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[MechWarrior Online] HEAD TO THE LZ FOR EXTRACTION TO NEW THREAD!

NipsNips He/HimLuxuriating in existential crisis.Registered User regular
edited December 2015 in Games and Technology

Reactor...online. Sensors...online. Weapons...online. All systems nominal.

MWOlogo_zpsab709a23.png

Greetings potential pilot, and welcome to the Mark 4.1 Mechwarrior Online OP, now with 200% more WubWub and 5000% more hyphens and commas!
It has been reorganized, and in some spots rewritten, to provide more relevant and concise information for our growing roster of pilots.
If you have anything you would like to see added to the OP, or notice any errors, please contact @Nips and I'll do my best to update the post.

Remember pilots, this is Battletech. Around these parts, common sense is Lostech.

http://youtu.be/ea3spOtjLmI

UPCOMING EVENTS
Want to help form a practice squad for future official tournaments? Fill out your availability on this sheet, and @Nips will try to coordinate some scrimmages!
Interested in coordinating you drop lance with the other Oosiks for Community Warfare?
Fill out your prospective drop decks on this sheet!

UP TO THE MOMENT NEWS
Last Patch: December 15th, 2015
The Dec-01 patch brings in the long-awaited Marauder, an entire balance pass on 'Mech Quirks, and other fixes and improvements!
PGI is hosting yet another Personal Challenge event, from Nov-25 to Dec-1. It includes prizes for cumulative performance, sales, and more! Nov-24
The Nov-17 patch, including earnings increases, new Tutorial bounties, and some UI tweaks.
Nov-4 Patch
...insert dereliction of duty here on the part of Nips...
Player Skill Rating, the Black Knight and the MechWarrior Academy launched with the September 22nd Patch!
Oosik Bash 2015 happened. Many Stompy Bots were shot. Aug-26
PGI announces the Marauder, coming December 2015! Sep-15
The Mauler launches with the Sep-08 patch!
The August 18th patch brings a complete reworked River City map, a replacement of ELO with the Player Skill Rating system, and more!
The second July patch delivered the remaining Clan Wave III content, in the form of the Arctic Cheetah, Shadow Cat, and faction content! Jul-21
The first July patch releases the revised River City, adds two new Heroes, improves PPCs and Jump Jets, plus more! Jul-7
The "We Can Be Heroes" Leaderboard event is giving you a chance to win! Get grinding! Jun-19
The June 16th Patch released the Ebon Jaguar, the Executioner, and a ton of other stuff!
The Summer Event is on! Score well in matches, and get random pulls from the Grab Bag! Jun-12
The June 2nd Patch Notes, with a bunch of stuff, but most importantly NEW MECHLAB UI!!!!
Russ posted the June and July roadmaps!
The May 19th patch brings a host of small tweaks, and introduces a number of variant chassis.


NEWS ARCHIVE


What is Mechwarrior Online?
Mechwarrior Online is a free-to-play, PC-based, online shooter produced by Piranha Games Interactive. MWO places you in the command seat of a heavily armed and armored walking battle machine that you pilot in team-based matches against other Mechwarriors. Your mech is very customizable and able to field a huge assortment of energy, ballistic, and missile weapons along with an array of modules and other utility items. At the end of each match you earn C-Bills, the in-game currency used to buy more items and mechs, and experience that is used to enhance the piloting abilities of your war machines. Between matches, you can customize your mech with a variety of engines, weapons, subsystem modules, and chassis enhancements until you have your chosen chassis tailored to your liking.

There are currently three game modes: Skirmish, Assault, and Conquest.
  • In Skirmish, your team is pitted directly against the enemy team in a battle to the death! The team with the last mech standing wins.
  • In Assault, you and your team attempt to capture the enemy team's base without losing your own, or eliminate the enemy team. But watch out for turrets that guard the bases on some maps!
  • Conquest is a traditional domination mode where you and your team are attempting to control resource nodes that generate victory points. The first team to reach 750 victory points, or that eliminates the opposing force, wins.
Also, Community Warfare pits player-based Mercenary Corps and PGI operated Houses against each other for control of entire planets and territory throughout the Inner Sphere.

