FiggyFighter of the night manChampion of the sunRegistered Userregular
So, at what point does From look into the year 2016 and realize their method of successfully joining up with your friends for coop is annoying and uncool.
If I've got an hour to play, I'll spend at least 10-15 minutes of that throwing down signs and texting my buddy to keep checking.
We'll beat the game on my moonlight sword guy. That makes three runs in as many weeks. Should stop playing so I don't burn out before it even clones out.
@Figgy Where on earth is this coming from, just random complaining? DS3 actually has a password system so that only people using the password can see each others signs which makes it easier than ever to group up with friends. The same nice mechanic from DS2, except now you don't need to waste a ring slot and you can be even more specific.
Dark Souls 3 is still a hunt for a physical sign on the ground I presume?
Bloodborne seemed like a nice step ahead in terms of being user friendly. Ring a bell, go about your business while you wait for the connection to be made. It had all that password stuff and even stripped out level restrictions when using a password.
It would be somewhat troublesome to take a step back from that although having signs on the ground is fairly iconic for Dark Souls.
You had to look for signs on the ground to summon in Bloodborne.
+1
Sirialisof the Halite Throne.Registered Userregular
edited April 2016
That new password feature sounds cool enough, how does it work exactly? ... Now to get my buddy to actually play Dark Souls 3, he mainly likes playing games on super easy mode and wants his story spoon fed.
I tried telling him that Dark Souls is really easy and the story is obvious from the start... He did not believe my lies for a single second.
That new password feature sounds cool enough... Now to get my buddy to actually play Dark Souls 3, he mainly likes playing games on super easy mode and wants his story spoon fed.
I tried telling him that Dark Souls is really easy and the story is obvious from the start... He did not believe my lies for a second.
I think we established on the previous page that Dark Souls III is actually a Family Friendly Dating Sim. :P
That new password feature sounds cool enough, how does it work exactly? ... Now to get my buddy to actually play Dark Souls 3, he mainly likes playing games on super easy mode and wants his story spoon fed.
I tried telling him that Dark Souls is really easy and the story is obvious from the start... He did not believe my lies for a single second.
I would call Dark Souls simple, but rarely easy.
Yet as someone who likes their games on the easiest mode available and an obvious story, I still heartily enjoyed Dark Souls the First, mainly because all the information I might need (maps, enemy weaknesses, quest lines) can easily be found online at a moment's notice. Not sure if that helps get the friend to play DS3, but maybe look for a different angle? Does he like puzzle games, logic or otherwise? Because DS certainly has that.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
0
Sirialisof the Halite Throne.Registered Userregular
That new password feature sounds cool enough... Now to get my buddy to actually play Dark Souls 3, he mainly likes playing games on super easy mode and wants his story spoon fed.
I tried telling him that Dark Souls is really easy and the story is obvious from the start... He did not believe my lies for a second.
I think we established on the previous page that Dark Souls III is actually a Family Friendly Dating Sim. :P
Dark Spirit Loveyoulongtime has invaded you, do you want to go out on a date?
+1
FiggyFighter of the night manChampion of the sunRegistered Userregular
@Figgy Where on earth is this coming from, just random complaining? DS3 actually has a password system so that only people using the password can see each others signs which makes it easier than ever to group up with friends. The same nice mechanic from DS2, except now you don't need to waste a ring slot and you can be even more specific.
Uh, seriously? It's coming from the previous Dark Soul games where I had to do exactly what I described. I didn't know about the system coming in DS3. But your condescension, albiet highly uncalled for, doesn't even address my complaint--you still need to search the floor for signs. The same "nice mechanic" from DS2? Explain how it is in any way a good design, rather than just letting people invite their friends at any point? You can still have the exact same limitations that are currently in, but only now you don't have to stare at the ground to find your friend's sign.
And without looking into the new password system, this doesn't exclude "open" signs from showing up, correct? You're still going to have to run around checking names on signs to find your friend's? You just don't need to worry about some stranger hopping in instead? It's an improvement, but I feel like From just met with Nintendo over lunch and they told them about friend codes.
That new password feature sounds cool enough, how does it work exactly? ... Now to get my buddy to actually play Dark Souls 3, he mainly likes playing games on super easy mode and wants his story spoon fed.
