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[Super Mario Maker] Create your own Mario levels and share them with everyone!

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Posts

  • TelMarineTelMarine Registered User regular
    bah, the level I wanted to recreate won't work because of a severe shortage of doors. Lame. Gotta think of something else now.

    3ds: 4983-4935-4575
    AlphagaiaMetaHybrid
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    edited January 2016
    So I did a new level after months of not playing this game:

    SMMC Frozen World 1-1

    39A7-0000-0191-4A04

    Basically it's Super Mario Bros. World 1-1 but with ice for ground and spike guys instead of goombas. Not hard but ice makes some of the jumps slightly harder and spike guys hurt.

    Grunt's Ghosts on
    crimsoncoyoteFleur de AlysXavier1216Alphagaia
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    You literally stole my idea.

    Humor can be dissected as a frog can, but dies in the process.
    crimsoncoyoteAlphagaiaGrunt's Ghosts
  • cravipatcravipat CFKPW? Registered User regular
    So I did a new level after months of not playing this game:

    SMMC Frozen World 1-1

    B1ED-0000-0190-7E31

    Basically it's Super Mario Bros. World 1-1 but with ice for ground and spike guys instead of goombas. Not hard but ice makes some of the jumps slightly harder and spike guys hurt.

    This was a fun take on 1-1. It even kind of works as a speed run level. I only had one issue with it.
    The first power up is in the wrong spot. The first ? should be a coin and the next one in the row of bricks and blocks should have the mushroom. I think it works a little better this way because now you have to ignore it or wait out the spiny but since you had all the other power ups in the right spot, even the hidden ones, that this one felt like a mistake.

    nw1m8qQ.pngwNA4DEe.png6W3X2nk.png
    Super Mario Maker ID: DBB-1RH-JJG
  • TelMarineTelMarine Registered User regular
    edited January 2016
    Alphagaia wrote: »
    Super Mario Maker Challenge #14

    Theme - RETRO is the way to go

    Recreate your favorite level from any of the mario 2d platforming series! It can be completely faitfull, but you can also add your own spin to it, extend it, as long as it does not interfere too much with the spirit of level! Be sure let me know which level your picked so I can familerize with it.


    Final day to submit your level: Wednesday the 20th.
    I'll pick a winner either Thursday or Friday.

    Edit: Also, thx for the win! I must say I had not expected it and this weekend was so jampacked I did not even have the time to check out most other entries! I'll be doing this soon!

    Went for a "as faithful as possible" build:

    World 6-5 Homage - 56B3-0000-0190-EEFB
    https://supermariomakerbookmark.nintendo.net/courses/56B3-0000-0190-EEFB

    WVW69iyb7bQDdCdkAK

    Couldn't be 100% because of some missing elements, but I think it's close enough. Went with this level because it confounded me for a bit in Mario3.

    TelMarine on
    3ds: 4983-4935-4575
    Alphagaia
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    edited January 2016
    cravipat wrote: »
    So I did a new level after months of not playing this game:

    SMMC Frozen World 1-1

    B1ED-0000-0190-7E31

    Basically it's Super Mario Bros. World 1-1 but with ice for ground and spike guys instead of goombas. Not hard but ice makes some of the jumps slightly harder and spike guys hurt.

    This was a fun take on 1-1. It even kind of works as a speed run level. I only had one issue with it.
    The first power up is in the wrong spot. The first ? should be a coin and the next one in the row of bricks and blocks should have the mushroom. I think it works a little better this way because now you have to ignore it or wait out the spiny but since you had all the other power ups in the right spot, even the hidden ones, that this one felt like a mistake.

    It is in the wrong spot. I was so busy counting blocks using my SNES's All-Star Mario game that I placed that wrong. I'll fix it later when I get home.

    EDIT: Fixed it. New level is 39A7-0000-0191-4A04. I'll leave the old level up a bit before I delete it so people can try it that way too.

    Grunt's Ghosts on
  • DjiemDjiem Registered User regular
    Oh man, I was gonna make 6-5. Back to the ol' drawing board!

  • Zombie HeroZombie Hero Registered User regular
    what's the deadline for this week? tonight?

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • EnlongEnlong Registered User regular
    Daisy is a Mystery Mushroom now? What madness is this?

  • cravipatcravipat CFKPW? Registered User regular
    You literally stole my idea.
    Djiem wrote: »
    Oh man, I was gonna make 6-5. Back to the ol' drawing board!

    So it turns out this SMMC round is also about speed running. Get your level in before anyone else builds the same one.

    nw1m8qQ.pngwNA4DEe.png6W3X2nk.png
    Super Mario Maker ID: DBB-1RH-JJG
  • EnlongEnlong Registered User regular
    I've been toyng with making a shmup level usng the fire clown car. But I imagine there are roughly 50,000 such levels, right?

