Like, I've got the King Crabs as a dual AC/20 buildout and a dual Gauss loadout. The CN9-AHs, I've got one as ... machine guns and SRMs, and the other as an AC/20 toter.
So, I tried the game, I did the tutorial, and some fights. A bunch of assists, but no kills. I was trying the free mechs, but I couldnt make change any of the weapons from the free ones, so I was thinking of buying some basic mech, something cheap and flexible, any recomendations for something that I can use ballistic weapons with ?
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
So, I tried the game, I did the tutorial, and some fights. A bunch of assists, but no kills. I was trying the free mechs, but I couldnt make change any of the weapons from the free ones, so I was thinking of buying some basic mech, something cheap and flexible, any recomendations for something that I can use ballistic weapons with ?
Don't buy anything.
You cant edit trial mechs, keep using them until you've got all your cadet bonuses. By then you should have an idea of what you like to play and how you like to play it, then we can give you suggestions on mechs to fill that slot.
So, I tried the game, I did the tutorial, and some fights. A bunch of assists, but no kills. I was trying the free mechs, but I couldnt make change any of the weapons from the free ones, so I was thinking of buying some basic mech, something cheap and flexible, any recomendations for something that I can use ballistic weapons with ?
Don't buy anything.
You cant edit trial mechs, keep using them until you've got all your cadet bonuses. By then you should have an idea of what you like to play and how you like to play it, then we can give you suggestions on mechs to fill that slot.
Then, buy an IS heavy or a Stormcrow. IS mediums aren't what they used to be, and the competitive ones are pretty much all MLAS boats these days. Heavy is the new medium on the IS side. The clans, of course, have the amazing Stormcrow.
If you like ballistics, though, I'd recommend Jagermechs or Cataphracts. Jagermechs are more versatile, but have less armor. The dual AC/20 build on the Jagers is pretty great. And with SRMs being buffed, SRM Jagers are actually really fuckin good.
If you like ballistics, though, I'd recommend Jagermechs or Cataphracts. Jagermechs are more versatile, but have less armor. The dual AC/20 build on the Jagers is pretty great. And with SRMs being buffed, SRM Jagers are actually really fuckin good.
And, if you want (roughly) the same loadout, but zoom around the map faster: Boomjager IIC
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
If you like ballistics, though, I'd recommend Jagermechs or Cataphracts. Jagermechs are more versatile, but have less armor. The dual AC/20 build on the Jagers is pretty great. And with SRMs being buffed, SRM Jagers are actually really fuckin good.
I'd go Jager over the 'phract. The latter has had its day, and the Jager can do some other fun gimmick builds when you get tired of dual AC/20 and dual Gauss. I stacked up 1000 damage on an AC/2 Jager the other day (while burning just shy of 11 tons of ammo).
I guess there is an ECM Cataphract now, though, which is something the Jager doesn't have.
So, I tried the game, I did the tutorial, and some fights. A bunch of assists, but no kills. I was trying the free mechs, but I couldnt make change any of the weapons from the free ones, so I was thinking of buying some basic mech, something cheap and flexible, any recomendations for something that I can use ballistic weapons with ?
Don't buy anything.
You cant edit trial mechs, keep using them until you've got all your cadet bonuses. By then you should have an idea of what you like to play and how you like to play it, then we can give you suggestions on mechs to fill that slot.
Then, buy an IS heavy or a Stormcrow. IS mediums aren't what they used to be, and the competitive ones are pretty much all MLAS boats these days. Heavy is the new medium on the IS side. The clans, of course, have the amazing Stormcrow.
Blackjacks are pretty damn good at the moment. Very tough.
+5
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Okay, against my better judgment I have patched and poked my head back into this after two years away.
What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?
(Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)
2 years? Man, lots of stuff since then, I don't even know. I think clans were introduced since then? Also, poptarting is no longer a thing (thank god). Clans are pretty powerful (as I'm sure you can tell by the massive amount of salt in this thread). IS mechs are still viable, though, so don't be scared off there. Quirks are the major thing added since then, look at the specific variant to see what quirks it has. This will give you an idea what the best weapons to mount on it are. Also, hit up vent and play with some fellow Oosiks.
Okay, against my better judgment I have patched and poked my head back into this after two years away.
What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?
(Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)
The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).
The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).
MWO: Adamski
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
2 years? Man, lots of stuff since then, I don't even know. I think clans were introduced since then? Also, poptarting is no longer a thing (thank god). Clans are pretty powerful (as I'm sure you can tell by the massive amount of salt in this thread). IS mechs are still viable, though, so don't be scared off there. Quirks are the major thing added since then, look at the specific variant to see what quirks it has. This will give you an idea what the best weapons to mount on it are. Also, hit up vent and play with some fellow Oosiks.
