Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
ND's Portfolio Thread - Concept Art, Matte Painting, Etc.
So I'm working on busting out a handful of portfolio-worthy pieces in the coming months. I'd like to do a mix of characters and environments, and a mix of polished work and some development work. Some of it will be hand-painted/rendered, and some of it will be more photobashed/matte-painted.
Here's the most recent piece I just finished - an abandoned interior. I painted over a 3D mesh that I modeled, lit, and rendered in Maya.
...and here's the mesh:
These are pieces I posted in the Doodle Thread a little while back, but were done with the aim to put in the 'folio. For the Archivist, I've decided to remove the beard and color variations, since there are not enough to really be shown. I'll probably crop it down in the future to just the full rendered bodies, and I'll change up the color/beard on the 2nd dude.
The exterior was the first piece I'd done in this style in awhile, and I kept bouncing back and forth on how much to rely on the photos and 3D, and how much to paint in by hand. The end result looks kinda "blegh" to me now, but I learned a lot doing it! I'm expecting to replace that piece in my portfolio with something better, since I think the abandoned interior piece I did made me realize how to go about this process much more effectively. Watching a few of John Sweeney's videos also proved to be pretty helpful in figuring out an effective process.