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[Destiny] IB 2.0: My Babar is Ready

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Posts

  • Zombie GandhiZombie Gandhi Registered User regular
    Titans suffered in PVP. I felt so much weaker as Titan, and my hunter's K/D was almost always higher than my Titan.
    Sunbreakers may be OP, or it just may be that people haven't learned to adjust yet. They seem like they are probably OP, but I also think people are complaining about a variety of their powers that you actually have to pick and choose from. They are not limitless god-killing machines. And much like a golden-gun, often the best response is to just run the hell away.

    They'll probably get a nerf, which will be a shame since it'll affect PVE as well.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited October 2015
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    Why was it okay for Titans to get told to suck it up for a year?

    They weren't? Defender was one of the best for PvP and Striker was very good in PvP

    People, rightfully, called for nerfs to the Sunsinger Rams, Bladedancers, Blink and more. The most OP thing in PvP is always called out especially if it warps Crucible. Think Thorn and Last Word.

    Now Titans have a Super that is miles above the rest. Lets look at all the Supers (stolen shamelessly from reddit):
    Golden Gun: Didn't see me, shoot him dead with primary before he does. Did see me, snipe before he shoots. Otherwise, run.

    Bladedancer: Pops super, if he was facing me, either run or shoot him dead before he gets to you, depending on distance. If he wasn't facing me, shoot him dead.

    Nightstalker: Get hit by bow or tether, no real way to counter it, but it's either a 1 time thing, or 3 much weaker things, not too big of a deal.

    Sunsinger: Self res=Dead to shotguns, Radiant skin you just damage them down, if they see you, you'll likely get stuck, but they go down easy enough.

    Voidwalker: Targeted super, hard to avoid, but a one attack super, so it's over after a few seconds.

    Stormcaller: High damage, no armor bonus, if in closed areas, you're probably out of luck, if not, you're good, just shoot him, they die easily.

    Striker: One time smash, may kill all 6 teammates, more likely, it will be used on you once you grab heavy or use your own super. Not easy to counter, but it's over quickly.

    Defender: Bubble, protects people inside, dies to golden gun, and grenades from sunsinger (though i don't know if that still applies after firebolt got nerfed). Pretty easy to counter, just don't go in.

    Sunbreaker: If you see or hear this happen, you have to run, if they see an enemy they will kill it, and start regenerating health, and at that point, it's impossible to kill them with anything less than a sniper headshot. It lasts a pretty long time, enough that I've been killed 3 times in one sunbreaker super through spawn times.

    There is no non-super counter to Sunbreaker AND many supers won't even counter Sunbreaker. Sunbreakers can tank a GG shot but not vice versa. Oh and Sunbreakers can throw double the hammers that GG shots get. Its broken. It needs to be toned down. Period.

    ObiFett on
    vagrant_windsSirialisImperfectSeGaTaiJusticeforPlutorndmheroshoeboxjeddyBookerDarkewolfe
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited October 2015
    Sirialis wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    Why was it okay for Titans to get told to suck it up for a year?

    It wasnt, it was bullshit.

    I just hope Bungie do a full rebalancing of all supers, because some of them are sorely lacking, especially the old supers on all classes.

    Second best PvP super is probably my new baby, Stormtrance... I can admit it, even though I dont want to lose it, that thing would most likely have been the top tier if it wasnt for Sunbreaker.

    I really feel the old supers should be brought up to the new super level. Well at least for things like Golden Gun which just feels so bad in PVE and now isn't an insta kill in PVP against some people.

    Edit: Though Sunbros are a bit much in PVP.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • BubsBubs Not Burbs ChicagoRegistered User regular
    Golden gun will still be great in trials, so any buff to it might make it broken there.

    PSN: thewheelz
    Zombie Gandhi
  • awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    You guys, I'm super excited for Teamarino Raidarino tonight! Thanks for holding my hand through my first Raid run. I may be a King's Fall noob, but I have a 300 Telesto and a 310 Black Spindle, which should help with boss DPS.


    Also, does anyone know if Y2 Heart of the Praxic Fire changes color with armor shaders now (like Y2 Saint-14)? I always disliked how the Y1 version stayed the same color.

  • Hiryu02Hiryu02 Registered User regular
    Sirialis wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    Why was it okay for Titans to get told to suck it up for a year?

    It wasnt, it was bullshit.

    I just hope Bungie do a full rebalancing of all supers, because some of them are sorely lacking, especially the old supers on all classes.

    Second best PvP super is probably my new baby, Stormtrance... I can admit it, even though I dont want to lose it, that thing would most likely have been the highest top tier if it wasnt for Sunbreaker.

    I edited my original post, BTW.

