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[Destiny] IB 2.0: My Babar is Ready

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Posts

  • BalefuegoBalefuego Registered User regular
    Maddoc wrote: »
    Preacher wrote: »
    Solar on a hunter was awful. What kind of asshole decides a flaming knife doesn't count as a solar kill? Same guy who decides the dot on incendiary grenade doesn't count either...

    The moral of the story is don't do your sword quests on Hunter

    Between that and pocket sand not counting, they're fucked

    Arc is pretty easy on hunter, particularly if you just do it in crucible

    [SIGPIC][/SIGPIC]
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    jefe414 wrote: »
    Now I just need to find the one in the Turtle Bros strike

    It's not in the Turtle Bros strike. You get it for doing a Nightfall on the Dreadnought. So Darkblade first week, or Turtle Bros last week.

    Edit: Or maybe you mean the one hidden in that area with the colossus after the ship so. If so, nevermind.

    There is a fragment in the Shield Brothers strike. The last combat room before the brothers themselves

    EDIT: saw you edited and now my comment is stupid.

    That's actually accessible in patrol. The "right" way is to kill those shielded yellow bar psions and activate both terminals at once. Though you can just jump up right to the the left of the door way since they didn't properly seal it off.

    You run into an ultra that rewards a emblem and get access to that room and fragment.

    Nod. Get treat. PSN: Quippish
    MuffinatronHoun
  • Redcoat-13Redcoat-13 Registered User regular
    Oh jeez, the weapon master quest from Lord Shaxx is long. I've never really been a fan of Assault rifles, but I mis-read the quest and thought I'd only need one win with 6 kills, and instead it's 3 wins.

    And then there's the same for pulse rifles (easy), scout rifles (I'm not familiar using this in the crucible) and handcannons (should be doable).

    PSN Fleety2009
  • ErevarErevar The Nounverber Registered User regular
    skyknyt wrote: »
    for news of me NOT being an idiot, whoa
    ***SNIP VIDEO***

    Are we still spoilering Oryx stuff?
    1 Corrupted Light = 1/16 Oryx's HP, regardless of how many guardians are shown to detonate it in the text-feed

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
    Dajoran
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Sooo, I have a Zhalo and an Arc Exotic Sword. The nightfall should be fun.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
    Corporal Carl
  • CptHamiltonCptHamilton Registered User regular
    jefe414 wrote: »
    Now I just need to find the one in the Turtle Bros strike

    It's not in the Turtle Bros strike. You get it for doing a Nightfall on the Dreadnought. So Darkblade first week, or Turtle Bros last week.

    Edit: Or maybe you mean the one hidden in that area with the colossus after the ship so. If so, nevermind.

    There is a fragment in the Shield Brothers strike. The last combat room before the brothers themselves

    EDIT: saw you edited and now my comment is stupid.

    That's the one I'm talking about. I have the nightfall one. I just watched a youtube video for where the one in the pre-boss room is located. I was looking in totally the wrong place (I've looked for it 3 or 4 times based on having read a description of where it was at). So I'll be picking that one up on my next trip through there. Which I assume will be whenever I go do the weekly Heroics since it loves giving me that strike.

    I really do not understand at all why they didn't include the old strikes in the new playlists. I'm not complaining about the heroic story missions yet but only because there's still all the secret stuff to be found. It's not like Bungie doesn't know how to scale up the levels on stuff. Maybe they're just waiting until people have had time to find all the secret stuff? One can hope. I miss killing Sepiks Prime. He was my favorite giant sphere god for murdering.

    PSN,Steam,Live | CptHamiltonian
    Corporal Carl
  • CptHamiltonCptHamilton Registered User regular
    jefe414 wrote: »
    Now I just need to find the one in the Turtle Bros strike

    It's not in the Turtle Bros strike. You get it for doing a Nightfall on the Dreadnought. So Darkblade first week, or Turtle Bros last week.

    Edit: Or maybe you mean the one hidden in that area with the colossus after the ship so. If so, nevermind.

    There is a fragment in the Shield Brothers strike. The last combat room before the brothers themselves

    EDIT: saw you edited and now my comment is stupid.

    That's actually accessible in patrol. The "right" way is to kill those shielded yellow bar psions and activate both terminals at once. Though you can just jump up right to the the left of the door way since they didn't properly seal it off.

