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[Heroes of the Storm] New heroes! Mode! Maps! Ruin friendships with Cho'gall!

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Posts

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Most important thing revealed in that video is that Morales does the sprinkler when she dances.

    XBL : Figment3 · SteamID : Figment
    CyrenicLt Muffin360Lord_AsmodeusLucid_SeraphNo-Quarter
  • StericaSterica Yes Registered User, Moderator mod
    PTR notes are up

    YL9WnCY.png
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    And patch just started for me, too.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • KhraulKhraul Registered User regular
    PTR notes are up

    Anyone mind doing a quick cut/paste for those of us stuck at work?

    Pretty please?

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • StericaSterica Yes Registered User, Moderator mod
    Khraul wrote: »
    PTR notes are up

    Anyone mind doing a quick cut/paste for those of us stuck at work?

    Pretty please?
    GENERAL
    New Maximum Graphic Settings for 32-bit Operating Systems

    Players who do not have sufficient addressable memory to effectively run Heroes of the Storm using High or Ultra graphic settings will have their settings redetected and reset to Medium or lower upon logging in to Heroes of the Storm after downloading today’s patch.
    These players will no longer be able to select graphic settings above Medium
    This will primarily affect players who use 32-bit operating systems.
    Please read our recent support article to learn more about this change.
    Return to Top



    NEW HERO
    Lt. Morales has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this new Support Hero’s Abilities.

    Trait

    Caduceus Reactor
    Regenerate 3% of your maximum Health per second after not taking any damage for 4 seconds.
    Basic Abilities

    Healing Beam (Q)
    Heal an ally for 20 Health per second as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel channeling.
    Safeguard (W)
    Grant target ally Resistant, reducing damage taken by 25% for 3 seconds.
    Displacement Grenade (E)
    Fire a grenade that explodes on the first enemy hit, dealing damage, and knocking enemies away.
    Heroic Abilities

    Stim Drone (R)
    Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
    Medivac Dropship (R)
    Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
    Return to Top


    ART
    General

    New visual effects have been added which will better alert players when they are targeted by an enemy structure.
    Range indicators have received visual improvements across the board and should now be much easier to distinguish across all Battleground tilesets.
    Various Try Mode Battleground assets have received additional optimization to help improve load times.
    A number of Mercenaries have received additional animation and effect polish.
    Heroes

    A unique new Egg overlay has been added for Murky. This overlay will be displayed for Murky players when they receive a reduced death timer as a result of respawning from a living Egg.
    Kharazim has received various animation updates.
    Uther has received updated cloth physics.
    Hero Abilities

    The following Hero Abilities and Talents have received additional visual polish:
    Jaina – Water Elemental (R)
    Kael’thas – Living Bomb (W), Gravity Lapse (E)
    Murky – Slime (Q) debuff
    The Butcher – Ruthless Onslaught (E), Lamb to the Slaughter (R)
    Tyrael and all Tyrael Skins – Archangel’s Wrath form (Trait)
    Uther and all Uther Skins – Eternal Devotion form (Trait)
    Rexxar – Misha’s model has received updates.
    Skins

    Centurion Johanna has received updated cloth physics
    The following Hero Skins have received additional visual polish for certain Abilities and Talents, which more closely match that Skin’s theme:
    Angelic Valla – Multishot (W), Vault (E)
    Betrayer Malfurion – Moonfire (W), Entangling Roots (E)
    Chef Stitches – Hook (Q), Slam (W)
    Magni Muradin – Storm Bolt (Q), Thunder Clap (W), Dwarf Toss (E), Avatar (R)
    Spectre Nova – Basic Attack, Snipe (Q), Pinning Shot (W), Triple Tap (R), Precision Strike (R)
    Return to Top


    SHOP
    Bundles

    New Bundles
    Apothecary Morales Bundle – Available for a limited time.
    Marshal Raynor Bundle – Available for a limited time.
    Altered Fates Bundle – Available for a limited time.
    Altered Fates Ultimate Bundle – Available for a limited time.
    Heroes

    New Hero
    Lt. Morales has been added to the in-game Shop.
    Mounts

    New Mounts
    Marshal’s Outrider
    Void Speeder – Available exclusively by purchasing the StarCraft II: Legacy of the Void Collector’s Edition.
    Price Changes

    Chen’s prices have been reduced to 7,000 Gold and $8.49 USD.
    Tyrael’s prices have been reduced to 4,000 Gold and $6.49 USD.
    Skins

    New Skins
    Apothecary Morales
    Lt. Morales Master Skin
    Marshal Raynor
    Return to Top


    USER INTERFACE
    End of Game Surveys

    Players now have a chance to receive a one-question survey following Hero League, Team League, and Quick Match games.
    Survey questions will ask players to give a rating from one to five stars on a variety of game-related topics.
    These surveys will help us to continue making improvements to Heroes of the Storm with future updates.
    In-Game UI

    Buffs & Debuffs
    A new Healing Fountain icon has been added to the right of the Hero portrait to indicate whether Healing Fountains are available for use, or on cooldown.
    Buffs granted via Talents have been reworked, and now appear underneath the player’s Health and resource bars, to the right of the Healing Fountain icon.
    Buff icons for Talents such as Seasoned Marksman, Focused Attack, Regeneration Master, etc., will also indicate the number of stacks earned.
    Loading Screens

    Loading Screens will now display the players on each team along the left and right edges of the screen, and include the following information:
    Player name, portrait, and portrait border
    Loading progress
    Selected Hero for that game
    Objective descriptions on Battleground Loading Screens have received visual improvements, and can now be found near the bottom-center of the screen.
    Looking for Party

    The Looking for Party panel will no longer list players who are marked as Away.
    Replays

