2 dropped from the RG. The game really really wants me to have one apparently.
If the loot system was actually designed to be non-random, don't you think they would enforce variety rather than getting the same item many times in a row?
But that's just it, it's not really random. It's weighted. But I wouldn't take my post seriously, it was mostly just to try to get the mystical power of "gripe about not getting the item you want, then magic happens and you get it" theory. Which we all know is fact, not theory at all...
Is there any room left in the clan? Started playing again recently and im looking to get some group farming in. Tried typing in PAF to find the group, but nothing showed up.
The building was on fire, and it wasn't my fault.
Xbox GT: Master Vinter Steam: Vinter PSN: VinterM 3DS: 4699-5853-7381
Thanks for the input on RORG farming and the clan groups. Pausing while playing is very important to the family right now. While the three boys might be in bed it does not mean they will stay there.
I am farming T3 rifts and bounties. Rifts for the g.rift token, followed by gems upgrades.
Hah, I totally get you here. I've been playing after my 3 month old goes to sleep, but that's often "sleep" at this point. Being able to run away from the computer for a minute without annoying someone is so useful. People here are really understanding, though, I'll say that.
Same here, but for 11 mo old. Diablo is very baby-friendly.
So I just started getting back into this, and got a Johanna's Argument on my new Crusader at level 22. Is there any reason to save this for later on? With the cube can I take the +speed property and attach it to a higher level item?
You take the +speed property and attach it to yourself, not a higher item.
This is so great.
I'm only 51 so far, but I've just been collecting a ton of legendaries and they've all got relatively neat abilities. Except for the Butcher's cleaver one, that doesn't seem to do anything. I'm currently using the Bovine Bardiche (dropped with a socket at 50 so my damage skyrocketed with a marquis ruby) and I can't wait to have an army of ghost cows everywhere I go.
RNG is my season WD getting an ancient suwong before even a single piece of helltooth. i didnt even realize what i had when i got it. a few hours later i started to realize that having it might be a "big deal".
RNG is my season WD getting an ancient suwong before even a single piece of helltooth. i didnt even realize what i had when i got it. a few hours later i started to realize that having it might be a "big deal".
I was able to get full helltooth, a scrimshaw, Jerams bracers and acquire two ancient SMKs before I ever saw a Grin Reaper. I just don't understand sometimes.
All I want is Helltooth, so of course I've gotten like 5 pieces of Jade Harvester (ew), 5 pieces of Arachyr (spiders, EW) and 7 or so pieces of Zunimassa (mostly pieces that overlap with Sage's).
BroloBroseidonLord of the BroceanRegistered Userregular
Hey, a couple of people have been complaining about D3 related wrist strain. I've been using a couple of macros to help with that. Blizzard DOES state that strictly speaking, macros are against their terms of service. They also sell a Diablo 3 branded mouse with built in macro functions, so take that as you will.
My macro program of choice is Auto Hot Key. It's pretty easy to pick up and quite powerful. You can download it for free here: http://ahkscript.org/
Once AHK is installed you can take any of the code snippets here and paste them into notepad. Save them as file_name_of_choice.ahk, and then double click on them. Autohotkey will load them and place them in the Windows system tray area to let you know they're active.
These scripts are all pretty basic and are mostly slight variations on each other. You can of course customize them to make them a lot more complex and powerful.
This AHK script lets your press Left Alt to hold you in place (shift) while spamming left click. Good for things like darts. You can suspend the left alt function by hitting F11.
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Don't use any of @Brolo 's macros. They all create a trojan horse virus that takes over your computer and plays an audio recording of him describing his Grin Reaper build while the sound of his pants unzipping can be heard faintly in the background.
Man, the flame that burns twice as bright burns half as long.
I just successfully got back in the top 1000 hardcore wizard after finishing a grift 35 having no less than 5 cheat death passives proc during the run. I'm sure I'll be off again by the end of the weekend, but at this point I've spent almost the entire season on it, so still pretty happy.
