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[Destiny] Festival of the Lost is live! Big head mode and cavities for everyone!

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Posts

  • PreacherPreacher Registered User regular
    Maddoc wrote: »
    Preacher wrote: »
    Preacher wrote: »
    Hammer bros are so hilariously broken in PvP.

    So a Gunslinger gets 3 shots of golden gun, no damage reduction and they have to hit their opponent dead on.

    Hammer bros get damage reduction, their hammers have aoe damage and (thanks to Cauterize) when they kill someone they regen health.

    How did that get through internal testing?

    Looking forward to running my Titan once my Hunter hits rank 5.

    Early K/D stats from Iron Banner have Gunslingers edging out Sunbreakers on K/D very slightly, but there isn't enough info yet to really talk about why.

    In my experience, they are two flavors of bullshit. Hammers are more annoying because you really can't fight back without suppression abilities, but Golden Gun is more lethal because if the Hunter sees you, you die (unless you are mid-super as a Sunbreaker).

    I think sunbros, gunbros, and lightningbros need to have their supers weakened in PvP a bit, maybe with other stuff added to their kit if necessary. Dying to any of those 3 supers isn't fun, since your options for fighting back are "have a better super available to use immediately" "run away" or "die."

    Gun bros are no where near the level of bs as sun bros or lightnight bros, the closest analogue there is blade dancer, but blade dancer doesn't get a good ranged attack like lightning and sun (the little shock wave eats your super bar and can be jumped).

    Well " bullshit" isn't really a trackable stat. When I looked earlier, Gunslingers were best K/D with Sunbreakers slightly behind slingers. Unlikely that changed much, but its only been like a day of Man Bruce, so who knows.

    Dying to either super isn't much fun.

    True but dying to a gunslinger super is like a one time thing, where as with a sun bro on a small map you might die to the same guy multiple times.

    Dying twice to the same super is throw your controller infuriating

    I've had it happen with Stormtrance on small maps too

    Yeah me too, but I've never been gunslingered twice by the same duder. But the hunter bullshit super is blade dancers, we are the liam neeson of supers. We will find you, and we will murder you.

    Actually most hunters don't even use blade dancer, I assume for the same reason I'm not, still working on the gun slinger pvp quests...

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Stragint wrote: »
    I thought I wasn't supposed to be matched against premade teams in PvP?

    Hahahaha

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Preacher wrote: »
    Preacher wrote: »
    Hammer bros are so hilariously broken in PvP.

    So a Gunslinger gets 3 shots of golden gun, no damage reduction and they have to hit their opponent dead on.

    Hammer bros get damage reduction, their hammers have aoe damage and (thanks to Cauterize) when they kill someone they regen health.

    How did that get through internal testing?

    Looking forward to running my Titan once my Hunter hits rank 5.

    Early K/D stats from Iron Banner have Gunslingers edging out Sunbreakers on K/D very slightly, but there isn't enough info yet to really talk about why.

    In my experience, they are two flavors of bullshit. Hammers are more annoying because you really can't fight back without suppression abilities, but Golden Gun is more lethal because if the Hunter sees you, you die (unless you are mid-super as a Sunbreaker).

    I think sunbros, gunbros, and lightningbros need to have their supers weakened in PvP a bit, maybe with other stuff added to their kit if necessary. Dying to any of those 3 supers isn't fun, since your options for fighting back are "have a better super available to use immediately" "run away" or "die."

    Gun bros are no where near the level of bs as sun bros or lightnight bros, the closest analogue there is blade dancer, but blade dancer doesn't get a good ranged attack like lightning and sun (the little shock wave eats your super bar and can be jumped).

    Well " bullshit" isn't really a trackable stat. When I looked earlier, Gunslingers were best K/D with Sunbreakers slightly behind slingers. Unlikely that changed much, but its only been like a day of Man Bruce, so who knows.

    Dying to either super isn't much fun.

    True but dying to a gunslinger super is like a one time thing, where as with a sun bro on a small map you might die to the same guy multiple times.