    You run into an ultra that rewards a emblem and get access to that room and fragment.

    Well damn. I thought nobody'd found anything that happened based on activating both terminals. I think I even have a code key handy, though I'd have to find someone else who also has one, I guess.

    Is there any secret ultra for activating both of the wormsinger terminals?

    PSN,Steam,Live | CptHamiltonian
  • tastydonutstastydonuts Registered User regular
    edited October 2015
    Maddoc wrote: »
    It reinforces a bad play style in Crucible

    Crucible almost isn't even about killing opponents as much as dying less than the opponents

    ehhhhh

    crucible is about what works best for you

    work within and find ways to succeed with your level of skill

    moreover, you're probably going to die in crucible. it's just going to happen. that is the game type. it less reinforces a bad playstyle as accepts what is a guaranteed inevitability for almost everyone and gives you something to work with extra based on that.

    Nah. Crucible really is more about not dying more than the other guys, and staying with your team to kill the other guys... literally all of the game types focus on this. The exception being Rift where the point is to bloat your score by simply carrying the ball as many times as possible, taking the longest route possible to the rift for distance bonuses, and then maybe dunk that ball.

    But yeah, a vanilla solo kill is worth 100 points.

    A grenade kill is 110 points. unless you're suiciding to get moar grenades quickly... your method is unsound.

    A kill with a buddy involved nets your team 150 points.

    Also, if you think you're helping your team by try-harding and being 1st across the board lone wolf style? You're giving your opponents an additional 50 points for killing you (plus assist bonus). Even if you take them out alone, it adds up. Especially if you're the match leading player in points on the losing team.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • BalefuegoBalefuego Registered User regular
    jefe414 wrote: »
    Now I just need to find the one in the Turtle Bros strike

    It's not in the Turtle Bros strike. You get it for doing a Nightfall on the Dreadnought. So Darkblade first week, or Turtle Bros last week.

    Edit: Or maybe you mean the one hidden in that area with the colossus after the ship so. If so, nevermind.

    There is a fragment in the Shield Brothers strike. The last combat room before the brothers themselves

    EDIT: saw you edited and now my comment is stupid.

    You can get this one on patrol if you have a fireteam, that's where the Ultra Knight spawns.

    [SIGPIC][/SIGPIC]
  • BalefuegoBalefuego Registered User regular
    jefe414 wrote: »
    Now I just need to find the one in the Turtle Bros strike

    It's not in the Turtle Bros strike. You get it for doing a Nightfall on the Dreadnought. So Darkblade first week, or Turtle Bros last week.

    Edit: Or maybe you mean the one hidden in that area with the colossus after the ship so. If so, nevermind.

    There is a fragment in the Shield Brothers strike. The last combat room before the brothers themselves

    EDIT: saw you edited and now my comment is stupid.

    That's actually accessible in patrol. The "right" way is to kill those shielded yellow bar psions and activate both terminals at once. Though you can just jump up right to the the left of the door way since they didn't properly seal it off.

    You run into an ultra that rewards a emblem and get access to that room and fragment.

    Well damn. I thought nobody'd found anything that happened based on activating both terminals. I think I even have a code key handy, though I'd have to find someone else who also has one, I guess.

    Is there any secret ultra for activating both of the wormsinger terminals?

    Not the sky burners code terminals, there are 2 terminals inside the ship that don't seem to do anything unless you hit them both at once, and it opens the door to the Ultra Knight

    [SIGPIC][/SIGPIC]
    DevoutlyApatheticShadowfire
  • AngrySquirrelAngrySquirrel Registered User regular
    edited October 2015
    Redcoat-13 wrote: »
    Oh jeez, the weapon master quest from Lord Shaxx is long. I've never really been a fan of Assault rifles, but I mis-read the quest and thought I'd only need one win with 6 kills, and instead it's 3 wins.

    And then there's the same for pulse rifles (easy), scout rifles (I'm not familiar using this in the crucible) and handcannons (should be doable).

    I'm struggling with the Auto Rifle one. Too many assists not enough kills. The others will be easier.

