The trick to getting the falling p-switch on the Vale is to pause for just a moment before jumping to get it. If you jump immediately it will probably bounce off your head.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
It was pretty hard picking a winner for this theme, a lot of people thought of different ideas on how to make a speedrun themed course which is great. Apolgies if my feedback isn't the best, I've been speedrunning for a long time and I'm tired.
10 entries in total this time, let the judging commence.
Ghost House Flip - SMMC #14 by Cravipat WR Holder: Kai_san 00:32.564
At first I wasn't sure how this fit the speedrun theme. It felt more like a puzzle level, but by the time you explore everywhere and solve a few parts, you figure out that some parts can be skipped, letting you beat it that much faster. Beating the level normally isn't too hard, trying setting a record, however, was demanding. I played my choice run perfectly, but still came up short compared to the WR. I also liked that the level was themed which turned out to be a bonus.
I didn't run into any problems except the large Koopa standing on the Bullet Blaster. I assume you had to hit him with a POW block to kill him and get the P-switch, but it was a bit finicky for me sometimes. (I didn't have to do that for the speedrun though)
SMMC - Hurdleman by Xavier1216 WR Holder: MetaHybrid 00:25.763
This level was pretty straightfoward, and didn't give me too much difficulty in beating it, but trying to beat the record holder was a trial. There weren't that many options, and it's clear which ways are faster and which ways are turtle paced. The big one comes down to the last two paths, which are the trampoline tunnel, or firebar alley. (I actually forgot which one I took) but I know both ways take a bit of precision. Not many monsters to speak of, and the ones that are they don't prove much of a problem. It took me awhile to get the record, but it was fun to get.
Didn't run into any problems.
Gotta WAA Fast by Kai_San WR Holder: MetaHybrid 00:27.646
This was the first level I played that gave you all the path choices. I was a bit overwhelmed in which paths to take, as a lot of them spillover to one another. I thought I had something going near part of the level, but I came up slow every time, so I went back to the drawing board a lot. I don't think there were any monsters to speak of, so there was no real danger in dying, but there was never really a time I could just hold right and be safe, I always had to jump or climb up something. I thought the obstacles to get through were well made, even the areas that were slow, and the blue skull platforms gave me an idea on how fast I was going as I raced them.
I didn't run into any real problems during the level, and it wasn't too frustrating setting a record.
Gotta Go FAST! by crimsoncoyote WR Holder: MetaHybrid 00:23:520
Another multi path level. Figuring out which path to take wasn't too difficult, as there aren't that many options at the start, but nailing the desired path took a bit of time, then it becomes second nature. All I really had to do was run right and time my jumps, but it felt good figuring it out and actually pulling it off. The second part was figuring out how to ride the shell to the finish, and out of all the entries that used the shell riding mechanic, I found this one to be the easiest due it's placement. It wasn't a difficult course compared to some of the others, but it still took awhile to set the record.
I didn't run into any problems either.
How Fast Can you Beat it? by Djlem WR Holder: TelMarine 00:37.353
This course might have had the most path choices of all the levels, I'm still not sure which path was taken, but I know some parts require a bit of precision that I didn't have, such as grabbing the shell helmet, or jumping on the other shell to ride it. The level did give me a lot of difficulty though, since I died quite a few times before finishing the level. Piranha plants got me a lot, and so did the starting Thwomp the first time I played, and several other times after that. The firebar section also gave me trouble, since I couldn't be sure where the flames where when jumping up to them. I think I may have died the first time there not knowing there were any firebars.
I'd have to sink in a bit more time to figure out what path people were taking, but the level was pretty hard for me.
Sprint Village by Telmarine
WR Holder: Xavier1216 00:49.857
There aren't many different paths for this level, but the one thing is does have is pure speed. The first part is doing your best to ran past all the obstacles it throws at you, and the second part is much the same, just with more pits and moving platforms. There was one part that I thought would save me some time, which was a bricked off path only passable by a P-Switch. It took me awhile to get it right in there, but it turns out it was just an area for 1UPS and Yoshi, and I think you waste more time going in there to get Yoshi than just passing it by, but I also know it's meant to be a traditional level as well.