    At a guess it's because Gunslingers have a better non-super kit than Sunbreakers do. Hammers is ridiculously OP but the rest of their stuff is pretty meh.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Petra no D: (watch until the end, this one is gold)

    https://www.youtube.com/watch?v=5AYd_yCLdCE&feature=youtu.be

  • ElkiElki get busy Moderator, ClubPA mod
    Maddoc wrote: »
    You should still be trying to get 1.0

    Theoretically, if everyone has a 1.0 KDR, the game comes down to zone control

    The more your KDR fluctuates, the more you're forcing the rest of your team to get their KDR higher to make up for it

    The majority of games come down to zone control, because 1.5 and 0.5 K/D teams are both rare. It's mostly 1.08 teams against 0.92 teams or something like that.

    smCQ5WE.jpg
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2015
    3clipse wrote: »
    Preacher wrote: »
    Preacher wrote: »
    Hammer bros are so hilariously broken in PvP.

    So a Gunslinger gets 3 shots of golden gun, no damage reduction and they have to hit their opponent dead on.

    Hammer bros get damage reduction, their hammers have aoe damage and (thanks to Cauterize) when they kill someone they regen health.

    How did that get through internal testing?

    Looking forward to running my Titan once my Hunter hits rank 5.

    Early K/D stats from Iron Banner have Gunslingers edging out Sunbreakers on K/D very slightly, but there isn't enough info yet to really talk about why.

    In my experience, they are two flavors of bullshit. Hammers are more annoying because you really can't fight back without suppression abilities, but Golden Gun is more lethal because if the Hunter sees you, you die (unless you are mid-super as a Sunbreaker).

    I think sunbros, gunbros, and lightningbros need to have their supers weakened in PvP a bit, maybe with other stuff added to their kit if necessary. Dying to any of those 3 supers isn't fun, since your options for fighting back are "have a better super available to use immediately" "run away" or "die."

    Gun bros are no where near the level of bs as sun bros or lightnight bros, the closest analogue there is blade dancer, but blade dancer doesn't get a good ranged attack like lightning and sun (the little shock wave eats your super bar and can be jumped).

    Well " bullshit" isn't really a trackable stat. When I looked earlier, Gunslingers were best K/D with Sunbreakers slightly behind slingers. Unlikely that changed much, but its only been like a day of Man Bruce, so who knows.

    Dying to either super isn't much fun.

    True but dying to a gunslinger super is like a one time thing, where as with a sun bro on a small map you might die to the same guy multiple times.

    At a guess it's because Gunslingers have a better non-super kit than Sunbreakers do. Hammers is ridiculously OP but the rest of their stuff is pretty meh.

    It really depends on the game type, I think. Situations like control, which happens to be IB, where you often have many people in the same place at the same time, mean that Sunbreakers perks outside of the hammer aren't terribly useful.

    But other types; rift (kinda), skirmish, rumble, clash...where you're gonna see a lot more 1v1 or 1v2 action; I find myself using the "grenade/fist recharge twice as fast with super" perk more than hammer for kills. Combined with the fist perk to recharge on a kill, I can spec discipline, str, get my super up, and have damn near unlimited grenades and face punches.

    Sure, it's no "grenade kills refill melee, melee kills refill grenade; instantly" like stormcallers have; but it's close, and provides a lot more versatility compared to popping hammer, taking out who you're facing then running around like an idiot hoping to find another person to hammer before it wears.

    I still think Stormcallers are far and away the most overpowered right now. Palpatine does a shit ton of damage, continually, to everyone nearby, at an unreasonably long range, and lasts easily twice as long as it really should, were it balanced. Yes, defense while lightening isn't as high as maybe some other powers, but for hammers you can get out of the way, make a guy waste tosses; even if you ultimately bite it. Stormcaller doesn't even have to aim, just pushes the button and anything nearby automatically dies; cover, corners, whatever, be damned. There is zero protection from it. EDIT: also, gathering storm lets stormcallers get a super 2-3x faster than anyone else, and 2-3x earlier than anyone else, meaning they can, and will, be up in your shit before any other class/subclass can possibly have a super ready to counter it.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Ratsult2Ratsult2 Registered User regular
    Oh hey I guess there is a glitch that lets nightstalkers shoot unlimited arrows and it got posted on a very popular website.

