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Posts

  • ButtcleftButtcleft Registered User regular
    'training drops' don't seem like they need to be anything more complicated than bringing a couple along with a more experienced group; if people are literally at the stage where they don't have a handle on range bands yet, CW might not be the best environment for them

    but I dunno, I'm that guy who doesn't like CW much anyway

    I thought 1st Hussars would be large enough to drop two full groups against eachother in a private match, with a couple drill instructors on each team making them do the right shit.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I've played with groups from time to time in other games who try to do 'training' stuff like that, and I have never found that it's really effective. Once your people are already committed to the idea of playing seriously then fine, do drills or whatever, but new people invariably find it boring.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    Gnome-Interruptus
  • ButtcleftButtcleft Registered User regular
    But you can be serious and not know not to shoot MPLs at targets 500m away, or how to maneuver as a group.

  • nonoffensivenonoffensive Registered User regular
    Buttcleft wrote: »
    'training drops' don't seem like they need to be anything more complicated than bringing a couple along with a more experienced group; if people are literally at the stage where they don't have a handle on range bands yet, CW might not be the best environment for them

    but I dunno, I'm that guy who doesn't like CW much anyway

    I thought 1st Hussars would be large enough to drop two full groups against eachother in a private match, with a couple drill instructors on each team making them do the right shit.

    Coordinating 24 people is a shit ton of work, that's like a WoW raid. 1stH has slightly more than 12 on at a time on the weekend, and not everyone even wants to do the drills.

    Keep in mind, you have to actually beat useful information into people during that time, which could take hours, and not everyone can even agree on an effective strategy against Clan lineups.

    Trust me, its a lot harder than it sounds.

  • ButtcleftButtcleft Registered User regular
    edited October 2015
    There is one effective strategy against the clans.

    the berserker charge.

    Get in on them with fast heavies, and get in on them fast, then focus fire.

    Also, for something completely stupid
    https://www.youtube.com/watch?v=zKt_x6NAEDI

    in that same vein..I found my dream build KGC-0000

    Buttcleft on
  • nonoffensivenonoffensive Registered User regular
    Hey, the Sampler Atlas is a legit build man. Weapons are like Pokemon, you've gotta get em all. Props to that guy for rocking a flamer.

  • ErlkönigErlkönig Seattle, WARegistered User regular
    That lucky bugger! The last MWO video I uploaded that had music playing in the background (I was listening to SiriusXM) had the audio muted a day after I uploaded the footage because a Calvin Harris remix track was playing (and SME apparently decided they'd just strip the audio from a 10min video because it had a 1min clip of their music).

    ...and yes, I am still a little bitter about it (to the point where I haven't uploaded anything to youtube since then)

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    I would honestly prefer to only hear the game audio unadulterated or on the complete opposite end of the spectrum with Ironic Skrillex And The Thousand Obnoxious Lens Flares. :P

    Nips
  • ErlkönigErlkönig Seattle, WARegistered User regular
    I mostly just listen to BPM on Sirius to keep a sense of timing and rhythm going.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • nonoffensivenonoffensive Registered User regular
    edited October 2015
    Buttcleft wrote: »
    There is one effective strategy against the clans.

    the berserker charge.

    Get in on them with fast heavies, and get in on them fast, then focus fire.

    Here's the thing about fast heavies...

    A Timberwolf goes 89.1 kph. A Hellbringer goes 89.1kph. An Ebon Jaguar goes... wait for it... 89.1kph. All exactly the same speed, all faster than the fastest IS heavy (I guess a GHR-5J can hit ~93 with an XL365).

    A Thunderbolt with a Std 300 engine goes 82.2. A Grasshopper with a (XL) 340 goes 86.6 and its the only thing on this list with jump jets ([email protected]). A Black Knight with a (XL) 360 goes 85.5. I know that looks close and it is, but most builds can't even fit a maxed engine. I have seen fast heavy rushes get out maneuvered by the Clans time after time, not to mention the loss of survivability of 12 people running IS XLs. Yes, its probably the best strat IS has at the moment, but its not a guaranteed victory by a long shot. Its also insanely hard to get 12 people to push effectively as a team when they all have different engine speeds, some don't have jump jets, and more don't even have speed tweak yet.