    @shoeboxjeddy . That last match has posted...

    b664go8hijke.png
    First place with a terrible K/D. Ladies and gentleman, step right up and meet ShoeboxJeddy, the kill stealing goose!
    <3<3<3

    UGH.PNG 404.4K
    AngrySquirrel on
    Live/PSN: IronSquirrel ,, Steam: angrysquirrel
    Battle.net: IronSquirrel#1462
    GethcB557Corporal CarlIron Weasel
  • CptHamiltonCptHamilton Registered User regular
    Maddoc wrote: »
    It reinforces a bad play style in Crucible

    Crucible almost isn't even about killing opponents as much as dying less than the opponents

    ehhhhh

    crucible is about what works best for you

    work within and find ways to succeed with your level of skill

    moreover, you're probably going to die in crucible. it's just going to happen. that is the game type. it less reinforces a bad playstyle as accepts what is a guaranteed inevitability for almost everyone and gives you something to work with extra based on that.

    Nah. Crucible really is more about not dying more than the other guys, and staying with your team to kill the other guys... literally all of the game types focus on this. The exception being Rift where the point is to bloat your score by simply carrying the ball as many times as possible, taking the longest route possible to the rift for distance bonuses, and then maybe dunk that ball.

    But yeah, a vanilla solo kill is worth 100 points.

    A grenade kill is 110 points. unless you're suiciding to get moar grenades quickly... your method is unsound.

    A kill with a buddy involved nets your team 150 points.

    Also, if you think you're helping your team by try-harding and being 1st across the board lone wolf style? You're giving your opponents an additional 50 points for killing you (plus assist bonus). Even if you take them out alone, it adds up. Especially if you're the match leading player in points on the losing team.

    I'm not good at Crucible. I can play conservatively and still die a lot. I can stick with my team and still die a lot.

    Though, really, I'm just not good at Destiny. I die a lot regardless of what I'm doing. Hell, I die occasionally on patrol in the Cosmodrome. Back before all the HoW stuff went away I'd die periodically on my way through that room where the Queenbreaker Captain spawned which is otherwise full of level 1 dregs and shanks. I really just suck.

    Given all of this context, I rather like Voidfang. I get a lot of grenade kills (compared to non-grenade kills, that is) on account of you don't have to aim as well with non-Fusion grenades. So having lots of grenades significantly ups my odds of getting kills in Crucible. And I'm gonna die one way or the other so fuck it, why not?

    Also, as a person who dies a lot, having grenades on spawn in PvE is nice.

    I can see where it's not a very good piece of gear if you're good at the game and don't die constantly, though.

    PSN,Steam,Live | CptHamiltonian
  • BoozerBoozer Registered User regular
    Managed to take down Oryx for the first time before reset, so I have my 310 Artifact! Got a 303 shotgun and a 305 Hand Cannon, so I promptly stuck them into my 1kS and Hung Jury respectively. I also got 303 raid gloves with +reload in the aura and +auto rifle reload. I'm debating buying a pair of sniper rifle gloves to stick them in there or keeping them, too bad warlock can't buy any scout rifle gloves.

    I also snuck in a daughters kill with my hunter alt. Any Hunter pro's have any jumping tips for getting torn between dimensions; what jump do you use? Max agility w triple jump?

    I only got in a couple attempts but the first one I failed to get to the daughter with the relic and the second attempt I failed at like the first big jump. Sad. Compared to my warlock I found it a lot tougher, though I assume some of it is just class switching whiplash. :/

    Bobby 'Bulldog' Lenko - [PBP] [Vampire] The Restless City
    PSN: Boozer_777
    Corporal Carl
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Maddoc wrote: »
    It reinforces a bad play style in Crucible

    Crucible almost isn't even about killing opponents as much as dying less than the opponents

    ehhhhh

    crucible is about what works best for you

    work within and find ways to succeed with your level of skill

    moreover, you're probably going to die in crucible. it's just going to happen. that is the game type. it less reinforces a bad playstyle as accepts what is a guaranteed inevitability for almost everyone and gives you something to work with extra based on that.

    Nah. Crucible really is more about not dying more than the other guys, and staying with your team to kill the other guys... literally all of the game types focus on this. The exception being Rift where the point is to bloat your score by simply carrying the ball as many times as possible, taking the longest route possible to the rift for distance bonuses, and then maybe dunk that ball.

    But yeah, a vanilla solo kill is worth 100 points.

    A grenade kill is 110 points. unless you're suiciding to get moar grenades quickly... your method is unsound.

    A kill with a buddy involved nets your team 150 points.

