Honestly, at this rate, in February with the movie.
The movie is in February? Man thats the dump zone for movies
It's been languishing in development hell forever and it was internet buzz that got it made. Those movies aren't always winners so sticking it in a slot that isn't valuable makes sense. Provided they haven't gone insane on the budgeting I expect it to do fairly well for what it is.
The 'dump zone' doesn't really exist anymore anyway; see: American Sniper. Better to release in February than wait till may or whatever and be competing with avengers/BvS
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
They pretty much have to do February to have an unopposed release. March is BvS, May is Civil War and X-Men. June is overloaded with TMNT 2, Warcraft, ID4 2, Nemo 2. July is Tarzan, Bourne, Ghostbusters, Trek, BFG. August is Suicide Squad.
midtown madness is going to run an extra day to make up for some server trouble that evidently took place early this morning
I was playing a bit earlier and I got a costume drop in there, which was pretty exciting. It's even for a character I actually play (the widow fear itself getup), so I won't even have to blend it
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I hope you had a wonderful holiday. I've been checking in via my phone but haven't been able to post in a few days (I forgot my laptop at home!), so apologies for the radio silence.
I spent the better half of last week in my hometown with my family in SoCal (anybody else from Ventura County?) doing holiday stuff, eating too much food, buying last minute gifts. Good times all around.
This week has no patch and will be pretty slow since a majority of the office is still taking their well-deserved holiday vacation.
If you have any issues, please PM me to insure I see them!
I'll be around some today posting, but I have to go buy some new furniture for the apartment I'm moving into on Wednesday. Moving is the pits.
Next week, we'll be full steam ahead. Expect to see Deadpool and Secret Invasion on Test Center pretty soon.
Have a great new years! Don't party too hard, MH2016 is right around the corner.
also if you're the type to log into this occasionally, you might want to hop on today since the holiday reward is a free costume box (a free hero is this thursday)
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Their daily player count numbers are so low that at some point someone in charge will pull the plug on things, which could be Marvel or the investors (Gaz is privately funded). Brevik spent several weeks around the time of layoffs trying to drum up new financing and I haven't noticed him on stream saying how that went or how the company is doing money wise.
it just seems weird to me that they're doing that badly I guess; it's not an amazing game but it's fun enough to log in every so often, and obviously they have a popular IP
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
They never did enough to hold onto population bumps from Marvel movies, and then the people that did stick around got bored from lack of new content/features. They've made lots of changes and added plenty of stuff, but it never seems to be the things that people really wanted.
At this point the only thing I could see them doing to save the game would be to have a huge content release timed with Civil War launching. When the latest Secret Wars series was announced I immediately PM'ed the devs with the Battleworld map and said ADD THIS TO THE GAME. Their response was nah, we aren't doing any Secret Wars stuff (beyond some costumes). Several other Marvel games like Future Fight did jump right on it. AoU comes out and they added Ultron mode which was barely anything. Ant-Man they at least released the playable hero but no themed content. Guardians was like Star-Lord and some TUs/pets and no content. If you're not going to take full advantage of the IP you are licensing you're going to fail.
I played the game briefly at launch and like many others was quickly underwhelmed and quit. I came back for the 2015 rebrand where they were very desperately trying to attract players by throwing out armfuls of freebies, and ended up sticking with the game casually to now.
After Danger Room finally came out and we could all see it for the wet fart it is, I think that was the nail in the coffin for me. I've long had misgivings about the sustainability and lack of depth of the content they were producing, but with the way things have been especially slow lately, the layoffs, and the mostly lackluster character releases since Dr. Doom, I'm not particularly charitable anymore. Mostly I'm just bored and I'm not sure what kind of herculean effort could possibly excite me about the game's future.
I think it's very possible at this point that the MH2016 rebrand might end up with a lower metacritic than the game currently enjoys.
The big problem with this game isnt content. It has put out as good as any other and as much. It is that the core population has become burned out with it or have become jaded (as this thread indicates). Additionally comic book themed stuff has always been secondary to other universe types or niche. Danger room is great grind with great rewards overall. But since it does what every other ARPG does (reusing palettes/resources ala D3 rifts etc) and is a bit on the easy side for the grind we have people nitpicking it.
I mean this statement:
and don't get me wrong. I really like DR. but I don't really see the need to gear 3+ heroes for DR in order to meet the different challenges.
By Scherb really says it all doesnt it? That is a burned out statement if I ever heard of it. One that I share actually.