    RIP IB/Trials

  • tastydonutstastydonuts Registered User regular
    edited October 2015
    3-3 on the night so far. Within statistical expectations... but I only solo so hypothetically I should see matches like this all the time.

    The other thing you guys have to consider is your that preformed groups seem to be aggregate skill level matched. It throws it off. I guess I should feel honored that the game thinks that 5-6 people are worth one me*? ha... ha.

    edit: what usually happens is there's one or two flavor-hyper-meta-geared guy that does all the heavy lifting for their team and then it's just bleh.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • tastydonutstastydonuts Registered User regular
    Ratsult2 wrote: »
    Oh hey I guess there is a glitch that lets nightstalkers shoot unlimited arrows and it got posted on a very popular website.

    RIP IB/Trials

    In an age where everyone can easily stream and display names, and hotfixes (it's only Wednesday)... I don't think it's that disastrous.

    “I used to draw, hard to admit that I used to draw...”
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Elki wrote: »
    Maddoc wrote: »
    You should still be trying to get 1.0

    Theoretically, if everyone has a 1.0 KDR, the game comes down to zone control

    The more your KDR fluctuates, the more you're forcing the rest of your team to get their KDR higher to make up for it

    The majority of games come down to zone control, because 1.5 and 0.5 K/D teams are both rare. It's mostly 1.08 teams against 0.92 teams or something like that.

    It's actually closer to 1.3 and 0.7, I was wrong earlier, but yes.

    Again, my very simple point is that minimizing your deaths is important, and your own personal KDR does matter, because that is how much you are contributing to the score of both teams.

    You don't need to be super pro MLG 360 noscope 3.0 KDR

    But you should be trying to minimize your deaths, even potentially if it means losing out on some kills.

  • rndmherorndmhero Registered User regular
    rndmhero wrote: »
    On a completely unrelated note, does anyone else need the heroic Fears Embrace for the ToM quest? I've made it up to the last step and would love to have it to try out on Oryx's face this Friday. The regular version of that was hard enough; I'm honestly dreading what a heroic will be like.

    Reposting from bottom of the page.

  • DajoranDajoran Registered User regular
    Ratsult2 wrote: »
    Oh hey I guess there is a glitch that lets nightstalkers shoot unlimited arrows and it got posted on a very popular website.

    RIP IB/Trials

    If someone can pull off that glitch in the middle of a trials match or even IB without dying, I wouldn't even be a little mad, not the tiniest bit.

  • Ratsult2Ratsult2 Registered User regular
    Ratsult2 wrote: »
    Oh hey I guess there is a glitch that lets nightstalkers shoot unlimited arrows and it got posted on a very popular website.

    RIP IB/Trials

    In an age where everyone can easily stream and display names, and hotfixes (it's only Wednesday)... I don't think it's that disastrous.

    Well, I just meant this week. They didn't ban people abusing the Sunbreaker hammer glitch, did they? It is possible that this isn't something they can hotfix, so it could stick around for trials. Also, I forgot to mention that this glitch leaves the hunter will full super, so can be used every trial round. :(

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    rndmhero wrote: »
    rndmhero wrote: »
    On a completely unrelated note, does anyone else need the heroic Fears Embrace for the ToM quest? I've made it up to the last step and would love to have it to try out on Oryx's face this Friday. The regular version of that was hard enough; I'm honestly dreading what a heroic will be like.

    Reposting from bottom of the page.

    What class do you play? You don't need to kill the Echo, just the wizard that spawns, so it's not as bad as it seems. Defender and Sunsinger have a pretty okay time with it. Hunter might be tougher.