Trying to set a record for this level was hard, but it was also fun breezing through it at break neck speed while avoiding all the well spaced hazards. The only problem that I ran into was a blind fall that got me killed by a Giant Monty Mole, which is easy to avoid once you know about it.
go for the fastest time! by munkusbeaver
WR Holder: TelMarine 00:23.416
There's one choice of path that at the very start of this level, and seeing Bowser at the beginning always made me go up instead of dealing with him, then I realized how much faster his path was and had to give in. After that it mostly comes down to avoiding a large amount of enemies. One part has a row of Thwomps that leads to a Goomba death wall which I thought was odd, and there's another problem with not knowing where the floor is since it's on an airship level. There was a few times I died behind Bowser because I couldn't see what was below me. Turns out it was a firebar at the bottom, and I couldn't see where the flames were. Trying to set the record was troublesome because of that area, and jumping over Bowser right at the start was pretty tough to begin with. Using Yoshi to grab the checkpoint was a good way of letting me damage boost through the next area though, as I always took damage from something. Baby Bowser, funny enough, never gave me any problems.
It's a good idea to have a row of blocks on the bottom when building near the floor of a airship level. That way everything can be seen by the player as the level moves up and down.
SMMC Excitebike vs the Clock by The Sauce
WR Holder TelMarine 00:35.016
An Excitebike level that fits perfectly in the speedrun theme as well as the layout of the level. There aren't any different paths, but shortcuts throughout the track that saves you a lot of time simply by jumping at the right time, but learning and doing those jumps one after the other can be tricky. There wasn't any real danger in this level at all, simply obstacles like conveyor belts and springs to keep you from making good time, so it was one of the easiest levels to go through. Setting a record was pretty troublesome though, since the one part that I couldn't ever get was riding the shell to save time, which is how I'm guessing TelMarine got the current one.
I didn't run into any except for the riding shell part.
Time Trial: how fast can you be? by Alphagaia
WR Holder: TelMarine 00:22.590
Another level with a lot of choices making it difficult to figure out which path will bring you to the goal fastest. There's a few P-Switches in this level, but I wasn't sure where to use them or even if I should be using them. I wasn't sure whether to go down or go up, or to take the P-switch door or the second star. Even more, the paths spill over to others, giving you more options. I thought I could figure out this stage and set a record, but I still haven't found the fastest route yet. There was quite a few hazards in this level, cannons, and piranha plants, but they seemed to become trivial once I started to learn the level, the only real dangers I faced where the piranha jumps and Sledge bros towards the end which I felt ate a lot of my time, as well as the trying to get decent jumps off the Bumpers up top.
I didn't run into any real problems in the level though.
Cave of Ablitease by Agoaj WR Holder: MetaHybrid 03:31.203
The longest level in the entries, as well as another puzzle style level. It took me a long while to figure out where to go in this level, which sounds about right for a Metroid style level when you play it for the first time. Once you learn where everything is, and remember how to do it, you can try and set a record, which takes a bit of memory. Keeping your items intact when going through the level, like your shells or helmets is key, as going back for them wastes a large amount of time.
After the Puzzle section is a escape tunnel, which isn't too hard since you're given enough powerups. I'm not sure how fast that section can be done, but I do know trying to get out of that Clown Car multiple times messed me up.
Some of the puzzles took me awhile, since I never seem to notice items in the walls mean you need them for that section. I'll have to revisit the level again to figure out the sequence break, I'm curious just how much time can be saved.
And now for the winner! It was a pretty touch choice, I wasn't actually sure until I finished writing this, but I've finally decided.
it's Time Trial by Alphagaia! The amount of P-switch use and Bumper jumping I did made me constantly think I got a WR, but I never did, and it surprised me many times how much slower I was with some paths. The different paths were also not too difficult to take as well, as I usually had to start over instead of dying to a hazard.
Thanks to everyone who entered. It was great to get a lot of courses in for this contest, and it was really great seeing you guys try to set your own records. I spent too much time trying to do the same, so I'm sorry about all the clear rates.
The Fastest!
