As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[MechWarrior Online] HEAD TO THE LZ FOR EXTRACTION TO NEW THREAD!

1798082848599

Posts

  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Forbe! wrote: »
    Havent played in a while. Why do I suddenly have 2 each of the Centurion/Atlas/King Crab reward mechs?

    They were given out as rewards to players for having purchased other mechs in the past.

    steam_sig.png
    MWO: Adamski
  • ElvenshaeElvenshae Registered User regular
    Forbe! wrote: »
    Havent played in a while. Why do I suddenly have 2 each of the Centurion/Atlas/King Crab reward mechs?

    They gave out a second copy for having bought a highest-value pack at one point.

  • Forbe!Forbe! Registered User regular
    That seems a bit...redundant.

    bv2ylq8pac8s.png
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Forbe! wrote: »
    That seems a bit...redundant.

    The first time, it was "Hey, we value our existing customers that bought big! Have some freebies!"

    The second time, it was "Hey, it's our anniversary! If you previously bought, or now buy, some big packs, here's some freebies!"

    It was kind of freebie giveout target of opportunity.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    ElvenshaeGnome-Interruptus
  • Forbe!Forbe! Registered User regular
    "Strip Mech" and move on I suppose.

    bv2ylq8pac8s.png
  • ElvenshaeElvenshae Registered User regular
    Forbe! wrote: »
    "Strip Mech" and move on I suppose.

    I keep mine with two different loadouts.

    Like, I've got the King Crabs as a dual AC/20 buildout and a dual Gauss loadout. The CN9-AHs, I've got one as ... machine guns and SRMs, and the other as an AC/20 toter.

    Konphujun
  • CycloneRangerCycloneRanger Registered User regular
    edited December 2015
    I finally figured out how to equip one of those obnoxious warhorns I picked up from some contest. Now I, too, can be irritating to fight beside!

    I want one that blasts Judas Priest, though.

    CycloneRanger on
    Stabbity StyleBetsuni
  • ButtcleftButtcleft Registered User regular
    I've got my two loyalty crabs.

    ones set up as a dakka 4xUAC5 crab, the others set up as a dual gauss/lpl crab.

  • ErlkönigErlkönig Seattle, WARegistered User regular
    I finally figured out how to equip one of those obnoxious warhorns I picked up from some contest. Now I, too, can be irritating to fight beside!

    I want one that blasts Judas Priest, though.

    I'd settle for the first 9 chords for Holy Diver. 'cuz...y'know: I like diving in deep to the enemy team.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • ButtcleftButtcleft Registered User regular
    Erlkönig wrote: »
    I finally figured out how to equip one of those obnoxious warhorns I picked up from some contest. Now I, too, can be irritating to fight beside!

    I want one that blasts Judas Priest, though.

    I'd settle for the first 9 chords for Holy Diver. 'cuz...y'know: I like diving in deep to the enemy team.

    This is an idea I can get behind.

  • FANTOMASFANTOMAS Flan ArgentavisRegistered User regular
    So, I tried the game, I did the tutorial, and some fights. A bunch of assists, but no kills. I was trying the free mechs, but I couldnt make change any of the weapons from the free ones, so I was thinking of buying some basic mech, something cheap and flexible, any recomendations for something that I can use ballistic weapons with ?

    Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
  • ButtcleftButtcleft Registered User regular
    FANTOMAS wrote: »
    So, I tried the game, I did the tutorial, and some fights. A bunch of assists, but no kills. I was trying the free mechs, but I couldnt make change any of the weapons from the free ones, so I was thinking of buying some basic mech, something cheap and flexible, any recomendations for something that I can use ballistic weapons with ?

    Don't buy anything.

    You cant edit trial mechs, keep using them until you've got all your cadet bonuses. By then you should have an idea of what you like to play and how you like to play it, then we can give you suggestions on mechs to fill that slot.

    Gnome-InterruptusStabbity StyleBetsuni
  • CycloneRangerCycloneRanger Registered User regular
    Buttcleft wrote: »
    FANTOMAS wrote: »
    So, I tried the game, I did the tutorial, and some fights. A bunch of assists, but no kills. I was trying the free mechs, but I couldnt make change any of the weapons from the free ones, so I was thinking of buying some basic mech, something cheap and flexible, any recomendations for something that I can use ballistic weapons with ?

    Don't buy anything.

