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[Elite] Dangerous; Engineers Are GO!

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Posts

  • Jubal77Jubal77 Registered User regular
    edited August 2016
    Man reading the past couple of pages just makes me happy that I never leave solo play anymore. Doesnt protect against UA bombs as they are server side but it does protect against the other "play the game" type people of the same temperament. Like when I lost a T9 not even loaded because "your ship must have a high rebuy".

    Jubal77 on
  • TubeTube Registered User admin
    Never played open, never will.

    There's some footage out of the new update! Looks like thargoids are coming, and the beluga liner is confirmed. Looks pretty big but it's hard to tell.

    Docked fighters are confirmed as a new type of ship rather than loading up a courier or whatever. They're "drones". A little disappointing but not unexpected, I'm sure they'll still be good for dicking around on planets which is what I want. It looks like another player can fly them too, hopefully that'll be in at launch!

    Presumably everyone stays in their own ship but one guy can hold all of the fighters. The AI takes over your ship while you're flying. For me it's a little useless because I can undoubtedly do more damage in an Anaconda than a drone, but it's still fuuuuuuuuuuun.

  • OrogogusOrogogus San DiegoRegistered User regular
    Until the multicrew features come out, it doesn't really seem to me that anything multiplayer-related has really justified making the game online-only. We get the joy of griefing in solo games and an unskippable grind. And knowing that the grind is unskippable, the designers went ahead and made it horrific. It just doesn't seem great.

  • TubeTube Registered User admin
    A lot of people have a lot of fun with the online features, they're just not for me. And I was given an opt out, so yay!

    Honestly if the universe wasn't persistent I probably wouldn't have this installed all the time. It adds a little something.

  • Jubal77Jubal77 Registered User regular
    edited August 2016
    What I like is many of the online features bleed into solo play. So even though I am solo play I can still enjoy things like community goals, system boons (help make them too for everyone), markets etc

    Jubal77 on
  • LodbrokLodbrok Registered User regular
    I can perfectly understand simply not wanting to deal with anti-social kids who have problems understanding that their lulz actually have real consequences for real people... on the other hand, some of my best moments in Elite would only have been possible in open. Or, actually, I guess they would have been possible in private groups, such as Mobius, as well but I simply refuse to let miss-adjusted individuals force me out of my preferred game-mode. There is also the great enjoyment that can be had from trolling gankers, and that is a pleasure you won't find anywhere but open! :-) What I'm trying to say is that 99% of interactions with others in open tend to be positive, so it's not all gankers and griefers.

    As for the ship-launched fighters, I think it has been known for a long time that, at least initially, it will be limited to the Imp fighter, the Condor and the new independent fighter. And for what it's worth, some people (claiming inside sources) are saying that the fighters will be a force to be reckoned with, so don't be so sure that you can just swat them out of the sky even with a Conda! Guess we will see how much truth there is to that...

  • TubeTube Registered User admin
    I didn't actually know there was a variety, that's neat! I assumed it would just be one type, similar to the SRV.

    I'm not great at flying the lighter ships, I get wrecked in anything smaller than a Vulture. For me it's more that I can stay in the Conda and still do some fun flying without having to go and change ships. It's more of a QOL thing I guess.

  • OrogogusOrogogus San DiegoRegistered User regular
    Jubal77 wrote: »
    What I like is many of the online features bleed into solo play. So even though I am solo play I can still enjoy things like community goals, system boons (help make them too for everyone), markets etc

    Yeah, but I feel these things (or adequate simulations thereof) could have existed perfectly well offline, too. The online features bleeding into solo play is where the UA bombing is coming from. In a designed environment there would presumably be rewards to make it a net positive and there would be an overall direction, instead of just bored players deciding how other people should be playing the game.

  • SkeithSkeith Registered User regular
    It looks like the new place to go is Maia, so whatever. I was hoping to make a nice bit of money with my shiny new Python but I'll have to do it elsewhere.

    aTBDrQE.jpg
  • Jubal77Jubal77 Registered User regular
    I cant remember is Maia independent?

  • SkeithSkeith Registered User regular
    I'm not sure if it's Imp or Fed but it's one of the two.

    aTBDrQE.jpg
  • DerrickDerrick Registered User regular
    @UncleSporky Hey man, I sympathize. Elite can be a difficult game to get your hands around and it sucks that something got yanked away just when you thought you had it. There are other options for long range hauling and smuggling if your heart is set on it. Aditi is one (kind of the Empire version of Sothis).

    https://forums.frontier.co.uk/showthread.php/280925-Are-people-aware-of-Aditi-Synuefe-RT-R-C20-7

    My thoughts on it-

    I like that the BGS can be manipulated in truly impactful ways. It makes the galaxy seem less static and predictable. I'm not really in love with this UA bomb mechanic itself, but the overall idea allows for a more interesting game state.