    Further point, I never complained about Blancers or Nova Bombs etc, especially not here. Because even HERE, the sentiment was that it was balanced. It was a moot point to even argue. Instead, I learned how to kill blancers and nova bombers, my BIGGEST tool for this was Feedback Fence, which does not exist in Y2. Armor of Light, let them melee you, shotgun+melee back.

    Also, Nightstalkers have survived direct Hammers while they arrow me and suppress my super and kill me. Did I post a rant about that here? No. I figured that if I get DR, then it's not right for me to complain about Nightstalker or Stormcaller DR, but it's apparently ok to forget those two classes when Hammerbros are so OP.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Titans suffered in PVP. I felt so much weaker as Titan, and my hunter's K/D was almost always higher than my Titan.
    Sunbreakers may be OP, or it just may be that people haven't learned to adjust yet. They seem like they are probably OP, but I also think people are complaining about a variety of their powers that you actually have to pick and choose from. They are not limitless god-killing machines. And much like a golden-gun, often the best response is to just run the hell away.

    They'll probably get a nerf, which will be a shame since it'll affect PVE as well.

    I don't run away from golden gunners, I kite them around sightlines or shotgun their face. This is not possible with Sunbreakers since their hammers have aoe and the super lasts a million years.
    it seems like Sunbreaker is too strong because it has a ranged, aoe, spammable, one shot kill super that also gives more armour for the duration and can heal you. Give it maybe 2 or 3 of those effects, but not all of them. Do you really need increased armour if it gives you good range? Should a one shot kill aoe be usable 5 times? It just seems like it takes all the strong parts from year 1 and puts them on one subclass.

    shoeboxjeddy
  • Trojan35Trojan35 I want Too Human 2. Registered User regular
    Anything that's not one of the new supers in Mayhem is worthless.

    Bucketman
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited October 2015
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    In more detail - HoS is NOT an instant attack. Stormcallers have equally ridiculous DR, as do Nightstalkers and Bladedancers. Nightstalker super is a hard counter to HoS.

    Dude, come on, this is simply not true at all, not by a mile.
    Sirialis wrote: »

    People who only play one class in PvP tend to overestimate other classes supers.

    Is still valid.

    Sirialis on
    Dajoran
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Sirialis wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    In more detail - HoS is NOT an instant attack. Stormcallers have equally ridiculous DR, as do Nightstalkers and Bladedancers. Nightstalker super is a hard counter to HoS.

    Dude, come on, this is simply not true at all, not by a mile.

    They do have some DR but it is nowhere near as ridiculous and I don't recall a way for them to heal during the super.

    Nod. Get treat. PSN: Quippish
    SirialisObiFett
  • ErevarErevar The Nounverber Registered User regular
    edited October 2015
    Trojan35 wrote: »
    Anything that's not one of the new supers in Mayhem is worthless.

    I saw a video of a Gunslinger with Young Ahamkara gloves and high Disc. He had 5-8 tripmines out at a time.

    It wasn't a Super, but it was super-effective at controlling territory.

    Edit: Found it! Reddit thread
    Spoilering the video:

    Erevar on
    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
    minor incidentMrMiscreant
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    I mean seriously though, you don't think it's kinda a double standard that Titans get an entire year with no good pvp super and the moment they get one the community at large cries nerf? Come on.

    No one is out to get Titans. Calm down on the victim complex.

    Most of us here play all three classes. My titan is at 292 and I'm running a raid with him tonight. Titans hardly had no good pvp super. Striker was a great super that was perfect for shutting down bladedancers and taking points. Plus their class had the best grenade and could run around shoulder charging everyone into next year. Literally one of the best PvPers I played with last year was Booker and he ran Striker almost exclusively. He topped the leaderboard in 90% of the games I was with him. Even I noticed my K/D go up when I started playing Striker in PvP. They were good in PvP.

    Coming from a person who plays a Titan, the Sunbreaker Super is OP in crucible. Full stop. It has the best attributes of all the best supers and none of the downsides. Mark my words, it will be the bane of Trials to the point where every team will be required to have at least one. Full teams of Sunbreakers will probably be the preferred team makeup.

    SirialisZombie GandhiDarkewolfeMrMiscreant
  • Hiryu02Hiryu02 Registered User regular
    ObiFett wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    Why was it okay for Titans to get told to suck it up for a year?

    They weren't? Defender was one of the best for PvP and Striker was very good in PvP

    People, rightfully, called for nerfs to the Sunsinger Rams, Bladedancers, Blink and more. The most OP thing in PvP is always called out especially if it warps Crucible. Think Thorn and Last Word.

    Now Titans have a Super that is miles above the rest. Lets look at all the Supers (stolen shamelessly from reddit):
    Golden Gun: Didn't see me, shoot him dead with primary before he does. Did see me, snipe before he shoots. Otherwise, run.

