Huh. Greg Edmonson isn't doing the music this time, Henry Jackman is.
Hmm.
Hmm.
https://youtu.be/8U-TTvP0J98
I'm okay with Jackman, so long as the soundtrack heralds the appearance of the villain with a discordant hawk screech every time.
David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
edited December 2015
Going through 3, I'm reminded of how some of its greatest strengths are also its biggest flaws.
The whole boat graveyard/cruiseship bit is an amazing setpiece, both gameplay wise and technologically. It is one of the absolute highlights of that game.
It is also completely useless. It accomplishes nothing and is clearly, painfully shoehorned in. It's basically an Uncharted minisode, it could be removed entirely from the game and just be played on its own. There's a villain you're introduced to in the opening cutscene and who is dispatched at the end with no influence on the larger plot. The entire motivation for the thing, rescuing Sully, is for naught when it's revealed that of course they didn't have him. Not even thematically does it remotely fit in, a game about the Atlantis of the Sands, about traversing the Rhub 'al Khali desert, about Lawrence of Arabia and you're on a boat fighting pirates?
And when it ends, Drake is propelled off the boat where he clings onto driftwood until fate spits him back onto land and into the story again. They couldn't even write a way for him to get back to land, he literally just washes up on a beach apparently within walking distance of Elena's apartment. It's an incredibly poor implementation of an amazing gameplay sequence that probably shouldn't have been in the game to begin with.
Or, if you were doing driving or shooting, the other would be automatic.
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
The second jetski part where they take away the grenade launcher, you can actually drive and shoot at the same time. Not surprisingly, running and gunning it gets you through that part a whole lot quicker.
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
Finished 3. There's a lot of really good stuff in there and there's some issues.
Already talked about the pirate bit. The djinn enemies were a bad idea. I liked them thematically, I liked the story of them being figments of Drakes hallucinations overlaid on regular enemies, but gameplay-wise they sucked. More bulletspongy than any UC1 enemy, no way to stagger them which means that they will just run up on you and shoot you and you have nothing you can do other than run. And you can't even really run, because they teleport around, so you can be behind cover and suddenly, so are they. But worse, since it's usually flat cover, you can either be on one side of the cover or the other and they just teleported to the side of it, so you're not protected on either side. Basically you just die a lot until you hit the right combination of running around, grabbing explosive weapons and having sniper weapons on you. At least it's short, I think there's only three or four djinn encounters.
The story is also weaker than UC2. Part of it was losing Graham McTavish halfway through, I really liked Cutter and it just felt flat that here's this interesting new chara--oh sorry, he broke his leg, he's gone for the rest of the game. And then the story just kinda falls apart. The whole pirate thing is random, Drake making it back to Yemen is random, Drake wanders randomly through the desert until he stumbles upon Marlowe's men, Salim showing up feels completely random, he's not attacking Marlowe's men because he wants to stop her from reaching Iram, he doesn't know about it until Drake tells him, they're basically just attacking Marlowe because they pulled aggro? And then he knows all about Iram, except where it is, Sully is the only one who knows that, except at the end, Salim shows up in Iram to save them. It's a mess.
Also Talbot, Marlowe's head goon, is just magic and that's never explained.
There's tons of great setpieces in the game, the burning chateau, the cruise ship, the abandoned village in the desert, the puzzles are better than UC2, but the way they wrote the script, starting with making up setpieces based on tech and then writing the story to string them together, that's just bad.
In short, UC3 should have been better than it was.
I just booted this back up after a few months off to finish the last hour or so of Uncharted 3
I think that one's probably my favorite of the remaster! With the gunplay all polished up it's a blast to play, and besides the pacing destroyer that is the pirate section, I really love the story!
The ending supernatural bits weren't fun, though. Which is a shame, because
everything after the hallucination is fun
I'd forgotten how cool the fight with Talbot at the end is, and Drake's "I've got nothin to prove" and then immediately contradicting himself is a really good character moment
Holy shit. The production values on this thing are amazing. I'm not the biggest Uncharted fan in the world, I played and enjoyed them all as soon as they went on sale for the first time, but this? I'm so down with this. I'll have to get my greedy mitts on it day 1.
