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Why is the [MGSV The Phantom Pain] thread still here? Just to suffer?

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    BionicPenguinBionicPenguin Registered User regular
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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    I really love that musical bit that plays when a mission ends while you are flying off in the chopper.

    DUMPITY DUMPITY DUMMMMMM

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    RamiRami Registered User regular
    And yup, there's a hacker.

    Shot him no less than 15 times with the most powerful rocket launcher in the game, many of those were direct hits. He goes down, just gets up again.

    And of course he just runs around with rubber bullet weapons because he can extract everyone, including you, because he is invincible.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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    BluecyanBluecyan Buzz.. Buzz Buzz? BUZZ! Buzz buzz BuzzRegistered User regular
    Ugh to mission 29
    1st attempt went in with standard tranquil sniper , tranquil gun and rarely used lethal assault rifle. Figuring those skulls would be similar in defense as the snipers last mission. Couldn't get the tramps to hit so spent the next hour looking at ways to improvose. Assault rifle did some damage but not much, c4 worked better especially when combined with the environment propane tanks. After those ran out only one was KOed and the others only slightly injured. Found the AA gun emplacement which took down another before flying rocks blew it up, me up then I was finished by gunfire before I could hide again.

    2nd attempt brought in my BOOM loadout, which was set up by back up back down so pretty old gear. Started off well, took off everyone's shields fairly easily but then they kept regenerating.kept calling in more ammo after all my mines, rockets, grenades ran out.. Got frustrated, then stupid then dead.

    3rd attempt, upgraded all my stuff, new rocket launcher, shotgun she'll pistol ect. That worked really well especially the pistol. Up until, after releasing a rocket, one of the skulls I was aiming at telephoned in my face. Rocket hits him, we all explode.

    4th attempt, same basic load out but I'm back to being stupid and frustrated. Fire rockets like crazy at the start, plane explodes killed code talker, completely forgot he was there.

    5th attempt: since that didn't work too well, decided to change nothing except the hitting the plane part. Ran back to AA and try and use that to take one down as I had been doing after attempt one. Only one jumps out and stands there, ratta-tat tat one less skull. 2nd jumps out and does the same, two down. Last two jump out, keep one pinned down with gun fire eventually downing him. 4th attacks at me but I leave the AA and get to the smaller machine gun before it explodes. Machine gun the last one. Took me about 5 minutes total, compared to (most) attempts being in the 45 min or longer time frame.

    Got an S rank but seriously hate that mission. Everything from the ignoring tranqs and CQC to their erratic movements and attack patterns is so unlike the rest of the game. And don't get me started on their regenerating shield thing.

    I assume you need STUN type weapons for the third objective, not ZZZ type?

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    simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    Meanwhile, I love doing FOB defense on PS4

    Last night I was running a story mission to work through the sub-objectives when the alert popped up - FOB under attack! I said goodbye to DD and launched myself into full battle mode - battle dress, grenade launcher, riot shield, shotgun-revolver. Ready, armed up, the 'Red Queen' would not stand for invasion (Red Queen being my emblem)

    As soon as I spawn in I'm hit with a sniper round to the chest. Down, but not out, I crawl into cover and whip out the iDroid. He's on the second platform, I'm over on the first, and if I'm going to take him down I'll need to get across and flank him. But running across the bridge would be suicide - he's using the one-hit kill sniper rifle - so I decide to go unconventional and creep under my own bridge to get around him.

    A minute or so of crawling later, I'm there, and spot him - he's behind cover, clearly trying to scope out where I am back on the main platform. I creep up slowly, then charge in and CQC slam him to the ground, followed by several rounds of shotshell into his back.

    Defense successful.

    My one wish is that I could send that guy a simple message - come at the Queen, you best not miss.

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    Unco-ordinatedUnco-ordinated NZRegistered User regular
    I've mostly been playing offline due to the massive load times that can occur if the servers are being hammered. The actual gameplay aspect of FOB invasion is super fun to me. When it works. Which is rarely! When I turn the game on, I give it a chance to login and if I can get into the iDroid and into the left tab in under 10 seconds I'll leave it on. Otherwise boop, offline for this session thank you very much.

    One thing that confuses me is how staff are divied up between Mother Base and FOB. There doesn't seem to be a distinction. Is it just random, if some asshole breaks in, which of my staff he'll have access to?

