So, the Drakefire Pistols are pretty amazing. I know it's partially because my pair are Exotic, but the left-click does enough damage to one-shot rats on Hard and I suspect on Nightmare. The charged attack is a huge shotgun blast that sets things afire. I have 10% less Overcharge generated, so they feel pretty spammable. Both attacks have Armor Penetration and the charge has Burn.
But the real big deal is it gives me a source of damage, both short and medium range, both single target and AoE. People say that a Hand Gun (Rifle, really) with 50% faster reload beats them, but with the Drakefire I can hold choke points by myself. I can shove with my hammer and shield, then switch to the Drakefires for a quick blast or two, then switch back to the shield. I also feel much less useless during Rat Ogre fights now, and they're incredible with a Strength potion.
Basically a game-changing piece of loot for me, and I suspect they'll be nerfed at some point.
So, the Drakefire Pistols are pretty amazing. I know it's partially because my pair are Exotic, but the left-click does enough damage to one-shot rats on Hard and I suspect on Nightmare. The charged attack is a huge shotgun blast that sets things afire. I have 10% less Overcharge generated, so they feel pretty spammable. Both attacks have Armor Penetration and the charge has Burn.
But the real big deal is it gives me a source of damage, both short and medium range, both single target and AoE. People say that a Hand Gun (Rifle, really) with 50% faster reload beats them, but with the Drakefire I can hold choke points by myself. I can shove with my hammer and shield, then switch to the Drakefires for a quick blast or two, then switch back to the shield. I also feel much less useless during Rat Ogre fights now, and they're incredible with a Strength potion.
Basically a game-changing piece of loot for me, and I suspect they'll be nerfed at some point.
I am so goddamn jealous of everyone with this gun. Dwarf is already my second favourite character after wizard, and I feel like this might push it over the top.
You can! And that's exactly what it feels like. I have my Mace + Shield for when shit gets crazy, or when I need to protect teammates, but when it's time to kill things I can do that too. And if we get a Horde spawn in a non-optimal location, I can actually kill rats in my sector instead of endlessly controlling them.
Pretty much. It's a great change of pace for the Dwarf.
Personally I prefer the handgun for higher difficulties because I'd rather be controlling swarms and sniping specials than setting clan rats aflame from mid range but every once in a while when I drop down to Hard I will equip the Drakefires and go to town.
I have yet to find much of a real use for the charge attack on them since the left clicks fire so quickly but it sure is fun.
0
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
So, the Drakefire Pistols are pretty amazing. I know it's partially because my pair are Exotic, but the left-click does enough damage to one-shot rats on Hard and I suspect on Nightmare. The charged attack is a huge shotgun blast that sets things afire. I have 10% less Overcharge generated, so they feel pretty spammable. Both attacks have Armor Penetration and the charge has Burn.
But the real big deal is it gives me a source of damage, both short and medium range, both single target and AoE. People say that a Hand Gun (Rifle, really) with 50% faster reload beats them, but with the Drakefire I can hold choke points by myself. I can shove with my hammer and shield, then switch to the Drakefires for a quick blast or two, then switch back to the shield. I also feel much less useless during Rat Ogre fights now, and they're incredible with a Strength potion.
Basically a game-changing piece of loot for me, and I suspect they'll be nerfed at some point.
Yeah my first blue drop ever was a pair of these bad boys. They are VERY nice.
No, because 43 hours into the game you still won't have seen even a white version of it.
I don't think there are white or green versions of them. I have very rarely ever seen them even show up on the loot table, and as I recall they were always blue or higher.
I got dual daggers with a chance to kill man sized targets on normal attacks and a chance to increase attack speed with normal attacks, both rolled close to max. I might of killed an entire Stormvermin patrol in the duration of a speed pot.
TraceGNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam WeRegistered Userregular
Wheat and Chaff on hard.
I did it.
+5
TraceGNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam WeRegistered Userregular
Also.
Packmasters either need to be pulled right out the game and redone because holy shit they are broken beyond belief or they need a new special enemy and to just get rid of them entirely.
