Are Frozen Mallet or perhaps Iceborn less dumb choices on her to improve her stickiness and maybe give her some added utility in fights? Or am I better off going Randuin's and getting used to using the active?
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Are Frozen Mallet or perhaps Iceborn less dumb choices on her to improve her stickiness and maybe give her some added utility in fights? Or am I better off going Randuin's and getting used to using the active?
Mallet's better on her she likes HP Lots but she can't use the Mana or the CDR from Iceborn.
Are Frozen Mallet or perhaps Iceborn less dumb choices on her to improve her stickiness and maybe give her some added utility in fights? Or am I better off going Randuin's and getting used to using the active?
Mallet's better on her she likes HP Lots but she can't use the Mana or the CDR from Iceborn.
I know the mana would be wasted, but just wondering if the slow field would help in tfs. I think Mallet slow only affects one target at a time.
Holy shit nvm Mallet slow apparently procs on all targets hit by dragon form E. There we go lol. I guess it's a possible buy as a second item?
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Mallet or Rylai's? Rylai's would affect her E but not Mallet since...it's an ability. Mallet would technically work with her dragon Q because it hits anything in front of her.
Mallet or Rylai's? Rylai's would affect her E but not Mallet since...it's an ability. Mallet would technically work with her dragon Q because it hits anything in front of her.
Someone on reddit said it affected her E. I may have misread it or the guy may have been mistaken.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
0
Sir Landsharkresting shark faceRegistered Userregular
I think if you need a slow in teamfights I would use the Randuin's active. Dead Man's Plate could work too I guess.
Please consider the environment before printing this post.
Man, you know how you see kill lanes bot, and all you can think is 'ok, don't feed the kill lane' but then YOU FEED THE KILL LANE.
I'm a bad
The problem with that is it becomes impossible to lane against some kill lanes without help. It's not fun to just give up all the CS and do nothing the entire laning phase and hope you can bounce back. When I'm jungling, if I see an enemy bruiser kill lane bot or whatever I always tell my top and mid to hang tight because i'm going to have to win bot lane for them in the early game.
In my experience, there are two typical outcomes if there's a kill lane on the enemy team bot.
1) Friendly jungler helps his lane by ganking the over aggressive enemy kill lane who will be easily baited, do this once or twice then your lane can just bully the kill lane who now can't farm.
2) Leave them alone and my lane will eventually tire of getting 0 farm, try to farm, get killed, and the enemy kill lane snowballs.
It's just one of those things where when I see it, I will never abandon my lane to it. Because I know if I do, we're probably going to lose anyway.
Man, you know how you see kill lanes bot, and all you can think is 'ok, don't feed the kill lane' but then YOU FEED THE KILL LANE.
I'm a bad
The problem with that is it becomes impossible to lane against some kill lanes without help. It's not fun to just give up all the CS and do nothing the entire laning phase and hope you can bounce back. When I'm jungling, if I see an enemy bruiser kill lane bot or whatever I always tell my top and mid to hang tight because i'm going to have to win bot lane for them in the early game.
In my experience, there are two typical outcomes if there's a kill lane on the enemy team bot.
1) Friendly jungler helps his lane by ganking the over aggressive enemy kill lane who will be easily baited, do this once or twice then your lane can just bully the kill lane who now can't farm.
2) Leave them alone and my lane will eventually tire of getting 0 farm, try to farm, get killed, and the enemy kill lane snowballs.
It's just one of those things where when I see it, I will never abandon my lane to it. Because I know if I do, we're probably going to lose anyway.
Nah I mean I misplayed. I picked Nami into what I thought was TK support (but it was TK top--which actually ended up being the main problem of that game). I bullied the crap out of Leona Fizz bot for 3 ish levels, and then got stupid and got all-inned around lvl 5 and killed (honestly I did not think I'd instadie against no-items Fizz, but I didn't use my summoner spells intelligently (and I completely fat-fingered exhaust and didn't use it). Unfortunately, my Miss Fortune was a potato and also somehow died despite being a ways off and despite the fact that I double-bubbled them during the encounter.