    The game happily gives you the red "YAY DAMAGE" reticule even if you are doing reduced damage all the way down to 1%. I know it sounds easy to watch your ranges, but new players are trying to do this while:
    - Trying to find a called target that's probably under ECM with no red dorito or letter
    - Getting shot
    - Aim with pinpoint accuracy
    - Watch their heat
    - Torso twist
    - Deploying UAVs and Arty Strikes
    - Getting stuck on walls and teammates

    Plus its extremely hard on new players when you start criticizing. You can easily lose 2 or 3 players to burnout on each loss. This isn't their job, and getting shut out 48 - 8 by a half organized Clan drop isn't uncommon and is insanely demoralizing.

    nonoffensive on
    ResIpsaLoquitur
  • ErlkönigErlkönig Seattle, WARegistered User regular
    Buttcleft wrote: »
    There is one effective strategy against the clans.

    the berserker charge.

    Get in on them with fast heavies, and get in on them fast, then focus fire.

    Here's the thing about fast heavies...

    A Timberwolf goes 89.1 kph. A Hellbringer goes 89.1kph. An Ebon Jaguar goes... wait for it... 89.1kph. All exactly the same speed, all faster than the fastest IS heavy (I guess a GHR-5J can hit ~93 with an XL365).

    As much as I love the Clans, I do have to make a tiny correction here: Dragons can go 97kph with an XL360. Now, granted, Dragons are more like glorified mediums...so take that as you will.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • nonoffensivenonoffensive Registered User regular
    Erlkönig wrote: »
    Buttcleft wrote: »
    There is one effective strategy against the clans.

    the berserker charge.

    Get in on them with fast heavies, and get in on them fast, then focus fire.

    Here's the thing about fast heavies...

    A Timberwolf goes 89.1 kph. A Hellbringer goes 89.1kph. An Ebon Jaguar goes... wait for it... 89.1kph. All exactly the same speed, all faster than the fastest IS heavy (I guess a GHR-5J can hit ~93 with an XL365).

    As much as I love the Clans, I do have to make a tiny correction here: Dragons can go 97kph with an XL360. Now, granted, Dragons are more like glorified mediums...so take that as you will.

    Dragon's (1N) and Quickdraws (jjs weeeee~) can both be faster, but as you can tell how effective they are by how much the Clans whine about them. I left them off the list because I don't really think they fit into a good drop deck and die pretty fast.

    In the case of the 1N, I will say again that it is terrible trying to hit clan mech with AC5's. This is also why I don't like the Jagermech much in CW either. For every face you fill with Gauss or UAC5 spam, there are two Jager's missing a side torso smoking on the ground. They have half the ST Structure bonuses of the Thunderbolt and end up running a (slow) XL too often.

  • ButtcleftButtcleft Registered User regular
    Buttcleft wrote: »
    There is one effective strategy against the clans.

    the berserker charge.

    Get in on them with fast heavies, and get in on them fast, then focus fire.

    Here's the thing about fast heavies...

    A Timberwolf goes 89.1 kph. A Hellbringer goes 89.1kph. An Ebon Jaguar goes... wait for it... 89.1kph. All exactly the same speed, all faster than the fastest IS heavy (I guess a GHR-5J can hit ~93 with an XL365).

    A maxed out Thunderbolt with a 300 engine goes 82.2. A Grasshopper with a (XL) 340 goes 86.6 and its the only thing on this list with jump jets ([email protected]). A Black Knight with a (XL) 360 goes 85.5. I know that looks close and it is, but most builds can't even fit a maxed engine. I have seen fast heavy rushes get out maneuvered by the Clans time after time, not to mention the loss of survivability of 12 people running IS XLs. Yes, its probably the best strat IS has at the moment, but its not a guaranteed victory by a long shot. Its also insanely hard to get 12 people to push effectively as a team when they all have different engine speeds, some don't have jump jets, and more don't even have speed tweak yet.

    The game happily gives you the red "YAY DAMAGE" reticule even if you are doing reduced damage all the way down to 1%. I know it sounds easy to watch your ranges, but new players are trying to do this while:
    - Trying to find a called target that's probably under ECM with no red dorito or letter
    - Getting shot
    - Aim with pinpoint accuracy
    - Watch their heat
    - Torso twist
    - Deploying UAVs and Arty Strikes
    - Getting stuck on walls and teammates

    Plus its extremely hard on new players when you start criticizing. You can easily lose 2 or 3 players to burnout on each loss. This isn't their job, and getting shut out 48 - 8 by a half organized Clan drop isn't uncommon and is insanely demoralizing.

