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[Elite] Dangerous; Engineers Are GO!

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Posts

  • BigityBigity Lubbock, TXRegistered User regular
    edited October 2015
    Just wait a week then pay them. Or just don't get scanned while docking



    Yer mum

    Bigity on
    DrakeElvenshaeBasil
  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    Tube wrote: »
    Boo to the new bounty system where there's no way to pay that shit off. Now I'm locked out of my favourite system :(

    Easy to fix.

    Get sidewinder.

    Fly to favorite system

    Get scanned by cops

    Let cops gun you down.

    Bounty's all gone when you pay it at the insurance screen.

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
    Basil
  • mastmanmastman Registered User regular
    shoot more people to get scanned by cops faster though. make it worth it

    ByalIX8.png
    B.net: Kusanku
    Bigity
  • TubeTube Registered User admin
    Tube wrote: »
    Boo to the new bounty system where there's no way to pay that shit off. Now I'm locked out of my favourite system :(

    Easy to fix.

    Get sidewinder.

    Fly to favorite system

    Get scanned by cops

    Let cops gun you down.

    Bounty's all gone when you pay it at the insurance screen.

    I actually did this by accident in my transport sidewinder when I got scanned. FREEDOM

    SoggybiscuitElvenshaeBigityOlivaw
  • TubeTube Registered User admin
    Flying without flight assist has really revitalised my interest in the game. It's really satisfying once you get to grips with it.

    I also realised from doing so that Gravity is actually modelled inside stations. If you turn fa off you'll gradually be pulled towards one of the surfaces.

    I'm not sure how realistic the physics are though. A sidewinder drops much faster than a t9. Is that accurate? I would have thought an object with more mass would be more effected, but I'm physics dumb so.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Tube wrote: »
    Flying without flight assist has really revitalised my interest in the game. It's really satisfying once you get to grips with it.

    I also realised from doing so that Gravity is actually modelled inside stations. If you turn fa off you'll gradually be pulled towards one of the surfaces.

    I'm not sure how realistic the physics are though. A sidewinder drops much faster than a t9. Is that accurate? I would have thought an object with more mass would be more effected, but I'm physics dumb so.

    I wouldn't have thought the stations would be big enough to have their own gravity, unless it's the gravity of the nearby planet pulling you towards it somehow.

    JtgVX0H.png
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Yeah I don't think the stations are massive enough to have their own gravity. Even if they are, I would think you would be drawn towards its center of mass, which would be different depending on the shape of the station.

    On the other hand, you might be drifting due to differences in relative velocity between you and the station on the same physics reference frame, if I understand how that works anyways.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
    Drake
  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    It's the centrifugal force. With flight assist off, your ship isn't cancelling it out automatically anymore.

    Cilla Black
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Zerocz wrote: »
    It's the centrifugal force. With flight assist off, your ship isn't cancelling it out automatically anymore.

    But if you aren't touching the station, how would the centrifugal force affect you? Mind, I don't have a great understanding of physics so I'm more than welcome to explanations and such.

    JtgVX0H.png
    Campy
  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    Darmak wrote: »
    Zerocz wrote: »
    It's the centrifugal force. With flight assist off, your ship isn't cancelling it out automatically anymore.

    But if you aren't touching the station, how would the centrifugal force affect you? Mind, I don't have a great understanding of physics so I'm more than welcome to explanations and such.

    Because your ship's flight assist has had you moving along with the inside of the station. That motion is still with you when FA is turned off.

    You can also leave FA on, for easy ship handling, and just turn off rotational correction. With RC off, you have to provide the side-slip and rotation yourself, which will make all of this clear in a big hurry.

    DarkMecha
  • darleysamdarleysam On my way to UKRegistered User regular
    edited October 2015
    Tube wrote: »
    Boo to the new bounty system where there's no way to pay that shit off. Now I'm locked out of my favourite system :(

    Easy to fix.

    Get sidewinder.

    Fly to favorite system

    Get scanned by cops

    Let cops gun you down.

    Bounty's all gone when you pay it at the insurance screen.

    New module - Bounty Eradication System.

    A-class is a soothing narcotic cocktail.
    C-class vents the canopy.
    E-class is a hammer.

    darleysam on
    forumsig.png
    Basil
  • TubeTube Registered User admin
    I lost my canopy for the first time in a long time yesterday, on a Vulture. It's such a cool effect, one of the best things for making your ship feel real. Still, I have a 25 minute life support so WATCH ME GIVE A FUCK.

    My current fleet is a fully specced out Vulture and Anaconda (which right now I can't afford to have in the air) that I have near a good res, a Type 9 for ROBOTS at my capital, and a sidewinder that gets me between the two. I might replace the Sidewinder with something a little more stylish at some point, but right I'm uh... leveraging a lot of capital into tangible assets.