Our mid Katarina was quite fed, and I roamed mid and helped that happen even more, but because they had a big Leona and a big TK, she was not sufficient to singlehandedly win the game. We should have done ok...we had good teamfight potential with Galio, Nunu, Katarina, Nami, MF--but MF did not do anything, and would stand melee range from TK instead of kiting. Nunu also was not ideal in this situation where we needed a bit more dmg and did not benefit from an AS slow. I played pretty well after my initial death, but I did not Mikael's in an intelligent way--that was probably the #1 issue. But yeah. TK, XZ, Lux, Fizz, Leona. Honestly we could have won but Nunu gave up prematurely and started impotently feeding (taking fights he knew he'd lose, etc), and MF was fairly bad and never took advantage of Galio ult to get her dmg out.
I also did not do well my next game. Was winning lane; fell to a very early 4-man gank bot; toxic midlaner on my side; very ineffectual jungler giving up kills/snowballing enemy toplane.
Main mistake by me was macro, and I've made it before but didn't think about it this way cause it was a different lane, but--new rule for me as Naut support--do not gank a heavily losing lane, especially not without ult. It's just time wasted--will not result in a kill--and gives up too much pressure botlane.
I don't really jungle so I haven't internalized the 'don't gank losing lanes' credo. But now that I'm more of a roaming support...yeah. No use in lending my support to my Irelia and Elise who are getting 1v2'ed under their own tower by Renekton, frankly...
Umm, what's a kill lane? A lane in which the adc/supp are both damage dealers?
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I would recommend Randuins and Dead man's plate for shyv, depending on where your problem is. Randuins is great for going "I'M A MOTHERFUCKING DRAGON OH AND ALSO Y'ALL NEED TO STAY RIGHT HERE", and Dead Man's is great for "PUNY CARRY, LET ME EAT YOUR FACE"
Frozen mallet isn't terrible, but if you're just getting stuff for stickiness, Randuins and Dead Man's also are better tank items, and since BoRK is so goddamn good on Shyv, if you're getting an attack item you should get that instead.
+2
Red Raevynbecause I only take Bubble BathsRegistered Userregular
I think of Vel'koz/Zyra/Brand supports with adc as a kill lane, but I think it refers to taking a champion down there who depends on getting kills early (as opposed to an adc who needs to farm for late game). E.g. Fizz instead of an ADC in credeiki's game. It was before my time but my understanding is it was a more common choice before the meta solidified. (And is out of favor now because if you play it right the range and cc/sustain of an adc/support duo should* be able to keep them from getting the kills they need/deny them farm/poke them out). I did have a Riven Pantheon bot lane once and they were terrifying, I was very glad they were on my team.
None of the currently in-meta marksmen or supports should really be losing to a pair of bruisers. Kill lanes can still work but it's a pretty high risk strategy for not much reward.
None of the currently in-meta marksmen or supports should really be losing to a pair of bruisers. Kill lanes can still work but it's a pretty high risk strategy for not much reward.
I know
MF and I should have been fine against Fizz and Leona but I was really stupid. So sad.
None of the currently in-meta marksmen or supports should really be losing to a pair of bruisers. Kill lanes can still work but it's a pretty high risk strategy for not much reward.
I know
MF and I should have been fine against Fizz and Leona but I was really stupid. So sad.
Is that really a kill lane? Leona was itemizing normal support build right?
I think of kill lane as like panth+lee sin or fizz+j4
Two champs with a very strong lvl 2/3/6 all-in that need the gold to snowball off kills
Even if you don't feed Fizz/Leona they will still scale up fine into late game off free farm. It's just unconventional and potentially leaves your team with a lackluster late game if you don't have a marksman.
Please consider the environment before printing this post.
None of the currently in-meta marksmen or supports should really be losing to a pair of bruisers. Kill lanes can still work but it's a pretty high risk strategy for not much reward.
I know
MF and I should have been fine against Fizz and Leona but I was really stupid. So sad.
Is that really a kill lane? Leona was itemizing normal support build right?
I think of kill lane as like panth+lee sin or fizz+j4
Two champs with a very strong lvl 2/3/6 all-in that need the gold to snowball off kills
Even if you don't feed Fizz/Leona they will still scale up fine into late game off free farm. It's just unconventional and potentially leaves your team with a lackluster late game if you don't have a marksman.
To me a kill lane is when you have 2 melee champions on the opposite side who have the potential to all-in and oneshot you--but if they don't fulfill this potential, could be zoned off farm by a standard botlane.
Leona had ignite; I feel like Leona is a very good partner to an assassin or bruiser in a kill lane.