Posts
Obsidian Ring of the Zodiac for WW and...........................Avarice Band! Yeah that's right. You did hold on to that one you found, right? They're super rare. You want one so you can run this amazingly fun T7+ Arachyr speed farming build I've been playing around with lately. It looks like this:
Gear
- 2x Manajuma set
- 6x Arachyr set
- F/R
- Coils of the Spider
- Goldwrap
- Hellfire/ immunity/ Ess of Johan
- cubed: Wormwood/ Quetz/ Avarice Band
- gems: BotT/ Toxin/ Boon of the Hoarder
Rolls
- Helm: Int/Vit/CC/Socket//Lightning or Arcane resist/ +pickup
- Chest: Int/Vit/3x Socket/+LS//-melee or ranged dmg/+pickup
- Shoulders: Int/Vit/CDR/+LS//L or A resist/+ pickup
- Gloves: Int/Vit/CC/CD//L or A resist/+ pickup (alternate: Int/CC/CD/CDR//L or A resist/+ pickup
- Weapon: Dmg/Dmg %/Str/Vit/Gift//Max mana/% to slow/freeze/stun
- Mojo: Dmg/Int/Vit/CC/+LS//Max mana/% to slow/freeze/stun
- Belt: Int/Vit/% Life/LpS//+ pickup
- Pants: Int/Vit/2x Socket/LpS//L or A resist/+ pickup
- Boots: Int/Vit/AR/+FB//+pickup
- Ammy: Int or Poison%/CC/CD/Socket//L or A resist/-melee or ranged dmg
- Rings: CDR/CC/CD/Socket//L or A resist (alternate: Int/CC/CD/Socket//L or A resist)
Skills
- Corpse Spiders/Burning Spiders
- Firebats/Plague Bats
- Soul Harvest/Soul to Waste
- Locust Swarm/Pestilence
- Hex/Angry Chicken
- Spirit Walk/Jaunt
- Passives: Confidence Ritual/Grave Injustice/Pierce the Veil/Swampland Attunement/Gruesome Feast (if Hellfire)
Paragon
- I: max movespeed then dump into Int
- II: CDR/CC/CD/AS
- III: Armor/Life/LpS/AR
- IV:RCR/AD/LpH/GF
How to Play
The basic idea is to run around as a chicken letting your Locust Swarm tag enemies, before blowing up a group of monsters, resetting your cooldowns, and starting the whole cycle over. It plays like the old Jade Harvester build on crack mixed with a little D2 Corpse Explosion. With all the basic pieces and decent levels on your gems (30+) you can speed farm anything in T7- rifts, bounties, whatever. With all ancient pieces and high level gems (50+) you can farm T10 at the same speed. This unfortunately is a build that works best only once you have all the pieces in place- you can't really pull it off with a partial set or missing cubed items. I'll explain why below.
A good deal of your armor, resistance, CDR, and potential damage comes from how Boon of the Hoarder, Avarice Band, and Goldwrap interact with your passives. BotH drops gold when you kill an enemy at x% chance to drop, which you can level up to 100% (takes lvl.50). It also gives you a nice speed boost when you grab gold. Goldwrap gives you armor equal to the amount of gold you picked up for the next 5 seconds. This and BotH gives you so much armor the game just shows ... where my toughness number should be. Avarice Band increases your pickup range by 1 yard every time you pickup gold and it stacks up to 30 times. So what happens here is that as you kill enemies and grab the gold they drop you get more armor and a larger pickup radius, to the point where you are pickup up almost anything that drops on your screen without having to move. Now comes the fun part- your Swampland Attunement and Grave Injustice range is 20 yards plus whatever bonuses you have to your pickup range on gear. What that means in practice is that your resistance and CDR go through the roof and you are stronger the more enemies you have around you. This is also why I recommended Lightning or Arcane resistance as a secondary attribute, as they are the only elements not covered by SA.
Locust Swarm and the explosion from Hex are your main damage dealers, which is why +LS is on so many pieces of gear. That plus a high level Toxin gem is what will allow you to push towards T10. You will be vulnerable until you have killed your first pack and stacked up your toughness and you will need to kill quickly enough to keep your bonuses up (a group every 5 seconds or so). F/R and the tankage from Coil of the Spider will help take down elites and RGs quickly. Once you've got a big enough group tagged enemies will die offscreen and as you run by so a large part of your toughness and CDR maintenance will be done for you.
Hope some of you try this out and have as much fun with it as I am!
Yup, I'm dropping mine too, the moment I get a new pair of gloves.
Being able to hit SSS on cooldown is more fun, but it's also the safer strategy you inevitably fall back on against dangerous packs anyway.
3DS: 0473-8507-2652
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PSN: AbEntropy
As much as I agree with the idea of SSS on cooldown, and moving away from Broken Promises, there's two things that concern me.
One, is that if there is anything worse than waiting on Broken Promise procs to cast SSS, it's waiting on CoE procs.