    A new Watch with Others button has been added to the Watch tab, which will allow multiple players to view Replays together.
    Clicking Watch with Others will open a replay lobby. The replay host can then invite up to 11 other players to view that replay simultaneously.
    Only the host will have access to replay controls, which will determine playback for all viewers.
    If the host exits the replay, another player will become host and gain access to playback controls.
    Shop

    The Featured Item pane in the Shop will now only be displayed on the first page of items under each Shop category.
    Additionally, the mouse wheel can now be used to scroll through item pages in the Shop while the cursor is hovering over the Featured Item pane.
    Return to Top


    DESIGN & GAMEPLAY
    A.I. Talent Selection

    A.I. controlled Heroes will now select their Talents from a group of preset Talent builds.
    Developer Comments: A.I. players will now choose from predetermined Talent builds instead of randomly selecting Talents. This is especially important for players who disconnect as the A.I. will now no longer randomly choose Talents, but instead try to pick builds that are closer to what players would expect. In addition, A.I. controlled Heroes in Versus A.I. games will also have their own Talent builds to choose from.
    Vehicles and Regeneration Globe Interaction

    Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
    Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
    Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.
    Summoned Unit Attacks

    Summoned unit Basic Attacks will now miss if that Summon is Blinded or the target is Evading.
    Summoned unit Basic Attacks will no longer consume Block Talent stacks.
    Return to Top


    BATTLEGROUNDS
    General

    The Dragon Shire and Sky Temple Battlegrounds have received several A.I. improvements.
    A.I. controlled Heroes can now travel long distances more effectively, and will travel to take part in objectives from anywhere on the Battleground.
    A.I. controlled Heroes will now wait near an objective until enough allies have arrived that they can commit to a team fight at that objective.
    Try Mode Updates

    The allied Hall of Storms has been moved much closer to the Gate.
    The size of the Try Mode Battleground has been increased to accommodate a new playable area below the lane.
    Siege and Bruiser Mercenary Camps have been added.
    A Target Dummy has been added.
    When attacking the Target Dummy, a new panel will display on-screen that will track damage per second and total damage dealt to the Dummy.
    The Try Mode in-game controls have been reworked and moved to the left-hand side of the screen. Additionally, several new Try Mode controls have been added, and others have been updated:
    Toggle Ally – Enable or disable Malfurion in-lane
    Toggle Cooldowns – Enable to remove Ability cooldowns
    Set Level – Drag the slider to select the desired level, up to 30.
    Reset Talents – Click to reselect all Talents
    Try Mode will now remember which settings were selected during the previous game, and will apply them when entering a new Try Mode game.
    Battlefield of Eternity

    Immortal
    Basic Attack damage increased from 360 (+22 per minute) to 360 (+25 per minute) after 11 minutes have passed, and 360 (+30 per level) after 16 minutes
    Developer Comments: Matches on Battlefield could occasionally go quite long as the Immortals weren’t scaling high enough into the late game. With this slight damage increase they’ll be more of a threat as the game progresses.
    Garden of Terror

    Garden Terror
    Overgrowth (W)
    Now also disables the enemy Core
    Health now increases the longer the game progresses
    Developer Comments: We didn’t like the gameplay of Garden Terrors being used defensively to slow down an enemy Garden Terror push. Now that the Overgrowth can disable the Core, it will be much less effective to defend as a Garden Terror, encouraging teams to be more offensive with their Garden Terrors.
    Infernal Shrines

    Punisher
    Starting and scaling Health decreased by 10%
    Now leap to the nearest enemy Hero within range, rather than selecting one at random
    Skeletal Defenders
    The amount of Skeletal Defenders required to summon a Punisher has been increased from 30 to 40.
    Skeletal Defenders will no longer take increased damage from abilities and talents that deal bonus damage to minions.
    The range at which Skeletal Defenders will detect and attack players has been decreased by 25%
    Developer Comments: Player feedback has been centered around how hard it is to comeback when falling behind on Infernal Shrines. We agree that the Punishers are overly punishing, so we’re nerfing their Health slightly. Teams that successfully bait the Punishers deep within their base will be able to put an end to this threat sooner.
    Sky Temple

    Events in which all three Temples activate simultaneously will no longer occur.
    Developer Comments: While the three temple event could be fun, it didn’t leave the defending team with many options. It almost always meant whoever had the advantage at that point in time could secure the majority of the temples and win the match with little for the other team to do.
    Return to Top


    HEROES
    ASSASSIN SPECIALIST SUPPORT WARRIOR
    The Butcher Abathur Tassadar Chen
    Zeratul Nazeebo Tyrande Diablo
    E.T.C.
    Johanna
    Leoric
    Muradin
    Rexxar
    Stitches Return to Top




    ASSASSIN


    THE BUTCHER


    Ruthless Onslaught (E)
    Savage Charge (Talent)
    Bonus damage changed from 15% of the target’s current Health to 10% of the target’s maximum Health
    Lamb to the Slaughter (R)
    New art has been added that will better indicate which players are affected by Lamb to the Slaughter
    Developer Comments: We’d like to avoid ‘current Health’ for the Savage Charge Talent, as what players get out of this can vary wildly. Using Savage Charge against a low Health target could net less than a Basic Attack, so the damage will be much more consistent with this change.
    Return



    ZERATUL


    Basic Attack damage reduced from 47 (+13 per level) to 47 (+12 per level)
    Blink (E)
    Wormhole (Talent)
    Blink reactivation time reduced from 3 to 2 seconds
    Void Prison (R)
    Casting range reduced by 50%
    Developer Comments: Zeratul is a little bit too strong, especially at competitive and tournament level play. Wormhole remains extremely powerful, but decreasing this timer from 3 to 2 seconds will give increased counter play options to the enemy team, primarily if they can disable Zeratul during this shorter time window. Void Prison remains one of the most powerful Heroics in the game, but with the decreased range, Zeratul will now likely have to use Blink or aggressive positioning to get into place for the perfect Void Prison.
    Return





