Dang, glad I went with Barb instead of WD for my second seasonal character
Was real close to rolling WD
The top build for solo is a garg based one, where you run firebats with the channeling shoulders to give your gargs a damage boost
and then more or less rely on your gargs for all of your damage
which is kind of awful, since while you can get some big damage out of them (50b swings per garg, each garg does AoE), they're just so dumb
like they'll ignore elites and wander into a corner and get stuck, or all three will attack the same skeleton off in the corner while ignoring the summoner
Is there actually room in the PA clan? I remember last time I was playing regularly, it was full.
There should be room.
I won't speak for @HexDex, but in my opinion, everyone should always feel welcome to join the PAF community and request an invite. I would much rather have someone join that is actively playing than someone that hasn't been on in several weeks.
If the clan is full and even the least active member has been on recently, that's a bit different... but I'm not so sure that's ever been the case.
Yes. Always request an invite. Worse case, if we have 150 people all logged in, in the last 24 hours, I will tell you sorry bud, full up, gotta wait.
That being said, we have a few spots when I was online, last night, and I haven't done a purge since the start of season 5. We have people I can remove to make space for active people, so yes.
Please join the community, please ask for an invite. Officers are standing by.
If you are reading this add me.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Well, had a few minutes so I jumped on, shuffled gear around, and cleared GR45 without any set items
Went a lot slower than I'm used to, but I had enough stuff onhand to just power through with Iron Skin, Consecration, AC, and Nailbarrels
Man the RNG is not with me today. I went from 23 riftkeys to 90ish doing TX with GF gear on fishing for a baron, no luck yet.
Gambling all those shards on bracers to get the Akarat one that's required for a "Light" build to work towards 6 set dungeons, no luck either.
I even had 3 goblin spawns that all had no barons in it.
Not great rolls unfortunately. Since I primarily use this for TX and sub-60 grift farming, I'm thinking of rolling the damage range higher. I'll get higher DPS than rolling 10% damage, and the Vit and AD are pretty good for a speedfarm build. I don't need CDR because of In-Geom. What to do...
Not great rolls unfortunately. Since I primarily use this for TX and sub-60 grift farming, I'm thinking of rolling the damage range higher. I'll get higher DPS than rolling 10% damage, and the Vit and AD are pretty good for a speedfarm build. I don't need CDR because of In-Geom. What to do...
Are you doing Flash Fire with this? Either way if you don't need CDR on it I agree that rerolling the damage range is your best bet.
Finally hit 70 this season on my wizard. It gets progressively harder to do it each season. So boring... I love throwing around meteors and black holes and stuff with full gear, but god the grind to get there is terrible.
First secondary set (3/6) of Years of War complete. Started with Raekor since people have said that can be rough so I wanted to get it out of the way first, and it did take some fishing. Went with 4IK+6Raekor, very few ancients (even the weapon was just a regular legendary although with good rolls) using boulder toss as a fury dump (helped by the same bracers you use for Leapquake). I thought it hits hard with Leapquake, but with Raekor's its outright ridiculous. I'm pretty sure I saw a ~50 billion crit, and my gear was not great.
are the mack of the minute WD builds all helltooth gargantuan/dogs? That spec actually looks fun, although I don't like wall of zombies that much
I found it novel at first to have such good pets, but the spec is super dull. Other than piranhas and wall of the dead, you are just standing there.
Ultimately, I found it way too frustrating to play a build that can't always clear ground obstacles. If piranhas and wall are both on cooldown, you can't even break doors. No thanks.
Thanks @Al_wat last night for the help doing various season chapter stuff. There were just explosions everywhere while my crusader just gently wept in a corner. My baby crusader clearly has a long way to go.
So a question in general, one of the final steps to finish off the season step is to do the set dungeon. I assume I just need to luck out for a full 6 piece set finish to get.. a full set? or is there some sneaky way around this?
Thanks @Al_wat last night for the help doing various season chapter stuff. There were just explosions everywhere while my crusader just gently wept in a corner. My baby crusader clearly has a long way to go.
So a question in general, one of the final steps to finish off the season step is to do the set dungeon. I assume I just need to luck out for a full 6 piece set finish to get.. a full set? or is there some sneaky way around this?
You don't need to complete entire chapters to get the 6 pieces. All you need to do is kill Zoltun Kulle on T2 and complete a GR20 solo, which IIRC was pretty easy with 4 piece Invokers.