    Its not about being faster than clan heavies.

    its about closing in on them fast and negating their range advantage and darting through cover until you can close on them

  • nonoffensivenonoffensive Registered User regular
    Buttcleft wrote: »
    Buttcleft wrote: »
    There is one effective strategy against the clans.

    the berserker charge.

    Get in on them with fast heavies, and get in on them fast, then focus fire.

    Here's the thing about fast heavies...

    A Timberwolf goes 89.1 kph. A Hellbringer goes 89.1kph. An Ebon Jaguar goes... wait for it... 89.1kph. All exactly the same speed, all faster than the fastest IS heavy (I guess a GHR-5J can hit ~93 with an XL365).

    A maxed out Thunderbolt with a 300 engine goes 82.2. A Grasshopper with a (XL) 340 goes 86.6 and its the only thing on this list with jump jets ([email protected]). A Black Knight with a (XL) 360 goes 85.5. I know that looks close and it is, but most builds can't even fit a maxed engine. I have seen fast heavy rushes get out maneuvered by the Clans time after time, not to mention the loss of survivability of 12 people running IS XLs. Yes, its probably the best strat IS has at the moment, but its not a guaranteed victory by a long shot. Its also insanely hard to get 12 people to push effectively as a team when they all have different engine speeds, some don't have jump jets, and more don't even have speed tweak yet.

    The game happily gives you the red "YAY DAMAGE" reticule even if you are doing reduced damage all the way down to 1%. I know it sounds easy to watch your ranges, but new players are trying to do this while:
    - Trying to find a called target that's probably under ECM with no red dorito or letter
    - Getting shot
    - Aim with pinpoint accuracy
    - Watch their heat
    - Torso twist
    - Deploying UAVs and Arty Strikes
    - Getting stuck on walls and teammates

    Plus its extremely hard on new players when you start criticizing. You can easily lose 2 or 3 players to burnout on each loss. This isn't their job, and getting shut out 48 - 8 by a half organized Clan drop isn't uncommon and is insanely demoralizing.

    Its not about being faster than clan heavies.

    its about closing in on them fast and negating their range advantage and darting through cover until you can close on them

    You can't pick every fight. Smart teams know you are coming and will set up so that they still can engage outside 300m even after you "close the distance," making your Medium (Pulse) Lasers, AC20's, and other IS "advantages" less effective.

    Even then, I'm of the opinion that closing distance does nothing except even the fight. Once you're in a Clanners face, they still have a Clan XL with better agility and weapons. Sure, they don't have their range advantage anymore, but now you are inside Streak range, half weight Clan SRM range, and Small Laser range. They can still reposition faster, torso twist faster, and have a higher alpha.

    IS really only has the high hardpoint advantage, on Assaults mostly now that the Shadow Cat and Jaguar are out. One Thunderbolt sacrifices this advantage for unicorn quirks, unmatched by anything else in the IS's lineup.

    Gnome-Interruptus
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited October 2015
    I think the best way to phrase it is to say that CW is like MWO Ranked mode, its for people that are bored or not needing to learn from regular Assault/Conquest/Skirmish mode.

    In LoL Ranked it adds things like the Ban Phase, and a Pick Order, on top of everything you need to know for standard LoL games. MWO CW adds new maps, objectives, and dropships to everything you need to know from regular MWO.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
    SutibunRi
  • ButtcleftButtcleft Registered User regular
    Buttcleft wrote: »
    Buttcleft wrote: »
    There is one effective strategy against the clans.

    the berserker charge.

    Get in on them with fast heavies, and get in on them fast, then focus fire.

    Here's the thing about fast heavies...

    A Timberwolf goes 89.1 kph. A Hellbringer goes 89.1kph. An Ebon Jaguar goes... wait for it... 89.1kph. All exactly the same speed, all faster than the fastest IS heavy (I guess a GHR-5J can hit ~93 with an XL365).

    A maxed out Thunderbolt with a 300 engine goes 82.2. A Grasshopper with a (XL) 340 goes 86.6 and its the only thing on this list with jump jets ([email protected]). A Black Knight with a (XL) 360 goes 85.5. I know that looks close and it is, but most builds can't even fit a maxed engine. I have seen fast heavy rushes get out maneuvered by the Clans time after time, not to mention the loss of survivability of 12 people running IS XLs. Yes, its probably the best strat IS has at the moment, but its not a guaranteed victory by a long shot. Its also insanely hard to get 12 people to push effectively as a team when they all have different engine speeds, some don't have jump jets, and more don't even have speed tweak yet.