TelMarine, Metahybrid: 4 Records
Kai_san, Xavier1216: 1 Record
MetaHybrid on
3DS: 3265-5577-2211 NNID: Metahybrid
+6
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
How do you even do the Bowser route? Like, I figured there were a few possible ways to do it, but I never thought it would be faster than going topside.
Humor can be dissected as a frog can, but dies in the process.
Go really fast and try to time your jump over him. Sometimes he doesn't play nice though, a few times he would jump up at me, but I'm not sure if that was random or because of me going too slow. Towards the end I got past him reliably.
Because he's on note blocks Bowser's AI has no control when he's first spawned in. You have just enough time to jump him before he can take another action. I'll do a video of my route sometime this week with the other levels.
+2
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
That's still faster than going up the turtles, spinning off the thwomps, then running on the conveyors?
Damn.
I also noticed that it was possible to end the level with Yoshi. Which, again, I didn't think was possible.
Humor can be dissected as a frog can, but dies in the process.
I managed to do it on agoaj's (unless tel noticed and took it back).
Didn't notice, but I've taken it back now.
.001 isn't much but it's enough.
After a fair amount of tries, I tied the score, don't think I can beat it.
Yep, keep tying it, can't crack it.
And I still can't figure out how I managed the current record. I tried a bunch of times after beating your record by .001 to see if I could get it lower and got the current record the second or third time after that. That made me want to keep going but I never got close to that low again.
Super Mario Maker ID: DBB-1RH-JJG
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
Dang, thought I might have finally had this one. But I didn't get to play Alpha's level, I guess it was a later entry? Or I am just blind. I need to check on that later.
Surprised one of my times held up though. I had to stop getting caught up in the back and forth of best times, was eating up all my free gaming time. I have some level remakes to get back to as I was having a lot of fun doing that. Next up is the water level, which was supposed to be part of a 4 level series. I am hoping maybe redoing that will inspire me to finish the other 3.
Grats to Alpha, and I do feel bad for you judging because this was a hard one to have so many levels for. But you choose it!
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
Oh and also, I am not sure if you found this in your play of my level Meta (but with that time if you didn't then that is very impressive) but the best path for it.
Basically go up to the blue skull platform with the star, grab the star and get the platform moving. Take a running jump off it about 1/3 through that first large series of clouds so that you soar under the p switch wall, but over the mushrooms. The speed you get from the star adds to the speed of the blue platform, and if you nail it right, you will miss all the mushroom platforms and basically fly through that whole part of the level. You should land on the lower blue skull platform, but because of the speed it makes the jump from it REALLY difficult. However, if you do that jump right you land on a conveyor belt, which after another difficult jump, land on another belt, and after that jump you just need to hit the note block jump and you are now on the blue skull platform up the track. The rest should be obvious.
The only thing I kind of think doesn't fit well is the ascending mushroom platforms with notes on them. I wanted to make sure there was a simple path through the level though, and this was a way up to the top that while a little troublesome, could be taken slowly.
0
Xavier1216Bagu is my name. Show my note to river man.Greater Boston AreaRegistered Userregular
That's still faster than going up the turtles, spinning off the thwomps, then running on the conveyors?
Damn.
I also noticed that it was possible to end the level with Yoshi. Which, again, I didn't think was possible.
I was able to save Yoshi by running across the munchers, jumping at the last second, and releasing Yoshi just after coming down from the apex of our jump. He seems to get a little bit of lift by doing that, and he lands fairly safely between the two galoombas on the other side. From there, it was a lot easier to cross the piranha plants and thwomps, though I admittedly used him as a throwaway powerup to run right through the end.
Theme - RETRO is the way to go
Recreate your favorite level from any of the mario 2d platforming series! It can be completely faitfull, but you can also add your own spin to it, extend it, as long as it does not interfere too much with the spirit of level! Be sure let me know which level your picked so I can familerize with it.
Final day to submit your level: Wednesday the 20th.
I'll pick a winner either Thursday or Friday.
Edit: Also, thx for the win! I must say I had not expected it and this weekend was so jampacked I did not even have the time to check out most other entries! I'll be doing this soon!
