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[Battlefleet Gothic: Armada] Warnavy Germanic: Flotilla

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    BasilBasil Registered User regular
    The game does have a certain ruthless charm to it. If you do something wrong, the game kindly wrecks your shit so as to let you know not to do it that way.

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    RetabaRetaba A Cultist Registered User regular
    edited April 2016
    lol campaign spoilers, read at your peril
    So I'm at the point where you can ally with the eldar, eldar ship launches forward at the orks and promptly gets rammed by 3 ships, it warps out and mission counts as defeated. Eldar says blah blah you honored the agreement so truce but eldar are still an enemy type taking my worlds -_-

    Retaba on
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    3lwap03lwap0 Registered User regular
    Frei wrote: »
    Good lord, this game is hard. I guess I just need more familiarization.

    I think i'm on the 4th mission? Where you play tug of war with Data on a chaos ship. Christ Almighty, i'm getting rekt every time. To the point where i'm just putting the game down. I honestly can't figure it out.

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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    3lwap0 wrote: »
    Frei wrote: »
    Good lord, this game is hard. I guess I just need more familiarization.

    I think i'm on the 4th mission? Where you play tug of war with Data on a chaos ship. Christ Almighty, i'm getting rekt every time. To the point where i'm just putting the game down. I honestly can't figure it out.

    I figured it out after a bit, trick is to designated a "thief" ship and wait until the last moment. Burst the shields down, have your thief ship have the impenetrable shield ability, lightning strike the data away then warp out.

    Are you the magic man?
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Frei wrote: »
    3lwap0 wrote: »
    Frei wrote: »
    Good lord, this game is hard. I guess I just need more familiarization.

    I think i'm on the 4th mission? Where you play tug of war with Data on a chaos ship. Christ Almighty, i'm getting rekt every time. To the point where i'm just putting the game down. I honestly can't figure it out.

    I figured it out after a bit, trick is to designated a "thief" ship and wait until the last moment. Burst the shields down, have your thief ship have the impenetrable shield ability, lightning strike the data away then warp out.

    More of a step by step:
    1) Wait until the warp out timer is mostly complete, so that once you steal the data you can leave with it.
    2) Lightning strike / boarding party to steal data
    3) Hit Impenetrable Shields on the ship with the data
    4) Hit Emergency Warp

    Other general tips for the game:
    Best abilities for Imperial forces are the Impenetrable Shields, Shield Transfer, Stasis bomb.
    Ideally, get the shield transfer first, because it is almost always useful when you are cruising around as a fleet.

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    MWO: Adamski
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    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    Can't they still steal the data with boarders if your shields are up? I'm still used to my level 8 Ork fleet where the SOP is "kill them all" regardless of mode, so I just lucked out on that mission, stealing it back at the last second with my second ship.

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    Gnome-InterruptusGnome-Interruptus Registered User regular
    http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=2967

    Space Marines planned for June
    Tau Fleet confirmed next, with possibly Tyranids after that.

    steam_sig.png
    MWO: Adamski
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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    Frei wrote: »
    I think they're probably just a free bonus for supporters, I doubt they'd keep them exclusive. Also I want the mystery faction to be Tau though I'm sure they wont be.

    I guess my Tau wishful thinking wasn't just wishful! Great news.

    Are you the magic man?
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    3lwap03lwap0 Registered User regular
    So, mercifully, I completed the 'steal data' mission. 8th time was my lucky go!

    However, this game hurts me to play, so much so I debate keeping it installed.

    It took several turns for me to realize I have multiple deployments per turn. Since I figured the gem out, I've already lost 10 worlds. Each turn has a plot driven mission, which you can't opt out of. Once you complete that mission, it's kinda natural to assume it's the 'end of turn'. You have to notice the systems above, and click down to reveal additional missions, of which, no real attention is drawn too. Also, some turns only allow for one deployment it seems - which means you can't defend something before performing your plot mission, thus, auto-losing some worlds.