    (I'd help but no cross platform play, boo)

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Hunter has an easy time with the Nighthawk

    Just survive until the Wizard spawns and kill it in one shot

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Hiryu02 wrote: »
    Team late Bloomers aka team ugh aka team illegal maple syrup me and @Haximus will be unable to raid Fridays next few weeks. You guys down for Saturday or Sunday raids?
    @Hiryu02 @Iron Weasel @Casually Hardcore

    Honestly I'm okay at any time during the week. If we get everyone in one place during the week I'm down to do a quick boss or two even before the weekend.
    Same here. I know Monkey is cheating on us with other raids in the Xbone and PS4, but if we can get everyone on tomorrow night (for example), then let's bang out a couple of bosses.

    What can I say I'm a whore
    MONNNNNNNKEEEEEEY/
    You don't have to run the Raid tonight/
    You don't have to run the Relic/
    In that fight.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Zombie GandhiZombie Gandhi Registered User regular
    3clipse wrote: »
    Petra no D: (watch until the end, this one is gold)

    https://www.youtube.com/watch?v=5AYd_yCLdCE&feature=youtu.be

    Oh my goodness this brightened my day so much.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Ugh, two hours left at work.

    Just want to go home and shoot dudes really really fast with my Tlaloc

  • Ratsult2Ratsult2 Registered User regular
    Dajoran wrote: »
    Ratsult2 wrote: »
    Oh hey I guess there is a glitch that lets nightstalkers shoot unlimited arrows and it got posted on a very popular website.

    RIP IB/Trials

    If someone can pull off that glitch in the middle of a trials match or even IB without dying, I wouldn't even be a little mad, not the tiniest bit.

    There really isn't anything to "pull off". Without going into detail about the actual glitch, it's easy to do and can be very safe.

  • rndmherorndmhero Registered User regular
    3clipse wrote: »
    rndmhero wrote: »
    rndmhero wrote: »
    On a completely unrelated note, does anyone else need the heroic Fears Embrace for the ToM quest? I've made it up to the last step and would love to have it to try out on Oryx's face this Friday. The regular version of that was hard enough; I'm honestly dreading what a heroic will be like.

    Reposting from bottom of the page.

    What class do you play? You don't need to kill the Echo, just the wizard that spawns, so it's not as bad as it seems. Defender and Sunsinger have a pretty okay time with it. Hunter might be tougher.

    (I'd help but no cross platform play, boo)

    Hmm, interesting. I soloed the strike, so I may give this a shot.

  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    only 279 light but figured i'd give the ole bamboleo a shot

    a bit rusty. i haven't played pvp since like late may

    but i got my 10 kill streak and my 15 guardians in a match bounty so not too shabby i guess

    will probably do more IB on the weekend when the rep is worth more. just don't have it in me to grind it out all week like i used to

    Allegedly a voice of reason.
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Do I get bonus rep for having an armband, shader, and emblem equipped?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Stragint wrote: »
    Do I get bonus rep for having an armband, shader, and emblem equipped?

    that used to be the case

    i haven't heard it's not still the case

    Allegedly a voice of reason.
  • MuffinatronMuffinatron Registered User regular
    edited October 2015
    metaghost wrote: »
    metaghost wrote: »
    @rndmhero Hopefully running with PA was enjoyable, even if we suffered our fair share of ignominy and @Muffinatron lag-switching like the villain he is.

    Woah there. The door was open, no lag switching going on here.

    It's not my fault we get paired with Americans when I'm in a fireteam full of people based in America...

    oh. wait.

    In all seriousness, considering your frequent NAT issues, have you ever tried implementing Bungie's recommended port-forwarding for Destiny? If not, I imagine doing so could at least make it so communications are a bit more consistent, if not gameplay as well.

    I just did, makes little to no difference. I connect to the network a little bit faster but that's about it. Still red bar-ing it hard.

    Think there might just be some network shenanigans going on with me today. Did have a router just decide to not work earlier while helping @UnDom with the exotic sword strike.

    Edit: Also, in terms of NAT issues, I don't think they're actually 'NAT' issues, it's just PSN assuming that's what the problem is. More likely it's just spreading my connection too thin.