    Elvenshae
  • darleysamdarleysam On my way to UKRegistered User regular
    I was thinking of putting some of my earnings into a Vulture, and since there's a combat CG that's just popped up, that seems like a good incentive to get started on it. I won't be able to afford the undertray lighting and massive subwoofers, but I'll have about... 22m to get started with, give or take, without selling off anything. Got plenty tied up in other ships too, so I can always dig into those if need be.

    forumsig.png
  • TubeTube Registered User admin
    For 22 million you can build a serious shitkicker Vulture. I don't think there's even anything you'd have to leave off, aside from special plating.

    Bigity
  • darleysamdarleysam On my way to UKRegistered User regular
    Well then, looks like that's going to be how I spend my day off!

    forumsig.png
  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    The magnitude of the acceleration is directly proportional to the net force applied, and inversely proportional to the mass of the objects.

    also, the vulture destroys in conflict zones.

  • TubeTube Registered User admin
    Petesalzl wrote: »
    The magnitude of the acceleration is directly proportional to the net force applied, and inversely proportional to the mass of the objects.

    So it's accurate that the Sidewinder falls more quickly, because there's less total mass for the force to overcome?

  • CampyCampy Registered User regular
    edited October 2015
    Tube wrote: »
    Petesalzl wrote: »
    The magnitude of the acceleration is directly proportional to the net force applied, and inversely proportional to the mass of the objects.

    So it's accurate that the Sidewinder falls more quickly, because there's less total mass for the force to overcome?

    It shouldn't do. Without any other forces, gravity accelerates all objects equally fast.

    edit: Turns out I'm border at work than I thought... Newtonian mechanics incoming!

    ms is the mas of the sidewinder
    me is the mass of another object. E.g. Earth.
    F is the force being exerted on the objects
    G is the gravitational constant
    as is the acceleration of the sidewinder

    F = ms*a
    as = F/ms

    Newton's law of gravitation:
    F = (G*ms*me)/(r*r)

    subbing in gives you
    as = (G*me)/(r*r)

    so from this we can surmise that the acceleration on an object due to gravitational forces is only reliant on the gravitational constant, the mass of the object exerting gravitational force on it and the distance from it

    Campy on
    Drake
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Campy wrote: »
    Tube wrote: »
    Petesalzl wrote: »
    The magnitude of the acceleration is directly proportional to the net force applied, and inversely proportional to the mass of the objects.

    So it's accurate that the Sidewinder falls more quickly, because there's less total mass for the force to overcome?

    It shouldn't do. Without any other forces, gravity accelerates all objects equally fast.

    But it's not gravity causing the acceleration right?

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • CampyCampy Registered User regular
    DarkMecha wrote: »
    Campy wrote: »
    Tube wrote: »
    Petesalzl wrote: »
    The magnitude of the acceleration is directly proportional to the net force applied, and inversely proportional to the mass of the objects.

    So it's accurate that the Sidewinder falls more quickly, because there's less total mass for the force to overcome?

    It shouldn't do. Without any other forces, gravity accelerates all objects equally fast.

    But it's not gravity causing the acceleration right?

    True, unless the station does actually have enough mass to exude a sizeable enough gravitational force that is.

    Aside from that the station shouldn't be exerting any force on the ship since they're not touching.

  • MadPenMadPen San DiegoRegistered User regular
    Gravity exerts an amount of force on objects in direct proportion to their mass.

    Gravity also makes no sense. Like:
    http://spaceplace.nasa.gov/what-is-gravity/en/

    Okay, so gravity works by creating a dip in space time and things fall into it? Sure. But wait..why do things fall into dips? Because of gravity, right? So basically gravity works because of gravity?

    3DS: 4098-4243-6127
  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    Tube wrote: »
    Petesalzl wrote: »
    The magnitude of the acceleration is directly proportional to the net force applied, and inversely proportional to the mass of the objects.

    So it's accurate that the Sidewinder falls more quickly, because there's less total mass for the force to overcome?

    https://www.youtube.com/watch?v=E43-CfukEgs

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    edited October 2015
    Remember, this isn't gravity at work. The acceleration is being provided by your thrusters, not a gravity well. Your thrusters need time to overcome your ship's inertia. Gravity can affect the whole of it at once, your thrusters can't.

    Edit: Flaw in my reasoning. In the scenario being discussed, the ships have already been accelerated to the same velocity. Turning off FA should just release them both into straight line travel at the same speed.

    Maybe it's an illusion due to the difference in scale?