    Also thanks @Fists of Dissent for the pro tip on Rainbow Agama. I guess being fairly common means there's no easy place to point to. Just gonna have to get lucky. ;P

    Yeah, I log in, get the daily bonus and then log out. Even when the servers are running well, the extra loading is bullshit and I have no patience for it. Luckily, I don't have to worry about my FOB anymore because no-one dares invade me anymore. Not when I can nuke their ass if they fuck up.

    The staff split does seem to be random. At first I thought it was just going to be the security team guarding the FOB but I had guys from R&D, the waiting room, etc. stolen from me the times I was invaded before I developed the nuke.

    Anyway, I'm going pretty well. My Mother Base is completely upgraded, while on my FOB the Command Centre is 3/4 and all the other platforms are 1/4. All my teams are over 50, with quite a few of them over 60. In R&D, I have everything I can research. I think I just need 2 more specifications, 1 more specialist, the remaining special items and to get my security up to level 58 (I think it's at 51 at the moment). And I've S ranked and completed all the tasks from Mission 0 to Mission 34 (plus 36-38 and 40, I got a little lazy with 35 and 39, though I'll probably do them tonight). I still haven't finished the game but I get the feeling once I get those done, there's not much left for me to do. It's a pity Konami are dicks because I would've loved to see MGSV rounded out with the incredible post-game Peace Walker had.

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
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    simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    I've got all my FOB platforms to 3/4 at this point, which I think is probably more discouraging to potential invaders than anything else. I only invade dudes if they've got a 1/4 combat platform, since that's the easiest one to run, gun, and succeed on.

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Respectfully request this be added to the OP, it answers and asks many questions relevant to the series.

    https://www.youtube.com/watch?v=PSJVSNhqa-s

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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    One hundred and twenty gerbils later, still no leopard tortoise.

    I did get one Rainbow Agama tho

    so that's cool

    If anyone has acquired a leopard tortoise, could ya screencap the map screen in the Encyclopaedia showing where they're supposed to be? Cause 120 gerbils, man. I can't handle it anymore. :I

    Oh brilliant
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    OnTheLastCastleOnTheLastCastle let's keep it haimish for the peripatetic Registered User regular
    I can't figure out how to make my helicopter blare music on PS4. Halp.

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    DrovekDrovek Registered User regular
    I can't figure out how to make my helicopter blare music on PS4. Halp.

    Do you have the required helicopter upgrade?

    steam_sig.png( < . . .
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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I can't figure out how to make my helicopter blare music on PS4. Halp.

    Research the speaker

    Then press a specifc button when selecting the music

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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    Raiden333Raiden333 Registered User regular
    Can we talk about Code Talker for a sec? I finally listened to his interview tapes and I'm surprised there hasn't been discussion into what an interesting character he is.
    His story about getting ripped away from his family, forbidden to speak his language, and then in WW2 see America decide to just use his language and people as a tool for war rather than giving them even the slightest amount of respect... Yeah buddy, I can definitely see why you'd think developing a parasite to kill anyone who speaks english might be a good idea. Jesus. Talk about giving your characters strong motivation based on real-world history to build potentially apocalyptic weapons...

    There was a steam sig here. It's gone now.
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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    I love Code Talker. Dude could've been a completely one dimensional stereotype exposition machine, but he ended up being such a great well rounded character.

    Eli tho. Eeeeeh.

    Oh brilliant
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    Unco-ordinatedUnco-ordinated NZRegistered User regular
    Raiden333 wrote: »
    Can we talk about Code Talker for a sec? I finally listened to his interview tapes and I'm surprised there hasn't been discussion into what an interesting character he is.
    His story about getting ripped away from his family, forbidden to speak his language, and then in WW2 see America decide to just use his language and people as a tool for war rather than giving them even the slightest amount of respect... Yeah buddy, I can definitely see why you'd think developing a parasite to kill anyone who speaks english might be a good idea. Jesus. Talk about giving your characters strong motivation based on real-world history to build potentially apocalyptic weapons...

    Don't forget
    how his people were exploited to work in the uranium mines with no regard for their safety whatsoever. I hadn't heard that one before, it's so fucked up.