Thanks @Al_wat last night for the help doing various season chapter stuff. There were just explosions everywhere while my crusader just gently wept in a corner. My baby crusader clearly has a long way to go.
So a question in general, one of the final steps to finish off the season step is to do the set dungeon. I assume I just need to luck out for a full 6 piece set finish to get.. a full set? or is there some sneaky way around this?
You don't need to complete entire chapters to get the 6 pieces. All you need to do is kill Zoltun Kulle on T2 and complete a GR20 solo, which IIRC was pretty easy with 4 piece Invokers.
Ah, that's good to know, thanks. I'll focus on the GR20 then, as Al_wat just straight up slaughtered every named thing for me in the chapter check lists.
I hope they eventually put a cube receipe that lets you do something with ancient uniques you dont want. like combine 3 of them for 1 new random ancient.
Finally hit 70 this season on my wizard. It gets progressively harder to do it each season. So boring... I love throwing around meteors and black holes and stuff with full gear, but god the grind to get there is terrible.
You need to just have a clannie powerlevel you next time. It takes ~15-20 minutes or so.
Smoogy-1689
3DS Friend Code: 1821-8991-4141
PAD ID: 376,540,262
Yeah, find a clan, find a demon hunter that makes public games. I suspect that when a new season starts they hit up up down down left right left right a b start and instantly go to level 70 with 200 pp's.
My plan was to use the Wastes set as part of my Years of War conquest, and I just copied the build from Icy Veins. Turns out that while my survivability seems OK, my damage is shit. My gear isn't great for this build, in terms of rolls, but right now it seems that incremental improvements aren't going to get me to GR55. Is there something I need to learn, or is WW just not viable anymore?
I hope they eventually put a cube receipe that lets you do something with ancient uniques you dont want. like combine 3 of them for 1 new random ancient.
I'd be happy if they just made ancients give an extra forgotten soul.
My plan was to use the Wastes set as part of my Years of War conquest, and I just copied the build from Icy Veins. Turns out that while my survivability seems OK, my damage is shit. My gear isn't great for this build, in terms of rolls, but right now it seems that incremental improvements aren't going to get me to GR55. Is there something I need to learn, or is WW just not viable anymore?
GR55 is doable since it was before in S4, but Wastes is probably the worst barb set now. You really have to stack attack speed and area damage to do decent damage and neither Focus+Restraint or Traveller's Pledge+Compass Rose gives many buffs. There is a new shoulder that buffs WW at least, but that would mean you have to use RORG. I'd try to use the other barb sets to complete the conquest...
I would be remiss if I didn't give a shoutout to the clan Barb that drug me through torment 8 fo drops last night on my Barb.
I went from a 4 piece Might trudging along in torment 1 with infinite Warmonger's to 6 piece Might with a Blade of the Tribes.
WITHOUT
doing Greater Rift 20.
I went from Torment 1 being at least a safe clear to beating the bricks out of Torment 5, and I'll have a bag left over for whatever character I choose to followup this one(It's between Wiz and Monk) and I am forever thankful.
Yeah grift xp is not to be underestimated. Even grift 60, which is now completely safe with pubbies, gives perhaps 5-10x that of a tX rift clear.
When I was doing those around paragon 300 I was getting 8-10 paragon levels per grift. Now that I'm at 600, it's around 1 ...
Advice for a new player hitting 70:
Get someone to kill Kulle for you on T2 after you hit 70. This gets you 4/6 of your set dungeon. If you have a few crafting mats, craft a rare weapon with a socket. Put an emerald in it. Use left over mats to craft other stuff. Mat influx increases so dramatically at higher levels that what you do now has just about no impact.
Take a shot a t4 rift with this setup. If you are not dieing and are able to do it in 10 minutes or less, you should get a rift keystone and are able to grift (greater rift) at level 20.
If you finish that, you get your 6/6 set. Demon Hunters get the set that focuses on Impale, which is amazing single target damage, but crummy AoE damage. That means you're a real asset to a group but solo it is hard to play right (It involves skipping anything that isn't an elite as you keep getting free vaults of impale hits, you need a belt for that). Also as a DH, you will be fragile, so make sure you run the "cheat death" passive. Because you're going to die quite a bit.
Note that Impale build is centered around having a melee weapon equipped. And you can equip a quiver with that melee weapon.