    SPECIALIST


    ABATHUR


    Locust Strain (Trait)
    Locusts will no longer spawn as soon as the game begins, and will now wait until the first Minion wave spawns
    Developer Comments: Abathur’s initial Locust would previously sit idle until Minions spawned. This change will allow Abathur to get in position before the first Locust spawns at the start of a game.
    Return



    NAZEEBO


    Corpse Spiders (Q)
    Spiders attack damage decreased from 10 (+1 per level) to 9.5 (+0.95 per level)
    Leaping Spiders (Talent)
    Spider attack damage bonus decreased from 25% to 15%
    Ravenous Spirit (R)
    Vision radius granted by the Spirit increased by approximately 66%
    Developer Comments: Nazeebo was dealing a little more damage than we’d like, specifically when looking at his spiders. We’ve tuned his base spiders and their leaping talent down to bring him more in line.
    Return





    SUPPORT


    TASSADAR


    Plasma Shield (Q)
    Shield amount decreased from 200 (+40 per level) to 150 (+30 per level)
    Shield amount is now increased by 50% when cast on allied Heroes
    Mana cost reduced from 50 to 40
    Cooldown reduced from 8 to 5 seconds
    Leeching Plasma (Talent)
    Basic Attack damage returned as Health increased from 20% to 30%
    Evasive Shielding (Talent)
    Movement Speed bonus duration increased from 4 to 5 seconds
    Archon (R)
    Damage bonus decreased from 100% to 60%
    Twilight Archon (Talent)
    Damage bonus decreased from 200% to 140%
    Developer Comments: It’s important that Tassadar players can queue for Quick Match and not be worried that they are going to cause a negative experience for their team. A Tassadar player who chooses the Support Talents will be much more viable as a Support character. We still expect Tassadar to put out smaller numbers when compared to the highest healing Supports, but with the huge amount of utility Tassadar brings, we think this is an okay trade off. The second change here targets Archon providing a little too much power; we’ve reduced some numbers to tune him appropriately. Internally, we’ve seen more Force Wall play as a result, which has been exciting.
    Return



    TYRANDE


    Searing Arrows (Talent)
    Basic Attack damage bonus increased from 40% to 50%
    Shadowstalk (R)
    No longer reveals enemies.
    Instead, allied Heroes are now healed over 8 seconds, and then receive a large burst of healing when Shadowstalk expires
    Hunter’s Prey (Talent) has been renamed to Hunter’s Swiftness
    Allied Heroes no longer gain a Basic Attack damage bonus, and instead receive a 40% Movement Speed bonus for 8 seconds
    Developer Comments: We think that it’s important that Tyrande has the capability to be a viable solo healer, as she might be the only Support on your team in Quick Match. Shadowstalk is generally an under-picked Heroic, so we decided to focus it more toward healing so that it can become a “support” option. Tyrande still brings less healing than some of our other Supports due to the rest of her kit, but we hope that the Shadowstalk change will bring her closer to what players expect when fulfilling the primary Support role.
    Return





    WARRIOR


    CHEN


    Fortifying Brew (Trait) (D)
    Shield amount changed from 20 (+12 per level) to 33 (+10 per level)
    Brew will now regenerate in increments of 5 while channeling Fortifying Brew
    Keg Toss (Talent) moved from Level 7 to Level 1
    Bottomless Mug (Talent) moved from Level 1 to Level 16
    This Talent’s functionality has changed
    Now decreases the cooldown of Fortifying Brew from 5 to 3 seconds
    Combat Stance (Talent)
    Shield duration after Fortifying Brew channeling ends increased from 2 to 3 seconds
    New Talent (Level 1): Grounding Brew
    Now decreases all incoming Ability damage by 25% while channeling Fortifying Brew
    Flying Kick (Q)
    Flying Kick speed increased by approximately 20%
    Brew Strike (Talent)
    This Talent’s functionality has changed
    Now reduces Flying Kick’s cooldown by 1 second for every Hero hit by Keg Smash
    Keg Smash (W)
    Slow duration increased from 2.5 to 3 seconds
    Full Keg (Talent) moved from Level 1 to Level 7
    This Talent’s functionality has changed
    Now increases Keg Smash damage and area of effect by 50%
    Breath of Fire (E)
    Deep Breath (Talent)
    Now also reduces Breath of Fire’s Brew cost from 30 to 20
    Ring of Fire (Talent)
    Damage increased from 10 (+2.5 per level) to 11 (+2.75 per level)
    Storm, Earth, Fire (R)
    Brew cost removed
    Wandering Keg (R)
    Brew cost removed
    Cooldown decreased from 90 to 70 seconds
    Developer Comments: While we see a fair amount of Talent diversity within Chen players, we found that some of these Talents were traps, so these changes will help. We also added a bit of power into Chen’s core playstyle to help him at competitive levels.
    Return



    DIABLO


    Black Soulstone (Trait)
    Maximum Health gained per Soul increased from 0.15% to 0.2%
    Essence of the Slain (Talent)
    Now also grants 10 Health for each enemy slain nearby
    Shadow Charge (Q)
    Range increased by approximately 15%
    Stun duration after knocking an enemy into a wall increased from 0.75 to 1 second
    Devastating Charge (Talent)
    Now reduces movement impairing effects for 6 seconds, up from 3 seconds
    Fire Stomp (W)
    Damage increased from 30 (+9 per level) to 33 (+10 per level)
    Mana cost decreased from 50 to 40
    Overpower (E)
    Domination (Talent)
    Cooldown reduction for Shadow Charge increased from 8 to 10 seconds
    Developer Comments: The buffs to Shadow Charge should help to reinforce Diablo as the premier gank Warrior. The rest of his kit gets a little bit of love to help his overall play.
    Return



    E.T.C.