    Bladedancer: Pops super, if he was facing me, either run or shoot him dead before he gets to you, depending on distance. If he wasn't facing me, shoot him dead.

    Nightstalker: Get hit by bow or tether, no real way to counter it, but it's either a 1 time thing, or 3 much weaker things, not too big of a deal.

    Sunsinger: Self res=Dead to shotguns, Radiant skin you just damage them down, if they see you, you'll likely get stuck, but they go down easy enough.

    Voidwalker: Targeted super, hard to avoid, but a one attack super, so it's over after a few seconds.

    Stormcaller: High damage, no armor bonus, if in closed areas, you're probably out of luck, if not, you're good, just shoot him, they die easily.

    Striker: One time smash, may kill all 6 teammates, more likely, it will be used on you once you grab heavy or use your own super. Not easy to counter, but it's over quickly.

    Defender: Bubble, protects people inside, dies to golden gun, and grenades from sunsinger (though i don't know if that still applies after firebolt got nerfed). Pretty easy to counter, just don't go in.

    Sunbreaker: If you see or hear this happen, you have to run, if they see an enemy they will kill it, and start regenerating health, and at that point, it's impossible to kill them with anything less than a sniper headshot. It lasts a pretty long time, enough that I've been killed 3 times in one sunbreaker super through spawn times.

    There is no non-super counter to Sunbreaker AND many supers won't even counter Sunbreaker. Sunbreakers can tank a GG shot but not vice versa. Oh and Sunbreakers can throw double the hammers that GG shots get. Its broken. It needs to be toned down. Period.

    That post you quoted is wrong on multiple points.

    Nightstalker super is "not too big of a deal"? A super with DR, one shot and suppress. okay?

    Stormcaller has damage reduction. Straight up misinformation.

    Sunsinger can self res, melee you for overshield and survive point blank shotties, even in Y1.

    HoS has the exact same counter that GG does, I get killed by flankers in my super all the time.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Zombie GandhiZombie Gandhi Registered User regular
    ObiFett wrote: »
    Titans suffered in PVP. I felt so much weaker as Titan, and my hunter's K/D was almost always higher than my Titan.
    Sunbreakers may be OP, or it just may be that people haven't learned to adjust yet. They seem like they are probably OP, but I also think people are complaining about a variety of their powers that you actually have to pick and choose from. They are not limitless god-killing machines. And much like a golden-gun, often the best response is to just run the hell away.

    They'll probably get a nerf, which will be a shame since it'll affect PVE as well.

    I don't run away from golden gunners, I kite them around sightlines or shotgun their face. This is not possible with Sunbreakers since their hammers have aoe and the super lasts a million years.
    it seems like Sunbreaker is too strong because it has a ranged, aoe, spammable, one shot kill super that also gives more armour for the duration and can heal you. Give it maybe 2 or 3 of those effects, but not all of them. Do you really need increased armour if it gives you good range? Should a one shot kill aoe be usable 5 times? It just seems like it takes all the strong parts from year 1 and puts them on one subclass.

    Then you are better/braver than me. Maybe it's just rote for me from Trials now, but if I hear supers pop, I generally feel it's better to just let them run out of time. But my aim is also not the best, and I try to win by attrition/survival, which isn't usually possible against OHKOs. Regardless, popping Hammer of Sol is absolutely powerful, but it's not unkillable, nor do you suddenly circumvent your opponents running away or the respawn timer. The guy getting murdered 3 times in a row by the same Hammer of Sol? Not sure how that's possible without poor revives or intentionally running towards Fire-Thor.

    But yeah, the data will prove it one way or another. Number of Titans in crucible is probably up for the first time ever, so that'll help that case. And I imagine they'll watch the new meta-analytics rather carefully, though probably shouldn't open up Trials prior to any changes.

    I'll admit whole-heartedly that I want to see how much devastation I can wreak in Crucible as a Sunbreaker before inevitable (and likely necessary) nerf, but that would require taking time away from PVE.

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2015
    lawdy we're burning through threads so fast since TTK.

    Anyway managed to work my way through the last word portion of the chaperone quest last night. Shotty part was a joke comparatively.

    Now I'm up to shotgunning shield bros. Is that a unique strike version or can it be done in any difficulty?

    Regardless, have a laundry list of things to do on my titan I'm just gonna throw out here:

    Exotic Sword Quest - on dark boss with wardens, doing a void sword.
    Chaperone Quest - shield bros.
    Touch of Malice Quest - on Undying Mind strike with knight unique strike.
    Red Bull Quest - need 3 fireteam crucible wins

    Kings Fall - I'd just like to check it out, never done it. Have a couple quests in there, I'd like to grab the calcified fragments within, and just do it for funsies.