    Muffinatron on
    PSN: Holy-Promethium
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    from what i remember, IB class item, shader, and emblem boost rep, also rep gains increase as the week goes on, so by monday your gains per win (and per bounty) are pretty huge

    Allegedly a voice of reason.
  • hlprmnkyhlprmnky Registered User regular
    How many times can a warlock make a full loop of Venus looking for just two more high-value targets?
    n + 1
    These guys are seriously moving out of the "high-value, meaning it will help our cause to take them out" category and into the "high-value, holy crap take that Minotaur to Cryptarchy Roadshow, I bet it's worth a billion Silver" category.
    All I want is to finish my quests why RNG, whyyyyyyyy

    _
    Your Ad Here! Reasonable Rates!
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    hlprmnky wrote: »
    How many times can a warlock make a full loop of Venus looking for just two more high-value targets?
    n + 1
    These guys are seriously moving out of the "high-value, meaning it will help our cause to take them out" category and into the "high-value, holy crap take that Minotaur to Cryptarchy Roadshow, I bet it's worth a billion Silver" category.
    All I want is to finish my quests why RNG, whyyyyyyyy
    Return to Orbit and come back for a fresh Patrol seed.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    so are the gold bounties weekly and the green bounties daily or are the gold bounties just harder but higher reward?

    Allegedly a voice of reason.
  • tastydonutstastydonuts Registered User regular
    edited October 2015
    I really wish you could turn auto-aim off entirely.

    NO, I DONT WANT TO SHOOT THE GUY. I WANT TO BLOW UP THE BARREL BEHIND HIM FFS. >\

    edit: Iron Banner also needs to punish quitters by giving them a debuff or consuming any loser tokens they have. Tired of getting put into the middle of crappy games, and the carrot of fully randomized loot has obviously failed.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • GMaster7GMaster7 Goggles Paesano Registered User regular
    Just created an Iron Banner PS Party for the PS4 Pax Arcadia Community. You'll find it (I think?) on the bottom of the Parties list. I know a bunch of you are in Parties already, but I wanted to make a Community one in case some of our newer members (who may not have many PA friends yet!) want to join in and don't know where to go.

    This will be a common sight all week long and should (I hope) be a good way to just find PAers with whom to Iron Banner.

    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842 | Twitch: twitch.tv/SKI2000G
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited October 2015
    Unfortunately at a certain point, there's no reason to stay in a losing hand of IB

    I have five coins already so if a game is going real bad, I'm just wasting time sticking around

    People who quit as soon as their team falls a little bit behind at the very start of the game exacerbate the problem. Since the shorthanded team will just continue to do worse until there's no coming back.

    Maddoc on
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I don't get it. They don't want to sell the IB gear but it also refuses to drop at all. How am I supposed to get decked out in IB stuff?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • VorpalVorpal Registered User regular
    I am up for raids and iron bannering!

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • GMaster7GMaster7 Goggles Paesano Registered User regular
    The IB gear doesn't start dropping until you get up a few ranks, per reddit.

    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842 | Twitch: twitch.tv/SKI2000G
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    What rank? I'm rank 3 now.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • DarkewolfeDarkewolfe Registered User regular
    Stragint wrote: »
    I don't get it. They don't want to sell the IB gear but it also refuses to drop at all. How am I supposed to get decked out in IB stuff?

    You can get boots and class item. I had them drop at 3 and 2.

    What is this I don't even.
  • MuffinatronMuffinatron Registered User regular
    Stragint wrote: »
    What rank? I'm rank 3 now.

    From rank 2 you can get the class item. Had one drop earlier. Poor stat choices though (Int/Str bleaugh)

    PSN: Holy-Promethium
  • dporowskidporowski Registered User regular
    edited October 2015
    3clipse wrote: »
    Preacher wrote: »
    Preacher wrote: »
    Hammer bros are so hilariously broken in PvP.

    So a Gunslinger gets 3 shots of golden gun, no damage reduction and they have to hit their opponent dead on.

    Hammer bros get damage reduction, their hammers have aoe damage and (thanks to Cauterize) when they kill someone they regen health.

    How did that get through internal testing?

    Looking forward to running my Titan once my Hunter hits rank 5.

    Early K/D stats from Iron Banner have Gunslingers edging out Sunbreakers on K/D very slightly, but there isn't enough info yet to really talk about why.