    Health increased from 1040 (+240 per level) to 1050 (+250 per level)
    Power Slide (Q)
    Stun duration increased from 1 to 1.25 seconds
    Face Melt (W)
    Mana cost decreased from 60 to 50
    Cooldown decreased from 12 to 10 seconds
    Mic Check (Talent)
    Cooldown reduction increased from 4 to 5 seconds
    Guitar Solo (E)
    Heal amount increased from 25 (+6 per level) to 27 (+6.5 per level)
    Pwn Shop Guitar (Talent)
    Mana cost reduction increased from 40% to 60%
    Prog Rock (Talent)
    Bonus healing granted per Regeneration Globe increased from 2 to 3 Health per second.
    Developer Comments: We wanted to further emphasize E.T.C.’s ability to disrupt enemies with his Face Melt and Power Slide Abilities. With these buffs, we feel he’ll fall in line as a viable main Warrior.
    Return



    JOHANNA


    Condemn (W)
    Knight Takes Pawn (Talent)
    Damage bonus against Minions and Mercenaries decreased from 400% to 300%
    Stun duration against Minions and Mercenaries decreased from 4 to 3 seconds
    Blessed Shield (R)
    Stun duration decreased from 2 to 1.5 seconds for the first target struck, and decreased from 1 to 0.75 seconds for additional targets.
    Radiating Faith (Talent)
    No longer increases Blessed Shield range.
    Now increases the stun duration to 2 seconds for the first target struck, and 1 second for additional targets
    Developer Comments: Johanna is powerful right now, and we think a large part of her strength is due to her ability to quickly clear large Minion waves. We also felt that the stun duration on her Blessed Shield could be frustrating to play against during the mid-game. Players who are looking to get that extra stun duration back can elect to build into it at level 20.
    Return



    LEORIC


    Ossein Renewal (Talent)
    Now dismounts Leoric upon activation
    No longer causes Leoric to pause briefly when activated while moving
    Skeletal Swing (Q)
    Damage decreased from 100 (+10 per level) to 85 (+8.5 per level)
    Developer Comments: Leoric is too powerful right now. We’re targeting his Skeletal Swing, as we believe it does everything a little too well. The damage output for this Ability has been decreased overall, and we’ve reduced its strength at clearing Minion waves significantly.
    Return



    MURADIN


    Haymaker (R)
    Haymaker has received improvements which should help it feel more responsive to cast
    Return



    REXXAR


    New Ability: Misha, Fixate! (1)
    “Misha, Fixate!” will have two functions, depending on its target:
    If “Misha, Fixate!” is used on an enemy, Misha will move to attack the target until the target dies, a new order is issued, Misha leashes, or Misha dies
    If “Misha, Fixate!” is used on the ground, Misha will move to that area and hold position until a new order is issued, Misha leashes, or Misha dies
    Using "Misha, Fixate!" will automatically place Rexxar's passive into the "Misha, Follow!" state
    Misha retains her current behavior when issuing commands using “Misha, Follow!” (D) and “Misha, Attack!” (D)
    Misha (Trait)
    Misha’s leash range has been significantly increased
    Misha will now hide when Rexxar is hidden in a Bush
    Spirit Swoop (Q)
    Bird of Prey (Talent)
    Bonus damage to non-Heroic targets has been reduced from 300% to 200%.
    Developer Comments: We’ve received a lot of both positive and negative feedback about Misha’s controls and wanted to offer a little more to our players without completely overhauling her current control scheme. We will continue to monitor this and may make future adjustments to Rexxar and Misha if necessary to balance for this increased level of control.
    Return



    STITCHES


    Health increased from 1060 (+230 per level) to 1060 (+260 per level)
    Block (Talent) removed
    Regeneration Master (Talent) removed
    Imposing Presence (Talent) removed
    Stoneskin (Talent) added at Level 16
    New Talent (Level 1): Dampen Magic
    Every 8 seconds, gain a charge that reduces damage taken from the next incoming enemy Ability by 50%. Stores up to 2 charges.
    New Talent (Level 1): Hungry for More
    Collecting Regeneration Globes permanently increases maximum Health by 30
    Hook (Q)
    Helping Hand (Talent)
    Now also reduces Hook’s cooldown by 8 seconds when pulling an ally
    Slam (W)
    Mana cost reduced from 45 to 40
    Devour (E)
    Mana cost reduced from 65 to 55
    Cooldown reduced from 24 to 20 seconds
    Last Bite (Talent)
    Now grants cooldown reduction for enemies that are killed within 3 seconds after being damaged by Devour
    Indigestion (Talent)
    Retchlings now apply the effects of Vile Gas to the targets they attack
    Gorge (R)
    Duration increased from 3.5 to 4 seconds
    Stitches’ Movement Speed is no longer reduced while using Gorge
    Targets under the effect of Stitches’ Gorge will now be instantly expelled if Stitches enters Stasis (Divine Palm, Devouring Maw, Cocoon, Medivac)
    Hungry Hungry Stitches (Talent)
    No longer increases Gorge duration
    Now increases Gorge damage by 40%
    Developer Comments: We wanted to buff Stitches and position him to be more powerful against Mages. His regeneration build has been nerfed, due to the removal of Regeneration Master, but instead he now has a high Health build which also increases Devour’s effectiveness. His core kit was improved at a basic level, which will help bring him back into competitive play. Finally, we wanted to clean up the rules associated with Gorge and the level 20 upgrade, so we cut the unnecessary components of those two Abilities.