I do not like being pulled through a ceiling into an impassible area where it is impossible to be saved while carrying a grimoire and tome thus screwing up a rather awesome run.
They can pull you through the collapsed tunnels in Enemy Below, it's pretty hilarious actually. You can go 'round to the other side of the tunnel higher up and free them.
I still think one of the bigger problems with the strangler rats is the strange decision to mark players in danger as red and special skaven as blue. The instinct when chasing one of them is to shoot the glowing red target, while the guy you actually want to kill is either a friendly blue or not marked at all.
+7
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
edited November 2015
Anyone around? I need a rat killing partner (or partners!)
Ran into 2 cheaters just now. There's apparently an invicibility trainer out there.
Steam: SanderJK Origin: SanderJK
0
Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
Figured a trick to doing Magnus.
After grabbing health kits at the top near the survival area three guys cover the "sacrifice" while the sacrifice rings the horn. Once its rung the three players retreat to ammo room while the sacrifice hides on the ledge under the horn on the lowest level. Rats ignore the horn blower (helps if he takes a headshot ranged weapon) and go straight to the ammo room. Sacrifice can help by shooting specials that try to get to the ammo room guys.
Its technically an exploit that will get fixed soon, but enjoy it while it lasts I guess.
Ya that has been known since launch. The thing is, you don't have to do that to beat the last survival event. If you're good enough to beat it with 3 man in the ammo room, you are good enough to beat it with 4 man in the horn room itself. Likewise, I have failed doing that ammo room strat with pubs that are just bad.
The other exploit that was fixed where the rats couldn't get to you was actually game breaking
You can do that event with 3 people on the platform with the heals, covering the fourth dude at range. It's not so bad because the rats continue to split focus and climb up and down. It doesn't feel like exploiting at all because you're not hiding in a tiny room somewhere.
Not like hiding in the room is an exploit, though. One of the game's levels has an "endure swarms of Skaven" ending where there's literally a cellar you can hide in that has one entrance 3 people can cover and one tiny entrance one person can cover.
Really, the actual Horn of Magnus needs four mouthpieces (for some reason), not one. That's the only way they're going to get all four players to drop down reliably.
Yeah pretty much every cheesing method I've been shown is just a way to avoid bashing rats and...
I wanna bash rats, ya know?
That seems to be the gist of cheesing in every game ever. It's people sitting around thrilled that they didn't have to play the game they paid good money to play and feeling smug about it.
The common argument seems to be "well if the loot system was more generous people wouldn't cheese it!"
but then you take five seconds to look at L4D and realize that's not true.
I think the argument is more like:
"If the loot system was more generous I would be more willing to risk losing."
The cheeses on Horn are 99% wins, whereas on higher difficulty, where all the good loot is, it's a lot easier to lose to a single unlucky globe spawn. They've incentivized finishing levels (which L4D didn't in any in-game way) pretty significantly over failing at the finish.
I would much rather fight behind the magical bench and smash rats.
Honestly my group cheeses magnus on nightmare runs.
The basic reason is that we're 90% done with the level and if we lose we get shit all for loot.
I actually super look forwards to that exploit being patched but while it's there and while the loot system is so binary on wins/losses I kinda don't care if it's cheating.
This game bent over my CPU so hard I bought a new one. It was time. Thanks for the heads up, Vermintide.
Can someone explain to me the value of the Quick Bow or whatever with the Elf? It seems like one shotting specials is just way, way better than killing trash which the daggers already do just fine at.
This game bent over my CPU so hard I bought a new one. It was time. Thanks for the heads up, Vermintide.
Can someone explain to me the value of the Quick Bow or whatever with the Elf? It seems like one shotting specials is just way, way better than killing trash which the daggers already do just fine at.
As far as I have been able to tell the quick bow is just bad. It doesn't even kill regular clan rats in a single left-click shot.
