Welp, I can slowly work on Green Wings. I will be preordering Legion; but I'm on the fence for Overwatch. I've been in the Beta since it was first announced, but all I can get out of it is that: I really suck at FPS.
Mirinae changes could be very amusing. I was playing around with it on my Blessed Shield Crusader and rapid firing orbital ion cannons were hilarious but the pulse is just slow and lame. Faster pulses could make it a lot more interesting.
For anyone that's at all curious, there's currently a Barb build that's doing fairly well at the moment on the PTR (that is still mostly functional on live) that revolves around all of the Frenzy boosting items (minus the belt) and thorns. It is a Legacy of Nightmares build, however. But it's at least cool that barbs have a generator/thorns build as well.
@TOGSolid do you mind linking your build for Blessed Shield?
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jergarmarhollow man crewgoes pew pew pewRegistered Userregular
Whew, approaching my first level 70 character in my first time playing any Diablo game... and now I'm beginning to see that this rabbit hole is pretty deep. Should I even try to hop into the PA clan? I mean, if I'm just derping around casually, the clan benefits might be overkill.
When I was a child, I had a fever... My BoardGameGeek profile
Battle.net: TheGerm#1430 (Hearthstone, Destiny 2)
The benefits of playing with a group of people far outweighs not doing it. Besides the improved experience and loot from having multiple people in a game, you can also just leech any gear the others don't need. If there are spots, join the clan. The only problem is that if you want to play with people in the clan you more or less have to play seasons.
Jookie on
butts
+1
jergarmarhollow man crewgoes pew pew pewRegistered Userregular
The benefits of playing with a group of people far outweighs not doing it. Besides the improved experience and loot from having multiple people in a game, you can also just leech any gear the others don't need. If there are spots, join the clan. The only problem is that if you want to play with people in the clan you more or less have to play seasons.
Oh, I'm totally on board with playing a seasonal character. It's actually one of the big draws for me. Start from scratch periodically with a different character, see how strong you get, etc etc. I'm realistic that I'll be lagging behind most other people. But thanks for the encouragement.
And forgive the noob question, is it really true that because of the ability to transmute materials, white drops are usually MORE valuable than yellow drops, because they salvage to multiple mats? Is there a caveat there? Because that seems more than a bit strange.
jergarmar on
When I was a child, I had a fever... My BoardGameGeek profile
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is it really true that because of the ability to transmute materials, white drops are usually MORE valuable than yellow drops, because they salvage to multiple mats? Is there a caveat there? Because that seems more than a bit strange.
I've never transmuted any mats. Ever. If you just pick up everything for a good while, you end up with basically infinite mats anyway (I mean, other than Death's Breath and Forgotten Souls)
"Reusable Parts" does tend to be the thing I have the least of (of the three "easy" things to get), but not overly. Like, I'll have a maxed stack (5k) of the yellow and blue mats, and then like 4.1k of the white ones.
Regarding the clan... Yeah, come join us. Usually someone's willing to powerlevel you, which will boost you to 70 in less than an hour. Another 5 minutes after that and you'll have 4/6 of your class set.
is it really true that because of the ability to transmute materials, white drops are usually MORE valuable than yellow drops, because they salvage to multiple mats? Is there a caveat there? Because that seems more than a bit strange.
I've never transmuted any mats. Ever. If you just pick up everything for a good while, you end up with basically infinite mats anyway (I mean, other than Death's Breath and Forgotten Souls)
"Reusable Parts" does tend to be the thing I have the least of (of the three "easy" things to get), but not overly. Like, I'll have a maxed stack (5k) of the yellow and blue mats, and then like 4.1k of the white ones.
Regarding the clan... Yeah, come join us. Usually someone's willing to powerlevel you, which will boost you to 70 in less than an hour. Another 5 minutes after that and you'll have 4/6 of your class set.
And if you'd prefer to play solo for a bit, I'd highly recommend doing the season journey achievements, which reward a full set of class armour. I went from 1-70 the slow way (playing campaign!) to full greenz in just over a day, with no boosting.
ALRIGHT FINE I GOT AN AVATAR
Steam: adamjnet
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jergarmarhollow man crewgoes pew pew pewRegistered Userregular
is it really true that because of the ability to transmute materials, white drops are usually MORE valuable than yellow drops, because they salvage to multiple mats? Is there a caveat there? Because that seems more than a bit strange.