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
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    DrovekDrovek Registered User regular
    Code Talker also knows about...
    ...chemical additives.

    steam_sig.png( < . . .
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    KetBraKetBra Dressed Ridiculously Registered User regular
    Raiden333 wrote: »
    Can we talk about Code Talker for a sec? I finally listened to his interview tapes and I'm surprised there hasn't been discussion into what an interesting character he is.
    His story about getting ripped away from his family, forbidden to speak his language, and then in WW2 see America decide to just use his language and people as a tool for war rather than giving them even the slightest amount of respect... Yeah buddy, I can definitely see why you'd think developing a parasite to kill anyone who speaks english might be a good idea. Jesus. Talk about giving your characters strong motivation based on real-world history to build potentially apocalyptic weapons...

    Don't forget
    how his people were exploited to work in the uranium mines with no regard for their safety whatsoever. I hadn't heard that one before, it's so fucked up.

    Yeah I didn't realize that was a real thing that happened

    KGMvDLc.jpg?1
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    MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    I love Code Talker. Dude could've been a completely one dimensional stereotype exposition machine, but he ended up being such a great well rounded character.

    Eli tho. Eeeeeh.
    There's a lot of problems with Eli. For one, his presence doesn't actually contribute to any central plot threads. He has precisely one impact on the story, and it doesn't really even have anything to do with him. For two, it seems like he's a victim of Kojima's insistence on characterization through facial expressions. He made a very conscious effort to cut down as much dialogue as possible, but made the mistake of primarily focusing on it with three characters:

    1. Eli, who can't be developed non-verbally when he's never onscreen.
    2. Snake, who
    is a vessel for the player, and, as a result, is fundamentally not a character.
    3. Quiet, who has a decent arc, but it had to be explained in exposition dumps from other characters because it doesn't come across on its own.

    Code Talker comes across really well because Kojima plays to his own strengths, builds all his motivations from the game's central themes, and has enough dialogue to really develop his history and persona. He also happens to be acted super well. I think most of what this game does really well is similar, and why most of my favorite stuff was in tapes. Code Talker's conversations were high points, as were
    the tape of Strangelove dying, and all of Zero's tapes at the end.

    Granted, that robot was pretty fucking cool.


    Insofar as helicopter music is concerned, I have been using
    https://www.youtube.com/watch?v=P6HUYXPIeKc
    for so long that anything else would feel wrong. True love is gone, I've been played for a fool.

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    SurikoSuriko AustraliaRegistered User regular
    My helicopter music, after futzing around with a few tunes:
    https://www.youtube.com/watch?v=7R5A0pg4oN8

    Nothing like getting pinned down by Soviet soldiers, with your salvation coming in the form of AMERICA, FUCK YEAH! booming over the cliffs of Afghanistan.

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    BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited September 2015
    OMG. ALL of that was just Chapter 1? No wonder it took so long to make.

    I haven't been here for the last few days so I don't know if this has been brought up before, but you should keep in mind that throughout the following segment of the game you don't actually have to complete the returning, modified missions, even though some reviewers have stated otherwise. You CAN progress the campaign that way, but you're never forced to. If you don't want to do the remixed missions, just focus on completing missions that have a yellow dot next to them, either in the main ops menu or the side ops one. If you don't trigger a new mandatory mission, you can keep doing regular side ops and pass time and check in regularly on Mother Base to see if something new is happening. It doesn't take a whole lot of time to progress the campaign this way, but a lot of people seem to be racing through this part of the game in frustration when there's no real reason to.

    I'm not complaining, I love the game so more of it is all the better. My mission 30 was a clusterf**k though, I just couldn't sneak through successfully, ended in mass slaughter every time.

    The first time through, I got all the way to the final courtyard without being seen, then I got spotted and reflex tranq'd a handful of guys, before finally somebody saw me in earnest. Under fire, I sprinted towards what turned out to be the final door. Practically flawless stealth on my first try got me a C rating. The next time I did the mission, I did it with Quiet with her anti-materiel rifle, me using the semi-auto version of the anti-materiel rifle, and simply headshotting everyone, even the helicopter, whilst completing all side-tasks as well. Fast and lethal got me the S-Rank. The game's wierd that way.

    BranniganSepp on
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    KetBraKetBra Dressed Ridiculously Registered User regular
    If you're going to try to stealth a mission for S rank you should basically turn off reflex because the point loss you get from using your reflex means that the time loss you get from stealthing makes it not worth while.

    KGMvDLc.jpg?1
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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited September 2015
    KetBra wrote: »
    If you're going to try to stealth a mission for S rank you should basically turn off reflex because the point loss you get from using your reflex means that the time loss you get from stealthing makes it not worth while.