Yes, I thought they were boned late game due to lack of adc, but my team's complete inability to do anything other than engage Tahm Kench at melee range--yes, including MF standing still and auto'ing him while he licked her, even when I bubbled him and hasted her, such that it was not the slow keeping her from escaping, but her own lack of desire to click to move away--meant that the other team did just fine.
Leona/Jarvan and Leona/Pantheon are two classic kill lanes. High cc/burst means one misstep leads to a double kill.
It also lets Panth/J4 take any and all farm since they're paired up with Leona. They can also go double Targon for added sustain and a little more durability and income but a littlevless damage.
Umm, what's a kill lane? A lane in which the adc/supp are both damage dealers?
It's a term that's used for different things, but typically the context is that instead of ADC/Support you get either double bruiser, bruiser/support, mage/support, etc. Some of the unholiest ones I've seen have been stuff like Xin Zhao/Pantheon, J4/Leona, etc.
Typically they trade late game team potential by losing the ADC in exchange for a free lane if your jungler doesn't help you. They can snowball and beat you early, but if you can survive the lane through jungle help or just hiding and not feeding, your team typically has the upper hand because you can actually siege and have a ranged ADC.
Oh dear. I got my irl friend started playing this over the weekend. And now I think he wants to ADC. And I may or may not have recommended Vayne, due to his preferences...
In my defense I also recommended Ashe, Lucian, Graves and Jhin. Dude just loves characters with bows or hand cannons.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Mmm, tanky AP. I still hold out hope they're going to rework Diana into a tanky AP building fighter so I can play her the way I always like to anyway.
+1
Red Raevynbecause I only take Bubble BathsRegistered Userregular
edited March 2016
Rotating game mode queue announced! Smite does this and I think it's a good idea, been wishing League would do it for a while.
Edit: Riot posts from same page, for @Talith
Good news:
That's unrelated. Both Ascension and Dominion are separate, viable options for this queue. ^_^
Bad news? (queue time):
As with all featured game modes to date, each individual mode has its own MMR assigned that will be used for matchmaking. That way, if you're good at Mode #1 but terrible at Mode #2, you'll still be matched with appropriate opponents.
----
That Aurelion passive is so slow it looks trolly hahaha. Doink ....... doink ....... doink. Looking forward to the baron steal videos.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
0
Orphanerivers of redthat run to seaRegistered Userregular
R - Cataclysm
COST 100/125/150 mana ⇒ 100 mana
YOU'RE STUCK IN HERE WITH ME Now deals damage to all targets trapped inside the Cataclysm
R - Cataclysm
COST 100/125/150 mana ⇒ 100 mana
YOU'RE STUCK IN HERE WITH ME Now deals damage to all targets trapped inside the Cataclysm
it made it through
Very few things feel as good as getting a large J4 ult landed on the majority of the enemy team. Now it will feel even better.
Dude needs a new skin. So does Poppy.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I've been playing pantheon a long time. So much so that they gave me perseus skin for free to get me to come play again.
He has never been an exceptional dualer. He can be a bully in lane, especially against squishy mages, but when up against dedicated duelists like yi, zhao, Jax , etc. He has to play a game of cat and mouse. His E is interruptable and easy to dodge as long as you don't walk into the bush. It also drains his limited mana pool like craazy
But he is doing well now so let's nerf him.
EDIT forgive me I'm biased, salty, and overreacting (not a big nerf). But it's not the first time they nerf ed heartseeker
Urgot is getting the terrify after his ult. Welp, time to rock the crabsbah some more.
Edit - the Pantheon change is actually kind of...necessary. The damage to champs is ridiculous because of the 3.6 bonus ad ratio. He can dominate a lot of mid lane matchups and then gank bot with his ult and snowball a game wildly out of control off that.
Also how has no one chastised me yet for telling someone to play Vayne?
HOLY SHIT RIOT JUST HIRED SETH KILLIAN? Wow. That's kinda mind-blowing. And the Cannon brothers? I'm kind of worried now.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Also how has no one chastised me yet for telling someone to play Vayne?
HOLY SHIT RIOT JUST HIRED SETH KILLIAN? Wow. That's kinda mind-blowing. And the Cannon brothers? I'm kind of worried now.
Eh I mean honestly getting good at Vayne would give someone solid adc mechanics. I always think that it speaks to a fundamental weakness of mine as an adc player that I'm not a great Vayne.
And if your friend has the same sort of attitude you do, he will greatly reduce the average toxicity of Vayne players. So overall--a good thing!