I've never transmuted any mats. Ever. If you just pick up everything for a good while, you end up with basically infinite mats anyway (I mean, other than Death's Breath and Forgotten Souls)
"Reusable Parts" does tend to be the thing I have the least of (of the three "easy" things to get), but not overly. Like, I'll have a maxed stack (5k) of the yellow and blue mats, and then like 4.1k of the white ones.
Regarding the clan... Yeah, come join us. Usually someone's willing to powerlevel you, which will boost you to 70 in less than an hour. Another 5 minutes after that and you'll have 4/6 of your class set.
And if you'd prefer to play solo for a bit, I'd highly recommend doing the season journey achievements, which reward a full set of class armour. I went from 1-70 the slow way (playing campaign!) to full greenz in just over a day, with no boosting.
I'm actually finishing up my first campaign, and I was planning on doing exactly this. I have no problem with getting the powerlevelz, but I'll get my first character ever up to 70, get my greenz, and then roll a season character and jump into the clan for realz.
As an aside, I'm usually all about the pet classes, but that barbarian is some good fun. Probably will continue with that this season. Between this and HOTS, I'll be all-barbar all the timetime.
How many characters do you guys tend to focus on in a season?
jergarmar on
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
...i had not noticed the season journey achievements.
BroloBroseidonLord of the BroceanRegistered Userregular
Seems like on the PTR, the Simplicity's Strength and Depth Digger buffs don't work at all with Carnevil. So instead of getting buffed, it's actually actively worse now.
How many characters do you guys tend to focus on in a season?
I pretty much only focus on one. Last season I went a bit crazy, but that's only because I didn't already have a 70 barb, witch doctor, or monk.
Now that I have all the classes 70 and with reasonable gear on non-season, I'm not terribly motivated to roll more than one for season.
I happened to have chosen poorly this season and went wizard, but by god it's going to be the BEST IN SLOTiest wizard ever. There's something kinda nice about being able to keep EVERYTHING because your stash is only for one class.
When the season ends, I'll just keep the very best of the best and chuck/cube everything else.
Seems like on the PTR, the Simplicity's Strength and Depth Digger buffs don't work at all with Carnevil. So instead of getting buffed, it's actually actively worse now.
Impossible?! They're multiplicative now...
Wait... did they do that thing where only real generators count for Depth Diggers again??? That's why wizards can't use Depth Diggers at all.
Building up charges for a 360º shield glare sounds fun in theory, but apparently it double dips CoE so that might be somewhat annoying? I guess not though, because you can glare so often that you can probably ignore the buff.
I guess not though, because you can glare so often that you can probably ignore the buff.
Is it bad that this is my philosophy when I run my Thornsader, too? Like, I get the timing helps, but I'm hitting Punish and my cooldowns so often that I don't really pay attention to CoE's rotation.
I guess not though, because you can glare so often that you can probably ignore the buff.
Is it bad that this is my philosophy when I run my Thornsader, too? Like, I get the timing helps, but I'm hitting Punish and my cooldowns so often that I don't really pay attention to CoE's rotation.
Not really? Like, for pushing up against very high GRs it becomes important, but if you're having fun and doing well on the content you want to clear without worrying about it... that's fine.
Builds like Thornsader and Pet-Inna's benefit from matching the CoE rotation mainly because those abilities can get to a similar cooldown.
Roland's looks to be more like season 4 Uliana - it was using CoE, but Seven-Sided Strike gets to such a short cooldown that you could mostly ignore the buff and still almost always benefit from the cold rotation.
I also can't drag my eyes down to the toolbar when things get a bit nutso, to watch the element rotation so I can line up whichever cooldown.
For now, I'm sitting at GR45 and just enjoying myself. I'll have to start moving up the ladder soon to level gems, but I'm not planning to push GR progression. I have a distant goal of getting my stash tab, but otherwise I don't care. I'm currently at whichever level requires you to run a TX rift in 5 minutes (Crusader?); and I will probably have to get into some sort of Sprinter team, at some point.
So close to finishing seasonal journey. Two more ranks on one gem, the TX speed rift, beat GR69 last night and I think I could take a 70 if I got a good density...
Just gotta figure out what conquest to tackle last. Might do the six sets to GR55, that seems doable (need to get one more set put together on the crusader)
Well only one objective away from getting my stash tab. I just need to clear a rift within four minutes on TX. I'll probably look at a splint team for getting that, since that's how I got the five minute one. I'm assuming there is only the one tab, so I won't feel much motivation go for anything past getting the extra tab.