    Not if you abuse reflex to boost your time. You can smash straight through heavily guarded areas with reflex abuse if you are clever, cutting your time down to nothing.

    I have never turned off reflex and never needed to. Stealth doesn't mean slow.
    You can stealth really fast. Especially if you have reflex to fall back on.
    You just shouldn't try to combine stealthing for S ranks and extracting everybody in the mission that's all. Stealthing specifically to accomplish a target, moving as fast as possible, avoiding open combat, using reflex to run over small groups of guards like a silent oncoming train, that will get you an S rank, because time bonuses completely dwarf the puny 10000 from reflex.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    BursarBursar Hee Noooo! PDX areaRegistered User regular
    D-Walker is the best for when you're going a bunch of side ops and don't want to call in a vehicle along the way.
    There's something fantastic about speeding down the road, letting a soldier spot you, and just gatling-strafing the entire guard post in slo-mo before the reflex ends and continuing on your way without so much as slowing down.

    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    Spoilered until images are unborked. egc6gp2emz1v.png
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    programjunkieprogramjunkie Registered User regular
    Holy cow, I hate the skulls so much. Such abysmally shit AI, but such bullshit infinite damage soak HP pools, combined with non-LOS exploding attacks that sometimes bug through walls.

    I want my MGS3 boss battles back please.

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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited September 2015
    They're not as tricky as they first appear. You need penetrating weapons, and you don't have to worry about killing them lethally, because you can't kill them. Penetration will destroy their armor really quickly.
    They are nasty the first time you meet them, but better gear makes them a joke.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    programjunkieprogramjunkie Registered User regular
    edited September 2015
    They're not as tricky as they first appear. You need penetrating weapons, and you don't have to worry about killing them lethally, because you can't kill them. Penetration will destroy their armor really quickly.
    They are nasty the first time you meet them, but better gear makes them a joke.

    What do you recommend for a hip primary? I'm using my most upgraded, and it's a pain in the dick.

    And even if they were easy, the gameplay is still shit. I like MGS V a lot, but the skulls are the worst part thus far.

    programjunkie on
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    KetBraKetBra Dressed Ridiculously Registered User regular
    edited September 2015
    KetBra wrote: »
    If you're going to try to stealth a mission for S rank you should basically turn off reflex because the point loss you get from using your reflex means that the time loss you get from stealthing makes it not worth while.

    Not if you abuse reflex to boost your time. You can smash straight through heavily guarded areas with reflex abuse if you are clever, cutting your time down to nothing.

    I have never turned off reflex and never needed to. Stealth doesn't mean slow.
    You can stealth really fast. Especially if you have reflex to fall back on.
    You just shouldn't try to combine stealthing for S ranks and extracting everybody in the mission that's all. Stealthing specifically to accomplish a target, moving as fast as possible, avoiding open combat, using reflex to run over small groups of guards like a silent oncoming train, that will get you an S rank, because time bonuses completely dwarf the puny 10000 from reflex.

    It's the extra 20000 from the perfect stealth, no kills, and the 100,000 (?) from the no trace that's the really big boost, not the reflex bonus itself

    KetBra on
    KGMvDLc.jpg?1
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    DrovekDrovek Registered User regular
    So I just finished:
    Missions 45 and 46 (Quiet Exit and Truth).

    Just wondering, when people refer to the "true ending", it was that one, right? Ending with the "Operation Intrude N313" tape and the conversation between Ocelot and Miller?

    steam_sig.png( < . . .
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    simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    Drovek wrote: »
    So I just finished:
    Missions 45 and 46 (Quiet Exit and Truth).

    Just wondering, when people refer to the "true ending", it was that one, right? Ending with the "Operation Intrude N313" tape and the conversation between Ocelot and Miller?
    Yes.

    You could also watch the cut Mission 51 on YouTube to see the conclusion to the Eli/Mantis arc.

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    They're not as tricky as they first appear. You need penetrating weapons, and you don't have to worry about killing them lethally, because you can't kill them. Penetration will destroy their armor really quickly.
    They are nasty the first time you meet them, but better gear makes them a joke.

    What are the "rules" for fighting skulls?
    Explosive weapons seem to work, guns minimally so. They also seem to be able to regenerate armor, and have certain phases when they seem invulnerable to damage. I've brute forced a few fights, but they weren't pretty.