    Also I'd like to get in a PoE 35 if possible this week for an armor core so I can get the kellbreaker helmet for my hunter since that's the only peice of those sets I didn't manage to get pre-TTK. Also a chance from Skolas for Queenbreaker.

    And if the black spindle daily comes up again, I'm always up for giving that a shot.

    PS4. I'll be on sporadically all weekend, and like usual for extended times at night late-ish.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

    Geth
  • Hiryu02Hiryu02 Registered User regular
    Sirialis wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    In more detail - HoS is NOT an instant attack. Stormcallers have equally ridiculous DR, as do Nightstalkers and Bladedancers. Nightstalker super is a hard counter to HoS.

    Dude, come on, this is simply not true at all, not by a mile.

    The next time I shoot a Stormcaller with 8-10 BTRD shots and they survive I will record it and post it here. I'm not lying and resent the implication.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited October 2015
    Hiryu02 wrote: »
    Sirialis wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    In more detail - HoS is NOT an instant attack. Stormcallers have equally ridiculous DR, as do Nightstalkers and Bladedancers. Nightstalker super is a hard counter to HoS.

    Dude, come on, this is simply not true at all, not by a mile.

    The next time I shoot a Stormcaller with 8-10 BTRD shots and they survive I will record it and post it here. I'm not lying and resent the implication.

    Stormcaller has damage reduction as you said, the problem was that you said that they had the same amount as Sunbreakers do, which is simply not true, no matter how you present it.

    Dont get so defensive, I dont have any beef with you at all.

    Sirialis on
  • Zombie GandhiZombie Gandhi Registered User regular
    ObiFett wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    I mean seriously though, you don't think it's kinda a double standard that Titans get an entire year with no good pvp super and the moment they get one the community at large cries nerf? Come on.

    No one is out to get Titans. Calm down on the victim complex.

    Most of us here play all three classes. My titan is at 292 and I'm running a raid with him tonight. Titans hardly had no good pvp super. Striker was a great super that was perfect for shutting down bladedancers and taking points. Plus their class had the best grenade and could run around shoulder charging everyone into next year. Literally one of the best PvPers I played with last year was Booker and he ran Striker almost exclusively. He topped the leaderboard in 90% of the games I was with him. Even I noticed my K/D go up when I started playing Striker in PvP. They were good in PvP.

    Coming from a person who plays a Titan, the Sunbreaker Super is OP in crucible. Full stop. It has the best attributes of all the best supers and none of the downsides. Mark my words, it will be the bane of Trials to the point where every team will be required to have at least one. Full teams of Sunbreakers will probably be the preferred team makeup.

    I always wondered what it was like to be on the enemy team facing down a charging Booker.
    I have to imagine it was like watching the embodiment of doom.

    If every Striker titan were Booker, then people would call for a Striker nerf.

    Hiryu02ObiFettDarkewolfe
  • Hiryu02Hiryu02 Registered User regular
    ObiFett wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    I mean seriously though, you don't think it's kinda a double standard that Titans get an entire year with no good pvp super and the moment they get one the community at large cries nerf? Come on.

    No one is out to get Titans. Calm down on the victim complex.

    Most of us here play all three classes. My titan is at 292 and I'm running a raid with him tonight. Titans hardly had no good pvp super. Striker was a great super that was perfect for shutting down bladedancers and taking points. Plus their class had the best grenade and could run around shoulder charging everyone into next year. Literally one of the best PvPers I played with last year was Booker and he ran Striker almost exclusively. He topped the leaderboard in 90% of the games I was with him. Even I noticed my K/D go up when I started playing Striker in PvP. They were good in PvP.

    Coming from a person who plays a Titan, the Sunbreaker Super is OP in crucible. Full stop. It has the best attributes of all the best supers and none of the downsides. Mark my words, it will be the bane of Trials to the point where every team will be required to have at least one. Full teams of Sunbreakers will probably be the preferred team makeup.

    Booker is a very very good PVP player, I've seen him play and have had the fortune of being on his IB team a couple of times. He stands head and shoulders above a lot of Titan pvp players including me.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • HawkarinoHawkarino Registered User regular
    awsimo wrote: »
    You guys, I'm super excited for Teamarino Raidarino tonight! Thanks for holding my hand through my first Raid run. I may be a King's Fall noob, but I have a 300 Telesto and a 310 Black Spindle, which should help with boss DPS.
    quote]

    The Teamarino hype is real.

  • Hiryu02Hiryu02 Registered User regular
    edited October 2015
    Sirialis wrote: »
    Hiryu02 wrote: »
    Sirialis wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    In more detail - HoS is NOT an instant attack. Stormcallers have equally ridiculous DR, as do Nightstalkers and Bladedancers. Nightstalker super is a hard counter to HoS.

    Dude, come on, this is simply not true at all, not by a mile.