    The game happily gives you the red "YAY DAMAGE" reticule even if you are doing reduced damage all the way down to 1%. I know it sounds easy to watch your ranges, but new players are trying to do this while:
    - Trying to find a called target that's probably under ECM with no red dorito or letter
    - Getting shot
    - Aim with pinpoint accuracy
    - Watch their heat
    - Torso twist
    - Deploying UAVs and Arty Strikes
    - Getting stuck on walls and teammates

    Plus its extremely hard on new players when you start criticizing. You can easily lose 2 or 3 players to burnout on each loss. This isn't their job, and getting shut out 48 - 8 by a half organized Clan drop isn't uncommon and is insanely demoralizing.

    Its not about being faster than clan heavies.

    its about closing in on them fast and negating their range advantage and darting through cover until you can close on them

    You can't pick every fight. Smart teams know you are coming and will set up so that they still can engage outside 300m even after you "close the distance," making your Medium (Pulse) Lasers, AC20's, and other IS "advantages" less effective.

    Even then, I'm of the opinion that closing distance does nothing except even the fight. Once you're in a Clanners face, they still have a Clan XL with better agility and weapons. Sure, they don't have their range advantage anymore, but now you are inside Streak range, half weight Clan SRM range, and Small Laser range. They can still reposition faster, torso twist faster, and have a higher alpha.

    IS really only has the high hardpoint advantage, on Assaults mostly now that the Shadow Cat and Jaguar are out. One Thunderbolt sacrifices this advantage for unicorn quirks, unmatched by anything else in the IS's lineup.

    Except clanners don't really like it when IS gets aggressive, They always expect IS mechs to play scardy cat peek and poke.

    They generally don't know how to deal with super aggressive berserker chargers from IS.

    The only rare exception being super tryhard hardcore meta 12man droppers like MS

  • General_ArmchairGeneral_Armchair Registered User regular
    edited October 2015
    Buttcleft wrote: »
    There is one effective strategy against the clans.

    the berserker charge.

    Get in on them with fast heavies, and get in on them fast, then focus fire.

    Here's the thing about fast heavies...

    A Timberwolf goes 89.1 kph. A Hellbringer goes 89.1kph. An Ebon Jaguar goes... wait for it... 89.1kph. All exactly the same speed, all faster than the fastest IS heavy (I guess a GHR-5J can hit ~93 with an XL365).

    A Thunderbolt with a Std 300 engine goes 82.2. A Grasshopper with a (XL) 340 goes 86.6 and its the only thing on this list with jump jets ([email protected]). A Black Knight with a (XL) 360 goes 85.5. I know that looks close and it is, but most builds can't even fit a maxed engine. I have seen fast heavy rushes get out maneuvered by the Clans time after time, not to mention the loss of survivability of 12 people running IS XLs. Yes, its probably the best strat IS has at the moment, but its not a guaranteed victory by a long shot. Its also insanely hard to get 12 people to push effectively as a team when they all have different engine speeds, some don't have jump jets, and more don't even have speed tweak yet.

    The game happily gives you the red "YAY DAMAGE" reticule even if you are doing reduced damage all the way down to 1%. I know it sounds easy to watch your ranges, but new players are trying to do this while:
    - Trying to find a called target that's probably under ECM with no red dorito or letter
    - Getting shot
    - Aim with pinpoint accuracy
    - Watch their heat
    - Torso twist
    - Deploying UAVs and Arty Strikes
    - Getting stuck on walls and teammates

    Plus its extremely hard on new players when you start criticizing. You can easily lose 2 or 3 players to burnout on each loss. This isn't their job, and getting shut out 48 - 8 by a half organized Clan drop isn't uncommon and is insanely demoralizing.

    Jester can hit a top speed of 97.3 kph with an XL 355 engine and can mount JJ's. That might be useful if PGI follows through and delivers on rescaling down to something more akin to the EBJ.

    Some of the Dragon variants can break 100.

    Ofcourse then you're piloting IS heavies with hitbox issues and having the DRAMATIC downside of using an IS XL engine.