Learn your stat priorities on your gear (For Impale, it's generally CDR>CDam/Chit>+damage>Dex and Vit>Resist>%Life>Armor for defensive stats and reroll your set as good as you can.
Karleis Point is the best weapon in the game for Impale builds, so if you see that, be sure to keep it.
Make sure you join open games in the clan if you see them. Because the game is exponential in damage and you spend about half of it walking anyway, a player that doesn't contribute much to a group doesn't really matter. Just enjoy the lootsplosions and the experience.
Thanks for this. I ended up getting my 6/6 lastnight. The jump in single target damage is insane, though I felt like I was already doing okay with the 2-piece bonus and a melee weapon (I felt like I didn't know what I was doing but chain sentries + 600% damage was just insane). Here's my duder at the moment: http://us.battle.net/d3/en/profile/deyur-1504/hero/71657462. Ignore the weapon - I was messing around with builds and gear lastnight but have been mostly using a legendary mace. And obviously I haven't really had a good handle on stats/specs so far.
If I were to desire something like, say, Karlei's Point, how would I go about hunting one down? Just upgrade random yellow daggers and cross fingers? Or is hunting for something specific a fools errand?
It seems to me that Woh builds are best suited for Tx speed runs anyways, maybe max grift 60 (65 if you push it?). So having the most perfectly rolled Woh isn't needed. You just need ones that aren't complete trash.
Like a 3100 DPS woh? That is great for speed runs regardless of the EB roll / lack of CDR
I would be much more concerned about having a perfectly rolled twister sword or Unstable Scepter.
+1
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Yeah alright Crusader is finally coming together, get my 6/6 and I jump from T4 to T6/7 (7 being just a little slower and more dangerous than 6) then I got the thorns gem and last night I got a Heart of Iron and now I can do T9 as long as I'm careful about molten explosions and use Akarat Champ - Prophet at the right times
I wish I could bump up my walk speed even more but then everybody probably looks slow next to a shadow mantle DH
My kingdom for a belt of the trove. Because apparently 3000+ blood shards and 400+ deaths breaths in the cube isn't enough.
Do you want a piece of my soul, game? Is that what you want? That damn belt is the only thing keeping me out of TX.
Thornsader is still fun as hell though.
I finally got my second Belt of the Trove (still not Ancient, blast it, since I'm running LoN), but this one is 6 seconds vs. 8 seconds Bombardments. Huge difference! You'll get it soon, just keep at it. Mine took about 3000 or so blood shards the first time myself - try grouping up with clan saders for TX runs who can drop you a belt if it drops for them (I'm happy to do so myself!). I'll just keep it if it's Ancient
Smoogy-1689
3DS Friend Code: 1821-8991-4141
PAD ID: 376,540,262
+1
TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
Oh god IRS e-filings got delayed.
Weep ye at my "Last Login"
Weep ye mortals.
( I miss you guys)
Making good progress on getting my final conquest done. I finally got the last couple pieces I needed for my Arcane Orb Delsere's build and managed to breeze through GR55 solo to make it 4/6 sets done.
Now i'm thinking I can do Firebird and Tal Rasha for my last two easily enough. I just got the key belt component for Firebirds so I'll probably work on those two this weekend.
Once that's done I'll just need a TX Rift in under 3 minutes and this season will be DONE!
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Yeah grift xp is not to be underestimated. Even grift 60, which is now completely safe with pubbies, gives perhaps 5-10x that of a tX rift clear.
When I was doing those around paragon 300 I was getting 8-10 paragon levels per grift. Now that I'm at 600, it's around 1 ...
Advice for a new player hitting 70:cccc xxxxxxxxxxxxxxxxxxxxxx mv
Get someone to kill Kulle for you on T2 after you hit 70. This gets you 4/6 of your set dungeon. If you have a few crafting mats, craft a rare weapon with a socket. Put an emerald in it. Use left over mats to craft other stuff. Mat influx increases so dramatically at higher levels that what you do now has just about no impact.
Take a shot a t4 rift with this setup. If you are not dieing and are able to do it in 10 minutes or less, you should get a rift keystone and are able to grift (greater rift) at level 20.
If you finish that, you get your 6/6 set. Demon Hunters get the set that focuses on Impale, which is amazing single target damage, but crummy AoE damage. That means you're a real asset to a group but solo it is hard to play right (It involves skipping anything that isn't an elite as you keep getting free vaults of impale hits, you need a belt for that). Also as a DH, you will be fragile, so make sure you run the "cheat death" passive. Because you're going to die quite a bit.