    The next time I shoot a Stormcaller with 8-10 BTRD shots and they survive I will record it and post it here. I'm not lying and resent the implication.

    Stormcaller has damage reduction as you said, the problem was that you said that they had the same amount as Sunbreakers do, which is simply not true, no matter how you present it.

    Dont get so defensive, I dont have any beef with you at all.

    I find the ability to survive a rocket or that many BTRD rounds to be a ridiculous amount of DR. Equally ridiculous.

    Editing my reply because you edited your post.

    I'm reacting this way because you chose to nitpick a turn of phrase I used that was qualitative/subjective. There is no number damage value for "ridiculous". I feel that Stormcallers surviving a shit ton of BTRD rounds to be ridiculous. I find rockets not killing them to be ridiculous.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Unrelated to my to-do list...

    Supression grenade in crucible will never not be fucking hilarious.

    Particularly in mayhem. Watching dudes go all goku with hammers or golden gun or palpatine only to toss out a dinky ball at their feet cancelling it immediately is just glory on high.

    I almost feel bad shooting them in the face in that moment when they're clearly confused.

    But god does it crack me up.

    Every.

    Time.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

    ObiFettBookerUnicron80MrMiscreant
  • HawkarinoHawkarino Registered User regular
    Theres still no word on "no time to explain" right?

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Hiryu02 wrote: »
    ObiFett wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    Why was it okay for Titans to get told to suck it up for a year?

    They weren't? Defender was one of the best for PvP and Striker was very good in PvP

    People, rightfully, called for nerfs to the Sunsinger Rams, Bladedancers, Blink and more. The most OP thing in PvP is always called out especially if it warps Crucible. Think Thorn and Last Word.

    Now Titans have a Super that is miles above the rest. Lets look at all the Supers (stolen shamelessly from reddit):
    Golden Gun: Didn't see me, shoot him dead with primary before he does. Did see me, snipe before he shoots. Otherwise, run.

    Bladedancer: Pops super, if he was facing me, either run or shoot him dead before he gets to you, depending on distance. If he wasn't facing me, shoot him dead.

    Nightstalker: Get hit by bow or tether, no real way to counter it, but it's either a 1 time thing, or 3 much weaker things, not too big of a deal.

    Sunsinger: Self res=Dead to shotguns, Radiant skin you just damage them down, if they see you, you'll likely get stuck, but they go down easy enough.

    Voidwalker: Targeted super, hard to avoid, but a one attack super, so it's over after a few seconds.

    Stormcaller: High damage, no armor bonus, if in closed areas, you're probably out of luck, if not, you're good, just shoot him, they die easily.

    Striker: One time smash, may kill all 6 teammates, more likely, it will be used on you once you grab heavy or use your own super. Not easy to counter, but it's over quickly.

    Defender: Bubble, protects people inside, dies to golden gun, and grenades from sunsinger (though i don't know if that still applies after firebolt got nerfed). Pretty easy to counter, just don't go in.

    Sunbreaker: If you see or hear this happen, you have to run, if they see an enemy they will kill it, and start regenerating health, and at that point, it's impossible to kill them with anything less than a sniper headshot. It lasts a pretty long time, enough that I've been killed 3 times in one sunbreaker super through spawn times.

    There is no non-super counter to Sunbreaker AND many supers won't even counter Sunbreaker. Sunbreakers can tank a GG shot but not vice versa. Oh and Sunbreakers can throw double the hammers that GG shots get. Its broken. It needs to be toned down. Period.

    That post you quoted is wrong on multiple points.

    Nightstalker super is "not too big of a deal"? A super with DR, one shot and suppress. okay?

    Stormcaller has damage reduction. Straight up misinformation.

    Sunsinger can self res, melee you for overshield and survive point blank shotties, even in Y1.

    HoS has the exact same counter that GG does, I get killed by flankers in my super all the time.

    Nightstalker super is made to shut things down. That's not that big of a deal considering Titans can pretty much already do that with grenades. Its useful, yes, but you won't see a Nightstalker slaughter an entire team 2 times over before their super runs out.

    Stormcaller has some damage reduction but its not on par with Bladedancer (which is fair since they are melee) or Sunbreaker (which makes no sense because Sunbreakers have greater range)

    Sunsingers get wrecked all the time post super. Like, they get sniped immediately in trials all the time and go down. They can be powerful, yes, but Sunbreaker does exactly what Sunsinger does but a million times more effective. Sunsingers throw grenades, Breakers get mini-nuke hammers. Sunsingers need to melee to get a shield, Breakers just need to kill something to immediately regen health.

    HoS dies if you get shotgunned TWICE before you turn around and throw a hammer, after which you get all your health back. GG dies immediately to shotgun and has no way to recover afterwards if they do happen to survive it.