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Saturday! With me annoucing the winner sunday or monday. I'll put it in the post as well!
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Hmm. Maybe I can swing a level on Friday, but with the extra requirement of finding the retro course I want to remake, that might be tricky. I know how I want to approach the challenge, but I have no idea what course I want to use to do it.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Oh and also, I am not sure if you found this in your play of my level Meta (but with that time if you didn't then that is very impressive) but the best path for it.
Basically go up to the blue skull platform with the star, grab the star and get the platform moving. Take a running jump off it about 1/3 through that first large series of clouds so that you soar under the p switch wall, but over the mushrooms. The speed you get from the star adds to the speed of the blue platform, and if you nail it right, you will miss all the mushroom platforms and basically fly through that whole part of the level. You should land on the lower blue skull platform, but because of the speed it makes the jump from it REALLY difficult. However, if you do that jump right you land on a conveyor belt, which after another difficult jump, land on another belt, and after that jump you just need to hit the note block jump and you are now on the blue skull platform up the track. The rest should be obvious.
The only thing I kind of think doesn't fit well is the ascending mushroom platforms with notes on them. I wanted to make sure there was a simple path through the level though, and this was a way up to the top that while a little troublesome, could be taken slowly.
My path ended up mostly staying at the bottom.
I try to keep up speed on the slow conveyors by jumping as well using the noteblocks to get a small boost. Then it's onto the Blue Skull platform at the bottom, time the jump to get off early, and try and get through the bottom noteblock section as fast as possible. I can hit the fast conveyor track above if I'm lucky, but I think I missed it for the WR, but after that it's just a large jump to get on top of the climbing skull platform.
Yeah I mean SMB3 is the definitely the best so that's not surprising :P
... I was thinking of doing SMB3 as well...
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I've got a new speed run course for you, @TelMarine
Twist and Shout
Course ID: 0C60-0000-0189-9AE5
Let me know what you think, compared to the other ones.
Humor can be dissected as a frog can, but dies in the process.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
Oh and also, I am not sure if you found this in your play of my level Meta (but with that time if you didn't then that is very impressive) but the best path for it.
Basically go up to the blue skull platform with the star, grab the star and get the platform moving. Take a running jump off it about 1/3 through that first large series of clouds so that you soar under the p switch wall, but over the mushrooms. The speed you get from the star adds to the speed of the blue platform, and if you nail it right, you will miss all the mushroom platforms and basically fly through that whole part of the level. You should land on the lower blue skull platform, but because of the speed it makes the jump from it REALLY difficult. However, if you do that jump right you land on a conveyor belt, which after another difficult jump, land on another belt, and after that jump you just need to hit the note block jump and you are now on the blue skull platform up the track. The rest should be obvious.
The only thing I kind of think doesn't fit well is the ascending mushroom platforms with notes on them. I wanted to make sure there was a simple path through the level though, and this was a way up to the top that while a little troublesome, could be taken slowly.
My path ended up mostly staying at the bottom.
I try to keep up speed on the slow conveyors by jumping as well using the noteblocks to get a small boost. Then it's onto the Blue Skull platform at the bottom, time the jump to get off early, and try and get through the bottom noteblock section as fast as possible. I can hit the fast conveyor track above if I'm lucky, but I think I missed it for the WR, but after that it's just a large jump to get on top of the climbing skull platform.
I really had no idea the bottom could be so fast. That was supposed to be the safety path. The second fastest should have been grabbing a star up top and using the blue platform to walk across the p switch, then run along the new brick path and jump through that high up area that had bricks now over the springs.
Did anyone notice that series of platforms up to where the star is were spaced in such a way that a running jump could just get you up each one? That made the ascent only take a few seconds
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I tend to stick to SMW or NSMB because of the spin jump mechanic and the wall jump mechanic.
Also because of the shell pick-up mechanic.
Humor can be dissected as a frog can, but dies in the process.
Hmm. Maybe I can swing a level on Friday, but with the extra requirement of finding the retro course I want to remake, that might be tricky. I know how I want to approach the challenge, but I have no idea what course I want to use to do it.