Ha. Okay, what killed poptarting?
How do I read quirks? Are quirks always good or are some bad? (+Range is easy enough to interpret, but is +5% cooldown good or bad?)
Okay, against my better judgment I have patched and poked my head back into this after two years away.
What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?
(Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)
The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).
The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).
Yeah, I'm no stranger to those sorts of meta shifts, I remember the PPC+Gauss hell, I remember LRM hell, etc. Catapults seem to be kinda hurt by what looks to be like a heat surcharge on SRMs if I read this right? (Look I just want to splatcat a fool, is that so much to ask? I mean I'll settle for streakcatting if I have to but...)
Quirks are pretty much always good. I believe any negative ones show up in red, so you'll be able to tell. Poptarting got killed with changes to jumpjets and reticle shake while jumping. Oh also, is ghost heat a new thing since you played last? Cause that's a big change.
Quirks are pretty much always good. I believe any negative ones show up in red, so you'll be able to tell. Poptarting got killed with changes to jumpjets and reticle shake while jumping. Oh also, is ghost heat a new thing since you played last? Cause that's a big change.
Ghost heat isn't new but the tuning is different. I don't recall Streaks being hit with it, my recollection was that the SRM threshold was higher, etc.
edit: Unrelated, what the heck is Pilot Skill and how was it calculated for someone with an old account with no stats?
edit2: holy god how is mounting 4 UAC/5s and a bunch of MLs fair RIP my face
2 years? Man, lots of stuff since then, I don't even know. I think clans were introduced since then? Also, poptarting is no longer a thing (thank god). Clans are pretty powerful (as I'm sure you can tell by the massive amount of salt in this thread). IS mechs are still viable, though, so don't be scared off there. Quirks are the major thing added since then, look at the specific variant to see what quirks it has. This will give you an idea what the best weapons to mount on it are. Also, hit up vent and play with some fellow Oosiks.
Ha. Okay, what killed poptarting?
How do I read quirks? Are quirks always good or are some bad? (+Range is easy enough to interpret, but is +5% cooldown good or bad?)
Okay, against my better judgment I have patched and poked my head back into this after two years away.
What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?
(Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)
The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).
The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).
Yeah, I'm no stranger to those sorts of meta shifts, I remember the PPC+Gauss hell, I remember LRM hell, etc. Catapults seem to be kinda hurt by what looks to be like a heat surcharge on SRMs if I read this right? (Look I just want to splatcat a fool, is that so much to ask? I mean I'll settle for streakcatting if I have to but...)
So what's OP right now?
Running 6+ SRM6es is still pretty viable...you just have to split your weapon groups and fire them off 0.5s apart. Personally, I run 6xSRM6 in my Mad Dog (split 3 and 3 right-side/left-side) and it's pretty damned strong. Also, I'm not sure if it's playing on the meta...but I've been finding the PPC+gauss combo to still be pretty strong (it tends to account for a decent chunk of my Ebon Jag's damage).
EDIT - of course, the Ebon Jag is a Clan mech...so I can use the weight savings of the cGauss to stack on more heatsinks to offset the ERPPC. So, still go by what Gnome was saying about IS ERPPC/Gauss combos.
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
2 years? Man, lots of stuff since then, I don't even know. I think clans were introduced since then? Also, poptarting is no longer a thing (thank god). Clans are pretty powerful (as I'm sure you can tell by the massive amount of salt in this thread). IS mechs are still viable, though, so don't be scared off there. Quirks are the major thing added since then, look at the specific variant to see what quirks it has. This will give you an idea what the best weapons to mount on it are. Also, hit up vent and play with some fellow Oosiks.
Ha. Okay, what killed poptarting?
How do I read quirks? Are quirks always good or are some bad? (+Range is easy enough to interpret, but is +5% cooldown good or bad?)
Okay, against my better judgment I have patched and poked my head back into this after two years away.
What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?
(Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)
The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).
The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).
Yeah, I'm no stranger to those sorts of meta shifts, I remember the PPC+Gauss hell, I remember LRM hell, etc. Catapults seem to be kinda hurt by what looks to be like a heat surcharge on SRMs if I read this right? (Look I just want to splatcat a fool, is that so much to ask? I mean I'll settle for streakcatting if I have to but...)
So what's OP right now?
The best Splatcatting now is the CPLT-C4, it can fire all 4 SRM launchers at the same time with no penalty, and has 2 energy weapons as backup. The 20% faster reload on missiles that generate 10% less heat, and the 20% faster recharge on lasers with 20% bonus range helps nicely.
Just in case people are still wondering about balance, here's a drop between Kcom and MJ12 (probably the best IS unit left). I've played a few of those Clanners, and they aren't great (Oneill included) Its not a total meta-show, but the results are pretty much the same.