  • ZythonZython Registered User regular
    Alphagaia wrote: »
    Super Mario Maker Challenge #14

    Theme - RETRO is the way to go

    Recreate your favorite level from any of the mario 2d platforming series! It can be completely faitfull, but you can also add your own spin to it, extend it, as long as it does not interfere too much with the spirit of level! Be sure let me know which level your picked so I can familerize with it.


    Final day to submit your level: Wednesday the 20th.
    I'll pick a winner either Thursday or Friday.

    Edit: Also, thx for the win! I must say I had not expected it and this weekend was so jampacked I did not even have the time to check out most other entries! I'll be doing this soon!

    For my course, I decided to do a retro remaster. It's world 7-7 of SMB3, retooled for the kids today with their Go-Gurt and Razor Scooters and Justin Beavers.

    World 7-7 Remaster

    BEDA-0000-0192-05D8

    Switch: SW-3245-5421-8042 | 3DS Friend Code: 4854-6465-0299 | PSN: Zaithon
    Steam: pazython
    Alphagaia
  • Dirk2112Dirk2112 Registered User regular
    edited January 2016
    SMMC - A0BF-0000-0192-4B3C
    SM3 4-1 and 2.

    When I first received SM3 for Xmas, I thought the frog and tanooki suits were the coolest things. Then I got to the island of Giants and was blown away. Levels 4-1 and 4-2 play really fast, so I combined them. I added secrets and totally changed the setting of 4-2 to make the fish work.

    Here is the link on the web.

    Dirk2112 on
    NNID = Zepp914
    Alphagaia
  • Dirk2112Dirk2112 Registered User regular
    cravipat wrote: »
    My level for this round went a lot faster than I thought.

    Chocolate Island 3 - SMMC #15

    This was the first level I thought of for great Mario levels. I thought Yoshi was involved in the original. Yes I know where the secret is, but no I can't get there because the save flag prevents me from getting a feather when I screw up. Great level though!

    NNID = Zepp914
  • Xavier1216Xavier1216 Bagu is my name. Show my note to river man. Greater Boston AreaRegistered User regular
    SMMC - Minus Mario Maker
    CA4D-0000-0192-7237


    A loving recreation of SMB's notorious Minus World. Unlike the real Minus World, you know this one can be completed!

    SMMB_Xavier1216_Large_zpscdweorm9.png
    PSN: PLD_Xavier | NNID: Xavier1216
    Fleur de Alys
  • agoajagoaj Top Tier One FearRegistered User regular
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    I was going on do one of the Lost Levels levels that I got stuck on because I could never get the timing right, but I can't find it and my All-Star Game's battery is dead so I've lost that save.

  • AlphagaiaAlphagaia Registered User regular
    edited January 2016
    what's the deadline for this week? tonight?

    Nope, Wednesday!

    Edit: also, I would be super grateful if everyone would post a link to their submission on the Super Mario maker website, so I can bookmark the levels for easy access.

    Alphagaia on
    Wanna try my Mario Maker levels?

    Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
    P-POWER Switch Palace 3838-0000-0122-9359
    Raiding the Serpents Tomb 1A04-0000-0098-C11E
    I like to move it, move it FCE2-0000-00D7-9048

    See my profile here!
  • cravipatcravipat CFKPW? Registered User regular
    Dirk2112 wrote: »
    cravipat wrote: »
    My level for this round went a lot faster than I thought.

    Chocolate Island 3 - SMMC #15

    This was the first level I thought of for great Mario levels. I thought Yoshi was involved in the original. Yes I know where the secret is, but no I can't get there because the save flag prevents me from getting a feather when I screw up. Great level though!

    There is actually a hidden block that is always a feather for just that purpose. Pay close attention to the center blocks of the last set of platforms. In the original level it was actually one of the blocks exposed by the switch palace.

    nw1m8qQ.pngwNA4DEe.png6W3X2nk.png
    Super Mario Maker ID: DBB-1RH-JJG
    Dirk2112
  • Dirk2112Dirk2112 Registered User regular
    Alphagaia wrote: »

    Edit: also, I would be super grateful if everyone would post a link to their submission on the Super Mario maker website, so I can bookmark the levels for easy access.

    I have been hanging out in Skyrim the last few weeks, so I have missed a lot. What is the big deal with this godawful mustard colored website?

    NNID = Zepp914
  • TasteticleTasteticle Registered User regular
    Hello fine folks,

    I sepnt the last couple of days working on a level that is 'fun but fair'. I had some people play through it to try to get the balance right, give it a spin!

    Big Apple, 3 AM

    C865-0000-0194-2564


    (no relation to the turtles, sorry!)