And two, you get major benefits from skipping crit chance on a bunch of pieces - namely, survivability and damage.
I mean, I'll start to keep an eye out for better F&Rs and better gloves that include crit chance, and maybe a bracer with crit on it too, but I'll miss doing 1/4 of a bar of the RG's life per SSS cooldown. The top guys are definitely moving that way, I'll just be sad to see it go.
I really like Broken Promises. It can be a little bit streaky at times, but you get five items' worth of primary stats in exchange for what is technically more CHC over the long term.
What else would you use? COE is even streakier and gives you less damage. ORZ doesn't proc enough in an Uliana's build to be worth using, and you always have at least two cooldowns on your skill bar, which makes it even less useful. I guess you could use RoRG and then find another legendary slot to use, like a Leoric's Crown?
Speaking of obnoxious (while I'm bellyaching), does anyone contend that there isn't a loot seed anymore? Because my 8 string of ears in a row one day, followed by the next day of having 7 hwoj wraps in a row (and not seeing any ears) has something to say about that. I should have screencapped it because I had 4 of those 8 in one bag full of blood shard gamblings after 2 dropped from the RG. The game really really wants me to have one apparently.
Also, one thing I'm really unclear on. Does the explosion from exploding palm crit? I've seen a lot of conflicting information on this. Because if it doesn't, then why would you even want crit? Unless the damage from SSS is still significant?
Yeah there's almost no reason to actually track the buff unless your build has multiple damage types (Tal'Rasha for example).
If you're a WW Barb, just keep spinning, CoE will do its thing automatically.
If you ARE a Tal'Rasha Wizard (let's say Del'Rasha), you still pretty much just play like normal and occasionally you'll get to line up the Lightning/Arcane buffs... But you shouldn't intentionally hold back/delay your rotation every single time. Delay if said buff is coming up next, but otherwise play like normal. Your Fire Bubbles will always be up, you're always casting Glacial Spike, so that covers two of the CoE buffs. And sometimes you'll hit that Teleport or Black Hole on the Arcane/Lightning Buffs, but otherwise don't worry about it.
Battle.net Tag: Dibby#1582
Interestingly, using a RoRG so I could possibly rune a crown, or other legendary is exactly what I was considering. I don't know how the math works out, but I figured it was worth trying to test out.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
This is actually somewhat important in terms of CoE vs BP, because SSS benefits from the physical interval.
The best grift times are always going to come from ideal conditions, and one of those conditions for Uliana's is a single target guardian. Every hit of SSS deals 5677% + a 6305% palm explosion, which makes SSS about 47% of your boss dps.
Besides that, what you lose in terms of less cdr/toughness stats you stand to potentially gain back in making your damage more reliable. BP is like a 5-6x damage multiplier only while it's up. CoE is only 3x for 25-50% of the time, but more traditional crit chance still gives you that 5-6x multiplier, just at 45%-ish effectiveness.
BP may be the best theoretically, but you have to be willing to fish for procs or accept the fact that it can have bad streaks.
This means to really get BP procs on packs you have to do some positioning funny business like dashing to the outer edge of a pack to only hit one or two enemies, and then let SSS carry you into the pack. For guardians you shouldn't have any problem spotting when BP will activate as long as you're paying anything remotely resembling attention.
There are a TON of us seasonal monks. You can have the entire gear set before this weekend is over if you have even a little luck. Just run with monks, and leech their loot.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
If the loot system was actually designed to be non-random, don't you think they would enforce variety rather than getting the same item many times in a row?
humans are terrible at understanding random number generation.
just like how diablo's rng is terrible at giving me focus and restraint.
― Marcus Aurelius
Path of Exile: themightypuck
Switch: SW-1493-0062-4053
Ahem, please transfer that troll to security for me, pretty please?
3DS: 0473-8507-2652
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PSN: AbEntropy
This is a great illustration of randomness as a concept vs. randomness as most people understand it. A sequence of the exact same number over and over again is exactly as "random" as a sequence of completely different numbers. Randomness is a process, not a result.
Also, with regards to Broken Promises being "streaky" - it isn't nearly as streaky as COE. Mostly because EP is bugged - hits and crits with EP don't count towards the BP "stack" either way. So only your generator and SSS count towards BP. Since the physical SSS rune is all single-target hits, that means you don't suffer from the inefficiency created by using an AOE attack with BP. This is why monks are pretty much the only class that are able to use BP at all.