Also the Definitely Not Vel'koz skin is great. Also probably that Draven Draven skin, if it looks how I imagine it.
Vi's fallen pretty hard in S6, wonder if that extra damage on E is going to make any real difference.
Shame the J4 flag change didn't stay in his ult, that would have let him pull some great plays. Not sure why he's one of the only juggernauts to have a shield with no scaling, but a 12 second CD makes his early jungle much better.
Did not expect Aurelion Sol to be an enemy of Targon.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
0
Liquid GhostDO YOU HEAR THE VOICES, TOO?!Registered Userregular
aurelion looks awesome
that passive and its interaction with one of his abilities(can't remember which one exactly) reminds me a lot of wisp's little doohickeys that he summons, though it has some different mechanics involved
i was admittedly a little underwhelmed by his ultimate, but meh i'll still play him i'm sure
this round of new skins really is riot outdoing themselves in the concept and execution department
Posts
Mallet's better on her she likes HP Lots but she can't use the Mana or the CDR from Iceborn.
Joe's Stream.
I know the mana would be wasted, but just wondering if the slow field would help in tfs. I think Mallet slow only affects one target at a time.
Holy shit nvm Mallet slow apparently procs on all targets hit by dragon form E. There we go lol. I guess it's a possible buy as a second item?
Someone on reddit said it affected her E. I may have misread it or the guy may have been mistaken.
The problem with that is it becomes impossible to lane against some kill lanes without help. It's not fun to just give up all the CS and do nothing the entire laning phase and hope you can bounce back. When I'm jungling, if I see an enemy bruiser kill lane bot or whatever I always tell my top and mid to hang tight because i'm going to have to win bot lane for them in the early game.
In my experience, there are two typical outcomes if there's a kill lane on the enemy team bot.
1) Friendly jungler helps his lane by ganking the over aggressive enemy kill lane who will be easily baited, do this once or twice then your lane can just bully the kill lane who now can't farm.
2) Leave them alone and my lane will eventually tire of getting 0 farm, try to farm, get killed, and the enemy kill lane snowballs.
It's just one of those things where when I see it, I will never abandon my lane to it. Because I know if I do, we're probably going to lose anyway.
Nah I mean I misplayed. I picked Nami into what I thought was TK support (but it was TK top--which actually ended up being the main problem of that game). I bullied the crap out of Leona Fizz bot for 3 ish levels, and then got stupid and got all-inned around lvl 5 and killed (honestly I did not think I'd instadie against no-items Fizz, but I didn't use my summoner spells intelligently (and I completely fat-fingered exhaust and didn't use it). Unfortunately, my Miss Fortune was a potato and also somehow died despite being a ways off and despite the fact that I double-bubbled them during the encounter.
Our mid Katarina was quite fed, and I roamed mid and helped that happen even more, but because they had a big Leona and a big TK, she was not sufficient to singlehandedly win the game. We should have done ok...we had good teamfight potential with Galio, Nunu, Katarina, Nami, MF--but MF did not do anything, and would stand melee range from TK instead of kiting. Nunu also was not ideal in this situation where we needed a bit more dmg and did not benefit from an AS slow. I played pretty well after my initial death, but I did not Mikael's in an intelligent way--that was probably the #1 issue. But yeah. TK, XZ, Lux, Fizz, Leona. Honestly we could have won but Nunu gave up prematurely and started impotently feeding (taking fights he knew he'd lose, etc), and MF was fairly bad and never took advantage of Galio ult to get her dmg out.
Main mistake by me was macro, and I've made it before but didn't think about it this way cause it was a different lane, but--new rule for me as Naut support--do not gank a heavily losing lane, especially not without ult. It's just time wasted--will not result in a kill--and gives up too much pressure botlane.
I don't really jungle so I haven't internalized the 'don't gank losing lanes' credo. But now that I'm more of a roaming support...yeah. No use in lending my support to my Irelia and Elise who are getting 1v2'ed under their own tower by Renekton, frankly...
Frozen mallet isn't terrible, but if you're just getting stuff for stickiness, Randuins and Dead Man's also are better tank items, and since BoRK is so goddamn good on Shyv, if you're getting an attack item you should get that instead.
*key word
Not really. It's a lane focused on shutting the other team's bottom down hard with a pair of bruisers/assassins.
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I know
MF and I should have been fine against Fizz and Leona but I was really stupid. So sad.