Sounds good, where do I start?
1.) Download the client at http://www.mwomercs.com and install it.
2.) Before launching the game, Visit the Training Grounds online. Watch those videos to get at least an initial grasp of what to expect. This game has a bit of a learning curve to it and while it's not super-steep, it's definitely not just a jump-in-and-click-things-until-you-win sort of game. Be sure to watch the Weapon Grouping video as it'll do the most to help keep you alive. Chain fire is your friend, learn to use it.
2a.) Penny Arcade also did some Pilot Safety Posters and while they're humorous, they do have some good information in them.
3.) When you start the game you will have access to a number of trial mechs that rotate out for new mechs every month or so. These are non-customizable mechs, designed by PGI and the community for ease-of-entry into learning the game (except for the Stalker; that thing's a newbie death trap). Select a mech, and use the in-game Tutorial and Training Grounds to get a feel for how the game controls. Move around. Shoot your guns. Try overheating, then remember that overheating is bad.
4.) Jump into real matches! After each match you will earn some C-Bills, Mech XP, and General XP. C-Bills are the in-game currency used to buy everything except cosmetic items. At the end of each of your first twenty-five matches, you'll earn a Cadet C-bill bonus that you can save up to purchase your first mech. You'll also earn Mech XP, which is specific to the mech you earned it on and is used to buy piloting enhancements like faster torso rotation or better heat mitigation. You'll also also earn General XP that can be used on any mech, and can also be used to unlock modules and module improvements.
5.) Mech Credits (MC) are the in-game currency that you purchase with real money in order to shortcut your way to a new mechs and equipment. MC is also used to purchase premium account status and cosmetic items for your mech like new paint jobs, and items to put in your cockpit like bobblehead dolls.
6.) Need more advice? There's a solid Reddit thread here for new or returning players.


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Twitter: https://twitter.com/TheOosiks
Our anthem.

We play on the Penny Arcade Ventrilo server; it's dangerous to go alone, so be sure to take this!
http://www.ventrilo.com/download.php
Host: vent15.gameservers.com
Port: 4384
Password: Ask one of the thread regulars!
Interested in other Voice Comms/Team-Up Opportunities? Check the next post about Community Warfare!

The Origins of the Oosik Irregulars
The Oosik Irregulars formed when the 2nd Oosik Regulars, while deploying to protect a critical steelworks on Twycross, "mis-calculated" a set of jump coordinates and arrived instead in orbit of Talisker IV. Apparently not realizing the mistake, the Oosiks took up defensive positions--which would later prove fortunate, as the planet was subject to a surprise attack by a combined-arms force of 'mechs and infantry in an attempt to take control of its HPG uplink. In the ensuing battle, the HPG uplink was swiftly destroyed (allegedly due to friendly fire), but the Oosiks--now out of contact with their command structure--elected to remain on Talisker IV. They dug in around the capital city--incidentally home of the sector's only Class 3 brewery--and prepared to fight an extended siege. In the following weeks, the Oosiks earned a reputation as one of the most obdurate and immovable companies in the Inner Sphere. According to contemporary accounts, they could be dislodged neither by any quantity of enemy fire nor by the direct, angrily-shouted orders of their superiors.
In the aftermath of the conflict, the Oosik Irregulars became a mercenary unit, claiming Talisker IV as their base of operations henceforth.

Who are the Oosik Irregulars?
We are a very loosely organized (and by loosely I mean not at all) mercenary corp that is open to anyone who wants to join. The Penny Arcade community frequently makes loose groups for new games just to make it easier to find people to play with, and while this started out as just another one of those it has grown into so much more. We formed under the banner of The Oosik Irregulars as a way to honor the great forumer @A Flock Of Walrus who brought us closed beta footage at the expense of his access to the game, and have since become a tightly-knit group of very active players.

We don't care about player skill levels or general MWO experience. Our primary goal is to have fun and help each other out, including brand new players. If this is your first time launching the game we'll happily drop alongside you. We have a lot of experienced community members more than willing to help you out and I can't think of a single person that would refuse to let you roll in a lance with them. If you're an experienced pilot already then you'll also find players looking to push themselves as hard as possible in this game, and who are constantly working to improve their game. There is something for everyone in the Oosiks Irregulars!