    They really need to do something about those XL engines. They are by far the biggest culprit behind the gross imbalance between clan and IS tech.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • ButtcleftButtcleft Registered User regular
    Buttcleft wrote: »
    There is one effective strategy against the clans.

    the berserker charge.

    Get in on them with fast heavies, and get in on them fast, then focus fire.

    Here's the thing about fast heavies...

    A Timberwolf goes 89.1 kph. A Hellbringer goes 89.1kph. An Ebon Jaguar goes... wait for it... 89.1kph. All exactly the same speed, all faster than the fastest IS heavy (I guess a GHR-5J can hit ~93 with an XL365).

    A Thunderbolt with a Std 300 engine goes 82.2. A Grasshopper with a (XL) 340 goes 86.6 and its the only thing on this list with jump jets ([email protected]). A Black Knight with a (XL) 360 goes 85.5. I know that looks close and it is, but most builds can't even fit a maxed engine. I have seen fast heavy rushes get out maneuvered by the Clans time after time, not to mention the loss of survivability of 12 people running IS XLs. Yes, its probably the best strat IS has at the moment, but its not a guaranteed victory by a long shot. Its also insanely hard to get 12 people to push effectively as a team when they all have different engine speeds, some don't have jump jets, and more don't even have speed tweak yet.

    The game happily gives you the red "YAY DAMAGE" reticule even if you are doing reduced damage all the way down to 1%. I know it sounds easy to watch your ranges, but new players are trying to do this while:
    - Trying to find a called target that's probably under ECM with no red dorito or letter
    - Getting shot
    - Aim with pinpoint accuracy
    - Watch their heat
    - Torso twist
    - Deploying UAVs and Arty Strikes
    - Getting stuck on walls and teammates

    Plus its extremely hard on new players when you start criticizing. You can easily lose 2 or 3 players to burnout on each loss. This isn't their job, and getting shut out 48 - 8 by a half organized Clan drop isn't uncommon and is insanely demoralizing.

    Jester can hit a top speed of 97.3 kph with an XL 355 engine and can mount JJ's. That might be useful if PGI follows through and delivers on rescaling down to something more akin to the EBJ.

    Some of the Dragon variants can break 100.

    Ofcourse then you're piloting IS heavies with hitbox issues and having the DRAMATIC downside of using an IS XL engine.



    They really need to do something about those XL engines. They are by far the biggest culprit behind the gross imbalance between clan and IS tech.

    no one runs XLs in CW outside of Ravens, Locusts and Firestarters.

  • EspantaPajaroEspantaPajaro Registered User regular
    edited October 2015
    God I hate grinding mechs I dont like. All the rating and all the kills gone replaced by 2x the losses. HATRED.

    Edit- Wow I was mad when I wrote this , fixed all the rage typos.

    EspantaPajaro on
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    There is no reason to grind on mechs you don't like playing just to get elite or mastery. All it does is lead to hating playing a game that I assume you meant to play for fun. I played for a long time with just one mech of each type/version with no modules and did just fine. When I decided to go for a mastery, I chose the locust since they were cheap.

    oosik_betsuni.png
    Steam: betsuni7
  • KonphujunKonphujun Illinois, USARegistered User regular
    Well, getting the elite skills is a pretty night and day difference from the double basics alone. I wouldn't say it's unnecessary, but if it's frustrating you, I'd just do the 2nd and 3rd ones strictly by first win of the day bonuses. No need to grind then both out in one go. It's what I'm doing with my maulers and presumably the wolf hounds as well.

    Everything: Konphujun(#1458)
    Gnome-InterruptusElvenshaenonoffensivejjae2123
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Konphujun wrote: »
    Well, getting the elite skills is a pretty night and day difference from the double basics alone. I wouldn't say it's unnecessary, but if it's frustrating you, I'd just do the 2nd and 3rd ones strictly by first win of the day bonuses. No need to grind then both out in one go. It's what I'm doing with my maulers and presumably the wolf hounds as well.

    Yeah it is, but it doesn't make the game unplayable is what I was trying to get at. I concur with just running the mech you don't like for the one 2x XP run then park it for the next day. Take the one you do like out for runs and play time. You'll have to grind on it anyways, so might as well have fun playing the game and getting the XP.

    oosik_betsuni.png
    Steam: betsuni7
    Konphujun
  • EspantaPajaroEspantaPajaro Registered User regular
    edited October 2015
    Well didn't have much to do this morning so I went ahead and grinded out the remaining skills. As an upside I got the 6 million to mount the AC cooldown/AC range modules. Things really make a difference , especially the cooldown one .