    SirialisPreacherDarkewolfe
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Hiryu02 wrote: »
    Sirialis wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    In more detail - HoS is NOT an instant attack. Stormcallers have equally ridiculous DR, as do Nightstalkers and Bladedancers. Nightstalker super is a hard counter to HoS.

    Dude, come on, this is simply not true at all, not by a mile.

    The next time I shoot a Stormcaller with 8-10 BTRD shots and they survive I will record it and post it here. I'm not lying and resent the implication.

    Yeah, and Sunbreakers can do that while regenning health immediately afterwards all while doing it at a greater range than Stormcaller. That simple comparison shows there is something wrong with sunbreaker balance.

    Darkewolfe
  • tastydonutstastydonuts Registered User regular
    edited October 2015
    Sirialis wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    In more detail - HoS is NOT an instant attack. Stormcallers have equally ridiculous DR, as do Nightstalkers and Bladedancers. Nightstalker super is a hard counter to HoS.

    Dude, come on, this is simply not true at all, not by a mile.
    Sirialis wrote: »

    People who only play one class in PvP tend to overestimate other classes supers.

    Is still valid.


    Really depends. If the stormcaller isn't facing you, it's pretty much over for them... especially if you're in shotty range. Same with a lot of hammer of sol guys. But if they're facing you, even at a distance taking them out before they get into lightning range with precision shots is easily 75/25 in their favor. GL with those grenades too (ESP. If you're running tripmines).

    On the subject of playing one class in PVP. I play all three (though I haven't picked up my Titan and Warlock post TTK since I'm doing all the things on my hunter first). Interestingly, I have a 1.2 K/D with all my characters. But it's funny, I imagine if I didn't...

    a) intentionally die to have a few seconds of peace to eat delicious snacks and/or drinks
    b) suicide to end streaks (I hate giving up Enforcer and End of the Line medals).
    c) fight to a draw for bounties
    d) ramp down if I get bored/the match isn't competitive anymore or largely decided already
    e) think that weapon optimization is boring and only do a minimum of it
    f) not pub all the time

    I'd have much better stats.

    eh! ¯\_(ツ)_/¯

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • Al_watAl_wat Registered User regular
    i love playing a sunbreaker. absolutely love it.

    that said; sunbreaker is definitely broken as hell

  • CrayonCrayon Sleeps in the wrong bed. TejasRegistered User regular
    Now I'm no pvp addict, but would a good solution for the Titan Sunbreakers be to keep them as they are entirely, but their timer for their super is reduced by incoming damage? I don't pvp a whole lot, but I do know they have the best of all worlds that no other class currently has.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Hiryu02 wrote: »
    ObiFett wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    I mean seriously though, you don't think it's kinda a double standard that Titans get an entire year with no good pvp super and the moment they get one the community at large cries nerf? Come on.

    No one is out to get Titans. Calm down on the victim complex.

    Most of us here play all three classes. My titan is at 292 and I'm running a raid with him tonight. Titans hardly had no good pvp super. Striker was a great super that was perfect for shutting down bladedancers and taking points. Plus their class had the best grenade and could run around shoulder charging everyone into next year. Literally one of the best PvPers I played with last year was Booker and he ran Striker almost exclusively. He topped the leaderboard in 90% of the games I was with him. Even I noticed my K/D go up when I started playing Striker in PvP. They were good in PvP.

    Coming from a person who plays a Titan, the Sunbreaker Super is OP in crucible. Full stop. It has the best attributes of all the best supers and none of the downsides. Mark my words, it will be the bane of Trials to the point where every team will be required to have at least one. Full teams of Sunbreakers will probably be the preferred team makeup.

    Booker is a very very good PVP player, I've seen him play and have had the fortune of being on his IB team a couple of times. He stands head and shoulders above a lot of Titan pvp players including me.

    Booker is very good at PvP. But even I saw my performance go up in Crucible after playing Striker. So much so that Striker became my default PvP class by the end of year one. They were hardly the worst class in Crucible. It was really just Defender that was basically worthless, even though I did see good Defenders win Control games singlehandedly by popping well-timed bubbles on points.

  • PreacherPreacher Registered User regular
    So I'm hearing I should level a titan to 40, transfer my last word and do my chaperone quest on him...

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    tastydonutsjefe414
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Random question about the exotic questlines: Are they once per account, or when you get alts up to that point in the story does the game give them to you again?

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • squall99xsquall99x Registered User regular
    Hawkarino wrote: »
    Theres still no word on "no time to explain" right?