How do I join the Oosik Irregulars?
The good news is you already have! There is no application, no interview, no skill level check, or anything else involved. Just show up, start playing, and don't be shy in the thread. We mostly don't bite.

Do you guys stream matches at all?
We do at http://www.twitch.tv/theoosiks and while there is no set schedule for streaming, we will announce when we're going live via Twitter or in the thread.

Where can I get a sig from!?
PM @TOGSolid, @Kashaar, or @Nips

What's this I hear about Oosik swag? I'm an Oosik now, and I'm woefully swag-free.
Check out @Nips sig! He likes giving away freebies to underserved, swag-less Oosiks. Be sure to send him a PM, or he might not see your request!

What the hell is a Targeting Computer? Or a Command Console? Why should I care?
You generally shouldn't care, but if you're interested (and not in-game, when you're doing your theorycrafting, follow this link to an image that details exactly what these pieces of equipment do!
Command Console and Target Computer Stats


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1.) Flanking is god.
If there is a primary battle line and you're not in a mech that needs to be holding that line then circle around and pounce the stragglers/high value targets like LRM boats. Jumping the LRM boats is an especially game-changing thing to do because once those LRMs stop flying PUG players get really emboldened and ballsy. Even if you die you will still be the big god-damn hero. Learning the maps is a huge part of this; use the terrain to your advantage to successfully jump and annihilate packs of targets.

2.) Learn your range bands and proper positioning.
If you are a brawler then that doesn't necessarily mean you need to get in ASAP. Allow the fight to evolve a bit and wait for targets of opportunity. Go off to the sides and see if you have open lines to approach on to catch your enemies unaware. Conversely, if you are sniper and can still freely shoot things then why move in if you don't have to? Obviously, if you need to reposition to take advantage of the changing battle lines then do so but moving in just to move in? Nah, don't do this. This also kinda applies to brawlers since this is how you end up with a giant clusterfuck of people all at 10 meters trying to get hits in.

3.) Learn your mech.
Trying to get into a hill humping contest with a Stalker while you're in an Atlas? Bad idea. Your guns are low slung and you have to expose yourself a lot to use them. Doing it in a Jager? Brilliant. That mech's hardpoints are tailor-made for this sort of thing. This also means using these hardpoints to your advantage and putting appropriate weaponry in them. For instance, don't put your big guns in the lowest slung points on your mech. Keep em high and you'll be able to take advantage of any hills. Of course, this depends on your mech but this goes back to playing your chosen variant correctly. Don't use the Cataphract CTF-4X as a hill-humper because all the big guns are super low slung. DO use it to keep people suppressed when you can and as a heavy fire support mech. Similarly, don't try to use a Victor as a frontline mech. You hit hard but don't have Atlas grade armor to absorb hits with. DO use an Atlas for that because it's a purpose-built party crasher.

4.) Play medium mechs a lot, even though the meta would make you think they're bad.
Yes, really. The better armor and firepower of a heavy or assault Mech is no replacement for good situational awareness and positioning. Pick a mech with a specific role to flesh out your skills in that area, i.e. if you want to be a better brawler then run a HBK-4G. You will die a lot, you will get your ass kicked, and it will make you a better pilot.

5.) Patience can help a lot.
There are just as many times when hanging back and waiting for the right moment is just as advantageous as crashing the gates and going nuts. This is especially true in the current meta where a lot of stuff out there that can vaporize you if you get too ballsy.
That said, there is a time and a place for coordinated, balls-out gate crashing. Going in with your buddies all at once can do amazing things to break the enemy's lines but it has to be done carefully and at the right time, which goes back to that whole fickle patience thing.

6.) Let the pubbies go first.
They tend to follow anyone that looks even remotely competent. Seeing as how we tend to love flanking maneuvers and speed we end up with a tendency to have the pubbies follow us when we're counting on them to blob to their usual locations. Wait a little bit at the start of the match before you strike out to do horrible things to the enemy's butts.