    It's a very poorly thought out system, and it's more frustrating than getting hammered in the missions. I respect the insane difficulty - but some of it's difficult only because somethings were just poorly thought out I think.

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    Gnome-InterruptusGnome-Interruptus Registered User regular
    edited May 2016
    Strange, i guess i was already accustomed to the multiple deployments per turn from Xcom and Dawn of War series of games.

    Also i could have sworn it established the multiple deployments early on with the ork raiders during the tutorial, or maybe it was just covered in the prerelease review, where they explicitly talked about it with that AngryDan fellow.

    Gnome-Interruptus on
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    MWO: Adamski
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    BasilBasil Registered User regular
    edited May 2016
    They do point out deployment features. Great big thing wot says, "OI, YOU GOT ANUVER DEPLOYMENT, HUMIE," and off you trot. Some turns you'll get an extra deployment because of portal worlds, some you won't. A further pop up saying, "AND THERE'S ANUVVER ONE, GUV. WE ET THE PRESIDENT ALREADY. ORKS ORKS ORKS," shakes its teef at you when you unlock your next regular deployment point as well, if I recall correctly.

    The thing with 40k is that you can win the battle but you are always losing the war. The only things that aren't losing the war are the Orks and Tyrranids, and even the space bees might find something to complain about. Your worlds are fucked, live with it and pick some favorites. You'll lose those too, but you can get them back a few hundred million lives worse for wear eventually if you drink your space milk and praise the Emperor. Absolutely working as intended.

    Basil on
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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    Yeah, at first I thought it was poorly thought out, but turns out I was just being really, really stupid! Once I learned the systems I took off and I'm doing awesome and bumping up the difficulty, now. They also do point out multiple deployments as well as pretty much everything, they just go through the tutorial stuff very quickly.

    Are you the magic man?
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    3lwap03lwap0 Registered User regular
    So, the thing is, there's nothing other than that upper menu to tell you about the deployments - no red blinking exclamation points, highlighting, nada - unless you open the sub menu, but...it's just more stuff on a very busy UI screen. I caught that during the tutorial - hey, you have multiple deployments, but you get inundated with plot missions, and I thought that was how it was supposed to be.

    meh.

    Also - how do you all do the convoy missions? I routinely get crushed. I've tried spreading the transports out/grouping them up to no real avail.

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    MazzyxMazzyx Comedy Gold Registered User regular
    Convoys are usually two off the far side with the big ships screening and one to the the far other side with just an escort for cover. This usually drags the AI to the single transport letting me sneak through.

    What is killing me right now are Orks verse my Imperials in the campaign. I am mostly a Macro Cannon build and it just brings me too close to the Orks. They just pound me to death.

    When not doing the campaign though I tend to play Orks and Chaos because I am not a fan of the other two races. Getting Eldar backed in a corner is so much fun though. They just drop so fast.

    u7stthr17eud.png
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    canuckontcanuckont Registered User regular
    I enjoy the difficulty, it took me a couple tries to get the data stealing one. I kept getting at the end and snipes by some ship at the last second.

    Eldar are a huge pain in the ass if your not careful. They can chew your dudes up quick.

    Cruiser clash I can rock tho. Hands down

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    VicVic Registered User regular
    I'm getting dangerously close to buying this. Are there any compelling reasons not to?

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    Gnome-InterruptusGnome-Interruptus Registered User regular
    I usually set all of my Convoy ships on the same side, and set their route prior to launching the match, so that as soon as the match starts they head for the extraction, without any interference from me.

    Utilize running silent /All Ahead Full to help them, but otherwise focus on using Stasis bombs and DPS to kill anything that comes at them.

    steam_sig.png
    MWO: Adamski
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    mellestadmellestad Registered User regular
    The data thief missions are actually pretty easy--just make sure you bring enough ships (don't load up on all your heaviest stuff) and save your lightning strikes/boarding for after the countdown is down. Mix it up and let the enemy waste their boarding actions in combat, then zap the data and start warping. If they grab it, you've got 3+ ships ready to snag it back because you've been hoarding your boarding actions. Don't worry about winning the actual fight. Data thief missions have led to some of my favorite fights because they're so close and back and forth until the end.