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Courtesy of Daroou from the reddit:
But the real big deal is it gives me a source of damage, both short and medium range, both single target and AoE. People say that a Hand Gun (Rifle, really) with 50% faster reload beats them, but with the Drakefire I can hold choke points by myself. I can shove with my hammer and shield, then switch to the Drakefires for a quick blast or two, then switch back to the shield. I also feel much less useless during Rat Ogre fights now, and they're incredible with a Strength potion.
Basically a game-changing piece of loot for me, and I suspect they'll be nerfed at some point.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I am so goddamn jealous of everyone with this gun. Dwarf is already my second favourite character after wizard, and I feel like this might push it over the top.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
No, because 43 hours into the game you still won't have seen even a white version of it.
Pretty much. It's a great change of pace for the Dwarf.
Personally I prefer the handgun for higher difficulties because I'd rather be controlling swarms and sniping specials than setting clan rats aflame from mid range but every once in a while when I drop down to Hard I will equip the Drakefires and go to town.
I have yet to find much of a real use for the charge attack on them since the left clicks fire so quickly but it sure is fun.
Yeah my first blue drop ever was a pair of these bad boys. They are VERY nice.
I don't think there are white or green versions of them. I have very rarely ever seen them even show up on the loot table, and as I recall they were always blue or higher.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
It works on rat ogres.
There's two mods: kill "man-sized" enemies, and kill any enemies. The difference between them should be obvious.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
HI EVERYBODY IT'S TUESDAY
Streaming 8PST on weeknights
I did it.
Packmasters either need to be pulled right out the game and redone because holy shit they are broken beyond belief or they need a new special enemy and to just get rid of them entirely.
I do not like being pulled through a ceiling into an impassible area where it is impossible to be saved while carrying a grimoire and tome thus screwing up a rather awesome run.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
http://steamcommunity.com/id/chaceincase/
After grabbing health kits at the top near the survival area three guys cover the "sacrifice" while the sacrifice rings the horn. Once its rung the three players retreat to ammo room while the sacrifice hides on the ledge under the horn on the lowest level. Rats ignore the horn blower (helps if he takes a headshot ranged weapon) and go straight to the ammo room. Sacrifice can help by shooting specials that try to get to the ammo room guys.
Its technically an exploit that will get fixed soon, but enjoy it while it lasts I guess.
The other exploit that was fixed where the rats couldn't get to you was actually game breaking
Streaming 8PST on weeknights
Not like hiding in the room is an exploit, though. One of the game's levels has an "endure swarms of Skaven" ending where there's literally a cellar you can hide in that has one entrance 3 people can cover and one tiny entrance one person can cover.
Really, the actual Horn of Magnus needs four mouthpieces (for some reason), not one. That's the only way they're going to get all four players to drop down reliably.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Fuck cheesing it.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I wanna bash rats, ya know?
That seems to be the gist of cheesing in every game ever. It's people sitting around thrilled that they didn't have to play the game they paid good money to play and feeling smug about it.
but then you take five seconds to look at L4D and realize that's not true.
I think the argument is more like:
"If the loot system was more generous I would be more willing to risk losing."
The cheeses on Horn are 99% wins, whereas on higher difficulty, where all the good loot is, it's a lot easier to lose to a single unlucky globe spawn. They've incentivized finishing levels (which L4D didn't in any in-game way) pretty significantly over failing at the finish.
I would much rather fight behind the magical bench and smash rats.
The basic reason is that we're 90% done with the level and if we lose we get shit all for loot.
I actually super look forwards to that exploit being patched but while it's there and while the loot system is so binary on wins/losses I kinda don't care if it's cheating.
But I'd never play to "get it over with" or somehow disable the AI, then I'm not really playing for fun anymore.
Just sent you a friend request. We should kill stuff some time.
Can someone explain to me the value of the Quick Bow or whatever with the Elf? It seems like one shotting specials is just way, way better than killing trash which the daggers already do just fine at.
As far as I have been able to tell the quick bow is just bad. It doesn't even kill regular clan rats in a single left-click shot.