7.) Want some great fundamentals training? Don't be shy about taking your mech onto the training grounds and just cruising around checking out the maps to learn it.
While you're doing that keep moving at high speeds as you shoot up the dummy mechs to learn to move and shoot fluidly. Circle around them while keeping your crosshair on the target via torso twisting until you don't have to think about it. Practice popping up behind a hill, acquiring your target, firing, and hiding as fast as possible until it becomes second nature. The more skills you commit to muscle memory, the better a pilot you'll be. Remember, you fight like you train so train like you fight.

8.) Want some great aim training?
Pick up a copy of Unreal Tournament 2004 and setup a bot deathmatch with lightning guns only and the game speed mutator set to 150% speed. From here, practice getting headshots on the move in the training grounds. It's a hard target to hit in most mechs and it will help you fine tune your aim with MWO's weapons.

9.) Call your targets to aid in focus firing and for Kerensky's sake, press R to lock on to your targets!
With 12 vs 12 and the recent UI upgrades, we have more phonetic alphabet letters to learn to aid in target calling! For your reference here's the full list:
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1.) A lot of times when emailing support they will have you run the official MWO repair tool. The repair tool is built into the launcher, select the gear icon in the upper right corner of the window, then select "Start the MWO repair tool". Try this before going any more in depth with trying to fix things!
2.) A reinstall can do wonders if you're having problems with the bootstrap launcher (the patcher thing that pops up before you get the login window). Sometimes the uninstall goes wrong (because of course), so go here if it won't reinstall.
3.) Try manually deleting the shader cache (MWO should do this automatically, but sometimes fails and it gets corrupted). The post in the link also gives steps to set up a batch script to force the deletion each time MWO loads.
4.) This is a weird fix, but some people found that moving the install directory to another physical drive solves crashes. Literally cut/paste the directory and update shortcuts manually. Not sure if moving to another partition on the same drive helps.
5.) Force your video card to stop power-save throttling and disable ambient occlusion.
6.) Force multi-threading, in case the game isn't using all available cores.
Tips from @Cabezone!
7.) I recommend people run the repair tool even with a new installation. I've had crashing after a fresh install fixed by the tool.
8.) Setting my PC to high performance also fixed an issue I was having where Mechwarrior was set to some low powered mode and the video card wasn't able to run full out.

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GOOD HUNTING, MECHWARRIORS.
A big thanks to @TOGSolid‌ for the last OP, upon which this one is heavily based. Thanks Tog!

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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited December 2015
    Community Warfare (Faction Play) and You, the aspiring MechWarrior

    With the close of 2014, the Community Warfare (Faction Play) game mode launched in MWO. CW has a unique set of rules from the pub games you are accustomed to, and you should be aware of the following things before getting in.

    1. Community Warfare is a faction-on-faction battle for control of planetary territories.
    Once logged into the game, click on the Faction tab. You will see the ongoing struggle of the player-supported factions in MWO, represented by a map of the Inner Sphere.
    CW%20Mess.png
    (Image taken during Beta 2, Nov-2015. It's kind of a mess.)


    2. You must be associated with a Faction to participate in Community Warfare matches.
    Play a lot of MWO, but not aligned to a Faction? Reading this post? Congratulations, you're an Oosik! This entitles you to admittance to our entirely-undiscriminating Units in MWO, which will align you with one of the great Factions on offer! We have two Units for your Stompy Robot convenience:

    OosikBash3Map.png
    The Oosik Irregulars (Inner Sphere side - Free Rasalhague Republic aligned)

    The original bastion of stompy bot goodness, you'll want to join this Unit if you enjoy carousing, alcoholism, Space Vikings, and old-school Inner Sphere Mechs. Simply ask any current member for a Unit invite, and you'll be in on the ground floor of our one-story operation.
    Note that you will need to have a proper complement of Inner Sphere Mechs to participate in CW with the Irregulars; see more below!

    IronOosiksLogov21p75inwithxpcy.png
    The Iron Oosiks (Clan side - Clan Ghost Bear aligned)

    The newest hotness in the Inner Sphere, you'll want to join this unit if you enjoy whales, alcoholism, tribal ceremonies, and the newest and sleekest Clan 'Mech rides.
    Note that you will need to have a proper complement of Clan Mechs to participate in CW with the Iron Oosiks; see more below!