    Also, if you think you're helping your team by try-harding and being 1st across the board lone wolf style? You're giving your opponents an additional 50 points for killing you (plus assist bonus). Even if you take them out alone, it adds up. Especially if you're the match leading player in points on the losing team.

    I didn't say anything about being a lone wolf

    And you are still going to die. You are. That's the game type. The win without dying badge is ludicrously rare for a reason.

    Voidfang has a legitimate playstyle that works with this death and gives you a nice perk based around it based on the individual skill level and preferences of its user.

    Nothing youve said refutes that.

  • FawstFawst The road to awe.Registered User regular
    Meh, should have done last week's nightfall. Oh well, I'll still do this one. I forget, is the NF still once per week per character for rewards?

  • Redcoat-13Redcoat-13 Registered User regular
    Using Voidfang in crucible means I generally never have to worry about whether I've got grenades or not. I usually fling out a grenade not long before I die if I think I'm going to lose a 1vs1 (or even a 2vs1) and I've usually softened up the targets anyway so that I normally get postmortem kills, if not allowing others to carry on the fight more favorably.

    If I didn't have the Voidfang robe, I'd typically not have a grenade ready for when I spawned due to my play style tbh (and I think I'm right in saying that there isn't much of a choice atm anyway?).

    PSN Fleety2009
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Fawst wrote: »
    Meh, should have done last week's nightfall. Oh well, I'll still do this one. I forget, is the NF still once per week per character for rewards?

    "Rewards" yes. They kinda boil down to 3 marks most of the time.

    Nod. Get treat. PSN: Quippish
    El MuchoFawst
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I haven't bothered doing the Nightfall for 2 weeks now and don't see that changing until they revamp the rewards or put some kind of buff back. 3oC is a better source of exotics, and all the other potential rewards aren't worth the hassle of doing the Nightfall.

    BeezelCustom SpecialIron Weasel
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited October 2015
    Fawst wrote: »
    Meh, should have done last week's nightfall. Oh well, I'll still do this one. I forget, is the NF still once per week per character for rewards?

    "Rewards" yes. They kinda boil down to 3 marks most of the time.

    Speaking of the Nightfall changes, when Bungie removed the NF buff they said that they would increase rep gain across the board to compensate, yet they reduced all forms of rep gains instead...?

    Nightfall

    Our desired Nightfall experience is the weekly ritual where you get together with your friends for a test of thumbskill and allow players to optimize for gear.

    Burn skulls motivate weapon rotation and now the Burn resist talents found on chest pieces will rotate armor.

    The death penalty of being kicked to orbit often leads to players feeling forced to play too safe, rather than running through the world as a monster killing machine.

    Another thing we didn't like about the Year 1 Nightfall was how players could feel forced to play Nightfall as early as possible in the week to maximize the benefit from the Nightfall buff. So, we've shelved that buff until we can reform it into something closer to its original intent - a mark of prestige for having achieved something challenging. We've adjusted sources of XP and Reputation up to account for its absence.

    Bullshit.

    You've adjusted them down.

    Sirialis on
    Zombie GandhiMarek
  • ErevarErevar The Nounverber Registered User regular
    Sirialis wrote: »
    Fawst wrote: »
    Meh, should have done last week's nightfall. Oh well, I'll still do this one. I forget, is the NF still once per week per character for rewards?

    "Rewards" yes. They kinda boil down to 3 marks most of the time.

    Speaking of the Nightfall changes, when Bungie removed the NF buff they said that they would increase rep gain across the board to compensate, yet they reduced all forms of rep gains instead...?

    I made a similar comment the other night, but someone in my fireteam (maybe Vagabond? Arteen?) pointed out that class items can grant increased rep.

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
    shoeboxjeddy
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Sirialis wrote: »
    Fawst wrote: »
    Meh, should have done last week's nightfall. Oh well, I'll still do this one. I forget, is the NF still once per week per character for rewards?

    "Rewards" yes. They kinda boil down to 3 marks most of the time.

    Speaking of the Nightfall changes, when Bungie removed the NF buff they said that they would increase rep gain across the board to compensate, yet they reduced all forms of rep gains instead...?

    Yea, they got rid of some of the real bear bounties but some of them, like Petra's bounties, are way lower on the reward/effort scale. Only really Eris feels like she's easier to level and that's mostly those random quests that pop in the dreadnaught that mostly involve just doing Court of Oryx a bit.