I'll probably stick with season for the rest of season five, since the season invoker sader now has a higher bloodshard cap than my non-season characters and also higher level gems. Since I can do a GR 60, I'm pretty sure I'll get more paragon levels on that character in no time. I think in the future, for season, I'll just run a invoker sader and then level up one other class. At least until I learn to play an equally powerful build for another class.
Anyone mind giving me advice on my thornsader? I'm stuck at GR56 and I don't knwo what to focus on upgrading next- try to get the shield or a nonshitty roll on the ring/neck set? Or is there something else obvious I'm missing?
Getting a decent Endless Walk set will help a ton as will getting a decent Ararat's Awakening in there. I'd probably shoot for the shield first. Also pop in Hold Your Ground in place of Vigilant for the extra 30% block chance as it procs your celerity, the set bonus from the Invoker set, the shield proc (once you have the shield) and boosts general survivability. The last piece of gear to shoot for is a Blood Brother. The Furnace will keep you good for a while but BB offers even more block chance with a meaty survivability bonus and a meaty damage boost as a result.
Oh, and be sure to be angling for cooldown reduction on as much gear as possible. You should be pushing as close to 50% as you can. That combined with Akarat's will help keep your stuff cycled on as much as possible. It'll also make timing rotations with CoE a lot easier.
Anyone mind giving me advice on my thornsader? I'm stuck at GR56 and I don't knwo what to focus on upgrading next- try to get the shield or a nonshitty roll on the ring/neck set? Or is there something else obvious I'm missing?
Yep, get the Endless Walk (Traveler's Pledge amulet and Compass Rose ring) set for more consistent damage than an Oculus ring.
You're stacking block with the Hold Your Ground passive and Justice Lantern but not really take a full effect without the Akarat's Awakening in a cube.
Lastly swap the Vigilant passive with Fervor which gives you 15% CDR and 15% APS. So that's a good chunk of damage with that passive.
You'll be better off using your death breath on crusader shields, and even better off if/when you can afford to reroll an extra akarat's with souls and bounty mats.
Kadala is crazy inefficient when there's more than one item type per slot, as with shield/crusader shield.
I know I could have played with others and been more efficient, but damn if spending a weekend with this and basketball in the background wasn't fantastic. Did a super slow (for others, fast for me) roll of a new season DH 1->70 and man oh man that shadow set. I was already melting T3 before I completed it, and now...well the last I played wast T4 but that was still super easy AND i have constant full rune shadow now, which I didn't need for survivability at all but dat movespeed. And those little wings!
Just need to blitz a couple more season checkmarks, do lvl 70 set items count for the "wear all legendaries" goal?
Also, what is the "canonical" way to level up fast solo now? Rifts? Bounties? a mix?
Also also, did witch doctor ever become fun? Because I never have made it far with one, so twinking one out fast seems like a good option.
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Oh, I'm totally on board with playing a seasonal character. It's actually one of the big draws for me. Start from scratch periodically with a different character, see how strong you get, etc etc. I'm realistic that I'll be lagging behind most other people. But thanks for the encouragement.
And forgive the noob question, is it really true that because of the ability to transmute materials, white drops are usually MORE valuable than yellow drops, because they salvage to multiple mats? Is there a caveat there? Because that seems more than a bit strange.
My BoardGameGeek profile
Battle.net: TheGerm#1430 (Hearthstone, Destiny 2)
I've never transmuted any mats. Ever. If you just pick up everything for a good while, you end up with basically infinite mats anyway (I mean, other than Death's Breath and Forgotten Souls)
"Reusable Parts" does tend to be the thing I have the least of (of the three "easy" things to get), but not overly. Like, I'll have a maxed stack (5k) of the yellow and blue mats, and then like 4.1k of the white ones.
Regarding the clan... Yeah, come join us. Usually someone's willing to powerlevel you, which will boost you to 70 in less than an hour. Another 5 minutes after that and you'll have 4/6 of your class set.
Twitch: akThera
Steam: Thera
And if you'd prefer to play solo for a bit, I'd highly recommend doing the season journey achievements, which reward a full set of class armour. I went from 1-70 the slow way (playing campaign!) to full greenz in just over a day, with no boosting.