    You don't need to be in a Unit to participate in CW, but it's one of the most expedient ways to accomplish getting drops.


    3. You must have a proper drop deck of Mechs ready to participate in CW matches.
    A drop deck is a set of four valid mechs (no more, no less), weighing between 160 and 240 (Clan) or 250 (IS) total tons. Each 'Mech in your drop deck must be faction appropriate; at this time, this means IS 'Mechs for an IS faction, and Clan 'Mechs for a Clan faction.

    To reiterate: There is NO cross-faction availability of chassis for the initial launch of CW. If you are in an IS unit, you may only use IS 'Mechs. If you are in a Clan unit, you may only use Clan 'Mechs. This is why the Oosiks are offering two different units to join, to fit your desired playstyle.

    To assist in coordinating drop decks for groups of Oosiks, you are encouraged to enter your deck(s) into this drop deck tool. The tool allows group commanders to see who’s bringing which mechs to the party, and whether there are any glaring oversights in drop order.


    4. The Queueing system for CW matches is, bluntly put, hard to grok.
    To help players understand how the matchmaker works in CW, and to detail recent (Jan-2015) changes to the system, PGI has posted an infographic-studded explanation on their forums. Read through it, and group up for great justice!

    To help this a bit though....


    5. The Looking For Group Window

    At the bottom of the Client UI, you'll see a small button labeled LFG.

    LFG.png

    When you click this button, a small prompt will open up saying "Looking for Public Queue Matches" or "Looking for Community Warfare Matches"; select the latter. This will signal to drop commanders that are forming teams in-game that you are available. It also allows you to see if a team has sent you an invite.



    Scheduled CW Events and Times

    Coming Soon(TM)!



    Want to play some CW, but can't find enough Oosiks to properly group? The Free Rasalhague Republic faction maintains a public Teamspeak server through which to coordinate team-ups! You can find more info at http://www.frrhub.tk/

    Teamspeak Server Address: 162.243.239.158:9725
    Teamspeak Server Password: Dragon

    Several Oosik Irregulars have vetted this team-up and voice option, and found it to be valuable!



    Want to see a super-cool time-lapse image of the state of holdings in the Inner Sphere during Beta 1? Click Here! (OP is old, but check later in the thread for more fun images.



    Helpful Tips from your Oosik Buddies
    • Except in unusual circumstances, you will want to maximize the weight of your drop deck. This means using the full 240 tons available to you, which across four mechs averages to approximately 60 tons per mech. If you choose not to drop with any Assault class mechs, this means your deck will consist of heavier Medium and lighter Heavy mechs. Plan accordingly!
    • The speed of the mechs in your deck can be important. Particularly slow Assault mechs may have difficulty repositioning when a firing line changes shape. Stay aware of your positioning, and be ready to shift locations as the battle moves around.
    • Energy weapon-based builds are your lifeblood. Ammo issues are far more pronounced in Invasion matches than in random Assault/Skirmish/Conquest (ASC) drops. There are some exceptions, but overall you'll want to gravitate toward more energy-heavy setups in order to stay relevant in the long game.
    • Counterpoint: Ammunition-based weapons have an advantage over energy weapons in that they run cooler, and mechs with ballistics and missiles can sustain short-term fire longer than energy boats can. This is great against the tanky Clan mechs you will face. Running out of ammo is a solvable problem: if you are on Offense, you're probably not going to live long enough to spend all your ammo except in attrition-based standoffs, and on Defense running out of ammo means your team is probably up on kills. In the latter case, you can then afford to send your dry mech outside the gates to scout and disrupt.
    • On Sulfurous Rift, defending as the IS, you want to fight outside of the gates; Clan mech speed and durability means you want to fight with as much depth to your defensive line/area as possible.
    • XL Engines are a gamble as an IS player, but this is no different than in ASC drops. If you are comfortable with rolling your torsos to spread damage, and proficient at using cover while taking shots, the weight freed up by an XL engine will help put your loadout on a closer footing to those used by the Clans.
    • Stay in cover and group up with friendly mechs as much as possible. The Clans like to use their superior range, and leverage the speed of their Medium and Heavy mechs. As an IS mech pilot, you want to find good corners and cover to force them into your optimal range. Going Leeroy Jenkins is rarely productive, nor is sitting 800 meters away from the fight trying to utilize the maximum range of all of your weapons.
    • Want to see some suggestions for good builds for your Drop Deck? MetaMechs has a tiered listing of all the current mechs, with suggested builds. Not all of the builds are considered "Oosik Approved", but are worth looking over and considering.