Would an extra day or two help? I don't mind extending the challenge at all. The last few challenges gave us some awesome levels thx to the extra time.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Also I am not super duper familiar with any mario level design enough to make a level based on it. I have memories of levels, but nothing concrete enough to form a working model.
Humor can be dissected as a frog can, but dies in the process.
Also I am not super duper familiar with any mario level design enough to make a level based on it. I have memories of levels, but nothing concrete enough to form a working model.
There are maps and video's easily found on the net. It's how I 'faithfully' recreated tubular from smw, all placement of pipes, enemies, power ups and coins are correct, I just had to replace assets as they are not available and expanded the level with an underground area.
I used a map to help me recreate it!
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I'm going for Super Mario Bros 1-1. Absolutely no one will have done that on Super Mario Maker yet.
Brilliant!
We need a SMMC someday to be "Super Mario Bros. 1-1".
And no innovation allowed. It's just the course as it was, for everyone participating!
I'm going for Super Mario Bros 1-1. Absolutely no one will have done that on Super Mario Maker yet.
Brilliant!
We need a SMMC someday to be "Super Mario Bros. 1-1".
And no innovation allowed. It's just the course as it was, for everyone participating!
(The winner shall be selected randomly)
No, let them be allowed to change one thing. The judge has to correctly guess what was changed.
Not going to lie: this was a hard contest. I am really surprised at the cleverness on display here, and that's only with an hour of creation time! I'm really glad I decided to give this event another shot because you all put out some good things.
I really like the dichotomy of the paths going on here. You have a more cerebral upper path that involves clever platforming and use of items (I had no idea you could stand on the flying spiketops!) which was great. Then you have the lower path which I can only describe as the bike section in Battletoads only Mario. Good use of one-way blocks as obstacles, by the way.
If I had an award for "most creative" it would be this. It's a really cute idea, well-executed and provides quite the workout to get by all the obstacles without slowing down. The mushrooms offer strategic potential at the cost of time. Slow down for one and use it to blow past the hammer brothers? No idea what the optimal choice is, but I like that there is a choice.
This is super impressive. I absolutely love how every section has ways to cut down on your time by doing tricks to hit the blocks and extend them. You can clearly see the efficient path and it gives you something to shoot for with each run. This was really well done.
Another two-path level, although it does join at a point which I like. I do enjoy that one path seems easier than the other: you can have a real easy time with the star + propeller but it takes time to get those items and the propeller is very slow on the descent. Also the bottom path has Yoshi, which is always a plus.
I really love this. You can see the optimizations laid out before you, but the fast coaster makes the whole thing a matter of executing each short cut. Also, you're kept on your toes each time with new challenges. This is a great concept.
Okay the alternate route is really clever although I am not faster enough to get to the second door. Maybe it's a trap? I still like the concept, although the presence of a clearly inferior path makes the "regular path" feel a bit superflous.
I cannot say enough good things about this level. It's the amount of variety and excitement packed into one level. It's just really well put-together and I'm impressed it was done in an hour.
Runner-Up:Speed Block Valeby the Sauce
This was a really solid concept, but I think Factory Run had the edge by mixing it up a bit more. It was super close, however.
Whoa I didn't expect to win that, awesome! I tried to make a similar track idea like the one in my Dry Bones factory level, but it was pretty tough hammering it out since the time really flew by.
I only played two of the other courses and they were pretty great, I'll have to check out the other ones now that I know the other entries.
Posts
.001 isn't much but it's enough.
Super Mario Maker ID: DBB-1RH-JJG
After a fair amount of tries, I tied the score, don't think I can beat it.
Yep, keep tying it, can't crack it.
It was pretty hard picking a winner for this theme, a lot of people thought of different ideas on how to make a speedrun themed course which is great. Apolgies if my feedback isn't the best, I've been speedrunning for a long time and I'm tired.
10 entries in total this time, let the judging commence.
Ghost House Flip - SMMC #14 by Cravipat
WR Holder: Kai_san 00:32.564
I didn't run into any problems except the large Koopa standing on the Bullet Blaster. I assume you had to hit him with a POW block to kill him and get the P-switch, but it was a bit finicky for me sometimes. (I didn't have to do that for the speedrun though)
SMMC - Hurdleman by Xavier1216
WR Holder: MetaHybrid 00:25.763
Didn't run into any problems.