Steam: adamjnet
I'm actually finishing up my first campaign, and I was planning on doing exactly this. I have no problem with getting the powerlevelz, but I'll get my first character ever up to 70, get my greenz, and then roll a season character and jump into the clan for realz.
As an aside, I'm usually all about the pet classes, but that barbarian is some good fun. Probably will continue with that this season. Between this and HOTS, I'll be all-barbar all the timetime.
How many characters do you guys tend to focus on in a season?
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breaks every time
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I pretty much only focus on one. Last season I went a bit crazy, but that's only because I didn't already have a 70 barb, witch doctor, or monk.
Now that I have all the classes 70 and with reasonable gear on non-season, I'm not terribly motivated to roll more than one for season.
I happened to have chosen poorly this season and went wizard, but by god it's going to be the BEST IN SLOTiest wizard ever. There's something kinda nice about being able to keep EVERYTHING because your stash is only for one class.
When the season ends, I'll just keep the very best of the best and chuck/cube everything else.
Twitch: akThera
Steam: Thera
Impossible?! They're multiplicative now...
Wait... did they do that thing where only real generators count for Depth Diggers again??? That's why wizards can't use Depth Diggers at all.
given how diablo 3's engine works it makes perfect sense
Building up charges for a 360º shield glare sounds fun in theory, but apparently it double dips CoE so that might be somewhat annoying? I guess not though, because you can glare so often that you can probably ignore the buff.
Yeah shit's all borked. They already confirmed that Shadow 2p SHOULDN'T be working with Marauder's and that it is a bug.
Wouldn't be surprised if the whole Depth Diggers thing is a bug too.
Battle.net Tag: Dibby#1582
Is it bad that this is my philosophy when I run my Thornsader, too? Like, I get the timing helps, but I'm hitting Punish and my cooldowns so often that I don't really pay attention to CoE's rotation.
Not really? Like, for pushing up against very high GRs it becomes important, but if you're having fun and doing well on the content you want to clear without worrying about it... that's fine.
Builds like Thornsader and Pet-Inna's benefit from matching the CoE rotation mainly because those abilities can get to a similar cooldown.
Roland's looks to be more like season 4 Uliana - it was using CoE, but Seven-Sided Strike gets to such a short cooldown that you could mostly ignore the buff and still almost always benefit from the cold rotation.
For now, I'm sitting at GR45 and just enjoying myself. I'll have to start moving up the ladder soon to level gems, but I'm not planning to push GR progression. I have a distant goal of getting my stash tab, but otherwise I don't care. I'm currently at whichever level requires you to run a TX rift in 5 minutes (Crusader?); and I will probably have to get into some sort of Sprinter team, at some point.
Just gotta figure out what conquest to tackle last. Might do the six sets to GR55, that seems doable (need to get one more set put together on the crusader)
So if you have already done Avarice and The Thrill, I would definitely go for Years.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
edit: GR70 in 14:58, sheeeeesh
I'll probably stick with season for the rest of season five, since the season invoker sader now has a higher bloodshard cap than my non-season characters and also higher level gems. Since I can do a GR 60, I'm pretty sure I'll get more paragon levels on that character in no time. I think in the future, for season, I'll just run a invoker sader and then level up one other class. At least until I learn to play an equally powerful build for another class.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
http://us.battle.net/d3/en/profile/Lykourgos-1654/hero/48668424
Oh, and be sure to be angling for cooldown reduction on as much gear as possible. You should be pushing as close to 50% as you can. That combined with Akarat's will help keep your stuff cycled on as much as possible. It'll also make timing rotations with CoE a lot easier.
Yep, get the Endless Walk (Traveler's Pledge amulet and Compass Rose ring) set for more consistent damage than an Oculus ring.
You're stacking block with the Hold Your Ground passive and Justice Lantern but not really take a full effect without the Akarat's Awakening in a cube.
Lastly swap the Vigilant passive with Fervor which gives you 15% CDR and 15% APS. So that's a good chunk of damage with that passive.
So all I have left for seasonal journey is TX speed rift, anybody interested in working on that with me who still needs it?
Kadala is crazy inefficient when there's more than one item type per slot, as with shield/crusader shield.
Just need to blitz a couple more season checkmarks, do lvl 70 set items count for the "wear all legendaries" goal?
Also, what is the "canonical" way to level up fast solo now? Rifts? Bounties? a mix?
Also also, did witch doctor ever become fun? Because I never have made it far with one, so twinking one out fast seems like a good option.