    Uh-oh I accidentally deleted my signature. Uh-oh!!
    crimsoncoyoteAbsoluteZero
  • EmperorSethEmperorSeth Registered User regular
    I finally got my Nintendo ID up and running, so anyone interested can check out my levels directly. Maybe one of you can actually beat Hazardous Flight, which apparently nobody did yet. Also, I apparently made an expert course on accident? I don't know, I just got this for Christmas, so I'm still new.

    https://supermariomakerbookmark.nintendo.net/profile/LordVyreth

    You know what? Nanowrimo's cancelled on account of the world is stupid.
    crimsoncoyote
  • DjiemDjiem Registered User regular
    Alright, completed my entry for the SMMC #14:

    e-13: Chill Cavern

    This is a remake of the e-Card Reader course in SMA4: SMB3. That game had cool extra courses in which you had to find the 4 advance coins and the big e coin.
    Obviously it's impossible to reproduce a star-coin like system in Mario Maker (at least for the moment), so I instead used 4 Mega Mushrooms to represent the advance coins, and a Winged Mega Mushroom to represent the e coin. It's harder to score 100% than it is to simply beat the course.

    I'm pretty happy with how the course turned out, but when I searched on Youtube to find playthroughs of the course to see what was in each ?-block, I was disappointed to find that I am not the first to create this course in Mario Maker. I guess I shouldn't be surprised.

    At any rate, there's my entry.

  • DjiemDjiem Registered User regular
    agoaj wrote: »

    Huh, I don't recall this fortress being this hard.

    crimsoncoyote
  • AlphagaiaAlphagaia Registered User regular
    Djiem wrote: »
    agoaj wrote: »

    Huh, I don't recall this fortress being this hard.

    A subtle change like replacing the rotating orbs with firewands can make all the difference.

    Wanna try my Mario Maker levels?

    Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
    P-POWER Switch Palace 3838-0000-0122-9359
    Raiding the Serpents Tomb 1A04-0000-0098-C11E
    I like to move it, move it FCE2-0000-00D7-9048

    See my profile here!
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited January 2016
    Hmm, couldn't you effectively recreate the orbs with round track and a lava bubble or two?

    IceBurner on
    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
    Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
  • AlphagaiaAlphagaia Registered User regular
    edited January 2016
    IceBurner wrote: »
    Hmm, couldn't you effectively recreate the orbs with round track and a lava bubble or two?

    He did for the first one at least. For a short level, it helps to up the difficulty, but I'll reserve my final judgement untill Thursday!

    Edit: also while you guys are creating awesome remakes, I'm updating my older levels to the new standards. (Adding checkpoints, and in Kameks case, an extra boss.) Hoping to meet all your standards, here they are!

    Raiding the Serpents Tomb (easy)

    https://supermariomakerbookmark.nintendo.net/courses/8144-0000-0197-0F21

    My first level that won a SMMC. The level now has checkpoints so you don't have to restart it from the beginning! Power ups now stack as well, making the middle part a little harder.

    Kameks Castle 2 (checkpoints)

    https://supermariomakerbookmark.nintendo.net/courses/C3BB-0000-0197-57CB

    I believe I never actually promoted this level here! It's an elevator ride over a boiling lake. Magi koopa's are your main enemy. The parcours requires some quick reflexes during the middle as boo's and a devilish seesaw are placed into the mix. Ending is longer and hopefully more satisfying as you steal a fire shooting clown car to blast Kamek and his castle to bits! Also, checkpoints!

    Alphagaia on
    Wanna try my Mario Maker levels?

    Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
    P-POWER Switch Palace 3838-0000-0122-9359
    Raiding the Serpents Tomb 1A04-0000-0098-C11E
    I like to move it, move it FCE2-0000-00D7-9048

    See my profile here!
    crimsoncoyote
  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    No Iron Maker today @Bobkins Flymo?

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • TelMarineTelMarine Registered User regular
    Been using the mario maker bookmark site to search for "Expert" level maps with the tag "Traditional". However, the search needs some work. Duplicate maps keep showing up on each page, kinda annoying.

    3ds: 4983-4935-4575
  • StericaSterica Yes Registered User, Moderator mod
    Iron Maker will be at 5pm! 90 minutes from now!

    YL9WnCY.png
  • StericaSterica Yes Registered User, Moderator mod
    edited January 2016
    YwcCyIn.png

    Welcome to Iron Maker.

    The rules are simple: you have until 6:10pm EST, one hour, to build a level and submit it here. Simply put an "IM" in front of the stage's name and you're in. Once time is called, I will spend time judging them based on overall design and adherence to the theme. And this week's theme is...

    ICE

    You have sixty minutes starting...now.