Gotta WAA Fast by Kai_San
WR Holder: MetaHybrid 00:27.646
I didn't run into any real problems during the level, and it wasn't too frustrating setting a record.
Gotta Go FAST! by crimsoncoyote
WR Holder: MetaHybrid 00:23:520
I didn't run into any problems either.
How Fast Can you Beat it? by Djlem
WR Holder: TelMarine 00:37.353
I'd have to sink in a bit more time to figure out what path people were taking, but the level was pretty hard for me.
Sprint Village by Telmarine
WR Holder: Xavier1216 00:49.857
Trying to set a record for this level was hard, but it was also fun breezing through it at break neck speed while avoiding all the well spaced hazards. The only problem that I ran into was a blind fall that got me killed by a Giant Monty Mole, which is easy to avoid once you know about it.
go for the fastest time! by munkusbeaver
WR Holder: TelMarine 00:23.416
It's a good idea to have a row of blocks on the bottom when building near the floor of a airship level. That way everything can be seen by the player as the level moves up and down.
SMMC Excitebike vs the Clock by The Sauce
WR Holder TelMarine 00:35.016
I didn't run into any except for the riding shell part.
Time Trial: how fast can you be? by Alphagaia
WR Holder: TelMarine 00:22.590
I didn't run into any real problems in the level though.
Cave of Ablitease by Agoaj
WR Holder: MetaHybrid 03:31.203
After the Puzzle section is a escape tunnel, which isn't too hard since you're given enough powerups. I'm not sure how fast that section can be done, but I do know trying to get out of that Clown Car multiple times messed me up.
Some of the puzzles took me awhile, since I never seem to notice items in the walls mean you need them for that section. I'll have to revisit the level again to figure out the sequence break, I'm curious just how much time can be saved.
And now for the winner! It was a pretty touch choice, I wasn't actually sure until I finished writing this, but I've finally decided.
Thanks to everyone who entered. It was great to get a lot of courses in for this contest, and it was really great seeing you guys try to set your own records. I spent too much time trying to do the same, so I'm sorry about all the clear rates.
The Fastest!
TelMarine, Metahybrid: 4 Records
Kai_san, Xavier1216: 1 Record
Damn.
I also noticed that it was possible to end the level with Yoshi. Which, again, I didn't think was possible.
And I still can't figure out how I managed the current record. I tried a bunch of times after beating your record by .001 to see if I could get it lower and got the current record the second or third time after that. That made me want to keep going but I never got close to that low again.
Super Mario Maker ID: DBB-1RH-JJG
Surprised one of my times held up though. I had to stop getting caught up in the back and forth of best times, was eating up all my free gaming time. I have some level remakes to get back to as I was having a lot of fun doing that. Next up is the water level, which was supposed to be part of a 4 level series. I am hoping maybe redoing that will inspire me to finish the other 3.
Grats to Alpha, and I do feel bad for you judging because this was a hard one to have so many levels for. But you choose it!
Basically go up to the blue skull platform with the star, grab the star and get the platform moving. Take a running jump off it about 1/3 through that first large series of clouds so that you soar under the p switch wall, but over the mushrooms. The speed you get from the star adds to the speed of the blue platform, and if you nail it right, you will miss all the mushroom platforms and basically fly through that whole part of the level. You should land on the lower blue skull platform, but because of the speed it makes the jump from it REALLY difficult. However, if you do that jump right you land on a conveyor belt, which after another difficult jump, land on another belt, and after that jump you just need to hit the note block jump and you are now on the blue skull platform up the track. The rest should be obvious.
The only thing I kind of think doesn't fit well is the ascending mushroom platforms with notes on them. I wanted to make sure there was a simple path through the level though, and this was a way up to the top that while a little troublesome, could be taken slowly.