    YL9WnCY.png
    KhraulOdin
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    Stitches gets buffs - still hits like a wet-fucking-noodle.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • StericaSterica Yes Registered User, Moderator mod
    Misha, Fixate is like the most unnatural phrase they could have chosen.

    YL9WnCY.png
    Khraul
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    Misha, Fixate is like the most unnatural phrase they could have chosen.

    I was just thinking that. Misha, Focus would have sounded better.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • StericaSterica Yes Registered User, Moderator mod
    Stim Drone increases attack speed by 75%

    YL9WnCY.png
  • WingedWeaselWingedWeasel Registered User regular
    interested in trying out the warriors with those changes.

    No-Quarter
  • KetBraKetBra Dressed Ridiculously Registered User regular
    Huh, those tyrande changes are interesting

    KGMvDLc.jpg?1
    Alucard6986
  • DibbyDibby I'll do my best! Registered User regular
    YOOOO SHADOWSTALK CHANGES
    Shadowstalk (R)
    No longer reveals enemies.
    Instead, allied Heroes are now healed over 8 seconds, and then receive a large burst of healing when Shadowstalk expires
    Hunter’s Prey (Talent) has been renamed to Hunter’s Swiftness
    Allied Heroes no longer gain a Basic Attack damage bonus, and instead receive a 40% Movement Speed bonus for 8 seconds

    This is great. This is so goddamn great.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    NeurotikaPMAversKhraulThe Escape GoatJackdawGinSmrtnikNo-Quarter
  • StericaSterica Yes Registered User, Moderator mod
    They've datamined Artanis and his kit.

    Skills
    [D] Shield Overload - Cooldown: 20 seconds Trait If you take damage while below 50% Health, gain a 984 ( 186 + 42 per level) point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

    [Q] Blade Dash - 65 Mana Cooldown: 10 seconds Dash forward and deal 125 ( 30 + 5 per level) damage to enemies, then return and deal 375 ( 90 + 15 per level) damage.

    [W] Twin Blades - 25 Mana Cooldown: 4 seconds Your next Basic Attack immediately strikes the enemy 2 times.

    [E] Phase Prism - 70 Mana Cooldown: 14 seconds Fire a Phase Prism that deals 145 ( 50 + 5 per level) damage to Heroes and swaps your position with theirs.

    [R] Purifier Beam - 80 Mana Cooldown: 80 seconds Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 400 ( 96 + 16 per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

    [R] Suppression Pulse - 40 Mana Cooldown: 50 seconds Fire a large area pulse from the Spear of Adun, dealing 250 ( 60 + 10 per level) damage and Blinding enemies for 4 seconds. Unlimited range.

    Talents
    [1] Amateur Opponent - Amateur Opponent Twin Blades attacks deal 100% bonus damage versus non-Heroic enemies.

    [1] Khaydarian Resonance - Khaydarian Resonance If Phase Prism misses, reduce the cooldown by 8 seconds and refund 100% of the Mana.

    [1] Reactive Parry - Reactive Parry Activating Twin Blades reduces the damage received from the next Hero Basic Attack by 50% . Can store up to 2 charges.

    [4] Chrono Surge - Chrono Surge Hitting an enemy Hero with Phase Prism grants 25% bonus Attack Speed for 4 seconds.

    [4] Lethal Alacrity - Lethal Alacrity Increases Blade Dash range and speed by 30% .

    [4] Shield Battery - Shield Battery Reduces Shield Overload's cooldown by 6 seconds if it lasts for the full duration.

    [4] Templar's Zeal - Templar's Zeal Blade Dash cooldown recharges 75% faster while you are below 50% Health.

    [7] Psionic Synergy - Psionic Synergy Every time Blade Dash hits an enemy Hero, it reduces Shield Overload's cooldown by 4 seconds.

    [7] Solarite Reaper - Solarite Reaper Increases the damage of the first dash of Blade Dash by 150% .

    [7] Warp Sickness - Warp Sickness Phase Prism also slows the enemy's Movement Speed by 30% for 3 seconds.

    [10] Purifier Beam - Purifier Beam Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 400 ( 96 + 16 per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

    [10] Suppression Pulse - Suppression Pulse Fire a large area pulse from the Spear of Adun, dealing 250 ( 60 + 10 per level) damage and Blinding enemies for 4 seconds. Unlimited range.

    [13] Graviton Vortex - Graviton Vortex Phase Prism pulls and damages an additional enemy Hero near the first.

    [13] Phase Bulwark - Phase Bulwark When Shield Overload activates, you take 50% less damage from Abilities for 3 seconds.

    [13] Triple Strike - Triple Strike Increases Twin Blades's number of Basic Attacks to 3 .

    [16] Psionic Wound - Psionic Wound Twin Blades final strike causes enemy Heroes to become Vulnerable for 2 seconds, increasing all damage taken by 25% .

    [16] Shield Surge - Shield Surge Increases Shield Overload's Shields by 50% , but decays to the normal amount over 3 seconds.

    [16] Titan Killer - Titan Killer Twin Blades attacks against Heroes deal an additional 2.5% of the target's maximum Health in damage.

    [16] Zealot Charge - Zealot Charge While Twin Blades is active, you charge a short distance to your target.

    [20] Force of Will - Force of Will Increases Shield Overload's cooldown reduction from Basic Attacks to 6 seconds.

    [20] Orbital Bombardment - Orbital Bombardment Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.

    [20] Target Purified - Target Purified If the target of Purifier Beam dies, it automatically recasts on the nearest enemy Hero.