2 years? Man, lots of stuff since then, I don't even know. I think clans were introduced since then? Also, poptarting is no longer a thing (thank god). Clans are pretty powerful (as I'm sure you can tell by the massive amount of salt in this thread). IS mechs are still viable, though, so don't be scared off there. Quirks are the major thing added since then, look at the specific variant to see what quirks it has. This will give you an idea what the best weapons to mount on it are. Also, hit up vent and play with some fellow Oosiks.
Ha. Okay, what killed poptarting?
How do I read quirks? Are quirks always good or are some bad? (+Range is easy enough to interpret, but is +5% cooldown good or bad?)
Okay, against my better judgment I have patched and poked my head back into this after two years away.
What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?
(Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)
The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).
The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).
Yeah, I'm no stranger to those sorts of meta shifts, I remember the PPC+Gauss hell, I remember LRM hell, etc. Catapults seem to be kinda hurt by what looks to be like a heat surcharge on SRMs if I read this right? (Look I just want to splatcat a fool, is that so much to ask? I mean I'll settle for streakcatting if I have to but...)
So what's OP right now?
The best Splatcatting now is the CPLT-C4, it can fire all 4 SRM launchers at the same time with no penalty, and has 2 energy weapons as backup. The 20% faster reload on missiles that generate 10% less heat, and the 20% faster recharge on lasers with 20% bonus range helps nicely.
and still big giant mickey mouse ears that get sheared off in the first clan alpha.
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I forgot how much of a joy the STK-4N is to play. This thing is just a murder machine. My very first match back and I was just one short of getting Ace of Spades.
I forgot how much of a joy the STK-4N is to play. This thing is just a murder machine. My very first match back and I was just one short of getting Ace of Spades.
is that the 6xLL one?
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I forgot how much of a joy the STK-4N is to play. This thing is just a murder machine. My very first match back and I was just one short of getting Ace of Spades.
is that the 6xLL one?
You can run it that way but it's too hot. I run it 2xLL, 1xLPL, 3xSRM6+Artemis. Poke with the LLAS a lot and add in the LPL as necessary, then splat as appropriate. When hot, you're usually in close combat, so use only the LPL while shedding heat as necessary.
Just in case people are still wondering about balance, here's a drop between Kcom and MJ12 (probably the best IS unit left). I've played a few of those Clanners, and they aren't great (Oneill included) Its not a total meta-show, but the results are pretty much the same.
Keep watching past the first match tho, it gets better.
Nice... I watched all three and have to say that was painful to watch. Interesting getting to see their tactics though which are completely different than when running with the FRR.
After what felt like an eternity of tryharding in a Grasshopper, I finally escaped the bush league with back-to-back 1000 damage games. The more I play this 'mech, the more I like it. It makes a great ganker and even an okay brawler as long as the brawl is short. I think I like the 5P better than the 5N; the beam duration bonus means it's easier to focus down one component and the range bonus lets me stand back and trade for a while before finding a good spot to commit. The 5N seems more popular with its heat generation and RoF bonuses, but the lack of range leaves me unable to trade efficiently with any clan 'mech.
Just in case people are still wondering about balance, here's a drop between Kcom and MJ12 (probably the best IS unit left). I've played a few of those Clanners, and they aren't great (Oneill included) Its not a total meta-show, but the results are pretty much the same.
Keep watching past the first match tho, it gets better.
Nice... I watched all three and have to say that was painful to watch. Interesting getting to see their tactics though which are completely different than when running with the FRR.
What, uh, is the FRR strat? I gave one match ago and we zerged in and got shattered, then never had any cohesion left and got run over for the rest of the match.
The LPL are your main weapon, with the MLAS thrown in for extra alphas (which I do often; you've got a solid 58 points at 330m with a pretty short beam duration). I tried using the version from MetaMech (2x LPL + 6x MPLAS), but the short range on the MPLAS and the reduced mid-range poking ability left me doing consistently less damage.
The LPL are your main weapon, with the MLAS thrown in for extra alphas (which I do often; you've got a solid 58 points at 330m with a pretty short beam duration). I tried using the version from MetaMech (2x LPL + 6x MPLAS), but the short range on the MPLAS and the reduced mid-range poking ability left me doing consistently less damage.
Just in case people are still wondering about balance, here's a drop between Kcom and MJ12 (probably the best IS unit left). I've played a few of those Clanners, and they aren't great (Oneill included) Its not a total meta-show, but the results are pretty much the same.
Keep watching past the first match tho, it gets better.
Nice... I watched all three and have to say that was painful to watch. Interesting getting to see their tactics though which are completely different than when running with the FRR.