I was able to save Yoshi by running across the munchers, jumping at the last second, and releasing Yoshi just after coming down from the apex of our jump. He seems to get a little bit of lift by doing that, and he lands fairly safely between the two galoombas on the other side. From there, it was a lot easier to cross the piranha plants and thwomps, though I admittedly used him as a throwaway powerup to run right through the end.
PSN: PLD_Xavier | NNID: Xavier1216
Theme - RETRO is the way to go
Recreate your favorite level from any of the mario 2d platforming series! It can be completely faitfull, but you can also add your own spin to it, extend it, as long as it does not interfere too much with the spirit of level! Be sure let me know which level your picked so I can familerize with it.
Final day to submit your level: Wednesday the 20th.
I'll pick a winner either Thursday or Friday.
Edit: Also, thx for the win! I must say I had not expected it and this weekend was so jampacked I did not even have the time to check out most other entries! I'll be doing this soon!
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Look on the previous page I describe the route I take
Saturday! With me annoucing the winner sunday or monday. I'll put it in the post as well!
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
My path ended up mostly staying at the bottom.
I try to keep up speed on the slow conveyors by jumping as well using the noteblocks to get a small boost. Then it's onto the Blue Skull platform at the bottom, time the jump to get off early, and try and get through the bottom noteblock section as fast as possible. I can hit the fast conveyor track above if I'm lucky, but I think I missed it for the WR, but after that it's just a large jump to get on top of the climbing skull platform.
Or maybe a special course from Mario World.
I've already selected my course. It's also from SMB3.
Steam: pazython
... I was thinking of doing SMB3 as well...
Twist and Shout
Course ID: 0C60-0000-0189-9AE5
Let me know what you think, compared to the other ones.
I really had no idea the bottom could be so fast. That was supposed to be the safety path. The second fastest should have been grabbing a star up top and using the blue platform to walk across the p switch, then run along the new brick path and jump through that high up area that had bricks now over the springs.
Did anyone notice that series of platforms up to where the star is were spaced in such a way that a running jump could just get you up each one? That made the ascent only take a few seconds
Also because of the shell pick-up mechanic.
Would an extra day or two help? I don't mind extending the challenge at all. The last few challenges gave us some awesome levels thx to the extra time.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
I'm also wanting to do Mario3. Gonna be tough for the course I'm thinking
I really like the wall jump from NSMB, but I'm pretty bad about it.
SMW is probably my favorite in this game, but SMB3 has the softest spot in my heart.
I mean lets be honest, how many people are going to want to emulate a world 7 level.
I personally want to try to do something from SMW, but I think that game requires some of the most liberties taken due to missing mechanics.
There are maps and video's easily found on the net. It's how I 'faithfully' recreated tubular from smw, all placement of pipes, enemies, power ups and coins are correct, I just had to replace assets as they are not available and expanded the level with an underground area.
I used a map to help me recreate it!
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Brilliant!
We need a SMMC someday to be "Super Mario Bros. 1-1".
And no innovation allowed. It's just the course as it was, for everyone participating!
(The winner shall be selected randomly)
No, let them be allowed to change one thing. The judge has to correctly guess what was changed.
Super Mario Maker ID: DBB-1RH-JJG
Not going to lie: this was a hard contest. I am really surprised at the cleverness on display here, and that's only with an hour of creation time! I'm really glad I decided to give this event another shot because you all put out some good things.
Hot Stuff Comin Through by Kai_San
Art Gallery Dash by cravipat
Speed Block Vale by the Sauce
Fast Dash in the Fortress by agoaj
Factory Run by MetaHybrid
Carbo Loaded by Xavier1216
And the winner is...
I cannot say enough good things about this level. It's the amount of variety and excitement packed into one level. It's just really well put-together and I'm impressed it was done in an hour.
Runner-Up: Speed Block Vale by the Sauce
This was a really solid concept, but I think Factory Run had the edge by mixing it up a bit more. It was super close, however.
Until next week!
Riverside Ruins 6645-0000-018A-5AC7
https://supermariomakerbookmark.nintendo.net/courses/6645-0000-018A-5AC7
My first attempt at using an underwater area. I think I did alright.
I only played two of the other courses and they were pretty great, I'll have to check out the other ones now that I know the other entries.