    YL9WnCY.png
    NeurotikaThe Escape Goat
  • QuidQuid Definitely not a banana Registered User regular
    Dang Artanis looks fun.

    NeurotikaDibbyThe Escape GoatMMMig
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Dibby wrote: »
    I'm not able to watch the spotlight for a few hours. How close was yesterday's leak?

    100% accurate.

    I still think it was right to be skeptical, if you were skeptical (I sure was), simply because at the time there was no source or context.

    Now that it's all been officially confirmed, wow. WOW.

    She looks great. Stim Drone is going to be insane. Dang.

    i mean, gamespot doesn't really release articles that say "blizzard revealed today" based on sourceless rumours

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Oh fuck I called the shadowstalk change. Absolutely spot on too.

    Tyrande is my new main support. Deal with it.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    oh god oh fuck

    now people are going to yell at me for not picking shadowstalk in queue

    great, awesome, super

    KetBraNo-Quarter
  • NeurotikaNeurotika Registered User regular
    Omg Artanis

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Artanis seems to be a bit of LoL's Shen.

  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited September 2015
    They've datamined Artanis and his kit.

    Skills
    [D] Shield Overload - Cooldown: 20 seconds Trait If you take damage while below 50% Health, gain a 984 ( 186 + 42 per level) point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

    [Q] Blade Dash - 65 Mana Cooldown: 10 seconds Dash forward and deal 125 ( 30 + 5 per level) damage to enemies, then return and deal 375 ( 90 + 15 per level) damage.

    [W] Twin Blades - 25 Mana Cooldown: 4 seconds Your next Basic Attack immediately strikes the enemy 2 times.

    [E] Phase Prism - 70 Mana Cooldown: 14 seconds Fire a Phase Prism that deals 145 ( 50 + 5 per level) damage to Heroes and swaps your position with theirs.

    [R] Purifier Beam - 80 Mana Cooldown: 80 seconds Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 400 ( 96 + 16 per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

    [R] Suppression Pulse - 40 Mana Cooldown: 50 seconds Fire a large area pulse from the Spear of Adun, dealing 250 ( 60 + 10 per level) damage and Blinding enemies for 4 seconds. Unlimited range.

    Talents
    [1] Amateur Opponent - Amateur Opponent Twin Blades attacks deal 100% bonus damage versus non-Heroic enemies.

    [1] Khaydarian Resonance - Khaydarian Resonance If Phase Prism misses, reduce the cooldown by 8 seconds and refund 100% of the Mana.

    [1] Reactive Parry - Reactive Parry Activating Twin Blades reduces the damage received from the next Hero Basic Attack by 50% . Can store up to 2 charges.

    [4] Chrono Surge - Chrono Surge Hitting an enemy Hero with Phase Prism grants 25% bonus Attack Speed for 4 seconds.

    [4] Lethal Alacrity - Lethal Alacrity Increases Blade Dash range and speed by 30% .

    [4] Shield Battery - Shield Battery Reduces Shield Overload's cooldown by 6 seconds if it lasts for the full duration.

    [4] Templar's Zeal - Templar's Zeal Blade Dash cooldown recharges 75% faster while you are below 50% Health.

    [7] Psionic Synergy - Psionic Synergy Every time Blade Dash hits an enemy Hero, it reduces Shield Overload's cooldown by 4 seconds.

    [7] Solarite Reaper - Solarite Reaper Increases the damage of the first dash of Blade Dash by 150% .

    [7] Warp Sickness - Warp Sickness Phase Prism also slows the enemy's Movement Speed by 30% for 3 seconds.

    [10] Purifier Beam - Purifier Beam Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 400 ( 96 + 16 per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

    [10] Suppression Pulse - Suppression Pulse Fire a large area pulse from the Spear of Adun, dealing 250 ( 60 + 10 per level) damage and Blinding enemies for 4 seconds. Unlimited range.

    [13] Graviton Vortex - Graviton Vortex Phase Prism pulls and damages an additional enemy Hero near the first.

    [13] Phase Bulwark - Phase Bulwark When Shield Overload activates, you take 50% less damage from Abilities for 3 seconds.

    [13] Triple Strike - Triple Strike Increases Twin Blades's number of Basic Attacks to 3 .

    [16] Psionic Wound - Psionic Wound Twin Blades final strike causes enemy Heroes to become Vulnerable for 2 seconds, increasing all damage taken by 25% .

    [16] Shield Surge - Shield Surge Increases Shield Overload's Shields by 50% , but decays to the normal amount over 3 seconds.

    [16] Titan Killer - Titan Killer Twin Blades attacks against Heroes deal an additional 2.5% of the target's maximum Health in damage.

    [16] Zealot Charge - Zealot Charge While Twin Blades is active, you charge a short distance to your target.

    [20] Force of Will - Force of Will Increases Shield Overload's cooldown reduction from Basic Attacks to 6 seconds.

    [20] Orbital Bombardment - Orbital Bombardment Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.

    [20] Target Purified - Target Purified If the target of Purifier Beam dies, it automatically recasts on the nearest enemy Hero.

    huh, we know artanis's talents but not morales?

    and yeah, should be interesting to see if tyrande is now more healer viable

    oh, nm, here's morales talents

    http://www.heroesnexus.com/talent-calculator/61-lt-morales?filter-ptr=1#9AA

    man there are some crazy talents for heal beam--if you overheal someone they get a shield, and you can stack this five times. another one reduces attack speed of whoever's attacking the person your healing. You can also talent to turn the area around the heal beam into a damage aura to any enemies close enough.

    and the 20 talent for medivac turns it into a heal ult

    Alucard6986 on
    PSN: Ubeltanzer Blizzard: Ubel#1258
  • DibbyDibby I'll do my best! Registered User regular
    Fun fact: Morales has differently colored talents for talents that affect the same ability. Makes telling what talent is what a lot easier.