    I also do think the UA-Bombers somewhat have a point. Long haul missions right now are so profitable and so easy that they really make other avenues of money making a waste of time, if credits are the aim. I think those mission types should be competitive with big ship mining, and profitable trade routes, but not completely eclipse them.

    That point aside, I'm sure most of the people doing the bombing are just doing it to be dicks.

    Steam and CFN: Enexemander
  • TubeTube Registered User admin
    Skeith wrote: »
    I'm not sure if it's Imp or Fed but it's one of the two.

    Fed I'm pretty sure. I was going to say independent or fed, so our two datapoints say Fed.

  • UncleSporkyUncleSporky Registered User regular
    Looking at the systems again today and reading further, it sounds like either they inadvertently screwed themselves out of their mission or devs have changed the way UA bombing works - one of the first parts of Ceos to fall was its black market, meaning they can't sell any more UAs to make things any worse, and the mission board is still open. They're complaining that it must be a bug because they're supposed to be able to shut the whole place down.

    But if fixing UA-related problems is completely a player activity and it won't "heal" on its own, then presumably Ceos is safe indefinitely at this point. Even if they take Sothis down, there's at least one station out there you can accept missions from.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • SkeithSkeith Registered User regular
    Yeah, I thought that was pretty funny, as it's the worst case scenario for them at that point. I'm still going to pop down to Aditi because I want empire rep though.

    aTBDrQE.jpg
  • UncleSporkyUncleSporky Registered User regular
    edited August 2016
    They need to code something in this game where, if I am being pursued and interdicted by an NPC and I manage to submit and avoid the enemy 10 times, just make them give up.

    I was out at this system where the majority of the system including outposts were about 20-30 minutes out. I figured while I was out there with all this stuff in close proximity I would scan it all. Asshole NPC starts interdicting me every 10 seconds, I'm determined to scan the whole system before I leave, and I do...not before having to deal with that what felt like 30-40 times. I know, I was being overly stubborn, but jeeze louise make your NPCs give up eventually. I'm not going to attack them and they're not going to catch me.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • TubeTube Registered User admin
    They're trying to discourage submit and run. I think it's dumb too.

  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    So I went out to Aditi and then took a bunch of missions back in civilization and made a huge pile of credits for doing so.

    A lot of it was idle flying, but I was interdicted by a couple of people trying to pop my hull full of mission supplies. One of them I just decided to shoot to death, the rest I just submitted and ran. I miss the space police, out here in the shipping lanes.

    That said, the money is eerily good and I can spare a few of these trips and then retire to being a space cop back at home. While I was out doing all of this, I did my first planetary landing and saw lots of interesting things out in space.

    OH, there was a hilarious moment where as soon as I jumped in I got the usual "that's the one I am looking for, the guy with the cargo load full of stuff" and I see this pirate careen toward me in supercruise while I am trying to siphon a little bit of fuel off of this star before I jump away from him.

    So he comes at me from above while I am scooping and does that slingshot thing that npcs do but uh ... I think he went right into the star. Because I jumped away without incident and he was not in my contact list after he taunted me the first time.

  • DrDinosaurDrDinosaur Registered User regular
    Faction rank up missions are generated at random, correct? Filled the Imperial Squire bar to 100% but not sure if I need to run more missions because it's rounding up to 100, or if I just need to find a rank up mission.

  • UncleSporkyUncleSporky Registered User regular
    edited August 2016
    Tube wrote: »
    They're trying to discourage submit and run. I think it's dumb too.

    If they want to discourage that...I dunno maybe when you submit they could put in 25-50% of the non-submit disorientation effect, that would at least change the situation when we drop out, maybe they'd be closer to me sometimes and be better positioned to attack. But if that happened I'd probably get blown up 5 submissions in and just be more frustrated with the whole interdiction process.

    It seems like they're also hesitant to make it so that all traders/miners/explorers need to be loaded down with the best weapons and shields, but they can't have their cake and eat it too.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • LodbrokLodbrok Registered User regular
    @UncleSporky, have you tried mines when interdicted? Not sure what you are flying, but on my Cobra mk4 I have 3 mine launchers, and they make short work even of bigger ships. Submit, boost past the interdictor, line up so the pursuer is directly behind and start dropping mines (keep four pips in shields and try to keep your distance while manoeuvring so as to not get hit by rails and other hardhitting weapons). May not work when the other ship is much faster than yours, but worth a try. Nothing more fun than taking high ranking Condas out with mines!

    I've been looking at the artbook, and there are some interesting concepts in there. What is this? May just be a courier concept, but look at the size of that thing!

    es5i0f7umgxg.png

    I wish my SRV could do this...

    zrzxjg3ep6tg.png

    Look at this monstrosity! At first I thought it was launching FDLs, but it doesn't mesh with the size of the cockpit. Probably some old concept that never got of the drawing board:

    svffw5o7xt78.png

    Some concept art of station interiors, one day we may actually get to see these places in first person!

    d1qa8yhr4pob.pngh8aqq94evlv9.pnggnjlq8wty7t2.png







  • TubeTube Registered User admin
    I would wager we won't see station interiors in third person, because every time it's been tried there's been a case "cool, but what do I do?"