    Nod. Get treat. PSN: Quippish
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    does the stacking strike rollover buff affect bounty turn ins?

    PSN: Waybackkidd
    "...only mights and maybes."
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Rep boosts are just in general way more common though, if you want to seek them out

    And for the factions, you can donate items for rep.

    I think the whole process is loads less of a hassle than it used to be, tbh.

  • SirialisSirialis of the Halite Throne. Registered User regular
    The Nightfall should at least give like 40 Legendary Marks too, I think I've done 8 NF's, 7 of them gave jack shit, the last one gave me a 310 Hawkmoon.

  • BeezelBeezel There was no agreement little morsel..Registered User regular
    at this point I miss the assfull of coins you used to get from them

    PSN: Waybackkidd
    "...only mights and maybes."
    DajoranFawstshoeboxjeddy
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Sirialis wrote: »
    The Nightfall should at least give like 40 Legendary Marks too, I think I've done 8 NF's, 7 of them gave jack shit, the last one gave me a 310 Hawkmoon.

    Nah, marks are already ludicrously common as it is.

    We are going to be utterly sick of them in a few weeks. I already have nothing to spend them on, really.

    DarkewolfeMaddoc
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Beezel wrote: »
    does the stacking strike rollover buff affect bounty turn ins?

    From what I've read, yes. Haven't tried it myself.
    Word is that the 'buff' maxes out after 3 strikes though.

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    I've done two nightfalls (mostly because I don't care all that much) since TTK came out. 12 coins, 7 coins ( I think?). In general I find I earn far more rep these days than I ever did after getting the nightfall buff. It's just my experience though.

    Xbox Live: Jefe414
  • Hiryu02Hiryu02 Registered User regular
    Nightfall would be worth it if it still gave the flat 500 or so rep like it used to, even without the week-long buff. As it is, it's just not worth it. Legendaries aren't even guaranteed. There are too many alternate reward systems for Nightfall to be a really worthwhile thing to do unless you are just a completionist.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    Erevarjefe414SirialisawsimoCorporal CarlDarkewolfeshoeboxjeddyBoozer3cl1ps3hlprmnkyIron Weaselskyknyt
  • RadiationRadiation Registered User regular
    edited October 2015
    I would love to use the planetary materials to boost rep, because after the sword quests I am swimming in that shit.

    Also Nightfall yesterday had an exotic reward for everyone on the post mission screen. I also got an engram from boss, and I think everyone walked away with a legendary. Super anecdotal, but its there.

    Radiation on
    PSN: jfrofl
    Fawst
  • tastydonutstastydonuts Registered User regular
    edited October 2015
    Maddoc wrote: »
    It reinforces a bad play style in Crucible

    Crucible almost isn't even about killing opponents as much as dying less than the opponents

    ehhhhh

    crucible is about what works best for you

    work within and find ways to succeed with your level of skill

    moreover, you're probably going to die in crucible. it's just going to happen. that is the game type. it less reinforces a bad playstyle as accepts what is a guaranteed inevitability for almost everyone and gives you something to work with extra based on that.

    Nah. Crucible really is more about not dying more than the other guys, and staying with your team to kill the other guys... literally all of the game types focus on this. The exception being Rift where the point is to bloat your score by simply carrying the ball as many times as possible, taking the longest route possible to the rift for distance bonuses, and then maybe dunk that ball.

    But yeah, a vanilla solo kill is worth 100 points.

    A grenade kill is 110 points. unless you're suiciding to get moar grenades quickly... your method is unsound.

    A kill with a buddy involved nets your team 150 points.

    Also, if you think you're helping your team by try-harding and being 1st across the board lone wolf style? You're giving your opponents an additional 50 points for killing you (plus assist bonus). Even if you take them out alone, it adds up. Especially if you're the match leading player in points on the losing team.

    I didn't say anything about being a lone wolf

    And you are still going to die. You are. That's the game type. The win without dying badge is ludicrously rare for a reason.

    Voidfang has a legitimate playstyle that works with this death and gives you a nice perk based around it based on the individual skill level and preferences of its user.

    Nothing youve said refutes that.

    Crucible is more about not dying more than the other guys, and staying with your team to kill the other guys. Nothing you've said refutes that either; because I'm merely stating the fundamental scoring mechanic for the majority of the Crucible game types.