What, uh, is the FRR strat? I gave one match ago and we zerged in and got shattered, then never had any cohesion left and got run over for the rest of the match.
FRR start for attacking usually is balling up, then sticking together pushing through the enemy as a group. There is always focus fire by calling targets to take each mechanism down fast. When one drop goes down we regroup and go in again as a ball.
Posts
They were given out as rewards to players for having purchased other mechs in the past.
MWO: Adamski
They gave out a second copy for having bought a highest-value pack at one point.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The first time, it was "Hey, we value our existing customers that bought big! Have some freebies!"
The second time, it was "Hey, it's our anniversary! If you previously bought, or now buy, some big packs, here's some freebies!"
It was kind of freebie giveout target of opportunity.
I keep mine with two different loadouts.
Like, I've got the King Crabs as a dual AC/20 buildout and a dual Gauss loadout. The CN9-AHs, I've got one as ... machine guns and SRMs, and the other as an AC/20 toter.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I want one that blasts Judas Priest, though.
ones set up as a dakka 4xUAC5 crab, the others set up as a dual gauss/lpl crab.
I'd settle for the first 9 chords for Holy Diver. 'cuz...y'know: I like diving in deep to the enemy team.
This is an idea I can get behind.
Don't buy anything.
You cant edit trial mechs, keep using them until you've got all your cadet bonuses. By then you should have an idea of what you like to play and how you like to play it, then we can give you suggestions on mechs to fill that slot.
And, if you want (roughly) the same loadout, but zoom around the map faster: Boomjager IIC
I guess there is an ECM Cataphract now, though, which is something the Jager doesn't have.
MWO: Adamski
Yeah but you can mount 3 LB-X10's. What more can you ask for?
Blackjacks are pretty damn good at the moment. Very tough.
What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?
(Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)
The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).
The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).
MWO: Adamski
How do I read quirks? Are quirks always good or are some bad? (+Range is easy enough to interpret, but is +5% cooldown good or bad?)
Yeah, I'm no stranger to those sorts of meta shifts, I remember the PPC+Gauss hell, I remember LRM hell, etc. Catapults seem to be kinda hurt by what looks to be like a heat surcharge on SRMs if I read this right? (Look I just want to splatcat a fool, is that so much to ask? I mean I'll settle for streakcatting if I have to but...)
So what's OP right now?
Ghost heat isn't new but the tuning is different. I don't recall Streaks being hit with it, my recollection was that the SRM threshold was higher, etc.
edit: Unrelated, what the heck is Pilot Skill and how was it calculated for someone with an old account with no stats?
edit2: holy god how is mounting 4 UAC/5s and a bunch of MLs fair RIP my face
Running 6+ SRM6es is still pretty viable...you just have to split your weapon groups and fire them off 0.5s apart. Personally, I run 6xSRM6 in my Mad Dog (split 3 and 3 right-side/left-side) and it's pretty damned strong. Also, I'm not sure if it's playing on the meta...but I've been finding the PPC+gauss combo to still be pretty strong (it tends to account for a decent chunk of my Ebon Jag's damage).
EDIT - of course, the Ebon Jag is a Clan mech...so I can use the weight savings of the cGauss to stack on more heatsinks to offset the ERPPC. So, still go by what Gnome was saying about IS ERPPC/Gauss combos.
The best Splatcatting now is the CPLT-C4, it can fire all 4 SRM launchers at the same time with no penalty, and has 2 energy weapons as backup. The 20% faster reload on missiles that generate 10% less heat, and the 20% faster recharge on lasers with 20% bonus range helps nicely.
MWO: Adamski
http://www.twitch.tv/colonel_oneill/v/29445182?t=07m50s
Keep watching past the first match tho, it gets better.
and still big giant mickey mouse ears that get sheared off in the first clan alpha.
is that the 6xLL one?
Nice... I watched all three and have to say that was painful to watch. Interesting getting to see their tactics though which are completely different than when running with the FRR.
Steam: betsuni7
that's why we call it the struggle, you're supposed to sweat
What, uh, is the FRR strat? I gave one match ago and we zerged in and got shattered, then never had any cohesion left and got run over for the rest of the match.
The LPL are your main weapon, with the MLAS thrown in for extra alphas (which I do often; you've got a solid 58 points at 330m with a pretty short beam duration). I tried using the version from MetaMech (2x LPL + 6x MPLAS), but the short range on the MPLAS and the reduced mid-range poking ability left me doing consistently less damage.
I am a sucker for LPLs..:biggrin:
FRR start for attacking usually is balling up, then sticking together pushing through the enemy as a group. There is always focus fire by calling targets to take each mechanism down fast. When one drop goes down we regroup and go in again as a ball.
Steam: betsuni7