    Thanks to @Kaboodles_The_Assassin‌, @Gnome-Interruptus‌, and @Konphujun‌ for some of these helpful tips!

    Nips on
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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    [Post Reserved. For Stuff. And Things.]

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    KonphujunKonphujun Illinois, USARegistered User regular
    I love that new thread smell. Rememeber, if you're even slightly interested in the battletech kickstarter, you owe it to yourself to give MechWarrior: Online the good old college try!

    Everything: Konphujun(#1458)
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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    I'll throw some stuff up in the top posts tomorrow morning RE: BattleTech, once I'm not longer falling asleep at the keyboard here.

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    General_ArmchairGeneral_Armchair Registered User regular
    For those of you who didn't see the MAD in the old thread.

    snlcvodhvsdq.png

    3DS Friend Code:
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    ErlkönigErlkönig Seattle, WARegistered User regular
    I'm really hoping that the Marauder isn't 60% cockpit/40% CT as it looks in that view from the front.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    General_ArmchairGeneral_Armchair Registered User regular
    edited October 2015
    They learned that lesson with the catapult (and it is one of the lessons they've kept remembered). The "head" hitbox will be likely be a single pane of glass. The rest will be CT.

    edit:
    I've finished Eliting my shadowcats. I'm working towards Mastering my prime now. I still really love this twin CERPPC sniper. It seems like this approach has a tendency to game the system a bit for earning Cbills and XP. I spent all of my GXP the other night to unlock improve UAVs, and I'm already up 2k.

    I don't know what to buy next (already have radar derp, improved artillery, seismic sensor, picture-in-picture zoom, and IS large laser/ SRM 4 quirks). Leaning towards enchanced NARC I guess...that might be useful if they ever get around to nerfing ECM.

    Or I might just grab the CERPPC modules for this shadowcat, and the AC5 modules for my MAD.

    General_Armchair on
    3DS Friend Code:
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    LD50LD50 Registered User regular
    edited October 2015
    Tayrun wrote: »
    10 matches in, I have established a few things:

    - I do not like Light mechs.
    - Mediums are fun.
    - Assaults and Heavies are too slow for me.
    - Missile weapons are for geese, energy and ballistics all the way.
    - None of that fancy jumpjet nonsense.
    - Brawling whoooo!

    Recommend a mech/build for me?

    Don't write off jump jets just yet. Especially so if you like medium mechs.

    Medium mechs' biggest weakness is how fragile they are. Sure, they're not much slower than a light, and they have much more armor/structure, but they're so damn big. They don't have the 'wonky' hotboxes of the light mechs. I swear, if you took all the medium and heavy mechs, mixed them around, showed them to someone who wasn't familiar with their designs, and asked them to categorize them into light and heavy they'd pick out the few outliers and say the rest looked the same. Heavies and assaults that aim at them are going to hit and land most of their shots. You have to be very careful in a medium because a good alpha from any workable heavy or assault is going to be ~50% of your CT armor.

    The best thing to do as a medium is engage from where you won't be fired on; poking from longer range with PPCs/ERLL/LRM, using your assault buddies as cover, engaging individuals cut off from their packs, engaging from flank, etc. That last one is very important.

    The long range meta is strong, and it's pretty much a guarantee that there will be other long range mechs on the enemy team. Chances are they'll be in something bigger than you, and there may very well be more than one of them. Trading shots will be an expensive battle, and probably a losing one.

    Even if you're hiding behind an Atlas, you might still get targeted by someone smart enough to see you as a squishier threat.

    Moving in on a stranded enemy with a friend or two is a pretty solid proposition, but it's not always an opportunity that presents itself and it can be pretty risky; you don't know where every enemy mech is, that individual may not be as alone as you think.