    Convoy missions can be nail-biters. The way I usually do it is group my transports on one side and screen with my fleet. Orks are rough though because of the ramming and how fast they are. Body-block them with your capital ships when you can.

    I think Orcs are the toughest enemy right now--at least as a macro-heavy Imperial fleet. Chaos can probably kite them. Eldar are *nasty* but the AI isn't quite slippery enough to kite that well so it's not bad. They'll be hilarious in multiplayer, though and on a data thief mission I don't see how anyone could catch them.

    The only thing I don't like about the game is the bombs. I hate them and I wish you could just take them out because I think they're stupid and immersion breaking. I refuse to take them as an ability on any of my ships (which punishes me, obviously, because they're very powerful).

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    VicVic Registered User regular
    I caved an bought this. I'm kind of enjoying myself, but I'm doing fairly poorly. I feel like the lack of an indicator of how a ship's maneuver will actually go is hurting me quite a bit. Several times I've ordered one of my eldar ships to make a turn I was sure they would be capable of only to find them happily ramming straight into an enemy capital vessel. Combining the slow turning circles, auto-engage orders and preferred range means that a lot of the time it feels like my commands are taken more as gentle suggestions than actual orders.

    Still, I'm sure I'll get the hang of it eventually.

    Does anyone have any tips on how to play the eldar, by the way? Preferred fleet composition, skills, loadouts, that sort of thing? My track record is currently extremely uneven. If the enemy splits their fleet up a lot and I manage to hit some torpedo salvoes I'm laughing all the way to the bank, but frequently I find myself with no other real option than to just right-click, with inevitably leads to a situation where the enemies superior firepower utterly devastates me. It seems like an odd decision to have shields that require you to be moving, and then give most of your ships weapons that require you to fly in to face the enemy at medium range. Whenever I try to do a proper hit and run attack my ship inevitable goes in to fire a salvoe and then flies almost straight into the enemy fleet when I order it to turn around and retreat.

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    canuckontcanuckont Registered User regular
    I haven't tried eldar, but I know when I'm trying to make a tight turn and I forgot that I left the boost on it turns like poop!

    I played some online lost the first 3-4 matches and then proceeded to wreck dudes in the next 5... I like to fly up close as IN and then hit my maneuver thrusters to pop sideways and blast away at heretics. This game is pretty fun when you're on top but when you're down, you are really low.

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    edited May 2016
    canuckont wrote: »
    I haven't tried eldar, but I know when I'm trying to make a tight turn and I forgot that I left the boost on it turns like poop!

    I played some online lost the first 3-4 matches and then proceeded to wreck dudes in the next 5... I like to fly up close as IN and then hit my maneuver thrusters to pop sideways and blast away at heretics. This game is pretty fun when you're on top but when you're down, you are really low.

    The only mission I've lost so far was that first Assassination defense, and man do they rub it in. Now I've got some shame icon on my campaign map threatening grim, unknown consequences in the future.

    (To add insult to injury: he blew up while as the warp portal was open and he was congratulating us on a job well done. )

    ArbitraryDescriptor on
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Yep, that first Assassination defense is silly, his shields are disabled so you cant even utilize the shield transfer skill to help him out.

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    MWO: Adamski
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    canuckontcanuckont Registered User regular
    Is hmm which one is that? I can only remember the one in the asteroid field.

    On a side note I wish the micro warp jump had a touch more range but it would probably result in some seriously annoying kiting.

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    canuckont wrote: »
    Is hmm which one is that? I can only remember the one in the asteroid field.

    On a side note I wish the micro warp jump had a touch more range but it would probably result in some seriously annoying kiting.