    EspantaPajaro on
    BetsuniKonphujunElvenshae
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Next module you will probably want is radar depreciation, or seismic.

    oosik_betsuni.png
    Steam: betsuni7
    Elvenshae
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    God I hate grinding mechs I dont like. All the rating and all the kills gone replaced by 2x the losses. HATRED.

    Edit- Wow I was mad when I wrote this , fixed all the rage typos.

    Solution: dont. I hate grinding mechs and only play the ones I like. GXP gets spent quite a lot on basics after just getting a couple done.

    kx3klFE.png
  • ButtcleftButtcleft Registered User regular
    edited October 2015
    https://www.youtube.com/watch?v=8-XOJaCcvok

    I am suddenly wanting to invest in Catapults

    edit

    Oh..Oh yess.. CPLT-A1 6xSRM6+A Endo 300STD 1xJJ

    Buttcleft on
    Gnome-InterruptusUnlucky
  • General_ArmchairGeneral_Armchair Registered User regular
    Invest in that and a time machine and you'll be set

    3DS Friend Code:
    Armchair: 4098-3704-2012
    ElvenshaeHandgimpTigliss
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Buttcleft wrote: »
    https://www.youtube.com/watch?v=8-XOJaCcvok

    I am suddenly wanting to invest in Catapults

    edit

    Oh..Oh yess.. CPLT-A1 6xSRM6+A Endo 300STD 1xJJ

    Mmmmm, SplatCats. Maybe I'll roll mine out tonight.

    Can't wait for PGI to get around to rescaling the Catapult. It might make it scary again!

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • ErlkönigErlkönig Seattle, WARegistered User regular
    Nips wrote: »
    Buttcleft wrote: »
    https://www.youtube.com/watch?v=8-XOJaCcvok

    I am suddenly wanting to invest in Catapults

    edit

    Oh..Oh yess.. CPLT-A1 6xSRM6+A Endo 300STD 1xJJ

    Mmmmm, SplatCats. Maybe I'll roll mine out tonight.

    Can't wait for PGI to get around to rescaling the Catapult. It might make it scary again!

    SplatCats vs. SplatDogs...we should make this happen.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • KonphujunKonphujun Illinois, USARegistered User regular
    Damnit buttcleft. Now I, too, want to buy catapults. That looks hella fun.

    Everything: Konphujun(#1458)
  • ButtcleftButtcleft Registered User regular
    edited October 2015
    Konphujun wrote: »
    Damnit buttcleft. Now I, too, want to buy catapults. That looks hella fun.

    I am the master of your addictions.

    edit
    Haha I cant afford a catapult. Forgot I bought a new module last night.

    Buttcleft on
    Konphujun
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    I built my Champion Catapult that way after the suggestion here long ago. It was fun to play, but in the end I went back to the stock build for lrms. Since I bought a Mad Dog, think I'll put it back to blow up the world.

    oosik_betsuni.png
    Steam: betsuni7
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    I think I'm in withdrawal.

    Just about everything sounds good to play with. Trebuchets even.

    Gotta get my Stompy Bot fix. It's been too long!

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • ButtcleftButtcleft Registered User regular
    Nips wrote: »
    I think I'm in withdrawal.

    Just about everything sounds good to play with. Trebuchets even.

    Gotta get my Stompy Bot fix. It's been too long!

    Heres what you do.

    mix up about a jar of nutella with about quarter of the jars size in water.

    spray it all over the toilet at work.

    Say you are violently ill

    come home and spend 3 days meching.

  • nonoffensivenonoffensive Registered User regular
    Buttcleft wrote: »
    Buttcleft wrote: »
    There is one effective strategy against the clans.

    the berserker charge.

    Get in on them with fast heavies, and get in on them fast, then focus fire.

    Here's the thing about fast heavies...

    A Timberwolf goes 89.1 kph. A Hellbringer goes 89.1kph. An Ebon Jaguar goes... wait for it... 89.1kph. All exactly the same speed, all faster than the fastest IS heavy (I guess a GHR-5J can hit ~93 with an XL365).