    Engaging from a flank though, that's the tits. If you're firing on an enemy that's actively engaged with your friendly blob, they won't be able to afford to turn to look at you. If they do they're dead anyway. Most blobs avoid engaging where they are exposed on multiple sides though, and that's where jump jets come in. You don't use them to jump up into the air and fire over obstacles (this is called poptarting, and it's dumb, and it doesn't work nearly as well as it used to anyway). Use it to get to flanking positions that your enemy didn't consider. Lots of times you'll find that there's a ridge or and overlook or a short building/platform that only takes a second or two of JJ burn to get over and get you into a advantageous firing position. Even if you're spotted, you can quickly back away and be behind complete cover. Cover that your enemy's heavies and assaults can't walk over to follow you.

    Unrelated:
    LD50 wrote: »
    If they release mod tools like they did for shadowrun then maybe someone will make a campaign for the founding of the FRR.

    Unfortunately, I read in one of the linked articles that community mod tools aren't in the cards for the Battletech game. :(

    Also, quoting myself feels pretty silly.

    LD50 on
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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited October 2015
    Alright, two topical questions and one silly one:

    1. Do we think the BattleTech discussion should stay in this thread (and the thread over in CF), or is it big enough for its own home? I want to spend some time compiling a good OP, and can just put it in this thread if people think it's too early yet to break off discussion separately.

    2. Are any of you guys backing at the ($50) Beta Test level? I'm wondering if we'll be able to cobble together a group of Oosiks to scrum against, in the hopes of breaking our future not-finished toy wide apart.

    3. I'm just about to finish off my paint job on Alpha Lance, from Project: Oosik Battalion. Should I start working on Bravo lance tonight, or play Stompy Bots instead?

    Nips on
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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    1) As of now, I think it could exist in both threads just fine.

    2) Yep see my lost on the btech thread. I'm game for grouping up if we can in the beta.

    3) I vote painting since I can't be online tonight.

    oosik_betsuni.png
    Steam: betsuni7
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    Phoenix-DPhoenix-D Registered User regular
    2 I'm guessing $50 is likely the most common buy in.

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    XandarXandar Registered User regular
    I'm in for the Battletech KS and would love to play with you guys again if that ends up an option. MW:O just isn't doing it for me anymore, well hasn't for quite some time, I just shut up vs complaining about it since others are still having fun. :)

    OsokC8u.png
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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    1. This thread and the CF thread are fine. I'd suggest making one for AS once beta hits
    2. Yes. I'm in at the $50 level
    3. Paint

    kx3klFE.png
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    ErlkönigErlkönig Seattle, WARegistered User regular
    On point 2: I think the only way we'd be able to get an Oosik scrum together is if the project hits the $2.5mil mark. But if that happens, I could potentially be convinced to join in. I'd be guaranteed to join in if there's an option for a little comp-stomping action, though.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    nonoffensivenonoffensive Registered User regular
    edited October 2015
    9j9QJ7r.jpg

    SOON
    TV1KYvd.jpg

    nonoffensive on
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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu..............................

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    General_ArmchairGeneral_Armchair Registered User regular
    edited October 2015
    Hah. The comments on the PGI forums.

    Clam: I don't like that they're making these IS mechs look sleek and cool. :(


    Too bad clam. Too bad. IS was always cool.

    General_Armchair on
    3DS Friend Code:
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    nonoffensivenonoffensive Registered User regular
    edited October 2015
    I hope the Marauder is skinnier than the Timberwolf so they can enjoy the thrill of firing at undersized targets for a change

    nonoffensive on
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    LD50LD50 Registered User regular
    If they're gonna potentially get sued over it, they might as well make it look as badass as possible. Then they can use the "we did it better than you ever have, fuck off" legal defense.

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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    I'm super sad that Mechwarrior3.org went down. They had some working patches for MW3. I love MW3.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
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    ButtcleftButtcleft Registered User regular
    what is this Marauder Ortho I keep hearing about.

    and it looks like I missed the pre-order bonus window..which is just as well, didn't want it anyway, but that bonus was sorely tempting me.