I have around 800 hours in the game but I haven't played in over a year. For me, it absolutely, 100% was about a lack of content. I loved playing Daredevil and Jean Grey, but there was little to no levels for me to run them in. No, I don't care about your 50+ other heroes you're shoveling at me. I want to play Daredevil, and I want multiple viable builds, I want meaningful item choices that change the way my hero plays, and I want varied and challenging environments to play him in. I never got that.
They chose short term profits over building a lasting experience by shoveling new heroes out the door constantly. Which led to people getting burnt out playing flavor of the week heroes in the same mind numbingly dull levels and terminals over and over and over.
The big problem with this game isnt content. It has put out as good as any other and as much. It is that the core population has become burned out with it or have become jaded (as this thread indicates). Additionally comic book themed stuff has always been secondary to other universe types or niche. Danger room is great grind with great rewards overall. But since it does what every other ARPG does (reusing palettes/resources ala D3 rifts etc) and is a bit on the easy side for the grind we have people nitpicking it.
The problem is the content though, in that it sort of isn't very good and it lacks a big picture perspective for the overall direction of the game. The reason they burn out is because it's more of the same stuff. It's more of the same stuff because Gaz is desperately throwing out track just far ahead of the train enough to keep from running off the rails.
Danger Room is getting nitpicked because it's one of the few recent steps towards addressing the big picture problems with content in Marvel Heroes and it still ended up boring. The variety of environs that Danger Room can actually put you in is tiny compared to either PoE or Diablo. The map objectives are often made explicit, and as a result of needing to be hand-made, are small in number and repeat often. Their twist on random affixes for each chip fails to excite, and presents more of a choose-your-flavor of annoyance than anything resembling interest. The pacing of the mode frequently breaks down and devolves into scouring every corner of a map in order to fill up a progress bar. D3's Rifts has you filling up a bar as well, but they also had the foresight to let you simply advance to the next floor to continue thundering happily down a hallway full of skeletons, rather than force you to turn back and relive the joys of searching for the last Fallen or Zombie in the Den of Evil every 5 minutes. I'm not particularly wealthy in MH and could certainly use many of the rewards that Danger Room offers, but even so I could only stomach it for a few days before losing interest. It certainly has nothing at all to do with the grind being too easy for me.
With the resources they have I think they did a great job. I was going strong there until I decided the grind was just meh. I burned out on ARPGs though rather than Marvel. Because they are all the same as this one. In terms of presenting Marvel based stuff in an ARPG they got a B or B+ from me. The content discussion is opinion to me. For me I say they put out more than any other one other than PoE the past year+. Because I count Heroes and new Artis. In the end in any of these systems you grind bosses in the same damn zones. D3 is worse than PoE I will say. But to say there is any variety in D3 is laughable to me. It is all the same in palette. Even the one new zone they added in the last year.
My issue with the game is accessibility. They locked off some content beyond the Cosmic Trial, which is way harder than Cosmic MM or ICP are. You have the same elitist 'full gear or nothing' raid types, and no working matchmaking for raids. I don't mind punching dudes endlessly because of how many archetypes I can use to punch people, but higher challenging content is a different story to try.
Got a Cobra's Hood out of box, Shuri costume from grinder (used free costume from the other day in it), Colossus token, plus my login reward just happened to be random hero box as well and got a Cap token.
Tough to see the slow descent of the game, and I hope Gaz can turn it around not just for our sakes, but for their own. I haven't clocked nearly the number of hours in that many here have, but I did sink a lot of my time and a fair bit of money into it before becoming disinterested. For all the interest I had in the Danger Room, I found that I played it for several hours on it's launch day, and then had no desire to go back.
Maybe I've just had my fill, and am ready to move on. It's odd to me that an ARPG can satisfy me with only a few hundred hours, but at the same time...it's a few HUNDRED hours. For the amount of money I put into the game I've more than gotten my investment back in hours of entertainment. So maybe I shouldn't complain, but at the same time I'd like to see the game thrive and grow.
Satan Claw with +1 Energy from the box and a Thing hero token. Game might as well have flashed up a message saying "Maybe some other time", I'd have felt less underwhelmed.
Is there a way to move around the interface menus? When I have it full screen I can see everything I need but running it windowed and talking to the crafter dude my inventory window is somewhere off the screen so I can't donate anything. I guess it's to the left of the window because thats where it would normally be full screen, inventory -- stash -- crafter, but windowed I just see -- stash -- crafter.