    Campaign spoilers:
    Abbadon invades some forge world to get the Hand of DreadAndBadTimes; aka, the Hand of WhyAreWeEvenKeepingThisAround?? This prompts a Breakout/Blockade defense to stop the ship escaping with it, then an Assassination mission to cover the escape of the Inquisitor's ship who recovers it.

    Mission has multiple waves of baddies trying to kill an unshielded cruiser.

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    canuckontcanuckont Registered User regular
    canuckont wrote: »
    Is hmm which one is that? I can only remember the one in the asteroid field.

    On a side note I wish the micro warp jump had a touch more range but it would probably result in some seriously annoying kiting.

    Campaign spoilers:
    Abbadon invades some forge world to get the Hand of DreadAndBadTimes; aka, the Hand of WhyAreWeEvenKeepingThisAround?? This prompts a Breakout/Blockade defense to stop the ship escaping with it, then an Assassination mission to cover the escape of the Inquisitor's ship who recovers it.

    Mission has multiple waves of baddies trying to kill an unshielded cruiser.

    Think that's the one I'm talking about. I didn't find it difficult but I swear mine had shields on it but they didn't seem to recharge after they were takin down.

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    MazzyxMazzyx Comedy Gold Registered User regular
    Vic wrote: »
    I caved an bought this. I'm kind of enjoying myself, but I'm doing fairly poorly. I feel like the lack of an indicator of how a ship's maneuver will actually go is hurting me quite a bit. Several times I've ordered one of my eldar ships to make a turn I was sure they would be capable of only to find them happily ramming straight into an enemy capital vessel. Combining the slow turning circles, auto-engage orders and preferred range means that a lot of the time it feels like my commands are taken more as gentle suggestions than actual orders.

    Still, I'm sure I'll get the hang of it eventually.

    Does anyone have any tips on how to play the eldar, by the way? Preferred fleet composition, skills, loadouts, that sort of thing? My track record is currently extremely uneven. If the enemy splits their fleet up a lot and I manage to hit some torpedo salvoes I'm laughing all the way to the bank, but frequently I find myself with no other real option than to just right-click, with inevitably leads to a situation where the enemies superior firepower utterly devastates me. It seems like an odd decision to have shields that require you to be moving, and then give most of your ships weapons that require you to fly in to face the enemy at medium range. Whenever I try to do a proper hit and run attack my ship inevitable goes in to fire a salvoe and then flies almost straight into the enemy fleet when I order it to turn around and retreat.

    So a few things that might help over all.

    Don't turn on auto-control unless you are having issues controlling all the ships. I tend to only do it for escorts. You can set up how they attack before it starts as well.

    Space bar turns on a slowdown. Use this for high speed turns and maneuvers. Also you can click enemy ships and set a target designation like 1, 2, 3, 4. Also you can set what you want to target like engines or generators.

    Escorts are basically throw aways. Better they are shot up than your big ships.

    One other thing. At the start make sure to set your ships to maintain your target when you tell them to move. That is the little target symbol to the right of the AI set up area for the auto-attack stuff.

    Other keys:
    1)For data missions hold a boarding action to the end when you can jump out.
    2)Otherwise board, board, and board some more. Use the space bar for tight boardings
    3)Torpedoes can autofire but you have to turn it on. AI can actually be pretty good at this. I do it with my torpedo escorts.

    u7stthr17eud.png
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    FiendishrabbitFiendishrabbit Registered User regular
    Hand of DreadAndBadTimes; aka, the Hand of WhyAreWeEvenKeepingThisAround??

    Because 90% of the time when the Empire pulls a fast one on the other races (such as the warp bomb directing the Tyranids into Tau territory) it's due to these kind of items.

    Sometimes though (ok, a lot of times) things go down. Even the Inquisition is divided on what people should do with the various "horribly dangerous, and frequently xenos, artifacts".

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=2967

    Space Marines planned for June
    Tau Fleet confirmed next, with possibly Tyranids after that.

    Shit

    Tau not being in the game was the one thing keeping me from buying this....