    That said, perhaps I misinterpreted your phrase "find ways to succeed with your level of skill:" where I assumed you meant "win games" and/or "thrive/not die a lot." As those are the general hallmarks of success in a competitive PVP environment. What did you mean by "succeed with your level of skill", if not that?

    I'm at a loss as to a scenario where dying in a high enough quantity to promote "constantly respawning with grenades" as a legitimate playstyle can possibly outweigh improving your survival rates. Perhaps Zone Control (where you only get points for holding zones), but that wasn't in Year 1? Or perhaps I'm misinterpreting what this playstyle you're referring to is too?

    I don't think you're referring to tossing a grenade before you die every time because that's hardly a playstyle that would warrant explicitly gearing for it... unless your uptime is actually less than your grenade refresh time which likely means you're giving up more points to the enemy than you are putting on the board and such. But yeah. What is "Voidfang style?"

    Lastly, the tryhard/lone wolf remark is in reference to the times people talk about getting 1st overall but still losing.

    edit: it should also be noted that "not dying more" and "not dying at all" are two completely different things. Unless you grossly outmatch your opponents, outgear them with broken weapons, or simply cheat... you will die in the crucible.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Eh. With a burn, the nightfall is like 10, 15 minutes

    A nearly guaranteed legendary is worth that for me. There are some weapons with perk spreads that I really, really want.

    If anything though I'm glad I don't feel obligated to run it every week. I just can if I want.

  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    I am conflicted if I should keep my Raid Scout Rifle or Infuse my Apple of Discord or The Vanity over 300. :/
    I honestly don't use the scout rifle that much -- and even the 'bonus' damage doesn't seem that great on Taken.

    But I have a history of making these kinds of decisions, then realizing I did the wrong thing.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • CormacCormac Registered User regular
    I feel like other than doing one nightfall for the quest completion and 300 rewards there is zero reason to do them other than that. I've done three or four and the only "worthwhile" reward I got was 10 3oC. That stack of ten pretty much is a guaranteed exotic but why couldn't have the nightfall just awarded me an exotic item then and there?

    Steam: Gridlynk | PSN: Gridlynk | FFXIV: Jarvellis Mika
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    Depends. Do you like the raid scout rifle? I like mine quite a bit .

    Xbox Live: Jefe414
    ArteenHermano
  • awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    Erevar wrote: »
    Sirialis wrote: »
    Fawst wrote: »
    Meh, should have done last week's nightfall. Oh well, I'll still do this one. I forget, is the NF still once per week per character for rewards?

    "Rewards" yes. They kinda boil down to 3 marks most of the time.

    Speaking of the Nightfall changes, when Bungie removed the NF buff they said that they would increase rep gain across the board to compensate, yet they reduced all forms of rep gains instead...?

    I made a similar comment the other night, but someone in my fireteam (maybe Vagabond? Arteen?) pointed out that class items can grant increased rep.

    Yeah, but only for Vanguard and Crucible. If you want to gain extra rep for a specific faction, you need to get their respective Exotic class item, and that quest only pops up when you're level 25 with them.

    At least you can trade materials for faction rep. That's where all my Motes of Light have been going.

  • HounHoun Registered User regular
    Radiation wrote: »
    I would love to use the planetary materials to boost rep, because after the sword quests I am swimming in that shit.

    Also Nightfall yesterday had an exotic reward for everyone on the post mission screen. I also got an engram from boss, and I think everyone walked away with a legendary. Super anecdotal, but its there.

    I think I did one nightfall since TTK dropped, and no one got anything, so I assumed that nothing would drop post-game like every other strike now and stopped doing them.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    @DodgeBlan: We getting the gang back together this week for King's Fall?

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    jefe414 wrote: »
    Depends. Do you like the raid scout rifle? I like mine quite a bit .

    I don't think I do, honestly. So maybe I should just use it to infuse. :/

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • RadiationRadiation Registered User regular
    I don't know that I've run any of those things without having the Three of Coins on, so perhaps the expectation is to always have that. That sucks that you didn't get anything and I'm not trying to diminish it.
    I also brought it up because again, I just ran it yesterday on the titan. I don't know if they are trying to tweak the numbers, but this week in general the drops have seemed higher for me.

    PSN: jfrofl
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