SERVER RESTRICTIONS
Due to high traffic on servers, NCSoft's Blade and Soul team has implemented Server Restrictions a la Final Fantasy XIV. You can find them
HERE.
Business Model Explanation
What Server Will We Be On?
Poharan seems to be the consensus.
What Faction?
In Blade and Soul, there are two
factions:
The Cerulean Order (which is the one we'll be in) and
The Crimson Legion.
Do We Have A List of People's Forum Names and Character Names?
Yes. it is
HERE.
Brief Synopsis
Welcome to the game Blade and Soul! Originally a Korean MMO, Blade and Soul is being brought over by NCSoft. In it you can play as one of four races; the Gon - a strong race known for their physical strength and ability, the Lyn - descendants of Kirin (it's the chibby cute race), the Yun - an all-female race attuned to the earth (it is pretty much what you think it is), and the Jin - a plain but hardy people (the human stand-in of the game). You also play as one of several classes; the
Blade Master - a balanced offensive and defensive sword wielder, the
Destroyer - a big axe-wielding wrecking ball, the
Summoner - a pet class whose pet is a
ridiculously adorbs cat, the
Force Master - the Mage stand-in of the game, the
Kung Fu Master - a high skill cap and combo heavy fighter, the
Assassin - the... assassin... stand-in of the game :razz: (yes it has stealth and yes it's as equally annoying as it is in every other MMO.), and finally the
Blade Dancer - a Lyn race specific version of the Blade Master class that trades away some defensive skills for a more proactive moveset. Speaking of race specificity, all classes are tied to races. The Gon can be a Destroyer, Kung Fu Master, or Force Master. The Lyn can be a Summoner, Force Master, or Blade Dancer. The Yun can be a Force Master, Blade Master, or Kung Fu Master. The Jin can be an Assassin, Blade Master, or Kung Fu Master. Once you've chosen you're race/class combo you'll embark on a typical Kung Fu movie-esque quest of revenge for your slain master.
Race VisualsThe Gon
The Lyn
The Yun
The Jin
General Combat Gameplay and Mechanics Explanation
Class OverviewsBlade Master
Destroyer
Summoner
Force Master
Kung Fu Master
Assassin
Blade Dancer (Lyn)
Why should I care?
To put it simply, the combat. The questing is bog standard hub-to-quest zone but is not offensive. Dungeon group mechanics do not utilize the Holy Trinity but instead give everyone the ability to self-revive or in some cases also assist in the revival of others as well as the harder dungeons having a mechanic of multiple lives (indicated by a Heart Icon next to you characters health bar) that you can pick up as you move along the dungeon. Dungeon bosses utilize the WildStar mechanic of having Armor that you have to strip away by performing stuns and knockdowns in quick succession before you are able to use cc on the boss. On top of that, while normal difficulty dungeons will have telegraphs for the bosses attacks hard mode dungeons
will not, meaning that you have to learn the bosses patterns to best him/her/it in hard mode. So how will you be beating the bosses once you learn their telegraphs? There are blocks, there are dodges, there are moves with I frames, there are air combos, grab combos, knockdown combos, combos combos combos flashy as all hell combos. This isn't just another Action Combat MMO, this is a straight up 3D Fighting Game MMO and it is glorious. Though that does mean that if your ping is trash you will not have a very fun game experience (some classes suffer more than others under high ping). Also, PvE is kinda middle of the road up to kind of interesting in the end game but PvP is the nuts so if you're not into PvP then this game won't be as attractive to you (though if you like the combat PvE will still be fun to play).
A Look At Some Relatively High-End PVP Endgame Gameplay
So there it is. If interest grows and more people need tips or anything as they get into the game I'll try and update the OP with some useful tips and tricks that I find. As of now this is mainly a general idea/hype OP as I know most people won't be in the technical alpha going on now or in at least the first week of the CBT.
Also, first time trying to make a thread of this caliber so lemme know if I can improve the OP in any way.
Posts
I'm not sure if the Alpha is a subset of the game features or what, but it's a little weird how restrictive the race/class combos are. As far as I can tell, only the cutesy race can be Summoners?
I've kinda been following this since it was announced.
Conceptually
In KOREA.
I may be a little bit hyped for this game.
Correct. Only the Lyn can be a Summoner. Races can only be certain classes.
The Gon - Destroyer, Kung Fu Master, Force Master
The Lyn - Summoner, Force Master, Blade Dancer
The Yun - Blade Master, Kung Fu Master, Force Master
The Jin - Blade Master, Kung Fu Master, Assassin
FFXIV - Milliardo Beoulve/Sargatanas
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Buy to play ala Guild Wars 2
I can't find anything definitive, but the FAQ mentions "Free players" and "premium membership," so not really sure.
Three classes per race feels really unnecessarily restrictive.
The very first question of the FAQ answers this...
Q: Do I have to purchase a Founder’s Pack to play Blade & Soul when it launches early 2016?