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    Gnome-InterruptusGnome-Interruptus Registered User regular
    ObiFett wrote: »
    http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=2967

    Space Marines planned for June
    Tau Fleet confirmed next, with possibly Tyranids after that.

    Shit

    Tau not being in the game was the one thing keeping me from buying this....
    they are still a long way out, on the other hand, if you order early enough you will get them free

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    MWO: Adamski
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    canuckontcanuckont Registered User regular
    ObiFett wrote: »
    http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=2967

    Space Marines planned for June
    Tau Fleet confirmed next, with possibly Tyranids after that.

    Shit

    Tau not being in the game was the one thing keeping me from buying this....
    they are still a long way out, on the other hand, if you order early enough you will get them free

    And become good at the game some you can face melt...

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Bugfix patch today
    http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=3116
    PATCH NOTE BATTLEFLEET GOTHIC: ARMADA BUILD 1.1.7608c

    Bug Fix
    •Fixed a bug causing the torpedoes still on the battlefield to “fall” in the ending mission cutscene.
    •Possible fix for a crash involving the close defence turret system.
    •Fixed a bug allowing to move and rotate the camera while the Escap menu was open.
    •Fixed a bug allowing to use the special manoeuvres gauge after a “Mezoa Pattern Drive” engine critical damage.
    •Fixed a bug preventing to open the shipyard again if the player closes it without buying a ship.
    •A comma has been added to the “Hull Integrity value” to display a correct number.
    •Fixed a bug hiding the Chaos missile pod turrets while a favour was placed on the ship.
    •Fixed an issue about some Eldar Upgrades misplaced in the Docks GUI.
    •Fixed a bug disabling the possibility to save/load campaign saves if certain characters were used in the name.
    •Fixed a bug that doesn’t triggers the cooldown of the “Reinforcement” Skill while in Automatic launch, allowing to use it twice, for guests.
    •Fixed a bug reducing the ship’s speed in case of engines destroyed if the generator security team upgrade was fitted.
    •Fixed a bug on the traktor kannon feedback which considers Space Stations and Defence Platforms to be valid targets.
    •Fixed a bug on the skills’ cooldown showing “0”, instead of refreshing the skill.
    •Fixed a bug that forbid the player to win the “Nemesis Destruction” reward correctly.
    •Fixed a bug that showed a wrong Feedback size for the Nova Cannon explosion.
    •Fixed a bug on the “Distress Signal” mission that gives a negative renown reward.
    •Possible fix of a crash caused by torpedoes.
    •Possible fix of a bug disabling the possibility for the guest to use his skills.
    •Fixed a bug allowing to see Tzeentch and Nurgle FX at the center of the map during the deployment phase.
    •Fixed a crash caused by the Asteroid fields damage.
    •Fixed a bug on the Invitation button not working properly.
    •Fixed an issue that locked the camera out of the map without any possibility to recover the control of the camera.
    Graphics
    •New FX added to the Ork Mega Kannonz.
    •New FX added to the Disruptive Bomb.
    •New FX added to the Plasma Macro-Weapon projectile.
    •New FX added to the Zzap Kannon.
    •New FX added to Boardings.
    •New FX added to Augure Disruptor.
    •New FX added to the Plasma Bomb.
    •Imperial Navy Favor of Adeptus Mechanicus Color Pattern slightly improved.
    •Fixed the Melta torpedoes which had wrong 3D meshes.
    •Fixed a bug on the Warp FX in assassination.
    •Fixed a bug displaying the wrong critical damages icons on some skills buttons.
    Optimisation
    •Team chat now available using shift+enter.
    •A critical damage “Weapon” can now be seen on the torpedo skills if the torpedo launcher is destroyed.
    •An icon for a destroyed prow has been added. It will show as a critical damage if the prow of a ship is destroyed.