    A Thunderbolt with a Std 300 engine goes 82.2. A Grasshopper with a (XL) 340 goes 86.6 and its the only thing on this list with jump jets ([email protected]). A Black Knight with a (XL) 360 goes 85.5. I know that looks close and it is, but most builds can't even fit a maxed engine. I have seen fast heavy rushes get out maneuvered by the Clans time after time, not to mention the loss of survivability of 12 people running IS XLs. Yes, its probably the best strat IS has at the moment, but its not a guaranteed victory by a long shot. Its also insanely hard to get 12 people to push effectively as a team when they all have different engine speeds, some don't have jump jets, and more don't even have speed tweak yet.

    The game happily gives you the red "YAY DAMAGE" reticule even if you are doing reduced damage all the way down to 1%. I know it sounds easy to watch your ranges, but new players are trying to do this while:
    - Trying to find a called target that's probably under ECM with no red dorito or letter
    - Getting shot
    - Aim with pinpoint accuracy
    - Watch their heat
    - Torso twist
    - Deploying UAVs and Arty Strikes
    - Getting stuck on walls and teammates

    Plus its extremely hard on new players when you start criticizing. You can easily lose 2 or 3 players to burnout on each loss. This isn't their job, and getting shut out 48 - 8 by a half organized Clan drop isn't uncommon and is insanely demoralizing.

    Jester can hit a top speed of 97.3 kph with an XL 355 engine and can mount JJ's. That might be useful if PGI follows through and delivers on rescaling down to something more akin to the EBJ.

    Some of the Dragon variants can break 100.

    Ofcourse then you're piloting IS heavies with hitbox issues and having the DRAMATIC downside of using an IS XL engine.



    They really need to do something about those XL engines. They are by far the biggest culprit behind the gross imbalance between clan and IS tech.

    no one runs XLs in CW outside of Ravens, Locusts and Firestarters.

    This is totally untrue. Even B33f used to run XL400 LPL Banshee 3M's before they all ran off to the Clans. XL's work well on Banshees, Battlemasters, Grasshoppers, Black Knights. I mean, I'm trying to think of what I've still got a Standard Engine on at this point.

    You seem to overestimate just how much survivability a Standard actually gives you in CW. The difference between your center torso and a side torso to a Clanner is like 3 ER Mediums (except for the Thunderbolt where its pretty much even thanks to unicorn quirks). I think I can count the number of times I've lived as a stick longer than half a second on one hand. Pro tip: you have to look at your opponent to do damage. I'll often have an exposed CT before my ST because I need to actually shoot stuff.

    CW is much more about bringing overwhelming firepower against a target. If you are running a large Standard on an IS mech, you cannot bring firepower or the heat sinks to support it unless your quirks allow it. Sure you can do a slow roll in Stalkers, unless its Counterattack where they can just kite you around the whole map. Like you said, fast heavies are where it's at. Which brings us back to only one mech that even approaches viable balance in one niche.

  • ButtcleftButtcleft Registered User regular
    I'd rather have a std in CW outside of some edge cases, than an XL.

    because if I lose a Side Torso, I'd rather have half my armament and still be able to keep up the pressure, than give them the kill and lose all the weapons

    Konphujun
  • KonphujunKonphujun Illinois, USARegistered User regular
    I find CW is as much about morale as it is actual firepower. I'd rather have mechs on my team putting around at 33% structure with only a few lasers than dead with none. When the enemy looks at the scoreboard I want them to see as many active pilots as possible.

    Everything: Konphujun(#1458)
    Gnome-Interruptus
  • ButtcleftButtcleft Registered User regular
    True, the single biggest deciding factor for IS is having a good, strong drop commander.

  • HandgimpHandgimp R+L=J Family PhotoRegistered User regular
    D0KJ6Sa.jpg

    Mmm, I'm liking the 2xLPL, 3xSPL, STD270 build crab.

    PwH4Ipj.jpg
    BetsuniNipsKonphujunElvenshaeGnome-InterruptusUnlucky
  • ButtcleftButtcleft Registered User regular
    Oh...

    Hmm.

    Oh?

    Oh..Whats this?

    UQGY2Np.jpg

    oh, that's right..
    RTkCRfu.jpg

    BetsuniKonphujunHydroSqueegeeGeneral_ArmchairNipsBRIAN BLESSEDTiglissValiantheartGnome-InterruptusUnluckyKetBra
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