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    ValiantheartValiantheart Registered User regular
    Hellbringer called. It would like its design back *snicker*

    PSN: Valiant_heart PC: Valiantheart99
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    ErlkönigErlkönig Seattle, WARegistered User regular
    IS has OP mech designs...Warhammer and Marauder IICs now! :P

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    ButtcleftButtcleft Registered User regular
    Erlkönig wrote: »
    IS has OP mech designs...Warhammer and Marauder IICs now! :P

    We get pretty mechs that can be painted.

    Clans get deadly mechs that can out damage and out-survive the opponents.

    TOTES BALANCE

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    General_ArmchairGeneral_Armchair Registered User regular
    edited October 2015
    Buttcleft wrote: »
    what is this Marauder Ortho I keep hearing about.

    and it looks like I missed the pre-order bonus window..which is just as well, didn't want it anyway, but that bonus was sorely tempting me.

    The Marauder Ortho is the orthogonal view of the Marauder concept art..... Well it is a picture someone took of it with their smart phone and posted to Instagram. I suppose screen shots and properly captured video is too professional?

    It's the picture you posted the "that's a penis" video in response to in the last thread.


    For newcomers, it is in my first post in this thread further up this page.

    General_Armchair on
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    nonoffensivenonoffensive Registered User regular
    Yeah, I expect the IIC versions will be the next Clan offerings. Hopefully scaled to account for their added 80 and 85 ton weights. I would also love a sneak preview of how PGI expects to balance the IIC mechs because I'm pretty sure Paul has been putting off quirks until the night before mechs release.

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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited October 2015
    Edit: beaten like a red headed step child

    HydroSqueegee on
    kx3klFE.png
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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Hellbringer called. It would like its design back *snicker*

    Funny at first glance I thought @nonoffensive posted a new camo for the Hellbringer till I clicked on the spoiler and jaw dropped.

    oosik_betsuni.png
    Steam: betsuni7
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    TiglissTigliss Registered User regular
    The Hellbringer is supposed to be a descendant of the Warhammer... [\neckbeard]

    Mmm new thread smell.

    l7n41RV.png
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    SutibunRiSutibunRi Montreal, Quebec, CanadaRegistered User regular
    I threw my $50 directly at Jordan Weisman during PAX after he told me wonderful wonderful things about their plans.

    I would move up to the $125 tier, but there is no FRR in 3025, and thus, no FRR swag in 2015. :(

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Ahhhhh ok, that makes sense why it looks awfully familiar. Also why I could turn my Hellbringer into a wannabe Warhammer.

    oosik_betsuni.png
    Steam: betsuni7
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    LD50LD50 Registered User regular
    Man, I just out brawled an Executioner solo in my dakka police 2 UAC5 enforcer. Man I feel like a pro.

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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Oh shit oh shit oh shit oh shit....

    https://mwomercs.com/warhammer

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    LD50LD50 Registered User regular
    Oh man, those 7S hardpoints...

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Nips wrote: »
    Oh shit oh shit oh shit oh shit....

    https://mwomercs.com/warhammer

    I.....

    oosik_betsuni.png
    Steam: betsuni7
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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited October 2015
    Whammy Time: STD300, 432 STD Armor, 2xPPC, 3xMPL, 1xML, 17 DHS

    Will run a little hot on alphas, but is a prime candidate for range-banded fire groups.

    January 16th is forever away.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    Phoenix-DPhoenix-D Registered User regular
    Those hard points are...kind of pathetic.

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    OpposingFarceOpposingFarce Registered User regular
    The art team, as always, knocks it out of the park.

    However I like the hardpoints on the $40 hero more than the $15 one actually.

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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Phoenix-D wrote: »
    Those hard points are...kind of pathetic.

    I feel like they're comparable-to-better than the Cataphract hardpoints.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    General_ArmchairGeneral_Armchair Registered User regular
    Nips wrote: »
    Phoenix-D wrote: »
    Those hard points are...kind of pathetic.

    I feel like they're comparable-to-better than the Cataphract hardpoints.

    That isn't exactly encouraging.

    3DS Friend Code:
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