    About goddamn time, eh? Hope we see this spread to everyone else as well.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    TheStigKhraulSo It Goes
  • KetBraKetBra Dressed Ridiculously Registered User regular
    oh god oh fuck

    now people are going to yell at me for not picking shadowstalk in queue

    great, awesome, super

    I remain skeptical that tyrande will be a viable main healer with these changes.

    It'll make solo queueing tyrande in QM better, though, which seems to be the aim

    KGMvDLc.jpg?1
  • I needed anime to post.I needed anime to post. boom Registered User regular
    until they change the animation for her trait to "KILL THIS GUY. THIS GUY. RIGHT HERE." tyrande will continue to be a bad solo queue support, because no one will co-ordinate with her

    TheStigNo-Quarter
  • I needed anime to post.I needed anime to post. boom Registered User regular
    i think what disappoints me the most is the line "we hope that the Shadowstalk change will bring her closer to what players expect when fulfilling the primary Support role."

    what i like about tyrande is that she's not Just A Healbot. that's why i play her over other heroes. if someone wants tyrande to be more of a healer they don't actually like tyrande. one of my big problems with the game is that support is dying down to just mean healer. what i like about mobas is that i'm not just an mmo healer. i like playing thresh in lol and making big hooks and yanking a teammate out of danger. i like crystal maiden and just rooting dudes and being like HERE'S MY SUPPORT, THIS DUDE IS KILLABLE

    and while i don't mind there being proportionally more healers in hots compared to other mobas, pushing all supports to that?

    it doesn't make me super satisfied with the role

    Invictus
  • KhraulKhraul Registered User regular
    Thx for the notes Bobkins

    I love having something to read at work :-)

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • GarthorGarthor Registered User regular
    edited September 2015
    I feel that the go-to build for Morales is going to be as tanky as possible. It seems like the heal beam already heals for a lot, and I'm guessing it has shorter range than other heals in addition to requiring you to STAY in that range, so she's pretty much always going to be a priority target, and she can't heal herself. Level 1 seems a tossup, Level 4 I'd go with Advanced Block, Level 7 probably the grenade upgrade (you'll want to push enemies off of yourself), either Heroic, Couples Therapy (self-heal) at 13, Level 16 is a tossup (they're all defensive), and the upgraded passive at level 20 is awfully tempting, letting you run in with almost 50% more max health, along with keeping your mana topped off.

    She's just REALLY going to be the priority target in most team comps and you'll need to play to that weakness.

    Garthor on
  • QuidQuid Definitely not a banana Registered User regular
    If a team has a couple tanks and is coordinated enough they could potentially cycle in and out with her.

  • NobeardNobeard North Carolina: Failed StateRegistered User regular
    Man, that Rexxar change is hawt. Might be my next purchase. OMG the frustration you could cause on some maps. Stealing coins from the chest on Blackheart, stealing mercs, goddamn there is some interesting play with Misha now!

  • FremFrem Registered User regular
    i think what disappoints me the most is the line "we hope that the Shadowstalk change will bring her closer to what players expect when fulfilling the primary Support role."

    what i like about tyrande is that she's not Just A Healbot. that's why i play her over other heroes. if someone wants tyrande to be more of a healer they don't actually like tyrande. one of my big problems with the game is that support is dying down to just mean healer. what i like about mobas is that i'm not just an mmo healer. i like playing thresh in lol and making big hooks and yanking a teammate out of danger. i like crystal maiden and just rooting dudes and being like HERE'S MY SUPPORT, THIS DUDE IS KILLABLE

    and while i don't mind there being proportionally more healers in hots compared to other mobas, pushing all supports to that?

    it doesn't make me super satisfied with the role

    I think I would be more upset about this if Shadowstalk wasn't usually so much less useful than Starfall. It's also a bit interesting in that it seems like an emergency tactical retreat sort of healing; it feels very Night Elvey.

    SmrtnikCyrenic
  • KhraulKhraul Registered User regular
    Wow... so many good changes (and a couple sad ones)...

    -Tyrael is down to 4k and with focusing on warriors this last few weeks I think I have to pick him up.

    -The Johanna Blessed shield changes are a huge bummer. The stun reduction I could see, but pulling the range addition from the lvl 20 talent just seems a bit much. The damage reduction on KtP was rumoured to be happening and it'll make it harder to bully your lane early in a match.

    -Saw the Naz spider nerf coming a mile away, but it was a minor tune so he'll probably still be great. I like frogs that explode into spiders better anyway.

    -I like the Tass and Tyrande changes overall. It's good that they're aware nobody liked having a solo support with either of them. Especially excited to see the Tyrande changes as I just don't like tass lol. Even though it removes some of her uniqueness she really did need an actual support Ult.

    -Try mode mercs is awesome for build testing and seeing how effectively you can clear them without having to VS AI or waste time in a live match.

    - I think they hit the right level of micro with Misha/Rexx but it's gonna suck now having a bear chewing on you on demand.

    -Leo's abilities while dead didn't get touched so he'll probably still be strong.

    -Hopefully the Infernal shrines changes mean the map won't be such a goddamn dumpsterfire if your pubs screw up with the punisher.... goddamn I hate that map.