    Gameplay
    •Matchmaking now takes account of your invisible Elo ranking to match you with a suitable opponent.
    Text
    •Various additions and modifications in texts.
    •Fixed a localization error on the Moving Camera inputs being in English in all language.
    Other than the bug fixes, new FX added to Ork Mega Kannonz, Zzap Kannon, and to general Disrupt Bomb, Plasma Macro projectiles, Boardings, Augure Disruptor, Plasma Bomb.

    steam_sig.png
    MWO: Adamski
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    AsherAsher Registered User regular
    Well I finished this tonight. I thoroughly enjoyed it!

    It's not quiet what I was expecting to start with, but after 30 hours of early access skirmish and I'd guess the same again in the campaign I think that I can safely say I enjoyed it! I found the campaign pretty easy on normal, but after so much time on it in early access, I'm not surprised. I think I only lost a small handful of mission and most of those were due to the incompetence of the AI in ally missions.

    My one disappointment is that the scripted mission were pretty uninspiring. They needed to be waaaaay more epic, or upscaled or something.

    Mostly I loved it because it's the most obsessively, slavishly faithful 40k game ever produced. All the key battles of the Gothic War are in, as are all the important players. Hell, they got the number of battleship kills that the Eternity of Pain had claimed before and during the Gothic war right!

    Bring on the new factions and hopefully new campaigns in the future.

    I put models on Instagram now: asher_paints
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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    this game made me pumped up for the Imperial Navy. I want to join and die!

    ?.jpg

    Are you the magic man?
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    canuckontcanuckont Registered User regular
    Man I suck at assassination missions

    Seems like I'm just getting to the guy and he's warping out.

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    Frei wrote: »
    this game made me pumped up for the Imperial Navy. I want to join and die!

    ?.jpg

    I love how they do the cinematics in this game. Gorgeous WH paintings I've come to love with just a touch of warp distortion to give them motion.

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    daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    The only nit to pick (and it's the tiniest nit that ever nitted) is that the models are completely identical to the tabletop, which looks great for nearly everything except the various weapon sections, since that ends up with that Emperor only having four guns on a side. I always thought the lance and battery bitz were more metaphorical in what they represented.

    BFG ships are still some of the sexiest things around.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    Frei wrote: »
    this game made me pumped up for the Imperial Navy. I want to join and die!

    ?.jpg

    I love how they do the cinematics in this game. Gorgeous WH paintings I've come to love with just a touch of warp distortion to give them motion.

    Yeah, all of the "still motion" stuff they did was excellent. Great artwork and it worked really well as a compliment to their fully animated scenes.

    All in all, for the amount it cost and the amount of pure enjoyment I've gotten out of it, this game has been fantastic, and it came out of left field for me. I bought it the day before it came out. I have nitpicks, and some combinations are blatantly overpowered, but the balance is mostly very good and the gameplay is an absolute blast, they completely nailed 40k naval battles translated to a one-plane space RTS. Every race feels different flavor wise and tactics wise, it's so lovingly rendered and faithful to the source material (much to the dismay of Eldar players, since they have so few tabletop ships). Focus Home Interactive deserves a lot of credit for publishing a lot of fun and interesting niche RTS games.

    The game is also worth playing just to see what the Orks do to a Space Hulk. Good lord.

    Are you the magic man?
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    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    edited May 2016
    I RARELY break the $10 rule on Steam, and the paltry 10% off for pre-ordering was almost offensive, but I'm glad I sucked it up and I've got no regrets.

    ArbitraryDescriptor on
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    canuckontcanuckont Registered User regular
    This game has a lot of good fx when the ships are engaging. They all sort of display what's going on without having to really think about it. Like when your getting roasted by the Eldar puslar (think that's the one) and your ship is just melting away. Or when your shields take the impact of a full broadside and shimmer from the absorption.

    All the details are so well do its like watching a move unfold. Not to mention slamming into other ships and watching bits fly off.

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    edited May 2016
    They just updated a bit of it too, plasma macros look much cooler now, a long with a few other things. updating sfx is supposed to be one of their ongoing projects. I think there were at least 10 instances of it in the last patch, including paint job updates.

    Frei on
    Are you the magic man?
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