Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
+1 Nerd Cred if you can name two of the kits in this bash. Extra credit for all three.
The Red Omega was a one of a kind Psi Corps Starfury that gained notoriety during the Telepath War. The craft was modified with additional armament and prototype airfoils that allowed her to enter an atmosphere (though not to land.) The Red Omega was stationed on the Psi Corps Mothership which operated from within hyperspace, and was most often tasked with hunting down rogue telepaths.
The name of the Red Omega’s pilot remains unknown. He was a P12 telepathic, telekinetic Psi Cop who had been captured and altered by the Shadows to serve as their vessel’s CPU, and later recovered while in cryo sleep by the Interstellar Alliance. He was used as a weapon of sabotage during the Earth Alliance Civil War when he was smuggled aboard a loyalist cruiser and awoken remotely, resulting in a reflexive attempt to bond his nervous system with the nearest computer terminal, disabling the vessel. After the war he was returned to the Psi Corps for rehabilitation.
Though he never spoke again, he retained his loyalty to the Corps, and his ability to bond with electronics, allowing him to merge his consciousness with the controls of his Starfury and fly on instinct, as if the ship were an extension of his body.
The Red Omega scored 13 confirmed kills (not including “mundanes”) more than any other fighter in the Telepath War. After the destruction of the Psi Corps Mother ship, the Red Omega and her pilot disappeared into hyperspace, never to be seen again.