Note that Impale build is centered around having a melee weapon equipped. And you can equip a quiver with that melee weapon.
Learn your stat priorities on your gear (For Impale, it's generally CDR>CDam/Chit>+damage>Dex and Vit>Resist>%Life>Armor for defensive stats and reroll your set as good as you can.
Karleis Point is the best weapon in the game for Impale builds, so if you see that, be sure to keep it.
Make sure you join open games in the clan if you see them. Because the game is exponential in damage and you spend about half of it walking anyway, a player that doesn't contribute much to a group doesn't really matter. Just enjoy the lootsplosions and the experience.
Thanks for this. I ended up getting my 6/6 lastnight. The jump in single target damage is insane, though I felt like I was already doing okay with the 2-piece bonus and a melee weapon (I felt like I didn't know what I was doing but chain sentries + 600% damage was just insane). Here's my duder at the moment: http://us.battle.net/d3/en/profile/deyur-1504/hero/71657462. Ignore the weapon - I was messing around with builds and gear lastnight but have been mostly using a legendary mace. And obviously I haven't really had a good handle on stats/specs so far.
If I were to desire something like, say, Karlei's Point, how would I go about hunting one down? Just upgrade random yellow daggers and cross fingers? Or is hunting for something specific a fools errand?
The drop pool for daggers is relatively low, so this would work eventually. But for the first 200 paragon levels (which sounds like a lot but with the current gear/xp situation it flies by) I would just keep what drops, and upgrade. Only then start cubing, because it's expensive and it takes up your mats and time.
Legendary gems are the most straightforward way of upgrading your gear, the difference between an l1 and l25 is huge, and for most gems getting 60s is another huge step up. Almost no luck required, and you will see a ton of drops while you do this. Greater rifts run at decent pace have the best legendary/hour, xp/hour and shards per hour.
For an impale build a cubed ring of the zodiac can cover a lot of the problems of not having a Karlei's: Every impale hit is a second of Cooldown Reduction (CDR), which you can use to recharge cooldowns that give you back hatred.
An important trick for running normal rifts and bounties: If you have been to the Greed realm (put a puzzle ring into a cube) you should have a Boon of the Hoarder. If you wear that combined with a goldwrap you are completely invincible as long as you can keep killing. You can dump pretty much all defensive cooldowns and just focus on moving and killing, which is what you mostly see happening when you see people just burst through levels.
Yeah grift xp is not to be underestimated. Even grift 60, which is now completely safe with pubbies, gives perhaps 5-10x that of a tX rift clear.
When I was doing those around paragon 300 I was getting 8-10 paragon levels per grift. Now that I'm at 600, it's around 1 ...
Advice for a new player hitting 70:
Get someone to kill Kulle for you on T2 after you hit 70. This gets you 4/6 of your set dungeon. If you have a few crafting mats, craft a rare weapon with a socket. Put an emerald in it. Use left over mats to craft other stuff. Mat influx increases so dramatically at higher levels that what you do now has just about no impact.
Take a shot a t4 rift with this setup. If you are not dieing and are able to do it in 10 minutes or less, you should get a rift keystone and are able to grift (greater rift) at level 20.
If you finish that, you get your 6/6 set. Demon Hunters get the set that focuses on Impale, which is amazing single target damage, but crummy AoE damage. That means you're a real asset to a group but solo it is hard to play right (It involves skipping anything that isn't an elite as you keep getting free vaults of impale hits, you need a belt for that). Also as a DH, you will be fragile, so make sure you run the "cheat death" passive. Because you're going to die quite a bit.
Note that Impale build is centered around having a melee weapon equipped. And you can equip a quiver with that melee weapon.
Learn your stat priorities on your gear (For Impale, it's generally CDR>CDam/Chit>+damage>Dex and Vit>Resist>%Life>Armor for defensive stats and reroll your set as good as you can.
Karleis Point is the best weapon in the game for Impale builds, so if you see that, be sure to keep it.
Make sure you join open games in the clan if you see them. Because the game is exponential in damage and you spend about half of it walking anyway, a player that doesn't contribute much to a group doesn't really matter. Just enjoy the lootsplosions and the experience.