    You cant edit trial mechs, keep using them until you've got all your cadet bonuses. By then you should have an idea of what you like to play and how you like to play it, then we can give you suggestions on mechs to fill that slot.
    Then, buy an IS heavy or a Stormcrow. IS mediums aren't what they used to be, and the competitive ones are pretty much all MLAS boats these days. Heavy is the new medium on the IS side. The clans, of course, have the amazing Stormcrow.

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    If you like ballistics, though, I'd recommend Jagermechs or Cataphracts. Jagermechs are more versatile, but have less armor. The dual AC/20 build on the Jagers is pretty great. And with SRMs being buffed, SRM Jagers are actually really fuckin good.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    FANTOMAS
  • ErlkönigErlkönig Seattle, WARegistered User regular
    If you like ballistics, though, I'd recommend Jagermechs or Cataphracts. Jagermechs are more versatile, but have less armor. The dual AC/20 build on the Jagers is pretty great. And with SRMs being buffed, SRM Jagers are actually really fuckin good.

    And, if you want (roughly) the same loadout, but zoom around the map faster: Boomjager IIC

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • CycloneRangerCycloneRanger Registered User regular
    If you like ballistics, though, I'd recommend Jagermechs or Cataphracts. Jagermechs are more versatile, but have less armor. The dual AC/20 build on the Jagers is pretty great. And with SRMs being buffed, SRM Jagers are actually really fuckin good.
    I'd go Jager over the 'phract. The latter has had its day, and the Jager can do some other fun gimmick builds when you get tired of dual AC/20 and dual Gauss. I stacked up 1000 damage on an AC/2 Jager the other day (while burning just shy of 11 tons of ammo).

    I guess there is an ECM Cataphract now, though, which is something the Jager doesn't have.

  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Cataphract hardpoints are roughly level with their ankles, and their huge pancake torso makes them super easy to core out.

    steam_sig.png
    MWO: Adamski
    Konphujun
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Cataphract hardpoints are roughly level with their ankles, and their huge pancake torso makes them super easy to core out.

    Yeah but you can mount 3 LB-X10's. What more can you ask for?

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    Buttcleft wrote: »
    FANTOMAS wrote: »
    So, I tried the game, I did the tutorial, and some fights. A bunch of assists, but no kills. I was trying the free mechs, but I couldnt make change any of the weapons from the free ones, so I was thinking of buying some basic mech, something cheap and flexible, any recomendations for something that I can use ballistic weapons with ?

    Don't buy anything.

    You cant edit trial mechs, keep using them until you've got all your cadet bonuses. By then you should have an idea of what you like to play and how you like to play it, then we can give you suggestions on mechs to fill that slot.
    Then, buy an IS heavy or a Stormcrow. IS mediums aren't what they used to be, and the competitive ones are pretty much all MLAS boats these days. Heavy is the new medium on the IS side. The clans, of course, have the amazing Stormcrow.

    Blackjacks are pretty damn good at the moment. Very tough.

    sXXjb1B.png
    Stabbity StyleErlkönigGnome-InterruptusBRIAN BLESSEDSpectrum
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Okay, against my better judgment I have patched and poked my head back into this after two years away.

    What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?

    (Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)

    XNnw6Gk.jpg
    Gnome-InterruptusBetsuni
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    2 years? Man, lots of stuff since then, I don't even know. I think clans were introduced since then? Also, poptarting is no longer a thing (thank god). Clans are pretty powerful (as I'm sure you can tell by the massive amount of salt in this thread). IS mechs are still viable, though, so don't be scared off there. Quirks are the major thing added since then, look at the specific variant to see what quirks it has. This will give you an idea what the best weapons to mount on it are. Also, hit up vent and play with some fellow Oosiks.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Spectrum wrote: »
    Okay, against my better judgment I have patched and poked my head back into this after two years away.

    What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?

    (Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)

    The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).

    The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).

    steam_sig.png
    MWO: Adamski
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    2 years? Man, lots of stuff since then, I don't even know. I think clans were introduced since then? Also, poptarting is no longer a thing (thank god). Clans are pretty powerful (as I'm sure you can tell by the massive amount of salt in this thread). IS mechs are still viable, though, so don't be scared off there. Quirks are the major thing added since then, look at the specific variant to see what quirks it has. This will give you an idea what the best weapons to mount on it are. Also, hit up vent and play with some fellow Oosiks.
    Ha. Okay, what killed poptarting?

