Flying without flight assist has really revitalised my interest in the game. It's really satisfying once you get to grips with it.
I also realised from doing so that Gravity is actually modelled inside stations. If you turn fa off you'll gradually be pulled towards one of the surfaces.
I'm not sure how realistic the physics are though. A sidewinder drops much faster than a t9. Is that accurate? I would have thought an object with more mass would be more effected, but I'm physics dumb so.
Flying without flight assist has really revitalised my interest in the game. It's really satisfying once you get to grips with it.
I also realised from doing so that Gravity is actually modelled inside stations. If you turn fa off you'll gradually be pulled towards one of the surfaces.
I'm not sure how realistic the physics are though. A sidewinder drops much faster than a t9. Is that accurate? I would have thought an object with more mass would be more effected, but I'm physics dumb so.
I wouldn't have thought the stations would be big enough to have their own gravity, unless it's the gravity of the nearby planet pulling you towards it somehow.
Yeah I don't think the stations are massive enough to have their own gravity. Even if they are, I would think you would be drawn towards its center of mass, which would be different depending on the shape of the station.
On the other hand, you might be drifting due to differences in relative velocity between you and the station on the same physics reference frame, if I understand how that works anyways.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
It's the centrifugal force. With flight assist off, your ship isn't cancelling it out automatically anymore.
But if you aren't touching the station, how would the centrifugal force affect you? Mind, I don't have a great understanding of physics so I'm more than welcome to explanations and such.
It's the centrifugal force. With flight assist off, your ship isn't cancelling it out automatically anymore.
But if you aren't touching the station, how would the centrifugal force affect you? Mind, I don't have a great understanding of physics so I'm more than welcome to explanations and such.
Because your ship's flight assist has had you moving along with the inside of the station. That motion is still with you when FA is turned off.
You can also leave FA on, for easy ship handling, and just turn off rotational correction. With RC off, you have to provide the side-slip and rotation yourself, which will make all of this clear in a big hurry.
I lost my canopy for the first time in a long time yesterday, on a Vulture. It's such a cool effect, one of the best things for making your ship feel real. Still, I have a 25 minute life support so WATCH ME GIVE A FUCK.
My current fleet is a fully specced out Vulture and Anaconda (which right now I can't afford to have in the air) that I have near a good res, a Type 9 for ROBOTS at my capital, and a sidewinder that gets me between the two. I might replace the Sidewinder with something a little more stylish at some point, but right I'm uh... leveraging a lot of capital into tangible assets.
I was thinking of putting some of my earnings into a Vulture, and since there's a combat CG that's just popped up, that seems like a good incentive to get started on it. I won't be able to afford the undertray lighting and massive subwoofers, but I'll have about... 22m to get started with, give or take, without selling off anything. Got plenty tied up in other ships too, so I can always dig into those if need be.
The magnitude of the acceleration is directly proportional to the net force applied, and inversely proportional to the mass of the objects.
So it's accurate that the Sidewinder falls more quickly, because there's less total mass for the force to overcome?
It shouldn't do. Without any other forces, gravity accelerates all objects equally fast.
edit: Turns out I'm border at work than I thought... Newtonian mechanics incoming!
ms is the mas of the sidewinder
me is the mass of another object. E.g. Earth.
F is the force being exerted on the objects
G is the gravitational constant
as is the acceleration of the sidewinder
F = ms*a
as = F/ms
Newton's law of gravitation:
F = (G*ms*me)/(r*r)
subbing in gives you
as = (G*me)/(r*r)
so from this we can surmise that the acceleration on an object due to gravitational forces is only reliant on the gravitational constant, the mass of the object exerting gravitational force on it and the distance from it
Okay, so gravity works by creating a dip in space time and things fall into it? Sure. But wait..why do things fall into dips? Because of gravity, right? So basically gravity works because of gravity?
Remember, this isn't gravity at work. The acceleration is being provided by your thrusters, not a gravity well. Your thrusters need time to overcome your ship's inertia. Gravity can affect the whole of it at once, your thrusters can't.
Edit: Flaw in my reasoning. In the scenario being discussed, the ships have already been accelerated to the same velocity. Turning off FA should just release them both into straight line travel at the same speed.
Maybe it's an illusion due to the difference in scale?
But when you launch without FA on, your ship will fall back to the pad without constant thrust, rather than either going up forever (as it would in a vaccuum) or staying almost completely still if no other force is acting on it (because the tiny station gravity I guess would eventually move it). This seems to be a modelling of the centrifugal force from the rotation of the station. I think I accidentally poisoned this discussion by using the word gravity to refer to the "artificial gravity" caused by the rotation.
But when you launch without FA on, your ship will fall back to the pad without constant thrust, rather than either going up forever (as it would in a vaccuum) or staying almost completely still...
This behavior sounds correct to me. If you only thrust up, you still have all your sideways velocity, which will bring you back into collision with the curved wall of the station. In effect, "falling back down".
edit cuz I left out "the"
Zerocz on
+2
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
The magnitude of the acceleration is directly proportional to the net force applied, and inversely proportional to the mass of the objects.
So it's accurate that the Sidewinder falls more quickly, because there's less total mass for the force to overcome?
It shouldn't do. Without any other forces, gravity accelerates all objects equally fast.
But it's not gravity causing the acceleration right?
True, unless the station does actually have enough mass to exude a sizeable enough gravitational force that is.
Aside from that the station shouldn't be exerting any force on the ship since they're not touching.
The stations have atmosphere inside them (your broken-canopy countdown stops when you enter the letterbox) and it seems to be a shirtsleeve environment at the landing pads so there's a lot of it. That mass is way, way, way more than your ship, so there's your momentum transfer medium. Also, buoyancy comes into play then because it's a fluid.
ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
Guys it's magnets that do that when FA is off in the stations and if we've learned anything from ICP it is that we will never know in our lifetime how the fuck magnets work
But when you launch without FA on, your ship will fall back to the pad without constant thrust, rather than either going up forever (as it would in a vaccuum) or staying almost completely still...
This behavior sounds correct to me. If you only thrust up, you still have all your sideways velocity, which will bring you back into collision with curved wall of the station. In effect, "falling back down".
Ahahaha, I never thought of that! It's brilliant, thank you for the explanation.
It looks like Ald fell out of the top three this week, so no 40% bounty payout. I'm using this opportunity to bump up my rating a little through the power of robots.
Also my phone corrects Ald to Alf so I'm calling her that from now on
0
Petesalzlvorpal blade in handRegistered Userregular
Posts
Yer mum
Easy to fix.
Get sidewinder.
Fly to favorite system
Get scanned by cops
Let cops gun you down.
Bounty's all gone when you pay it at the insurance screen.
B.net: Kusanku
I actually did this by accident in my transport sidewinder when I got scanned. FREEDOM
I also realised from doing so that Gravity is actually modelled inside stations. If you turn fa off you'll gradually be pulled towards one of the surfaces.
I'm not sure how realistic the physics are though. A sidewinder drops much faster than a t9. Is that accurate? I would have thought an object with more mass would be more effected, but I'm physics dumb so.
I wouldn't have thought the stations would be big enough to have their own gravity, unless it's the gravity of the nearby planet pulling you towards it somehow.
On the other hand, you might be drifting due to differences in relative velocity between you and the station on the same physics reference frame, if I understand how that works anyways.
But if you aren't touching the station, how would the centrifugal force affect you? Mind, I don't have a great understanding of physics so I'm more than welcome to explanations and such.
Because your ship's flight assist has had you moving along with the inside of the station. That motion is still with you when FA is turned off.
You can also leave FA on, for easy ship handling, and just turn off rotational correction. With RC off, you have to provide the side-slip and rotation yourself, which will make all of this clear in a big hurry.
New module - Bounty Eradication System.
A-class is a soothing narcotic cocktail.
C-class vents the canopy.
E-class is a hammer.
My current fleet is a fully specced out Vulture and Anaconda (which right now I can't afford to have in the air) that I have near a good res, a Type 9 for ROBOTS at my capital, and a sidewinder that gets me between the two. I might replace the Sidewinder with something a little more stylish at some point, but right I'm uh... leveraging a lot of capital into tangible assets.
also, the vulture destroys in conflict zones.
So it's accurate that the Sidewinder falls more quickly, because there's less total mass for the force to overcome?
It shouldn't do. Without any other forces, gravity accelerates all objects equally fast.
edit: Turns out I'm border at work than I thought... Newtonian mechanics incoming!
ms is the mas of the sidewinder
me is the mass of another object. E.g. Earth.
F is the force being exerted on the objects
G is the gravitational constant
as is the acceleration of the sidewinder
F = ms*a
as = F/ms
Newton's law of gravitation:
F = (G*ms*me)/(r*r)
subbing in gives you
as = (G*me)/(r*r)
so from this we can surmise that the acceleration on an object due to gravitational forces is only reliant on the gravitational constant, the mass of the object exerting gravitational force on it and the distance from it
http://steamcommunity.com/id/pablocampy
But it's not gravity causing the acceleration right?
True, unless the station does actually have enough mass to exude a sizeable enough gravitational force that is.
Aside from that the station shouldn't be exerting any force on the ship since they're not touching.
http://steamcommunity.com/id/pablocampy
Gravity also makes no sense. Like:
http://spaceplace.nasa.gov/what-is-gravity/en/
Okay, so gravity works by creating a dip in space time and things fall into it? Sure. But wait..why do things fall into dips? Because of gravity, right? So basically gravity works because of gravity?
Edit: Flaw in my reasoning. In the scenario being discussed, the ships have already been accelerated to the same velocity. Turning off FA should just release them both into straight line travel at the same speed.
Maybe it's an illusion due to the difference in scale?
But when you launch without FA on, your ship will fall back to the pad without constant thrust, rather than either going up forever (as it would in a vaccuum) or staying almost completely still if no other force is acting on it (because the tiny station gravity I guess would eventually move it). This seems to be a modelling of the centrifugal force from the rotation of the station. I think I accidentally poisoned this discussion by using the word gravity to refer to the "artificial gravity" caused by the rotation.
This behavior sounds correct to me. If you only thrust up, you still have all your sideways velocity, which will bring you back into collision with the curved wall of the station. In effect, "falling back down".
edit cuz I left out "the"
The stations have atmosphere inside them (your broken-canopy countdown stops when you enter the letterbox) and it seems to be a shirtsleeve environment at the landing pads so there's a lot of it. That mass is way, way, way more than your ship, so there's your momentum transfer medium. Also, buoyancy comes into play then because it's a fluid.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Shogun Streams Vidya
Yeah, my education is lacking. 'Murica!
Sneak peek! Man, that complex is bigger than I was expecting. This pleases me.
And yer mum.
I just want a flag launcher. Out exploring? Found a planet? FLAG! Flags in everything, from orbit.
A tungsten flag pole from orbit would do some damage. Doubling as location marker and bunker buster. Good idea.
Also my phone corrects Ald to Alf so I'm calling her that from now on
i immediately thought of eddie izzard
"We stole countries with the cunning use of flags. Just sail around the world and stick a flag in."