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MGSV: a logo creation program with a stealth minigame attached
Also S ranking code talker is a bitch. It takes so long to do everything.
I'm always 5000 short. Ugh.
Regular or extreme?
After the fight with the skulls, if you go through the left side of the jungle and then climb on the rocks, you can get to the back of the mansion and the only soldiers you have to deal with are the two by the back entrance. After getting Code Talker it's not that hard to avoid all the guards if you just stay a good distance to the right of the road. I didn't even see the armored vehicle until I went looking for it for the objective.
Also, if you continue from checkpoint right after picking up Code Talker it skips his speech and you can run immediately.
Also S ranking code talker is a bitch. It takes so long to do everything.
I'm always 5000 short. Ugh.
Regular or extreme?
After the fight with the skulls, if you go through the left side of the jungle and then climb on the rocks, you can get to the back of the mansion and the only soldiers you have to deal with are the two by the back entrance. After getting Code Talker it's not that hard to avoid all the guards if you just stay a good distance to the right of the road. I didn't even see the armored vehicle until I went looking for it for the objective.
Also, if you continue from checkpoint right after picking up Code Talker it skips his speech and you can run immediately.
I feel like this conversation should be in spoilers.
You can also avoid fighting the skulls at all by following the river and climbing cracks near the waterfall, and then dodge zombies on the way out for a quick finish.
Also S ranking code talker is a bitch. It takes so long to do everything.
I'm always 5000 short. Ugh.
Regular or extreme?
After the fight with the skulls, if you go through the left side of the jungle and then climb on the rocks, you can get to the back of the mansion and the only soldiers you have to deal with are the two by the back entrance. After getting Code Talker it's not that hard to avoid all the guards if you just stay a good distance to the right of the road. I didn't even see the armored vehicle until I went looking for it for the objective.
Also, if you continue from checkpoint right after picking up Code Talker it skips his speech and you can run immediately.
I do all that. I don't want to lose the checkpoint bonus. The guards are vanished until that finishes anyway.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Looking at the trophy data and seeing that only like, 90% of players have finished the Prologue just tells me I have no idea how people actually play games
I found the prologue to be kind of a slog. I can imagine people without much investment going "nah, fuck this". Particularly if they just wanted a shooter.
I've never played Metal Gear before (not counting vague memories of playing the first game), and the prologue was what sucked me in.
that account's copy may just be playing a friend's game for a minute and not caring much for it, or renting it for a night and not caring much for it
I'd like to see the completion stats on most games. Just from trophies, it looks like a significant portion of people never play past the first mission on 90 percent of the games I own.
It's pretty easy to tell if a game isn't up your alley, quickly. I borrowed The Evil Within recently, and got maybe an hour in before going, "Oh, this isn't for me."
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2015
I tend to finish games I'm interested in, but I rarely ever 100% games, even if I'm really interesting in them, unless there's something about them that makes getting everything fun.
Like, I platinumed prototype, but everything in that game was made better by the movement system, and I loved the movement, so I was always rewarded, even when it was a bitch.
I'll probably 100% this too, just because I want more excuses to run around and do things in the game. But if there's part of that 100% that is boring, I probably wont finish it.
It's pretty easy to tell if a game isn't up your alley, quickly. I borrowed The Evil Within recently, and got maybe an hour in before going, "Oh, this isn't for me."
In this case the prologue is completely different from the rest of the game and takes roughly an hour. It's actually a psyche out. Hey remember all those old metal gears? This is what they were like.
Then the next mission is "And now this is MGSV."
You can imagine Kojima stepping in front of you and spreading his hands wide as if to say "Do you like it?"
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Also S ranking code talker is a bitch. It takes so long to do everything.
I'm always 5000 short. Ugh.
81% here. I guess the sun rises slowly, ehhhhhh? ehhhhhhhhh?
0
masterofmetroidHave you ever looked at a worldand seen it as a kind of challenge?Registered Userregular
The opening to MGS4 is not dissimilar
Albeit V lacks the 25 minute breaks between small gameplay sections and is much more dependent on in game models
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2015
Yep, its pretty much MGS4's intro with shorter cutscenes.