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Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
Posts
Playing Rise of the Tomb Raider and the beta back-to-back make Uncharted 1 feel like the 2007iest 2007 game there ever was
We haven't heard it yet for 4, and that's mildly distressing!
Good
Think about how cool it'll be when it shows up for the first time
Hmm.
Hmm.
I actually use the theme for the alarm on my phone. The day always turns out less epic than I think it'll be when waking up.
My fear is that it won't
That'd be crazy, I know
But it's a whole different composer!
I'm just saying
Uncharted 3's beta, you loaded right into the main menu with the theme going
4 was much more subdued!
(I actually agree with you)
This is basically a nightmare scenario for me.
I'm okay with Jackman, so long as the soundtrack heralds the appearance of the villain with a discordant hawk screech every time.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
It is also completely useless. It accomplishes nothing and is clearly, painfully shoehorned in. It's basically an Uncharted minisode, it could be removed entirely from the game and just be played on its own. There's a villain you're introduced to in the opening cutscene and who is dispatched at the end with no influence on the larger plot. The entire motivation for the thing, rescuing Sully, is for naught when it's revealed that of course they didn't have him. Not even thematically does it remotely fit in, a game about the Atlantis of the Sands, about traversing the Rhub 'al Khali desert, about Lawrence of Arabia and you're on a boat fighting pirates?
And when it ends, Drake is propelled off the boat where he clings onto driftwood until fate spits him back onto land and into the story again. They couldn't even write a way for him to get back to land, he literally just washes up on a beach apparently within walking distance of Elena's apartment. It's an incredibly poor implementation of an amazing gameplay sequence that probably shouldn't have been in the game to begin with.
But holy crap does the improved shooting help.
i've always liked the jetski part
It's close to being good
If it let you drive and shoot at the same time and kept the grenade launcher the whole time, I'd really enjoy it!
The story is also weaker than UC2. Part of it was losing Graham McTavish halfway through, I really liked Cutter and it just felt flat that here's this interesting new chara--oh sorry, he broke his leg, he's gone for the rest of the game. And then the story just kinda falls apart. The whole pirate thing is random, Drake making it back to Yemen is random, Drake wanders randomly through the desert until he stumbles upon Marlowe's men, Salim showing up feels completely random, he's not attacking Marlowe's men because he wants to stop her from reaching Iram, he doesn't know about it until Drake tells him, they're basically just attacking Marlowe because they pulled aggro? And then he knows all about Iram, except where it is, Sully is the only one who knows that, except at the end, Salim shows up in Iram to save them. It's a mess.
Also Talbot, Marlowe's head goon, is just magic and that's never explained.
There's tons of great setpieces in the game, the burning chateau, the cruise ship, the abandoned village in the desert, the puzzles are better than UC2, but the way they wrote the script, starting with making up setpieces based on tech and then writing the story to string them together, that's just bad.
In short, UC3 should have been better than it was.
Now bring on UC4.
Edit: 07:26:36, Uncharted 2 on Crushing. It's not exactly a speed run but I feel good about it.
I think that one's probably my favorite of the remaster! With the gunplay all polished up it's a blast to play, and besides the pacing destroyer that is the pirate section, I really love the story!
The ending supernatural bits weren't fun, though. Which is a shame, because
I'd forgotten how cool the fight with Talbot at the end is, and Drake's "I've got nothin to prove" and then immediately contradicting himself is a really good character moment
And even then, only maybe
Game's out in 2 months, I like not knowing what it's even about
Yeah, I watched the E3 game play and went "OK I'm getting this" and I'm not watching any more
Steam
I hate it but i have to give Sony credit for delaying it as much as they feel they need it.
One day before my third child is born... Shit.
But this is the fourth Uncharted. You've got to totally be home to play it.
is the whole enemies being bullet sponges thing just an element of the first game, or is that basically an uncharted thing in general
just tell your wife to hold it in