Posts
Honestly, at this rate, in February with the movie.
The movie is in February? Man thats the dump zone for movies
It's been languishing in development hell forever and it was internet buzz that got it made. Those movies aren't always winners so sticking it in a slot that isn't valuable makes sense. Provided they haven't gone insane on the budgeting I expect it to do fairly well for what it is.
that's why we call it the struggle, you're supposed to sweat
I was playing a bit earlier and I got a costume drop in there, which was pretty exciting. It's even for a character I actually play (the widow fear itself getup), so I won't even have to blend it
that's why we call it the struggle, you're supposed to sweat
that's why we call it the struggle, you're supposed to sweat
that's why we call it the struggle, you're supposed to sweat
that's why we call it the struggle, you're supposed to sweat
Even diablo 3 has added more environments and blizzard development cycles can often be timed in years.
There are so many places they could have made. So many bosses to fight, etc.
But no, here, have a raid only 1% of the players will bother with.
Skull Invasion we hinted at over 2 years ago? Nawww
got the few items I wanted from DR quickly for Rogue and have enough coinage for 2-3 others by now.
and don't get me wrong. I really like DR. but I don't really see the need to gear 3+ heroes for DR in order to meet the different challenges.
other than -50% crit chance. fuck that noise. did it once for the achievement and never again.
and maybe +75,000 health but Colossus is not in a good place.
now I do 1-2 cosmic DRs a day and am done and move to other games. now a massive item overhaul with diablo like sets? that would do it for me.
After Danger Room finally came out and we could all see it for the wet fart it is, I think that was the nail in the coffin for me. I've long had misgivings about the sustainability and lack of depth of the content they were producing, but with the way things have been especially slow lately, the layoffs, and the mostly lackluster character releases since Dr. Doom, I'm not particularly charitable anymore. Mostly I'm just bored and I'm not sure what kind of herculean effort could possibly excite me about the game's future.
I think it's very possible at this point that the MH2016 rebrand might end up with a lower metacritic than the game currently enjoys.
I mean this statement:
By Scherb really says it all doesnt it? That is a burned out statement if I ever heard of it. One that I share actually.
They chose short term profits over building a lasting experience by shoveling new heroes out the door constantly. Which led to people getting burnt out playing flavor of the week heroes in the same mind numbingly dull levels and terminals over and over and over.
Just my two cents.
The problem is the content though, in that it sort of isn't very good and it lacks a big picture perspective for the overall direction of the game. The reason they burn out is because it's more of the same stuff. It's more of the same stuff because Gaz is desperately throwing out track just far ahead of the train enough to keep from running off the rails.
Danger Room is getting nitpicked because it's one of the few recent steps towards addressing the big picture problems with content in Marvel Heroes and it still ended up boring. The variety of environs that Danger Room can actually put you in is tiny compared to either PoE or Diablo. The map objectives are often made explicit, and as a result of needing to be hand-made, are small in number and repeat often. Their twist on random affixes for each chip fails to excite, and presents more of a choose-your-flavor of annoyance than anything resembling interest. The pacing of the mode frequently breaks down and devolves into scouring every corner of a map in order to fill up a progress bar. D3's Rifts has you filling up a bar as well, but they also had the foresight to let you simply advance to the next floor to continue thundering happily down a hallway full of skeletons, rather than force you to turn back and relive the joys of searching for the last Fallen or Zombie in the Den of Evil every 5 minutes. I'm not particularly wealthy in MH and could certainly use many of the rewards that Danger Room offers, but even so I could only stomach it for a few days before losing interest. It certainly has nothing at all to do with the grind being too easy for me.
Given what Danger Room actually is, it could have been there at launch and people would be as bored of it now as we are of holosim or x-defense.
People were salivating over it for months, but nothing they could have delivered would have been as interesting as what people were imagining.
Hawkeye being my original free hero when I started playing.
yippee skippee.
Also got a Sacred Pelt from the blue box yesterday.
Congrats!
Maybe I've just had my fill, and am ready to move on. It's odd to me that an ARPG can satisfy me with only a few hundred hours, but at the same time...it's a few HUNDRED hours. For the amount of money I put into the game I've more than gotten my investment back in hours of entertainment. So maybe I shouldn't complain, but at the same time I'd like to see the game thrive and grow.
Hmm?
I KISS YOU!