    How do I read quirks? Are quirks always good or are some bad? (+Range is easy enough to interpret, but is +5% cooldown good or bad?)
    Spectrum wrote: »
    Okay, against my better judgment I have patched and poked my head back into this after two years away.

    What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?

    (Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)

    The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).

    The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).
    Yeah, I'm no stranger to those sorts of meta shifts, I remember the PPC+Gauss hell, I remember LRM hell, etc. Catapults seem to be kinda hurt by what looks to be like a heat surcharge on SRMs if I read this right? (Look I just want to splatcat a fool, is that so much to ask? I mean I'll settle for streakcatting if I have to but...)

    So what's OP right now?

    XNnw6Gk.jpg
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Quirks are pretty much always good. I believe any negative ones show up in red, so you'll be able to tell. Poptarting got killed with changes to jumpjets and reticle shake while jumping. Oh also, is ghost heat a new thing since you played last? Cause that's a big change.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    Gnome-Interruptus
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited December 2015
    Quirks are pretty much always good. I believe any negative ones show up in red, so you'll be able to tell. Poptarting got killed with changes to jumpjets and reticle shake while jumping. Oh also, is ghost heat a new thing since you played last? Cause that's a big change.

    Ghost heat isn't new but the tuning is different. I don't recall Streaks being hit with it, my recollection was that the SRM threshold was higher, etc.

    edit: Unrelated, what the heck is Pilot Skill and how was it calculated for someone with an old account with no stats?

    edit2: holy god how is mounting 4 UAC/5s and a bunch of MLs fair RIP my face

    Spectrum on
    XNnw6Gk.jpg
  • ErlkönigErlkönig Seattle, WARegistered User regular
    edited December 2015
    Spectrum wrote: »
    2 years? Man, lots of stuff since then, I don't even know. I think clans were introduced since then? Also, poptarting is no longer a thing (thank god). Clans are pretty powerful (as I'm sure you can tell by the massive amount of salt in this thread). IS mechs are still viable, though, so don't be scared off there. Quirks are the major thing added since then, look at the specific variant to see what quirks it has. This will give you an idea what the best weapons to mount on it are. Also, hit up vent and play with some fellow Oosiks.
    Ha. Okay, what killed poptarting?

    How do I read quirks? Are quirks always good or are some bad? (+Range is easy enough to interpret, but is +5% cooldown good or bad?)
    Spectrum wrote: »
    Okay, against my better judgment I have patched and poked my head back into this after two years away.

    What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?

    (Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)

    The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).

    The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).
    Yeah, I'm no stranger to those sorts of meta shifts, I remember the PPC+Gauss hell, I remember LRM hell, etc. Catapults seem to be kinda hurt by what looks to be like a heat surcharge on SRMs if I read this right? (Look I just want to splatcat a fool, is that so much to ask? I mean I'll settle for streakcatting if I have to but...)

    So what's OP right now?

    Running 6+ SRM6es is still pretty viable...you just have to split your weapon groups and fire them off 0.5s apart. Personally, I run 6xSRM6 in my Mad Dog (split 3 and 3 right-side/left-side) and it's pretty damned strong. Also, I'm not sure if it's playing on the meta...but I've been finding the PPC+gauss combo to still be pretty strong (it tends to account for a decent chunk of my Ebon Jag's damage).

    EDIT - of course, the Ebon Jag is a Clan mech...so I can use the weight savings of the cGauss to stack on more heatsinks to offset the ERPPC. So, still go by what Gnome was saying about IS ERPPC/Gauss combos.

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Spectrum wrote: »
    2 years? Man, lots of stuff since then, I don't even know. I think clans were introduced since then? Also, poptarting is no longer a thing (thank god). Clans are pretty powerful (as I'm sure you can tell by the massive amount of salt in this thread). IS mechs are still viable, though, so don't be scared off there. Quirks are the major thing added since then, look at the specific variant to see what quirks it has. This will give you an idea what the best weapons to mount on it are. Also, hit up vent and play with some fellow Oosiks.
    Ha. Okay, what killed poptarting?

    How do I read quirks? Are quirks always good or are some bad? (+Range is easy enough to interpret, but is +5% cooldown good or bad?)
    Spectrum wrote: »
    Okay, against my better judgment I have patched and poked my head back into this after two years away.