    In my experience, they are two flavors of bullshit. Hammers are more annoying because you really can't fight back without suppression abilities, but Golden Gun is more lethal because if the Hunter sees you, you die (unless you are mid-super as a Sunbreaker).

    I think sunbros, gunbros, and lightningbros need to have their supers weakened in PvP a bit, maybe with other stuff added to their kit if necessary. Dying to any of those 3 supers isn't fun, since your options for fighting back are "have a better super available to use immediately" "run away" or "die."

    Gun bros are no where near the level of bs as sun bros or lightnight bros, the closest analogue there is blade dancer, but blade dancer doesn't get a good ranged attack like lightning and sun (the little shock wave eats your super bar and can be jumped).

    Well " bullshit" isn't really a trackable stat. When I looked earlier, Gunslingers were best K/D with Sunbreakers slightly behind slingers. Unlikely that changed much, but its only been like a day of Man Bruce, so who knows.

    Dying to either super isn't much fun.

    True but dying to a gunslinger super is like a one time thing, where as with a sun bro on a small map you might die to the same guy multiple times.

    At a guess it's because Gunslingers have a better non-super kit than Sunbreakers do. Hammers is ridiculously OP but the rest of their stuff is pretty meh.

    It really depends on the game type, I think. Situations like control, which happens to be IB, where you often have many people in the same place at the same time, mean that Sunbreakers perks outside of the hammer aren't terribly useful.

    But other types; rift (kinda), skirmish, rumble, clash...where you're gonna see a lot more 1v1 or 1v2 action; I find myself using the "grenade/fist recharge twice as fast with super" perk more than hammer for kills. Combined with the fist perk to recharge on a kill, I can spec discipline, str, get my super up, and have damn near unlimited grenades and face punches.

    Sure, it's no "grenade kills refill melee, melee kills refill grenade; instantly" like stormcallers have; but it's close, and provides a lot more versatility compared to popping hammer, taking out who you're facing then running around like an idiot hoping to find another person to hammer before it wears.

    I still think Stormcallers are far and away the most overpowered right now. Palpatine does a shit ton of damage, continually, to everyone nearby, at an unreasonably long range, and lasts easily twice as long as it really should, were it balanced. Yes, defense while lightening isn't as high as maybe some other powers, but for hammers you can get out of the way, make a guy waste tosses; even if you ultimately bite it. Stormcaller doesn't even have to aim, just pushes the button and anything nearby automatically dies; cover, corners, whatever, be damned. There is zero protection from it. EDIT: also, gathering storm lets stormcallers get a super 2-3x faster than anyone else, and 2-3x earlier than anyone else, meaning they can, and will, be up in your shit before any other class/subclass can possibly have a super ready to counter it.


    That's.... Actually better than Perpetual Charge. The last numbers I saw on Sunbreaker melee would let it be a 1-hit kill with the right perks. Thermal Vent, I believe, for 201 damage on a Sunstrike when including DoT. (188 base damage DoT inclusive.) I will cheerfully take a 1-hit melee kill every ~25 seconds (300str) over "I get my grenade back if I pick off someone who's already hurt" or "I get my melee back if I grenade someone who's already hurt".


    ... Actually, I'm just going to link this, because there's a lot of gifs, and the numbers are just mindboggling. https://www.reddit.com/r/CruciblePlaybook/comments/3nl3ep/complete_guide_tonumbers_behind_the_sunbreaker/


    Holy jesus you can AE punch people and it looks like they all get the 1-hit kill. What the fuck.


    Edit: WTF. https://gfycat.com/UnsightlyMemorableAtlanticridleyturtle

    dporowski on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Perpetual Charge is not a very good Crucible perk, you're far better off running Electrostatic Mind most times, though Arc Web definitely has its uses

  • tastydonutstastydonuts Registered User regular
    IB in TTK feels like I'm playing matches surrounded by killstealing vacuum cleaners that shoot lightning and fire.

    I'm not sure if I'm going to participate in the full week. It's so obnoxious. :|

    “I used to draw, hard to admit that I used to draw...”
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