    Similarly I think NMS may have proved that earth likes with abundant life are less fun than one might think.

  • ThirithThirith Registered User regular
    Depending on how extensive such station interiors are, I'd already appreciate them as a sort of matchmaking, socialising hub. I'm thinking along the lines of GTA Online's apartment, where you meet up with mates, have a drink and a smoke and discuss what you'll do next. It's all stuff that could easily be done in general chat, but having an in-game place to do so is pretty cool and immersive.

    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Did one Sothis run, picked up two missions to the same system for about 3.5M total. Didn't even switch modes to try and max out anything. Far less painful than hunting for 130k delivery missions or the like in the bubble.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
  • ThirithThirith Registered User regular
    I've heard "the bubble" a couple of times but am not entirely sure what it is. I guess it's all the systems close to where you start, but where does it end and where does "outside the bubble" begin? Are jobs outside the bubble generally more profitable?

    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Thirith wrote: »
    I've heard "the bubble" a couple of times but am not entirely sure what it is. I guess it's all the systems close to where you start, but where does it end and where does "outside the bubble" begin? Are jobs outside the bubble generally more profitable?

    Yeah, the bubble is what people call the heavily settled and explored section of the galaxy. You can get a pretty good idea of it's area and boundaries by turning on the power play areas of control display thing on the galactic map.

    At a guess I'd say that missions outside the bubble are more profitable, but I've only done one run like that and didn't even know the option existed until a few days ago, so I'm not the best source of information. It's possible that the mission payout for deliveries is based mostly on distance, so the fact that Sothis is out in the boondocks means that the mission generator ends up having to pick delivery points that are far away, resulting in big payouts; as opposed to having some code that very specifically ties the payout to the fact that it's outside the bubble per se.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
  • ThirithThirith Registered User regular
    edited August 2016
    Thanks. Is it possible/worth it heading out there if your maximum jump distance is around 12 lightyears?

    Thirith on
    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • LodbrokLodbrok Registered User regular
    edited August 2016
    Tube wrote: »
    I would wager we won't see station interiors in third person, because every time it's been tried there's been a case "cool, but what do I do?"

    Similarly I think NMS may have proved that earth likes with abundant life are less fun than one might think.

    You may well be right. Although, I think that there is a pretty large subset of players enjoying exploration (I am partly in this camp, at least sometimes) that would love to see procedural planets with life just to be able to look at what is there. It shouldn't be that hard to make interesting minigames (a lot of people seem to enjoy that aspect of NMS) doing science/scanning on the surface of planets, I'm actually a little surprised this isn't in the game yet... maybe with surface mining it will come? Seems like an easy thing to implement.

    As for walking around, I think it is a pretty common fear that it will just be something you do once or twice. There is also the fact that judging from the problems Star Citizen seem to have with making this work properly may be pretty challenging from a development standpoint, but maybe that is just because a poor engine choice, I really don't understand what's going on with SC.

    With that said, I personally would love to see both things implemented, especially the procedural life. Both things are in the plans and seem to be something Frontier WANTS to do, and judging from past actions on Frontiers part it seems they have a way of just steaming ahead doing what they think is right, with little regard for what makes good gameplay or even what the people playing their game thinks. I suppose sometimes holding to your vision for the game leads to great results, sometimes perhaps less so. Time will tell...

    Edit: Livestream here, talking about passenger missions right now...

    Edit 2: Haha the VIP passenger just demanded 3 tons of liqueur...

    Lodbrok on
  • UncleSporkyUncleSporky Registered User regular
    edited August 2016
    Thirith wrote: »
    I've heard "the bubble" a couple of times but am not entirely sure what it is. I guess it's all the systems close to where you start, but where does it end and where does "outside the bubble" begin? Are jobs outside the bubble generally more profitable?

    Really old picture of the bubble (tons more stars would be visible if zoomed in further, might take you a few hours to cross it):

    m61k4wd.jpg?1

    The bubble when you zoom all the way out to look at the whole galaxy:

    H88eMBo.jpg?1
    Thirith wrote: »
    Thanks. Is it possible/worth it heading out there if your maximum jump distance is around 12 lightyears?

    Don't go there now, people are determined to wreck it for everyone, you might get all the way out there and not be able to repair your ship or take any quests. With one of the two systems down you can't do rep missions between them to earn access to better missions for heading back to the bubble.

    Find an alternative out-of-bubble system if you want to try long range trading, I guess there are quite a few options, have to google them. Maia system is one.