...but that seems a bit hyperbolic. Gotta play some normals and get my win on, then dive back into ranked.
Is that really a kill lane? Leona was itemizing normal support build right?
I think of kill lane as like panth+lee sin or fizz+j4
Two champs with a very strong lvl 2/3/6 all-in that need the gold to snowball off kills
Even if you don't feed Fizz/Leona they will still scale up fine into late game off free farm. It's just unconventional and potentially leaves your team with a lackluster late game if you don't have a marksman.
To me a kill lane is when you have 2 melee champions on the opposite side who have the potential to all-in and oneshot you--but if they don't fulfill this potential, could be zoned off farm by a standard botlane.
Leona had ignite; I feel like Leona is a very good partner to an assassin or bruiser in a kill lane.
Yes, I thought they were boned late game due to lack of adc, but my team's complete inability to do anything other than engage Tahm Kench at melee range--yes, including MF standing still and auto'ing him while he licked her, even when I bubbled him and hasted her, such that it was not the slow keeping her from escaping, but her own lack of desire to click to move away--meant that the other team did just fine.
It also lets Panth/J4 take any and all farm since they're paired up with Leona. They can also go double Targon for added sustain and a little more durability and income but a littlevless damage.
It's a term that's used for different things, but typically the context is that instead of ADC/Support you get either double bruiser, bruiser/support, mage/support, etc. Some of the unholiest ones I've seen have been stuff like Xin Zhao/Pantheon, J4/Leona, etc.
Typically they trade late game team potential by losing the ADC in exchange for a free lane if your jungler doesn't help you. They can snowball and beat you early, but if you can survive the lane through jungle help or just hiding and not feeding, your team typically has the upper hand because you can actually siege and have a ranged ADC.
Seems to eventually be a tanky AP dude mix(Galio/Maokai-ish?) who's more on the AP side, since he basically has Sunfire-on-steroids for his passive.
Edit: Riot posts from same page, for @Talith
Good news: Bad news? (queue time): ----
That Aurelion passive is so slow it looks trolly hahaha. Doink ....... doink ....... doink. Looking forward to the baron steal videos.
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-65-notes
it made it through
Very few things feel as good as getting a large J4 ult landed on the majority of the enemy team. Now it will feel even better.
Dude needs a new skin. So does Poppy.
He has never been an exceptional dualer. He can be a bully in lane, especially against squishy mages, but when up against dedicated duelists like yi, zhao, Jax , etc. He has to play a game of cat and mouse. His E is interruptable and easy to dodge as long as you don't walk into the bush. It also drains his limited mana pool like craazy
But he is doing well now so let's nerf him.
EDIT forgive me I'm biased, salty, and overreacting (not a big nerf). But it's not the first time they nerf ed heartseeker
Edit - the Pantheon change is actually kind of...necessary. The damage to champs is ridiculous because of the 3.6 bonus ad ratio. He can dominate a lot of mid lane matchups and then gank bot with his ult and snowball a game wildly out of control off that.
http://www.surrenderat20.net/2016/03/38-pbe-update.html
Also how has no one chastised me yet for telling someone to play Vayne?
HOLY SHIT RIOT JUST HIRED SETH KILLIAN? Wow. That's kinda mind-blowing. And the Cannon brothers? I'm kind of worried now.
Eh I mean honestly getting good at Vayne would give someone solid adc mechanics. I always think that it speaks to a fundamental weakness of mine as an adc player that I'm not a great Vayne.
And if your friend has the same sort of attitude you do, he will greatly reduce the average toxicity of Vayne players. So overall--a good thing!
Also the Definitely Not Vel'koz skin is great. Also probably that Draven Draven skin, if it looks how I imagine it.
e: Also Meowkai is the new best thing ever.
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Shame the J4 flag change didn't stay in his ult, that would have let him pull some great plays. Not sure why he's one of the only juggernauts to have a shield with no scaling, but a 12 second CD makes his early jungle much better.
I'll probably have to get DF Velkoz as well. Damn it riot.
So Kindred doesn't have the best voice work anymore.
that passive and its interaction with one of his abilities(can't remember which one exactly) reminds me a lot of wisp's little doohickeys that he summons, though it has some different mechanics involved
i was admittedly a little underwhelmed by his ultimate, but meh i'll still play him i'm sure
this round of new skins really is riot outdoing themselves in the concept and execution department
It's been YEARS