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[Destiny] Festival of the Lost is live! Big head mode and cavities for everyone!
Posts
Well then, uhm, I'm not going to complain that I got the ghost shell twice. One at 303 and then the second at 304. I'm guessing maybe you missed that when I said it last night. Thought it was cool when I got the first one. Hopefully next week you get a ghost shell and I don't. Made out quite well overall in the raid. Got the machine gun too. Glad we got it done in one night. Thanks to everyone for understanding my need to "must sleep now" since I had to get up really early today. I even made it in this (stupidly early) morning for the release. I feel like I need a nap.
Signed up as a reserve for the other raid. I don't have alts so if I'm really not needed I'd probably rather Initialize Bartertown.
PSN : Bolthorn
#Neversoloqueue
"...only mights and maybes."
That's actually not a bad idea at all. In general, I don't mind staying and finishing out a game even if it's a losing game, but getting dropped into a game where your team is already several thousands of points behind is no bueno.
I know it's unrealistic, but a further tweak would be sort of a grace period where if you join a game in progress, you can quit out for no penalty before 30 seconds for those lost causes. The flipside would be that if you start a game and leave, you get a matchmaking debuff that locks you out of rejoining for a few minutes. The idea is to penalize those who leave a game when it starts from the beginning, but lost games don't penalize those who don't wish to waste time in a bad matchmaking game.
Honestly it's probably a very complicated question in general.
I dunno, just spitballing.
FWIW I would actually prefer that penalizing/locking out intentional laggers be given a higher priority. Having one of those on the enemy team is anti-fun as hell. Like have an invisible counter that locks you out of matchmaking if your last game was at red bar for you for more than 30-40% of the time.
Honestly the daily bounties now are so easy to do, you can knock them out in 2-3 game tops.
Agreed. I had 4 people leave my match and not get replaced. Do you know how long it takes to have the other team win when there's only 2 of us they are killing? It was brutal.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
* A mercy rule based on both score and team makeup. If I'm in a 6v6 game we can probably bring it back from being 5k down if we get our shit together. In a 6v2 game being down by 2k is basically a death sentence.
* A mercy rule based on time and team makeup. If Destiny decides to spawn a new game of 5v2 Control and it doesn't get evened up within the first couple of minutes, just scrub it and put us all back in the queue.
* More player rotation between matches. If a team doesn't get absolutely trounced let them stick together for the next match, but match them to a new opposing team. Even if they're close games I get pretty sick of playing with the same 11 people match after match and just flopping people between teams occasionally.
* Less weighting of the newest maps. I mean, I really like a couple of the new ones but I'm starting to miss Asylum of all things and I hate Asylum. The only old maps I see with any regularity are Twilight Gap, which is okay, and fucking Pantheon, which I hate more than Asylum. Do you want snipers? Because we have allll the fucking snipers. I played a game of IB on Pantheon yesterday and was on Alpha. Ran through the center hallway towards B and I saw, and I shit you not, *four* sniper glares across the gap. I did not use that hallway again that game.
I do think it's important to remember that Bungie has two things they need to regulate here. One is the individual experience which is what you're directly describing and the other is how the sum of all those individual experiences add up and to an environment that then goes and influences the individual experience which is exactly what the problem is with quitting out. It's great for your own experience but it's the equivalent of tossing your big mac wrapper on the ground instead of walking ten feet to the trash can. Sure, you do it and it's no big deal. Everybody does it and we're shuffling through trash all day.
As people have brought up, not ever being matched into an ongoing losing game means never getting replacements when some asshat on your team quits out after the first exchange goes poorly for your team. Almost all of these issues are two sided where all we're doing is choosing in what way we suffer when people are geese.
Try joining our PA group on The 100! People schedule Raids there all the time. It's a great way to meet people!
https://www.the100.io/groups/1397
are you fucking kidding me
@hoodiebear.bsky.social
Conclusion: Y'all are much better than I and I can only win when it matches me with other scrub-tier players. :rotate:
http://xboxclips.com/Hiryu+ZeroTwo/9ab0cff2-2ee5-44aa-a491-97a1b3d95656
I went ahead and requested to join. I usually prefer to play with people I know IRL, but they can't always dedicate the time since they haves families and such, so I'm trying to open up my possibilites for shooting aliens in the face.
Shards give you a chance not a guarantee of extra drops. The 2 shards are the 2 you get anyway for beating a boss.
You did hit him once during the super animation which is, I think, before DR kicks in. But yeah, Stormtrance has nothin' on Hammertime or Bladedance for DR. You can't one-shot them with a shotgun but you can two-shot. And unless they're using the "everyone takes damage just for being nearby me" it's not hard to get around behind one if there's two or more of you in the vicinity (which there usually will be since using it is putting a giant target on your head that can be hit from much greater range than your hand-lightning, so using it and trying to float around getting kills is not a good plan), and the lightning will not hit someone who isn't in front of you, and will rarely arc to someone behind you. Being well above or below them also takes you out of range. And apparently the Landfall strike won't hit people if you're too far overhead.
Tips:
Kill priority for the last boss: Blight Balls > Arc-shielded Centurions = Solar-shielded Knights > Boss > Psions = Thralls
Stormcallers and Sunbreakers are extremely effective at clearing the room. Control the adds and you control the encounter. (It is my belief that, like Skolas in PoE, new adds spawn based on boss health, so don't focus on burning the boss down quickly.)