And because BP requires you to be in combat in order to proc, it also doesn't suffer from the biggest problem with COE - unless you are playing a mobile build in a very dense rift, there is a good chance that your "rotation" of COE will be cut short because you aren't actually damaging something during that cycle. Wizard builds suffer from this the most, as many of their attacks (meteors, hydras, etc.) in their builds have an incredibly short window of attack but an incredibly long downtime or build-up requirement. You can argue that this "evens out" over the course of a rift or several rifts, but the "streakiness" problem here is much more inherent than what you would suffer from BP, which is predictable in the sense that you must always be in combat for the stacking to work. And when you think about the flow of combat in this game, fights generally last either a few seconds or 20-30 seconds, which is slots very well with the time increments that BP operates under - "negative" scenarios like the described with COE only occur if you happen to proc BP at the very end of combat and only encounter another pack at the tail end of the 3-second proc (otherwise you're taking full or almost full advantage of the extra crit chance).
Speaking of EP being bugged, I'm like 99% sure that both Gungdo and Madstone bug out EP in multiple-monk scenarios. This might also explain why when I'm playing solo, I feel like BP procs all the time while when I'm playing with other EP monks there are 30-second increments where it's not proccing at all. Since all of our damage is from EP, if your EP is constantly being wiped or overwritten by another monk's EP, you aren't exploding anything even if the BP proc is active.
yeah once you get that SSS down between 3-4 seconds it's really just a rolling death bomb through rifts
also something I learned: uliana monks do not play well together. luckily my friend has a support build and i have my shenlongs set completed so we can switch around but it was a sad time, we had to time our palm applications or things took forever to kill
My monk deals a ton of damage now.
Tried support monk for the first time earlier. It's pretty much as stupid as permaCC ever was, and so silly good it's pretty much mandatory
But that's just it, it's not really random. It's weighted. But I wouldn't take my post seriously, it was mostly just to try to get the mystical power of "gripe about not getting the item you want, then magic happens and you get it" theory. Which we all know is fact, not theory at all...
Xbox GT: Master Vinter Steam: Vinter PSN: VinterM 3DS: 4699-5853-7381
Same here, but for 11 mo old. Diablo is very baby-friendly.
Twitch: akThera
Steam: Thera
This is so great.
I'm only 51 so far, but I've just been collecting a ton of legendaries and they've all got relatively neat abilities. Except for the Butcher's cleaver one, that doesn't seem to do anything. I'm currently using the Bovine Bardiche (dropped with a socket at 50 so my damage skyrocketed with a marquis ruby) and I can't wait to have an army of ghost cows everywhere I go.
I was able to get full helltooth, a scrimshaw, Jerams bracers and acquire two ancient SMKs before I ever saw a Grin Reaper. I just don't understand sometimes.
Twitch: akThera
Steam: Thera
My macro program of choice is Auto Hot Key. It's pretty easy to pick up and quite powerful. You can download it for free here: http://ahkscript.org/
Once AHK is installed you can take any of the code snippets here and paste them into notepad. Save them as file_name_of_choice.ahk, and then double click on them. Autohotkey will load them and place them in the Windows system tray area to let you know they're active.
These scripts are all pretty basic and are mostly slight variations on each other. You can of course customize them to make them a lot more complex and powerful.
LAlt:: Sendinput, {Shift down} Sendinput, {Click down} While GetKeyState("LAlt", "P"){ Sleep 50 ; milliseconds } Sendinput, {Click up} Sendinput, {Shift up} return F11::suspend, toggleLAlt:: Sendinput, {Shift down} Sendinput, {Click down} While GetKeyState("LAlt", "P"){ click click right Sleep 50 ; milliseconds } Sendinput, {Click up} Sendinput, {Shift up} return F11::suspend, toggleLAlt:: Sendinput, {Space down} While GetKeyState("Lalt", "P"){ Click Sleep 50 ; milliseconds Click right } Sendinput, {Space up} return F11::suspend, toggleLAlt:: Sendinput, {Shift down} Sendinput, {Click down} While GetKeyState("LAlt", "P"){ send 4 click right Sleep 50 ; milliseconds } Sendinput, {Click up} Sendinput, {Shift up} return@Rius @SkyAndPie
I just successfully got back in the top 1000 hardcore wizard after finishing a grift 35 having no less than 5 cheat death passives proc during the run. I'm sure I'll be off again by the end of the weekend, but at this point I've spent almost the entire season on it, so still pretty happy.