    More than 12 jump range is probably a good idea. It would probably take you about 25-30 jumps to get out there which takes a long time, especially if you're scanning systems and stars while you're there, and needing to wait for the fuel scoop.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Thirith wrote: »
    Thanks. Is it possible/worth it heading out there if your maximum jump distance is around 12 lightyears?

    Probably possible, I was in an Asp Explorer doing 25 ly a jump, and it took me 16 hops to run my mission. Got dicey at the end too, since there were about four brown dwarfs in a row. Damn things freak me out. Took a one hop detour to fuel up because I'm nervous about that sort of stuff.

    What are you flying? Because depending on what you're doing normally it might be worth the risk to try and get a run in.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
  • ThirithThirith Registered User regular
    I'm currently flying an Adder, and I'm probably too new to the game to commit fully to exploration. Perhaps rather something for later, once I know my way around the bubble better.

    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    Depends on how you feel I guess, you land a mission and it's shortcut into a Cobra or Viper. Things go pear shaped and it's a lot of time spent on having to do a rebuy.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
  • DissociaterDissociater Registered User regular
    No Man's Sky left a bit of a bad taste in my mouth and now I want to get my space sim on proper again. I know I owned this game at one point but I can't think of where. I tried Steam, GOG, GMG, and Humble Store but it's not in any of those places.

    Is it...is it possible I bought a physical copy??

  • ThirithThirith Registered User regular
    Perhaps you bought it directly from Frontier?

    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • DissociaterDissociater Registered User regular
    Thirith wrote: »
    Perhaps you bought it directly from Frontier?

    YOU ARE CORRECT.

    Is it possible to add my key from there to steam?

  • CenoCeno pizza time Registered User regular
    Has there been any word on the PS4 version yet? NMS has only increased my desire to play this, but my only real opportunity to do that would be on PS4.

  • ThirithThirith Registered User regular
    Thirith wrote: »
    Perhaps you bought it directly from Frontier?

    YOU ARE CORRECT.

    Is it possible to add my key from there to steam?
    https://support.frontier.co.uk/kb/faq.php?id=200

    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • LodbrokLodbrok Registered User regular
    edited August 2016
    Ceno wrote: »
    Has there been any word on the PS4 version yet? NMS has only increased my desire to play this, but my only real opportunity to do that would be on PS4.

    I have not seen anything more than that it is coming, presumably after the exclusive period on the xbox. No idea how long those usually lasts, the release for xbox was in October 2015, so perhaps fairly soon? Maybe we will know more after gamescon.

    Edit: However, as someone who is playing the game without problems on a potato (8 years old core 2 quad with a radeon hd 6670), are you sure you don't own a computer than can handle it? While the console ports seem to be ok, I would guess that there are many more players on the computer side. There has been talk about a completely shared universe where everyone can interact, but for now only the general state of the galaxy and background simulation is common. Of course, not a problem if you intend to stick to solo...

    Lodbrok on
  • LodbrokLodbrok Registered User regular
    edited August 2016
    Oooohh.... someone made a mistake and the Braben-talk for sunday was available for a short while! Naturally, someone re-uploaded it:

    https://youtube.com/watch?v=zflPK3LATCc&feature=youtu.be

    Starting 1:30.... allllliiiiiens. Doesn't look very thargoidy to me but who knows. Could one of the other aliens that has been rumoured!

    uad46r404zo6.png

    Edit: And this makes me happy, the Dolphin (small passenger ship) is apparently in as well! The bigger Beluga-liner doesn't really interest me, but I can see myself getting a space taxi and play around with the passenger mission. Check this video of a Keelback at a new refinery station and you can see the Dolphin coming in for landing on the right at approx. 50 sec.

    https://youtube.com/watch?v=OgPymfKEmUo

    Lodbrok on
  • CenoCeno pizza time Registered User regular
    Lodbrok wrote: »
    Ceno wrote: »
    Has there been any word on the PS4 version yet? NMS has only increased my desire to play this, but my only real opportunity to do that would be on PS4.

    I have not seen anything more than that it is coming, presumably after the exclusive period on the xbox. No idea how long those usually lasts, the release for xbox was in October 2015, so perhaps fairly soon? Maybe we will know more after gamescon.

    Edit: However, as someone who is playing the game without problems on a potato (8 years old core 2 quad with a radeon hd 6670), are you sure you don't own a computer than can handle it? While the console ports seem to be ok, I would guess that there are many more players on the computer side. There has been talk about a completely shared universe where everyone can interact, but for now only the general state of the galaxy and background simulation is common. Of course, not a problem if you intend to stick to solo...

    My graphics card can definitely handle it but I'm having an issue currently where my fan kicks into jet engine no matter what game I try to play. I could turn on original Doom and jet engine. I think there's either a problem with the cooling system or the CPU and I don't have the money to diagnose/replace either right now.

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