If you replay it, you can't do anything except what the game wants you to do. It's a big interactive cutscene. Anything else you either die or there just isn't an animation for it that will let you. All one way corridors, closed doors except the one you are supposed to go through, etc. Can't go backward, can't interact with enemies in a different way. There's on sequence near the end that is slightly more free, but after that its back to scripted sequences again.
When I replayed it, I skipped most of the cutscenes, and I do not see a big difference between it and MGS4.
The feeling of restriction is very similar to the most tightly scripted sequences in previous metal gear games, where on a replay you can't do much but keep going through the story.
I'm not talking about the ambience, or the atmosphere, or the way the story is told. None of that, just the way the gameplay is designed.
Also Kojima expressed that sentiment himself in the guide. It's where I got it from. The prologue is meant to be, basically, what the old metal gears would have been like on the ps4, ie if he could have done them with better hardware.
He seemed extremely enthusiastic about the whole freeroam nature of the game with his comments, and sort of subtly downplayed the prologue. That's where I got that mental image from.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Posts
I imagine this is especially true for AAA games
Steam | Twitter
Also S ranking code talker is a bitch. It takes so long to do everything.
I'm always 5000 short. Ugh.
Regular or extreme?
Also, if you continue from checkpoint right after picking up Code Talker it skips his speech and you can run immediately.
I feel like this conversation should be in spoilers.
I do all that. I don't want to lose the checkpoint bonus. The guards are vanished until that finishes anyway.
I've never played Metal Gear before (not counting vague memories of playing the first game), and the prologue was what sucked me in.
I'd like to see the completion stats on most games. Just from trophies, it looks like a significant portion of people never play past the first mission on 90 percent of the games I own.
a lot
but I hardly ever finish them these days.
Like, I platinumed prototype, but everything in that game was made better by the movement system, and I loved the movement, so I was always rewarded, even when it was a bitch.
I'll probably 100% this too, just because I want more excuses to run around and do things in the game. But if there's part of that 100% that is boring, I probably wont finish it.
In this case the prologue is completely different from the rest of the game and takes roughly an hour. It's actually a psyche out. Hey remember all those old metal gears? This is what they were like.
Then the next mission is "And now this is MGSV."
You can imagine Kojima stepping in front of you and spreading his hands wide as if to say "Do you like it?"
it felt much more like a modern action spectacle setpiece-based game, like uncharted or somethin
http://www.audioentropy.com/
let's go this way OH NO A MONSTER let's go that way instead
http://www.audioentropy.com/
Albeit V lacks the 25 minute breaks between small gameplay sections and is much more dependent on in game models
If you replay it, you can't do anything except what the game wants you to do. It's a big interactive cutscene. Anything else you either die or there just isn't an animation for it that will let you. All one way corridors, closed doors except the one you are supposed to go through, etc. Can't go backward, can't interact with enemies in a different way. There's on sequence near the end that is slightly more free, but after that its back to scripted sequences again.
When I replayed it, I skipped most of the cutscenes, and I do not see a big difference between it and MGS4.
The feeling of restriction is very similar to the most tightly scripted sequences in previous metal gear games, where on a replay you can't do much but keep going through the story.
I'm not talking about the ambience, or the atmosphere, or the way the story is told. None of that, just the way the gameplay is designed.
Also Kojima expressed that sentiment himself in the guide. It's where I got it from. The prologue is meant to be, basically, what the old metal gears would have been like on the ps4, ie if he could have done them with better hardware.
He seemed extremely enthusiastic about the whole freeroam nature of the game with his comments, and sort of subtly downplayed the prologue. That's where I got that mental image from.
Now that's a scene ripe for some model swapping
Jesus
I thought people datamined this game already
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Fuck yeah!
:^:
That part was actually nanomachines.
s'cool
M-metallic archaea...?
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
It looks like they're creating it.
Cool Guy Action Land
Steam ID - VeldrinD
good typo
http://www.audioentropy.com/
"typo"
Old men
WARNING
WARNING