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    MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    They're not as tricky as they first appear. You need penetrating weapons, and you don't have to worry about killing them lethally, because you can't kill them. Penetration will destroy their armor really quickly.
    They are nasty the first time you meet them, but better gear makes them a joke.

    What do you recommend for a hip primary? I'm using my most upgraded, and it's a pain in the dick.

    And even if they were easy, the gameplay is still shit. I like MGS V a lot, but the skulls are the worst part thus far.
    Ignore your hip weapon. Use an LMG and aim for the head. I didn't even have mine upgraded (I'd only bothered to make it in the first place because I had spare GMP early on), and it still tore through them.

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    Raiden333Raiden333 Registered User regular
    I keep doing side-ops every night and still no new story missions showing up.

    WHAT DO YOU WANT FROM ME, GAME?

    There was a steam sig here. It's gone now.
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    DashuiDashui Registered User regular
    edited September 2015
    They're not as tricky as they first appear. You need penetrating weapons, and you don't have to worry about killing them lethally, because you can't kill them. Penetration will destroy their armor really quickly.
    They are nasty the first time you meet them, but better gear makes them a joke.

    There's a fairly easy way to deal with the Skulls.
    Let them charge you with their blades. As they're attacking there will be a counter prompt (RT/R2). Hit that successfully and you'll stun them, leaving them vulnerable to gunfire. You should be able to reduce their health by half or more when they're in that state. Quiet can also stun them without you having to counter.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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    Raiden333Raiden333 Registered User regular
    Ok lategame shit. Just assume all spoilers.
    so I've beaten mission 43, and after a randon side op I got new Huey tapes about how he was responsible for causing the parasite to evolve, and how we're going to judge him, but still no verdict that I've seen. I put the butterfly emblem in so I don't lose quiet, but do I have to lose her to trigger any more story events? Because I keep doing side-ops and have no idea what I'm supposed to do to trigger more story.

    There was a steam sig here. It's gone now.
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    LockedOnTargetLockedOnTarget Registered User regular
    edited September 2015
    Man the opening prologue was fan-fucking-tastic, I don't understand the hate for it at all.

    I wish there was more cool, atmospheric, cinematic stuff like that in the game.

    One of the best openings in a game I've ever experienced.

    LockedOnTarget on
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    AstaleAstale Registered User regular
    Because some people want to be able to shoot things within the first minute of the game like it's a religion.

    You think this is bad? Try getting one of those people to sit down and play Alien:Isolation. It's fucking impossible.

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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    Man the opening prologue was fan-fucking-tastic, I don't understand the hate for it at all.

    I wish there was more cool, atmospheric, cinematic stuff like that in the game.

    One of the best openings in a game I've ever experienced.

    It's amazing the first time through

    Any other time after that? Ehhhh

    Those are gonna be the last optional objectives I try to get

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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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    President RexPresident Rex Registered User regular
    The prologue is sort of a mixed bag. It's neat and cinematic, but isn't representative of the rest of the game. And it can take quite a while to get through. It's neat and all but if you're not familiar with Kojima whackiness or Metal Gear stuff, you'll be even more confused and bewildered. It also has a fair amount of repetetiveness; you can only show the man on fire mowing people down so many times before it becomes old hat when the player has no agency. It's actually a decent tutorial + cinematic combination (and kind of works well as a 'confuse new players' just like Big Boss is confused), but there's a lot of sameyness in there.

    Also a bit strange because the prologue 'mission' and the first one getting Miller are the longest I've seen in the game. The power plant stuff is probably next, followed by the mansion. Everything else is pretty speedy (lets the player bite off whatever size gameplay chunk they want).

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    BionicPenguinBionicPenguin Registered User regular
    Astale wrote: »
    Because some people want to be able to shoot things within the first minute of the game like it's a religion.

    You think this is bad? Try getting one of those people to sit down and play Alien:Isolation. It's fucking impossible.

    Fucking really? How dare someone not like Kojima's brilliant opening to a brilliant game! The nerve of people like me!

    The slooooooooooow crawling way overstayed its welcome. It might as well have been entirely non-interactive, which would've been preferable. Every time (after the first) Snake tried to stand up and fell back down, I rolled my eyes and thought "I get it."

    For the record, I liked Alien Isolation just fine, thank you very much.

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    LockedOnTargetLockedOnTarget Registered User regular
    Nah

    Much like the microwave hallway, it being interactive enhanced the experience for me.

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