Thanks for this. I ended up getting my 6/6 lastnight. The jump in single target damage is insane, though I felt like I was already doing okay with the 2-piece bonus and a melee weapon (I felt like I didn't know what I was doing but chain sentries + 600% damage was just insane). Here's my duder at the moment: http://us.battle.net/d3/en/profile/deyur-1504/hero/71657462. Ignore the weapon - I was messing around with builds and gear lastnight but have been mostly using a legendary mace. And obviously I haven't really had a good handle on stats/specs so far.
If I were to desire something like, say, Karlei's Point, how would I go about hunting one down? Just upgrade random yellow daggers and cross fingers? Or is hunting for something specific a fools errand?
I got my ancient karleis by blood shard gambling, but upgrading works pretty well too. CDR is good to a point, as you really only need it for the vengeance cooldown. Ancient Parthan Defenders are also GREAT with vault-rattling roll, as they also aid your survivability. I really only have issues surviving when I pull too many on TX+ or I stop focusing. Elusive ring is also great as it always comes with crit chance and gives you 50-60% reduced damage 8 seconds after a vault/shadow power/smoke screen, so you should have that up 100% along with the APD buff.
I use this skill build and it works great: http://www.diablofans.com/builds/69873-2-4-gr92-dh-shadow-impale
The only thing you may want to switch out until you get more geared is the marked for death, as it only really starts mattering at TX in a group setting. I can one shot basically anything at T7-8 without it.
Posts
The top build for solo is a garg based one, where you run firebats with the channeling shoulders to give your gargs a damage boost
and then more or less rely on your gargs for all of your damage
which is kind of awful, since while you can get some big damage out of them (50b swings per garg, each garg does AoE), they're just so dumb
like they'll ignore elites and wander into a corner and get stuck, or all three will attack the same skeleton off in the corner while ignoring the summoner
And I only have ten, I can't imagine what it's like with a gigantic Witch Doctor following. At least I don't rely on them for damage.
Yes. Always request an invite. Worse case, if we have 150 people all logged in, in the last 24 hours, I will tell you sorry bud, full up, gotta wait.
That being said, we have a few spots when I was online, last night, and I haven't done a purge since the start of season 5. We have people I can remove to make space for active people, so yes.
Please join the community, please ask for an invite. Officers are standing by.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
Went a lot slower than I'm used to, but I had enough stuff onhand to just power through with Iron Skin, Consecration, AC, and Nailbarrels
Gambling all those shards on bracers to get the Akarat one that's required for a "Light" build to work towards 6 set dungeons, no luck either.
I even had 3 goblin spawns that all had no barons in it.
Not great rolls unfortunately. Since I primarily use this for TX and sub-60 grift farming, I'm thinking of rolling the damage range higher. I'll get higher DPS than rolling 10% damage, and the Vit and AD are pretty good for a speedfarm build. I don't need CDR because of In-Geom. What to do...
Are you doing Flash Fire with this? Either way if you don't need CDR on it I agree that rerolling the damage range is your best bet.
Oh sorry I misunderstood in that case. Salvaging it would make me nooooo.
Origin: KafkaAU B-Net: Kafka#1778
That's why I like Cosmic Strand as an option.
I would probably reroll dmg
Steam: https://steamcommunity.com/profiles/76561198004484595
that's why we call it the struggle, you're supposed to sweat
I found it novel at first to have such good pets, but the spec is super dull. Other than piranhas and wall of the dead, you are just standing there.
Ultimately, I found it way too frustrating to play a build that can't always clear ground obstacles. If piranhas and wall are both on cooldown, you can't even break doors. No thanks.
So a question in general, one of the final steps to finish off the season step is to do the set dungeon. I assume I just need to luck out for a full 6 piece set finish to get.. a full set? or is there some sneaky way around this?
You don't need to complete entire chapters to get the 6 pieces. All you need to do is kill Zoltun Kulle on T2 and complete a GR20 solo, which IIRC was pretty easy with 4 piece Invokers.
Ah, that's good to know, thanks. I'll focus on the GR20 then, as Al_wat just straight up slaughtered every named thing for me in the chapter check lists.
You need to just have a clannie powerlevel you next time. It takes ~15-20 minutes or so.
3DS Friend Code: 1821-8991-4141
PAD ID: 376,540,262
My plan was to use the Wastes set as part of my Years of War conquest, and I just copied the build from Icy Veins. Turns out that while my survivability seems OK, my damage is shit. My gear isn't great for this build, in terms of rolls, but right now it seems that incremental improvements aren't going to get me to GR55. Is there something I need to learn, or is WW just not viable anymore?