A: No. Blade & Soul will be completely free to play when it launches. However, the Founder’s Packs grant you access to our Closed Beta, Head Start, and many other bonuses as listed above.
So yeah F2P with an option of Sub for added benefits.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Being F2P makes things a lot easier as I can give it a shot and no loss if I am not interested. I did see a few mentions though that the microtransaction model is going to be pretty bad and it was compared to some mobile games. So that is a bit scary.
I actually am also interested in Black Desert. Especially because it puts even more focus on the PVP end game which is really the thing for me. However BD looks even more insane visually and I would want to have upgraded my nearing 6 year old rig which was a budget build in the first place before I play that one.
This seems to put a lot of emphasis on PvP as well. There's world PvP (opt-in, since it's faction based and you can change faction based on what you're wearing), and there seems to be a lot of end-game PvP activities as well.
http://www.twitch.tv/kreea/v/21397802
The story's pretty "wuxia" (Chinese pugulistic action-drama) so I'm also wondering how well the concept will sit with US/EU audiences. :biggrin:
I've heard that some classes are less ping-dependent (e.g. Summoner).
FFXIV - Milliardo Beoulve/Sargatanas
What qualifies as "high ping" in this scenario? Over 100ms? Over 200ms?
FFXIV - Milliardo Beoulve/Sargatanas
I'm not sure anyone really knows yet. The game was designed for Korean infrastructure and it's hard to guess what impact the overall much slower network here will have on gameplay. I've played Korean games where it wasn't much of an issue (TERA, Archeage) and others where it straight-up ruined the game (Freestyle Street Basketball). A lot of it comes down to the skill of the developers in compensating for it.
It's definitely not impossible - I'm always amazed at how relatively well modern fighting games play online - but B&S has probably the most timing-based combat system of any MMO ever released here with an emphasis on counters, I-frames, etc at the highest levels of pvp play. I'm eager to try it out and see how well it works.
In other words, an MMO would in no way work on the same level as a fighting game. Though I could not imagine that this game would be anywhere near an ACTUAL fighting game in terms of input requirements. It might have some here and there, but not as often in a short time. Though I cannot imagine frame specific inputs in an MMO peroid. We are talking about a genre that tends to automatically allow input buffering and in some cases allows the player to ADJUST that buffer.
Yea, I'm inclined to agree. It can't possibly be as timing sensitive as a real fighting game. Even approaching that level of complexity seems like a recipe for disaster here. I never thought it would work at all but TERA and Wildstar (both with action-based combat, no tab-targeting) worked pretty damn well and proved me wrong.
"...only mights and maybes."
All the game does is check if a person is in the aoe area when it casts and that is it. GW2 actually has projectiles and shit that can both be manually aimed (but no one ever would do that) and avoided. To me that is more action based, though GW2 cheats on the positional aspect by making dodging use the equivalent of invincibility frames.
TERA was the closest to an actual honest to god action MMORPG we have seen at least outside of these Asian locations. But now it appears a flood is coming with these kinds of games.
"...only mights and maybes."
The game is baller as fuck. Combat feels very satisfying.
I am also ecstatic they went The Secret World route when it came to gear. Clothes are clothes and make your character look badass, you got other things to actually increase stats.
Because while I've liked the way they do their combat systems (TERA, Aion, ect), everything else is just awful.
"...only mights and maybes."
I did find a way into the F2P version of Black Desert. I couldn't really play the game in a foreign language, but mother of god that character creation.
There is. I forget what key it is to bring up the menu itself but outside of each group dungeon is also a dragon statue you can use to queue up. Though you don't actually start encountering them until you're roughly level 15 ish.
FFXIV - Milliardo Beoulve/Sargatanas
I didn't realize those were group dungeons at first and ended up killing a couple bosses by myself, which took quite a while!
I'm really liking the combat in this, health regenerates really slowly out of combat so you're encouraged to use all the tricks you have to avoid damage, and you sure get a lot of tricks.
One weird thing though, am I supposed to be this poor? I can't even dream of buying a single dumpling. Also the game has the old problem of players depopulating a zone and competing for quest spawns, which is always annoying. And keybindings! You need a lot of buttons, but I can't bind anything to my mouse buttons, or combinations of keys. Hopefully that gets fixed.
Someday... I'll get in the game. Maybe before this beta ends even.
They kind of took a page from, like, Street Fighter and the team PvP is two 3 man teams. Each team fields one fighter at a time. So during the fight it is 1v1. However, players can tag-out and have one of their teammates jump in and replace them. This process continues until one team is defeated.
edit- Worth repeating, arena PvP is FUCKING AWESOME! Music is fucking great too. Oh man, try it out if you haven't.
edit 2- Levels don't matter, everyone is scaled and I believe gear also does not matter. All it comes down to is player skill.
edit 3- You can of course do 1v1 as well. Best 2 out of 3. I think you got 2 minutes or so per round.
My most recent fight was 1v1. Me (Kung-Fu Master) vs. Blade Master. He took the first round, I took the other two and won. It was real close each time. SO. MUCH. FUN.
Edit: Found it.