    -I don't know enough about Chen to have any opinion on his changes

    That's my entire patch analysis... 4/5 will keep playing.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
    So It Goes
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited September 2015
    i think what disappoints me the most is the line "we hope that the Shadowstalk change will bring her closer to what players expect when fulfilling the primary Support role."

    what i like about tyrande is that she's not Just A Healbot. that's why i play her over other heroes. if someone wants tyrande to be more of a healer they don't actually like tyrande. one of my big problems with the game is that support is dying down to just mean healer. what i like about mobas is that i'm not just an mmo healer. i like playing thresh in lol and making big hooks and yanking a teammate out of danger. i like crystal maiden and just rooting dudes and being like HERE'S MY SUPPORT, THIS DUDE IS KILLABLE

    and while i don't mind there being proportionally more healers in hots compared to other mobas, pushing all supports to that?

    it doesn't make me super satisfied with the role

    First I do not think its very nice to say anyone who want to be able to heal on Tyrande doesn't actually like her. Thats just rude.

    But I think people still gorssly underestimate her Q heal because they never build for it. Tyrande is likely one of the most flexible to build heroes in the game. And I do not think that will change. However, even with a small boost to her potential healing she could be even with all the main healy supports and might even surpass them depending on the numbers for shadowstalk.

    Just do not be surprised if she takes over the support meta and there are cries for nerf. Because she was already that good, and it was NOT because of starfall so giving that up for a possible viable heal could be the tipping point.

    Edit: heroesofnexus says the heal on it is roughly 500ish max at 10 and 850ish at 20. Thats nothing spectacular but not chump change either. The ending heal at the very least is 220ish at 10, 340 at 20. That part is garunteed. All on a 50 second CD. Thats going to be noticeable.

    Kai_San on
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Wow Artanis is going to be an absolute monster of a duelist. So easy to build to get that trait every 5 or so seconds with twin blades and have twin blades do huge % damage to people. You could just become absurd and take Force of Will at 20 and get the shield every ~4 seconds cause Twin Blades will drop it by 18 seconds when you get the third attack for them.

    http://www.heroesnexus.com/talent-calculator/60-artanis?filter-ptr=1#rUtUqUlUoUhUbU8AA How does anyone KILL that?

    Neurotika
  • QuidQuid Definitely not a banana Registered User regular
    Looooot of chasers gonna get burned by that trait.

  • KhraulKhraul Registered User regular
    edited September 2015
    Also, drop a suppression pulse for the 4 second blind -> dive in -> swap locations with an enemy in the back line -> dive out -> stab faces.

    That might be a day 1 purchase.

    Khraul on
    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • IblisIblis Registered User regular
    Phase Prism sounds hilarious.

    https://www.youtube.com/watch?v=8tYXfssLOSM

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • NeurotikaNeurotika Registered User regular
    PTR delayed to Monday

    Sadface

  • TheStigTheStig Registered User regular
    Man Zagara is such a bully. Playing on blackheart's and I'm 1v1 with gazlow and giving him a really bad time, taking the chest all for myself. Jaina comes down to help him but my hydra kills her for her trouble. Creeped up the whole bottom and turn in, taking the camp at the bottom with our jo while were at it. After some ganks at the turn in we pushed bottom for a 12 minute win.

    bnet: TheStig#1787 Steam: TheStig
    KhraulQuid
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Kai_San wrote: »
    Wow Artanis is going to be an absolute monster of a duelist. So easy to build to get that trait every 5 or so seconds with twin blades and have twin blades do huge % damage to people. You could just become absurd and take Force of Will at 20 and get the shield every ~4 seconds cause Twin Blades will drop it by 18 seconds when you get the third attack for them.

    http://www.heroesnexus.com/talent-calculator/60-artanis?filter-ptr=1#rUtUqUlUoUhUbU8AA How does anyone KILL that?

    I'd suggest taking 3 twin blade strikes at 13 instead. That turns hitting E into practically 12 seconds off your trait instantly, and I think the timing on having the spell damage reduction will just feel really off compared to spellshield.

    Patch note things:
    1. ETC buffs! Excited to see if he's workable again.
    2. Holy crap Misha, Fixate! That'll be a huge help. Like, holy crap, that's actually massive.
    3. STITCHES WANT TO PLAY

    9uiytxaqj2j0.jpg
  • UrQuanLord88UrQuanLord88 Registered User regular
    edited September 2015
    They took a crap on Tassadar's Archon. Sure, his support capabilities are stronger but he really doesn't do that much damage. Certainly not as much as the other semi support, Tyrande. Support changes good, dmg change bad.

    Tyrande gonna rock the house now.

    Artanis' hero swap is gonna be strong, especially as a regular ability. Luckily it should be a skillshot rather than a targeted ability.

    When Lt. Morales drops, we gonna see the 'protect the hammer' double support team comp comeback. Dream Team probably would be something like Hammer/Medic/Uther/Raynor/Warrior

    Also, no movement speed reduction on Gorge? Dis gonna be gross. Like consistent 4v5 kinds of gross. I don't know what they are thinking when they made this change

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
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    Streaming 8PST on weeknights
    So It Goes
  • kedinikkedinik Captain of Industry Registered User regular
    edited September 2015
    I used to take rolling thunder at level 1. While the mana restore wasn't all that great, the range was important in many cases (usually tagging someone running behind a wall). That being said I haven't played thrall in months. That being said, the more aggressive build you posted is what I used to generally take with maybe some swithes at 13 and 16 depending on the situation.

    Has mana tide been useful? I never played pre nerf thrall so I don't know what it was like when it was supposedly crazy, but I've never bothered to try mana tide.

    @WingedWeasel I tried the mana tide build last night and it seems all-around better than my usual aggressive build.

    I don't think the dps difference is very big between the builds—Thrall just hits hard, period—but your mana will last much longer when a team fight turns into a cautious, run-and-gun war of attrition.

    That usually seems to matter more than killing people ~10% faster.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
This discussion has been closed.