I'd be happy if they just made ancients give an extra forgotten soul.
I went from a 4 piece Might trudging along in torment 1 with infinite Warmonger's to 6 piece Might with a Blade of the Tribes.
WITHOUT
doing Greater Rift 20.
I went from Torment 1 being at least a safe clear to beating the bricks out of Torment 5, and I'll have a bag left over for whatever character I choose to followup this one(It's between Wiz and Monk) and I am forever thankful.
Thanks for this. I ended up getting my 6/6 lastnight. The jump in single target damage is insane, though I felt like I was already doing okay with the 2-piece bonus and a melee weapon (I felt like I didn't know what I was doing but chain sentries + 600% damage was just insane). Here's my duder at the moment: http://us.battle.net/d3/en/profile/deyur-1504/hero/71657462. Ignore the weapon - I was messing around with builds and gear lastnight but have been mostly using a legendary mace. And obviously I haven't really had a good handle on stats/specs so far.
If I were to desire something like, say, Karlei's Point, how would I go about hunting one down? Just upgrade random yellow daggers and cross fingers? Or is hunting for something specific a fools errand?
Is it better to use a high DPS Wand of Woh with a lower % to explosive blast, or a higher % explosive blast with lower DPS?
Origin: KafkaAU B-Net: Kafka#1778
but that EB damage sucks.
Like a 3100 DPS woh? That is great for speed runs regardless of the EB roll / lack of CDR
I would be much more concerned about having a perfectly rolled twister sword or Unstable Scepter.
I wish I could bump up my walk speed even more but then everybody probably looks slow next to a shadow mantle DH
Do you want a piece of my soul, game? Is that what you want? That damn belt is the only thing keeping me out of TX.
Thornsader is still fun as hell though.
I finally got my second Belt of the Trove (still not Ancient, blast it, since I'm running LoN), but this one is 6 seconds vs. 8 seconds Bombardments. Huge difference! You'll get it soon, just keep at it. Mine took about 3000 or so blood shards the first time myself - try grouping up with clan saders for TX runs who can drop you a belt if it drops for them (I'm happy to do so myself!). I'll just keep it if it's Ancient
3DS Friend Code: 1821-8991-4141
PAD ID: 376,540,262
Weep ye at my "Last Login"
Weep ye mortals.
( I miss you guys)
Now i'm thinking I can do Firebird and Tal Rasha for my last two easily enough. I just got the key belt component for Firebirds so I'll probably work on those two this weekend.
Once that's done I'll just need a TX Rift in under 3 minutes and this season will be DONE!
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
The drop pool for daggers is relatively low, so this would work eventually. But for the first 200 paragon levels (which sounds like a lot but with the current gear/xp situation it flies by) I would just keep what drops, and upgrade. Only then start cubing, because it's expensive and it takes up your mats and time.
Legendary gems are the most straightforward way of upgrading your gear, the difference between an l1 and l25 is huge, and for most gems getting 60s is another huge step up. Almost no luck required, and you will see a ton of drops while you do this. Greater rifts run at decent pace have the best legendary/hour, xp/hour and shards per hour.
For an impale build a cubed ring of the zodiac can cover a lot of the problems of not having a Karlei's: Every impale hit is a second of Cooldown Reduction (CDR), which you can use to recharge cooldowns that give you back hatred.
An important trick for running normal rifts and bounties: If you have been to the Greed realm (put a puzzle ring into a cube) you should have a Boon of the Hoarder. If you wear that combined with a goldwrap you are completely invincible as long as you can keep killing. You can dump pretty much all defensive cooldowns and just focus on moving and killing, which is what you mostly see happening when you see people just burst through levels.
I got my ancient karleis by blood shard gambling, but upgrading works pretty well too. CDR is good to a point, as you really only need it for the vengeance cooldown. Ancient Parthan Defenders are also GREAT with vault-rattling roll, as they also aid your survivability. I really only have issues surviving when I pull too many on TX+ or I stop focusing. Elusive ring is also great as it always comes with crit chance and gives you 50-60% reduced damage 8 seconds after a vault/shadow power/smoke screen, so you should have that up 100% along with the APD buff.
I use this skill build and it works great: http://www.diablofans.com/builds/69873-2-4-gr92-dh-shadow-impale
The only thing you may want to switch out until you get more geared is the marked for death, as it only really starts mattering at TX in a group setting. I can one shot basically anything at T7-8 without it.