Elite: Dangerous is an online spaceships game in a completely simulated Milky Way galaxy in the year 3300. Mankind has settled a volume of space hundreds of light years in diameter. Three superpowers exist here, the Federation, the Empire and the Alliance. Each of these three major powers are teeming with factions. Then there are independent factions of all types, from egalitarian democrats to dictatorial slavers. Commanders (the in-game reference to all players) can gain and lose reputation with any of these powers, including the three superpowers. And there are three ways to build your reputation. Three paths to become Elite.
COMBAT
Become a fearless combat pilot. Engage in military conflict, assassination, mercenary wetwork, bounty hunting, piracy or just go plain psycho fucking nuts and see how long you can keep going.
TRADE
Become a shrewd merchant. Ply the trade lanes, scraping every last credit you can from your cargo hold and Frameshift Drive. Collect necessary resources for a particular faction, reinforcing their strength and position. Gather food and guns for the starving and oppressed, and if are particularly charitable you just may gain allies that much faster.
EXPLORE
Roam the uncharted systems, looking for the next big strike. Planets rich with resources, the orbits of stars, planets, moons, asteroid and more are out there for you to discover and chart. The right data can make a man rich. And there is the frontier, a place stalked by alien menaces and escaped rogue AI. Wonders surely await amongst the danger.
All of this takes place in an online sandbox simulation of the Milky Way galaxy. The players are members of an elite organization, the Pilot's Federation, a kind of self policing loosely organized spacer's guild. Humanities interstellar civilization depends upon this nominally neutral organization for survival. Without them the life blood of trade and exploration would cease. The Commanders of this group have a ranking system rooted in combat kills, the starting rank is Harmless and the highest ranking is Elite. Over the years the ranking has been expanded to Trade and Exploration as well bringing us to the ultimate ranking of Triple Elite. And rank hath its priveleges. As a pilot in this federation you will engage in all manners of activity, all of your choosing. You can be a defender of the downtrodden, a murderous psychopath, a calculating and amoral criminal or whatever you set out to achieve. It may not happen overnight, but if you stick with it and pay attention to the details you just may end up living the galactic space opera of your dreams.
Here is the controversial launch trailer.
https://www.youtube.com/watch?v=I6peGu2yG6o
Yes, it's rather combat heavy and hyperbolic. I can say that while it may not be entirely accurate I have had many moments that felt like the moments shown in the trailer. As far as hyperbolic CGI trailers for video games go it's pretty much standard fare. And there is an absolute wealth of real gameplay footage and information. Like this.
https://www.youtube.com/watch?v=8umAuCmqdo4
And this.
https://www.youtube.com/watch?v=VeIeZdvMS9Y
Ok yeah that ended up being a lot of combat too. I guess you do fight a lot in Elite so maybe that launch trailer isn't so out there?

Even so there are other activities you can pursue, like the Buckyball Racing League.
https://www.youtube.com/watch?v=Lg8pO25DtUM
Or the Fuel Rats.
https://www.youtube.com/watch?v=XZj3mbZVnNIHorizons and Beyond
Now, almost a year after launch we have a new expansion pack coming, called Horizons. The big feature here is going to be planetary landings, including zipping around in rad buggies with guns. Screenshots have already shown wrecks to explore and drones to fight. Who knows what other new surprises will be waiting for us down there? But wait I hear you say, 2015 isn't over yet! That's right. The base game is getting a few more updates before the new season launches. CQC Championship will launch practically any day now, bringing quick, round based arena combat to Elite with balanced teams. Test your skill in a level playing field where you don't have to put your savings on the line. Afterwards will come update 1.5 aka The Ships update. We'll be getting quite a few new vessels to fly around in. And the base game will continue to receive updates as well, but for the really big features like planetary landings you'll need to buy the seasonal expansions.
https://www.youtube.com/watch?v=B4sAe16UTDg
Do you have terrible stuttering in Frameshift drive? Do you use AMD graphics cards?
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So I've heard alot that if you goto a place in a ring away from the RES locations you will not encounter NPCs at all. This would be patently false! I've been going to remote locations ans I've found all kinds of different NPCs out there. Far less, but I've seen a lone cop in a viper, a mining asp like myself, and a nasty wing of two deadly rated pirates who got me down to 41% hull before i beat them (with abit of help from the space cops who showed up after about 5-10min). I love it! The more the game can surprise me and not feel formulaic the more fun I have.
But speaking of guides I ran across this one today. Same guy who did the Fuel Rats 2000th Rescue video in the OP. He has the golden voice of Apollo himself.
He has a lot of really neat stuff on his channel, some of it featuring his voicework and some of it is gameplay.
Here's one I like, about the joys of learning to dock!
To experienced commanders, I offer this. Once you have your vertical and lateral thrusters/throttles sorted, reach into the ship functions menu and turn off Rotational Correction. Seriously. Do it. It'll make you more of a pilot, and less of a bus driver.
Manual flight around space habitats is for crazy people.
I started computer gaming on a Kensington Expert Mouse (which is ironically a trackball). Using a mouse just feels wrong. I could headshot fools with a laser right in Tribes while we were both in the air, so it works. Just a matter of getting used to it and sensitivity settings
Most impressive!
Welcome to the year 3300.
If only I had the cash for a tricked out Federal Assault Ship.
C'mon I'm millions of systems away!
EDIT: My cat decided it would be a good time to hit the reset button on my computer shortly after posting this.
Oh do shields help reduce your heat when your near stars? If not I'm going without them.
This is kind of frustrating.
It happens. When you start exploring that far out you quit scanning every rocky planet and just go for the interesting/profitable ones to save time. I don't know how many red dwarf + nine rocky/icy planet systems I skipped over on my way back from Faust.
Try not jumping your max distance. A lot of times when people are making a beeline for a landmark, they'll be jumping the max 25-30 light years and skipping a lot of systems inbetween. Also, if you're anywhere near a nebula, the systems there are most likely already hit.
However, hooray! Official retail launch of E:D on XBone inbound!
i keep a sidewinder at cubeo so i can quickly see it on the map from anywhere in the galaxy
Nice indirect buff to Railguns here. Ammo count still sucks though?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I'm out exploring my Cobra. I knew about the Asp, but it's been too expensive for me for a long while. I didn't know about the Diamondback Explorer. I guess I should have checked up on that after not playing for 8 months or so.
:facepalm.jpg:
Most people make a beeline from inhabited space towards a landmark and cover a lot of the same ground.
If you want virgin territory within the relatively close sphere of space near earth (1.3k ly is not far. You're still in our backyard ), then you need to first fly tangent to your true destination and then head towards it so that you approach the landmark from a different bearing than most explorers.
Armchair: 4098-3704-2012