    Most people seem to think it will come from an extra, secret part of the Paradox mission that was discovered the other day once it is on the daily heroic story mission. Like the Black spindle. Or it will at least start the quest for it.

    oHqYBTXm.jpg
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited October 2015
    Crayon wrote: »
    Now I'm no pvp addict, but would a good solution for the Titan Sunbreakers be to keep them as they are entirely, but their timer for their super is reduced by incoming damage? I don't pvp a whole lot, but I do know they have the best of all worlds that no other class currently has.

    Limited hammers like Golden Gun shots perhaps? It would still be vastly better than Golden Gun even if it only had 3-4 Hammers.

    Everyone and their mother will run Sunbreaker Titans in Trials of Osiris.

    Sirialis on
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    PvP balance discussions outside of context are kind of meaningless. What is balanced in trials may be op in randoms or completely bullshit in mayhem or worthless in zone control, etc. Defenders in Rumble are kind of shit, but they're great for zone control. Which is balanced?

    Year one statistical analysis looked grim for Titans, but that was an imperfect data set. Sunbreakers feel powerful in random PvP, but its hard to say how well they will fare in organized play. It's also hard to decide which style to balance around.

    Regardless, I'd happily trade some PvP power from Sunbreakers to get some love for Strikers, who are a PvP novelty and a PvE liability.

    Two goats enter, one car leaves
    Zombie GandhiDodgeBlan
  • Hiryu02Hiryu02 Registered User regular

    ObiFett wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    Why was it okay for Titans to get told to suck it up for a year?

    They weren't? Defender was one of the best for PvP and Striker was very good in PvP

    People, rightfully, called for nerfs to the Sunsinger Rams, Bladedancers, Blink and more. The most OP thing in PvP is always called out especially if it warps Crucible. Think Thorn and Last Word.

    Now Titans have a Super that is miles above the rest. Lets look at all the Supers (stolen shamelessly from reddit):
    Golden Gun: Didn't see me, shoot him dead with primary before he does. Did see me, snipe before he shoots. Otherwise, run.

    Bladedancer: Pops super, if he was facing me, either run or shoot him dead before he gets to you, depending on distance. If he wasn't facing me, shoot him dead.

    Nightstalker: Get hit by bow or tether, no real way to counter it, but it's either a 1 time thing, or 3 much weaker things, not too big of a deal.

    Sunsinger: Self res=Dead to shotguns, Radiant skin you just damage them down, if they see you, you'll likely get stuck, but they go down easy enough.

    Voidwalker: Targeted super, hard to avoid, but a one attack super, so it's over after a few seconds.

    Stormcaller: High damage, no armor bonus, if in closed areas, you're probably out of luck, if not, you're good, just shoot him, they die easily.

    Striker: One time smash, may kill all 6 teammates, more likely, it will be used on you once you grab heavy or use your own super. Not easy to counter, but it's over quickly.

    Defender: Bubble, protects people inside, dies to golden gun, and grenades from sunsinger (though i don't know if that still applies after firebolt got nerfed). Pretty easy to counter, just don't go in.

    Sunbreaker: If you see or hear this happen, you have to run, if they see an enemy they will kill it, and start regenerating health, and at that point, it's impossible to kill them with anything less than a sniper headshot. It lasts a pretty long time, enough that I've been killed 3 times in one sunbreaker super through spawn times.

    There is no non-super counter to Sunbreaker AND many supers won't even counter Sunbreaker. Sunbreakers can tank a GG shot but not vice versa. Oh and Sunbreakers can throw double the hammers that GG shots get. Its broken. It needs to be toned down. Period.

    That post you quoted is wrong on multiple points.

    Nightstalker super is "not too big of a deal"? A super with DR, one shot and suppress. okay?

    Stormcaller has damage reduction. Straight up misinformation.

    Sunsinger can self res, melee you for overshield and survive point blank shotties, even in Y1.

    HoS has the exact same counter that GG does, I get killed by flankers in my super all the time.

    Nightstalker super is made to shut things down. That's not that big of a deal considering Titans can pretty much already do that with grenades. Its useful, yes, but you won't see a Nightstalker slaughter an entire team 2 times over before their super runs out.

    Stormcaller has some damage reduction but its not on par with Bladedancer (which is fair since they are melee) or Sunbreaker (which makes no sense because Sunbreakers have greater range)

    Sunsingers get wrecked all the time post super. Like, they get sniped immediately in trials all the time and go down. They can be powerful, yes, but Sunbreaker does exactly what Sunsinger does but a million times more effective. Sunsingers throw grenades, Breakers get mini-nuke hammers. Sunsingers need to melee to get a shield, Breakers just need to kill something to immediately regen health.

    HoS dies if you get shotgunned TWICE before you turn around and throw a hammer, after which you get all your health back. GG dies immediately to shotgun and has no way to recover afterwards if they do happen to survive it.

    Replying to the bolded specifically.