    What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?

    (Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)

    The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).

    The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).
    Yeah, I'm no stranger to those sorts of meta shifts, I remember the PPC+Gauss hell, I remember LRM hell, etc. Catapults seem to be kinda hurt by what looks to be like a heat surcharge on SRMs if I read this right? (Look I just want to splatcat a fool, is that so much to ask? I mean I'll settle for streakcatting if I have to but...)

    So what's OP right now?

    The best Splatcatting now is the CPLT-C4, it can fire all 4 SRM launchers at the same time with no penalty, and has 2 energy weapons as backup. The 20% faster reload on missiles that generate 10% less heat, and the 20% faster recharge on lasers with 20% bonus range helps nicely.

    steam_sig.png
    MWO: Adamski
  • nonoffensivenonoffensive Registered User regular
    edited December 2015
    Just in case people are still wondering about balance, here's a drop between Kcom and MJ12 (probably the best IS unit left). I've played a few of those Clanners, and they aren't great (Oneill included) Its not a total meta-show, but the results are pretty much the same.

    http://www.twitch.tv/colonel_oneill/v/29445182?t=07m50s

    Keep watching past the first match tho, it gets better.

    nonoffensive on
  • ButtcleftButtcleft Registered User regular
    Spectrum wrote: »
    2 years? Man, lots of stuff since then, I don't even know. I think clans were introduced since then? Also, poptarting is no longer a thing (thank god). Clans are pretty powerful (as I'm sure you can tell by the massive amount of salt in this thread). IS mechs are still viable, though, so don't be scared off there. Quirks are the major thing added since then, look at the specific variant to see what quirks it has. This will give you an idea what the best weapons to mount on it are. Also, hit up vent and play with some fellow Oosiks.
    Ha. Okay, what killed poptarting?

    How do I read quirks? Are quirks always good or are some bad? (+Range is easy enough to interpret, but is +5% cooldown good or bad?)
    Spectrum wrote: »
    Okay, against my better judgment I have patched and poked my head back into this after two years away.

    What kind of major changes do I need to read up on to figure out what the heck I'm supposed to be doing?

    (Also amusing is that apparently unit invites persist for a very long time, since I had one outstanding from TOGSolid)

    The only changes you would need to know about would be relative balance changes between mechs (Catapults used to be OP in beta, then weak in open, now okay), or the same with weapons (PPCs weak in beta, then OP for a while, now in a good spot again).

    The only weapons I strongly advise avoiding are IS ERPPC, and IS Gauss, or Clan standard AC (UAC and LBX are good though).
    Yeah, I'm no stranger to those sorts of meta shifts, I remember the PPC+Gauss hell, I remember LRM hell, etc. Catapults seem to be kinda hurt by what looks to be like a heat surcharge on SRMs if I read this right? (Look I just want to splatcat a fool, is that so much to ask? I mean I'll settle for streakcatting if I have to but...)

    So what's OP right now?

    The best Splatcatting now is the CPLT-C4, it can fire all 4 SRM launchers at the same time with no penalty, and has 2 energy weapons as backup. The 20% faster reload on missiles that generate 10% less heat, and the 20% faster recharge on lasers with 20% bonus range helps nicely.

    and still big giant mickey mouse ears that get sheared off in the first clan alpha.

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    I forgot how much of a joy the STK-4N is to play. This thing is just a murder machine. My very first match back and I was just one short of getting Ace of Spades.

    XNnw6Gk.jpg
    KonphujunGnome-InterruptusNips
  • ButtcleftButtcleft Registered User regular
    Spectrum wrote: »
    I forgot how much of a joy the STK-4N is to play. This thing is just a murder machine. My very first match back and I was just one short of getting Ace of Spades.

    is that the 6xLL one?

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Buttcleft wrote: »
    Spectrum wrote: »
    I forgot how much of a joy the STK-4N is to play. This thing is just a murder machine. My very first match back and I was just one short of getting Ace of Spades.

    is that the 6xLL one?
    You can run it that way but it's too hot. I run it 2xLL, 1xLPL, 3xSRM6+Artemis. Poke with the LLAS a lot and add in the LPL as necessary, then splat as appropriate. When hot, you're usually in close combat, so use only the LPL while shedding heat as necessary.