    Zerocz on
    DarkMecha
  • TubeTube Registered User admin


    But when you launch without FA on, your ship will fall back to the pad without constant thrust, rather than either going up forever (as it would in a vaccuum) or staying almost completely still if no other force is acting on it (because the tiny station gravity I guess would eventually move it). This seems to be a modelling of the centrifugal force from the rotation of the station. I think I accidentally poisoned this discussion by using the word gravity to refer to the "artificial gravity" caused by the rotation.

  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    edited October 2015
    Tube wrote: »

    But when you launch without FA on, your ship will fall back to the pad without constant thrust, rather than either going up forever (as it would in a vaccuum) or staying almost completely still...

    This behavior sounds correct to me. If you only thrust up, you still have all your sideways velocity, which will bring you back into collision with the curved wall of the station. In effect, "falling back down".



    edit cuz I left out "the"

    Zerocz on
    DarkMechaDrake
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited October 2015
    Campy wrote: »
    DarkMecha wrote: »
    Campy wrote: »
    Tube wrote: »
    Petesalzl wrote: »
    The magnitude of the acceleration is directly proportional to the net force applied, and inversely proportional to the mass of the objects.

    So it's accurate that the Sidewinder falls more quickly, because there's less total mass for the force to overcome?

    It shouldn't do. Without any other forces, gravity accelerates all objects equally fast.

    But it's not gravity causing the acceleration right?

    True, unless the station does actually have enough mass to exude a sizeable enough gravitational force that is.

    Aside from that the station shouldn't be exerting any force on the ship since they're not touching.

    The stations have atmosphere inside them (your broken-canopy countdown stops when you enter the letterbox) and it seems to be a shirtsleeve environment at the landing pads so there's a lot of it. That mass is way, way, way more than your ship, so there's your momentum transfer medium. Also, buoyancy comes into play then because it's a fluid.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
    DarkMecha
  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    Guys it's magnets that do that when FA is off in the stations and if we've learned anything from ICP it is that we will never know in our lifetime how the fuck magnets work

  • TubeTube Registered User admin
    Zerocz wrote: »
    Tube wrote: »

    But when you launch without FA on, your ship will fall back to the pad without constant thrust, rather than either going up forever (as it would in a vaccuum) or staying almost completely still...

    This behavior sounds correct to me. If you only thrust up, you still have all your sideways velocity, which will bring you back into collision with curved wall of the station. In effect, "falling back down".
    Ahahaha, I never thought of that! It's brilliant, thank you for the explanation.

  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    In fairness to ICP, magnets are pretty fucking mysterious. How does it stay on my fridge for so long? Where is the energy coming from?

    Yeah, my education is lacking. 'Murica!

  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    oh, magnets, of course. i should have known

  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    magnets-od6wi4.jpg

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
    PetesalzlZilla360Elvenshae
  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    edited October 2015
    https://www.youtube.com/watch?v=yJv3EXH0yqY

    Sneak peek! Man, that complex is bigger than I was expecting. This pleases me.

    And yer mum.

    Zerocz on
    DarkMechaBasilElvenshae
  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    that srv really didnt do much rescuing

  • TubeTube Registered User admin
    No word yet on what kind of exploring and trading gameplay planets will offer

  • dporowskidporowski Registered User regular
    edited October 2015
    Tube wrote: »
    No word yet on what kind of exploring and trading gameplay planets will offer

    I just want a flag launcher. Out exploring? Found a planet? FLAG! Flags in everything, from orbit.

    dporowski on
    Zilla360
  • darleysamdarleysam On my way to UKRegistered User regular
    My vulture is a machine. It knows only how to hurt.

    forumsig.png
    DarkMechaZeroczGhotiPetesalzl
  • BasilBasil Registered User regular
    My Cobra only knows how to love. <3

    9KmX8eN.jpg
    DarkMecha
  • destroyah87destroyah87 They/Them She/HerRegistered User regular
    dporowski wrote: »
    Tube wrote: »
    No word yet on what kind of exploring and trading gameplay planets will offer

    I just want a flag launcher. Out exploring? Found a planet? FLAG! Flags in everything, from orbit.

    A tungsten flag pole from orbit would do some damage. Doubling as location marker and bunker buster. Good idea.

    steam_sig.png
    BasilDarkMecha
  • TubeTube Registered User admin
    It looks like Ald fell out of the top three this week, so no 40% bounty payout. I'm using this opportunity to bump up my rating a little through the power of robots.

    Also my phone corrects Ald to Alf so I'm calling her that from now on

  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    dporowski wrote: »
    Tube wrote: »
    No word yet on what kind of exploring and trading gameplay planets will offer

    I just want a flag launcher. Out exploring? Found a planet? FLAG! Flags in everything, from orbit.

    i immediately thought of eddie izzard
    "We stole countries with the cunning use of flags. Just sail around the world and stick a flag in."

    Bigitydporowski
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