    I guess I'm a terrible player/Breaker. Because I die ALL THE TIME in my super. I guess if you are playing with a dude who sees you, immediately turns 90 degrees, locates you at long range then perfectly arcs a hammer over obstacles to catch you as you hide behind cover then yeah breakers seem godlike.

    Me? I run at dudes and try to get somewhat close because I suck at long bomb hammers and have a much better time killing guys near me.

    Like for real, I have a hard time seeing dudes sometimes in front of me because of the third person camera angle and the fact that everything is on fire and I can't pick out far targets through the visual noise.

    My opinion is probably colored by the fact that i'm probably bad at anything other than Armamentarium Striker in Control.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • WassermeloneWassermelone Registered User regular
    Valus Tu'aurc plays Matt Damon, not the other way around

    Anyway

    Anyone still need a nightfall or need to do the exotic sword Sunless cell?

  • Hiryu02Hiryu02 Registered User regular
    ObiFett wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Hiryu02 wrote: »
    ObiFett wrote: »
    Sirialis wrote: »
    I know you love your new subclass but if you think Sunbreaker is balanced right now, you are sorely mistaken, perhaps if Voidwalkers could shoot single targets 5-7 times I guess? And every Nova Bomb healed him as well?

    If Golden Gunners could shoot 5-7 times (with a range reduction I guess) and had damage reduction and self heal from Golden Gun kills?

    Those are the closest things to compare with right now and people said that Bladedancers should be nerfed all the time.

    Yeah, from that same Reddit post:
    so you give sunbreakers the ability to titanskate and on top of that the hammer of sol, which is a combination of the best traits of bladedancer (health regen on kill), nova bomb (AoE, good distance to targets), GG (multimple instant shots, but more of them and the super lasts longer), it has the armor bonus of a radiance/ram warlock (they had to wear an exotic for this btw) that let's you tank GG shots and high impact sniper headshots, while being on the fastest class in the game. if you dont think they went a bit overboard with this and that it's not broken you've not used all of the classes enough to see how much better than any other super HoS actually is.

    I also posit that that is some real talk right there

    I mean seriously though, you don't think it's kinda a double standard that Titans get an entire year with no good pvp super and the moment they get one the community at large cries nerf? Come on.

    No one is out to get Titans. Calm down on the victim complex.

    Most of us here play all three classes. My titan is at 292 and I'm running a raid with him tonight. Titans hardly had no good pvp super. Striker was a great super that was perfect for shutting down bladedancers and taking points. Plus their class had the best grenade and could run around shoulder charging everyone into next year. Literally one of the best PvPers I played with last year was Booker and he ran Striker almost exclusively. He topped the leaderboard in 90% of the games I was with him. Even I noticed my K/D go up when I started playing Striker in PvP. They were good in PvP.

    Coming from a person who plays a Titan, the Sunbreaker Super is OP in crucible. Full stop. It has the best attributes of all the best supers and none of the downsides. Mark my words, it will be the bane of Trials to the point where every team will be required to have at least one. Full teams of Sunbreakers will probably be the preferred team makeup.

    Booker is a very very good PVP player, I've seen him play and have had the fortune of being on his IB team a couple of times. He stands head and shoulders above a lot of Titan pvp players including me.

    Booker is very good at PvP. But even I saw my performance go up in Crucible after playing Striker. So much so that Striker became my default PvP class by the end of year one. They were hardly the worst class in Crucible. It was really just Defender that was basically worthless, even though I did see good Defenders win Control games singlehandedly by popping well-timed bubbles on points.

    Lol, on a positive note, I AGREE with this so hard. I found that Striker double nades were great for DEFENDING points, but if you wanted to CAPTURE one, you needed a bubble titan. I miss Feedback Fence.

    Peeps think, oh, no blind bubble, let me get in there and "Ow! Biff! Bam! Pow!"

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited October 2015
    I think Bungie will probably notice something is up when Trials of Osiris starts.

    Team Full Sunbreaker Titans#135 going up against Team Full Sunbreaker Titans#196

    Dont get me wrong, I'm taking my fucking Titan too!

    Sirialis on
  • Hiryu02Hiryu02 Registered User regular
    Sirialis wrote: »
    I think Bungie will probably notice something is up when Trials of Osiris starts.

    Team Full Sunbreaker Titans going up against Team Full Sunbreaker Titans.

    Dont get me wrong, I'm taking my fucking Titan too!

    How long did it take them though to address Thorn/Benevolence/Spear/Final Round? Almost the entirety of year 1?

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • ArteenArteen Adept ValeRegistered User regular
    Titan is great for Iron Banner. Both subclasses work well in control.

    It's definitely the weakest class for Trials though. It's workable (I've made it to the Lighthouse on a triple titan team), but other classes have a better bag of tricks.

    Hiryu02PotatoNinjaSirialis
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