    XNnw6Gk.jpg
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Just in case people are still wondering about balance, here's a drop between Kcom and MJ12 (probably the best IS unit left). I've played a few of those Clanners, and they aren't great (Oneill included) Its not a total meta-show, but the results are pretty much the same.

    http://www.twitch.tv/colonel_oneill/v/29445182?t=07m50s

    Keep watching past the first match tho, it gets better.

    Nice... I watched all three and have to say that was painful to watch. Interesting getting to see their tactics though which are completely different than when running with the FRR.

    oosik_betsuni.png
    Steam: betsuni7
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    does anybody have a link to those instructions about moving your MWO install over to steam? I forget what page it got posted on

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • CycloneRangerCycloneRanger Registered User regular
    After what felt like an eternity of tryharding in a Grasshopper, I finally escaped the bush league with back-to-back 1000 damage games. The more I play this 'mech, the more I like it. It makes a great ganker and even an okay brawler as long as the brawl is short. I think I like the 5P better than the 5N; the beam duration bonus means it's easier to focus down one component and the range bonus lets me stand back and trade for a while before finding a good spot to commit. The 5N seems more popular with its heat generation and RoF bonuses, but the lack of range leaves me unable to trade efficiently with any clan 'mech.

    Betsuni
  • ButtcleftButtcleft Registered User regular
    the 5H and 5N are my go too hoppers. I don't even know what a good build for the 5P is..what you running on it @CycloneRanger ?

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Betsuni wrote: »
    Just in case people are still wondering about balance, here's a drop between Kcom and MJ12 (probably the best IS unit left). I've played a few of those Clanners, and they aren't great (Oneill included) Its not a total meta-show, but the results are pretty much the same.

    http://www.twitch.tv/colonel_oneill/v/29445182?t=07m50s

    Keep watching past the first match tho, it gets better.

    Nice... I watched all three and have to say that was painful to watch. Interesting getting to see their tactics though which are completely different than when running with the FRR.

    What, uh, is the FRR strat? I gave one match ago and we zerged in and got shattered, then never had any cohesion left and got run over for the rest of the match.

    XNnw6Gk.jpg
  • CycloneRangerCycloneRanger Registered User regular
    Buttcleft wrote: »
    the 5H and 5N are my go too hoppers. I don't even know what a good build for the 5P is..what you running on it @CycloneRanger ?
    I run it with 3x LPL + 5x MLAS. GHR-5P

    The LPL are your main weapon, with the MLAS thrown in for extra alphas (which I do often; you've got a solid 58 points at 330m with a pretty short beam duration). I tried using the version from MetaMech (2x LPL + 6x MPLAS), but the short range on the MPLAS and the reduced mid-range poking ability left me doing consistently less damage.

  • ButtcleftButtcleft Registered User regular
    edited December 2015
    Buttcleft wrote: »
    the 5H and 5N are my go too hoppers. I don't even know what a good build for the 5P is..what you running on it @CycloneRanger ?
    I run it with 3x LPL + 5x MLAS. GHR-5P

    The LPL are your main weapon, with the MLAS thrown in for extra alphas (which I do often; you've got a solid 58 points at 330m with a pretty short beam duration). I tried using the version from MetaMech (2x LPL + 6x MPLAS), but the short range on the MPLAS and the reduced mid-range poking ability left me doing consistently less damage.

    I am a sucker for LPLs..:biggrin:

    Buttcleft on
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Spectrum wrote: »
    Betsuni wrote: »
    Just in case people are still wondering about balance, here's a drop between Kcom and MJ12 (probably the best IS unit left). I've played a few of those Clanners, and they aren't great (Oneill included) Its not a total meta-show, but the results are pretty much the same.

    http://www.twitch.tv/colonel_oneill/v/29445182?t=07m50s

    Keep watching past the first match tho, it gets better.

    Nice... I watched all three and have to say that was painful to watch. Interesting getting to see their tactics though which are completely different than when running with the FRR.

    What, uh, is the FRR strat? I gave one match ago and we zerged in and got shattered, then never had any cohesion left and got run over for the rest of the match.

    FRR start for attacking usually is balling up, then sticking together pushing through the enemy as a group. There is always focus fire by calling targets to take each mechanism down fast. When one drop goes down we regroup and go in again as a ball.

    oosik_betsuni.png
    Steam: betsuni7
    Gnome-Interruptus
Sign In or Register to comment.