    BEGIN MAKING

    Sterica on
    YL9WnCY.png
    MetaHybridcrimsoncoyoteFleur de Alys
  • StericaSterica Yes Registered User, Moderator mod
    I swear I hit this, but the thing hung and never went through, so we'll give everyone five extra minutes

    YL9WnCY.png
  • agoajagoaj Top Tier One FearRegistered User regular
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Here we go then

    IM Shattered Crystals

    https://supermariomakerbookmark.nintendo.net/courses/ADC6-0000-0198-C37C

    Super simple but its DONE.

    crimsoncoyoteFleur de Alys
  • cravipatcravipat CFKPW? Registered User regular
    I was hoping inspiration would strike if I just started making things up as I went. It never did. I cleared it in my first try so I know it will be too easy for some of you.

    IM- Ice And Spikes

    nw1m8qQ.pngwNA4DEe.png6W3X2nk.png
    Super Mario Maker ID: DBB-1RH-JJG
    crimsoncoyoteFleur de Alys
  • MetaHybridMetaHybrid Taste defeat!Registered User regular
    edited January 2016
    My IM entry- Freeze Flash

    https://supermariomakerbookmark.nintendo.net/courses/D9AF-0000-0198-CAF0

    I made use of all the horizontal space, but it's still a really short level.

    MetaHybrid on
    3DS: 3265-5577-2211 NNID: Metahybrid
    crimsoncoyoteFleur de Alys
  • StericaSterica Yes Registered User, Moderator mod
    Alright, I'll check these out and bring home a winner!

    YL9WnCY.png
    crimsoncoyoteFleur de Alys
  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    Hate I missed the Iron Maker. Next time!

    For now, here's my SMMC entry:

    Donut Secret House Remodeled

    We all remember the Donut Secret House, with its secret exit granting access to the Star World. Here it is remodeled, Metroidvania style. Instead of secret exits, you'll have to use every path to collect what you need to challenge the boss. I wanted to maintain its puzzle feel and specific challenge style with my kind of spin.

    Changes include but are not limited to:
    Two new rooms expanded from the old regular exit path. These grant access to the final power-up.

    The old 1up mushroom secret is now a required path with a power-up.

    I had to substitute some enemies, but I tried to be faithful to the original in style and motion. The biggest changes are the long hall room with diving ghost ceilings and the big boo boss battle. These use mechanics not readily available, so I did some redesigning here.

    The old mushroom to fire flower power-up is now just a mushroom. This is required because the flower is a critical reward.

    Stairs are now escalator-things. It's fairly different, but I like it and used the mechanic to add challenge in a new room expansion. I used normal floors with jumps and semisolids in one area where the escalator didn't fit right.

    Had to use pipes in place of doors in some areas for obvious reasons.

    A little extra remodeling at the area you reach with the vine. This was needed to make the Cape work properly and prevent exploits.

    No entrance cutscene. But in SMW you could access levels with a power-up equipped. An easy secret grants you a mushroom to start the level. The end screen is also different by necessity, but it's pretty cool I think.

    First time trying something like this. I hope you'll enjoy it!

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
    AlphagaiacrimsoncoyoteTelMarine
  • AlphagaiaAlphagaia Registered User regular
    Kai_San wrote: »
    Here we go then

    IM Shattered Crystals

    https://supermariomakerbookmark.nintendo.net/courses/ADC6-0000-0198-C37C

    Super simple but its DONE.

    I liked this level the most for it's creativity, but the execution is stiff. A mushroom at the start would have helped exploring the level or a checkpoint after the using the powblock so I could get to the tough part faster.

    Right now, its wait for thwomps and hide below the pipe until you can go further. At the start you have to wait as well, which is time that I could spend in getting a mushroom so the I have more hits exploring the fishroom.
    The secret in there seems hard to grab though. Maybe I'm missing something.

    Wanna try my Mario Maker levels?

    Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
    P-POWER Switch Palace 3838-0000-0122-9359
    Raiding the Serpents Tomb 1A04-0000-0098-C11E
    I like to move it, move it FCE2-0000-00D7-9048

    See my profile here!
    crimsoncoyote
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I would have liked to do a lot more with it, but I hit the clock and didn't want to run into issues uploading (noticing something gamebreaking etc).

    I apparently am not very quick at making levels, because I see what other people did and wonder how you do ALL that in such a short time.

    At the start you shouldn't have to wait for much. You can trigger the first one (not the one that kills the dudes cause that is just for show) then run back around and down and he should finish in about that time.

    I am guess the correct method for the end was not all that obvious (I am almost certain, cause I was trying to come up with a way to even make that work and the correct method didn't come up to ME for awhile). You are supposed to throw that second pow directly up at the last thwomp and kill it so you can wait for the exit to open.

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