The last time I ran this we had 3+ minutes left on the clock and the boss was the last thing to die. You have plenty of time!
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
PSN TabinM
Super animation kicking in starts the DR. If I hit him before DR kicked in he would be dead.
I had another encounter from I think the same game/map(?) on B point where it was a carbon copy of that sequence. He lands, activates super, I pointblank him during the animation and he survives with half-ish hp and a second shot kills him.
Stormcaller DR isn't anything to sneeze at. FWIW, I've pointblanked a Sunbreaker with that same gun while they are in super and they died. In particular a Sunbreaker supers at the crystal above B point on Dungeons, drops through the hole, comes around the pillar trying to get to B and I put him down oneshot with Conspiracy Theory.
Pretty sure I was with @Casually Hardcore that game and he may remember me telling the Sunbreaker to get the fuck off my point when that happened. Edit: But then again, I tell a lot of dudes to get off my lawn, so that encounter probably was nothing memorable to anyone but myself.
@Tabin Yeah I'll run. I'll decide later whether it's my Warlock or my Titan.
If they really are wanting drops to be the main way to get items instead of from the vendor and this is their "increased drop rate" then I really don't know what to think.
Do you have something that boosts impact on your Conspiracy Theory? I've definitely shot a Sunbreaker with one before and had them survive. I've put two shots from Silence of A'arn plus a lightning fist into a Sunbreaker before and they had a sliver of health left with which to hammer me.
I think this is another issue where they felt RNG would actually balance out. I ended up saving a bunch of marks last night because on the very game win that got me to Rank 3, a class item dropped for me in post-game. I was probably very lucky to have a drop the moment I hit Rank 3.
However in practice there is probably a bunch of folks who haven't gotten anything over rares to drop since IB started. For me it's been a bunch of blues, a Legendary Engram, and a Legendary class item in my time getting to rank 3. Increased drop rate still being RNG means that a lot of folks are probably not seeing any significant rewards in their time spent playing IB.
Well... Rank 3 on the 2nd day doesn't sound that bad to me? This doesn't really feel different from before to be honest. I typically hit Rank 4 on my main character after my Friday bounties, so it seems as though progress is about the same? I hit rank 2.25ish on all 3 of my characters already without turning in any of the weeklies.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Silence of A'arn is 61 Impact, Conspiracy Theory is 67. I run mine with Rifled Barrel plus Rangefinder. Max range.
I will say that based on the recent podcast about Range with the Bungie weapons designer, Range might be a LOT more important and have a LOT more hidden benefits than folks are aware of. Apparently a bunch of hidden stats come into play the more range you have, like more range also means more accuracy and more aim assist, etc. I wouldn't be surprised that Rangefinder plus my habit of always ADS-ing when possible could mean that I'm applying some sort of secret damage buff tied to the Range stat.
I know Conspiracy Theory is higher impact. I've hit a Sunbreaker with one before and he lived. I usually run A'arn for Crucible just because it will still one-shot people outside of super and fires a lot faster (which is handy since I have bad aim). It's probably a range thing. Shotguns are definitely more range-sensitive than they used to be.
Battle.net: IronSquirrel#1462
We still have Friday, Saturday, Sunday and Monday, and today...
And I was lucky getting a buttflap around my fifth or sixth match when I had hit 2, so I guess most of my drops will be after rank 4 or so, when I have slightly more chance...
no no
I got
nothing
except 2 shards.
that shouldn't happen! even if I only have a chance to get something from turning in the shards, it should not be the case that I get NOTHING from oryx, and then he takes 20 of the shards, and says "yo, I only needed 18 of these actually, here's 2 back, see you next week"
that's a buuuuuuuuuuuuuuuullshit loot system.
@hoodiebear.bsky.social
No I definitely caught that. I was VERY aware of it. At this point its more frustrating because I've ran the thing quite a bit on various characters and haven't had it drop yet. I'm not super concerned by it because I still have 300 Blue ghost shells (I think 2 of them now), but its still a minor annoyance.
Yeah man, sorry. I didn't mean to be rude about the damage profile. My personal theory is that Range now affects a lot more than just damage falloff. The perk combo on CT-D may mean that when I ADS, more pellets hit due to increased aim assist tied into the range stat, therefore I get more damage. I do notice that unless I'm super close, hipfire is a wider pellet spread and hipfire shots feel like they do less damage in general. That's just anecdotal, though.
Yeah... two of the weekly bounties can be done within a day. I don't think it's even mathematically impossible for a person to complete the "get to rank 4" IB bonus on day 1... that means you're kinda stuck with low rep gains unless you win every single game you play. Which should not happen with a competitively balanced matchmaking system.
Fortunately I've had better results from the RNG. I got the boots and a cloak so far having played 33 of 35 IB matches to completion, plus a few blues (only 2 over 280 light) and a legendary chest engram. I've seen 2 butt towels and a bond go to other people, along with misc legendaries, but not that many.
As an aside, so far overall I've gone 20-15 this IB tourney... so while I've run into more than a few annoying games (lost-cause join in progresses, and full fireteams), the matchmaking does seem to be holding to some semblance of competitive balance.