I tried telling him that Dark Souls is really easy and the story is obvious from the start... He did not believe my lies for a single second.
I would call Dark Souls simple, but rarely easy.
Yet as someone who likes their games on the easiest mode available and an obvious story, I still heartily enjoyed Dark Souls the First, mainly because all the information I might need (maps, enemy weaknesses, quest lines) can easily be found online at a moment's notice. Not sure if that helps get the friend to play DS3, but maybe look for a different angle? Does he like puzzle games, logic or otherwise? Because DS certainly has that.
I would just tell your friend that DS isn't for him. How does he feel about looking shit up on the Internet because he can't figure out what an item is for. Or what do over here. Or what he might have missed over there. Etc.
I feel like you're just trying to troll your friend by exaggerating the features of the DS series to fit what he enjoys in games. It's not super easy, I don't care how good you think you are at it--especially for someone who plays all other games on the easiest setting and would be jumping into the series fresh. Don't fuck over your friend out of $70.
That new password feature sounds cool enough, how does it work exactly? ... Now to get my buddy to actually play Dark Souls 3, he mainly likes playing games on super easy mode and wants his story spoon fed.
I tried telling him that Dark Souls is really easy and the story is obvious from the start... He did not believe my lies for a single second.
I would call Dark Souls simple, but rarely easy.
Yet as someone who likes their games on the easiest mode available and an obvious story, I still heartily enjoyed Dark Souls the First, mainly because all the information I might need (maps, enemy weaknesses, quest lines) can easily be found online at a moment's notice. Not sure if that helps get the friend to play DS3, but maybe look for a different angle? Does he like puzzle games, logic or otherwise? Because DS certainly has that.
I would just tell your friend that DS isn't for him. How does he feel about looking shit up on the Internet because he can't figure out what an item is for. Or what do over here. Or what he might have missed over there. Etc.
I feel like you're just trying to troll your friend by exaggerating the features of the DS series to fit what he enjoys in games. It's not super easy, I don't care how good you think you are at it--especially for someone who plays all other games on the easiest setting and would be jumping into the series fresh. Don't fuck over your friend out of $70.
Not trying to troll anyone, nor are they my friend in specific; I originally picked up DS1 for like, five bucks on sale because I figured I'd hate it but hell with it, it was five bucks, and I ended up really enjoying it. I was trying to suggest other alternatives not to sucker someone in, but to communicate other ways of looking at the franchise. I wasn't saying it would change their mind, but rather trying to suggest ways Sir could explain other draws that DS has that isn't particularly focused on the "punishing" difficulty, which I still consider fair, not punishing, at least for the first game but so far not as fair in the second.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
That new password feature sounds cool enough, how does it work exactly? ... Now to get my buddy to actually play Dark Souls 3, he mainly likes playing games on super easy mode and wants his story spoon fed.
I tried telling him that Dark Souls is really easy and the story is obvious from the start... He did not believe my lies for a single second.
I would call Dark Souls simple, but rarely easy.
Yet as someone who likes their games on the easiest mode available and an obvious story, I still heartily enjoyed Dark Souls the First, mainly because all the information I might need (maps, enemy weaknesses, quest lines) can easily be found online at a moment's notice. Not sure if that helps get the friend to play DS3, but maybe look for a different angle? Does he like puzzle games, logic or otherwise? Because DS certainly has that.
I would just tell your friend that DS isn't for him. How does he feel about looking shit up on the Internet because he can't figure out what an item is for. Or what do over here. Or what he might have missed over there. Etc.
I feel like you're just trying to troll your friend by exaggerating the features of the DS series to fit what he enjoys in games. It's not super easy, I don't care how good you think you are at it--especially for someone who plays all other games on the easiest setting and would be jumping into the series fresh. Don't fuck over your friend out of $70.
Not trying to troll anyone, nor are they my friend in specific; I originally picked up DS1 for like, five bucks on sale because I figured I'd hate it but hell with it, it was five bucks, and I ended up really enjoying it. I was trying to suggest other alternatives not to sucker someone in, but to communicate other ways of looking at the franchise. I wasn't saying it would change their mind, but rather trying to suggest ways Sir could explain other draws that DS has that isn't particularly focused on the "punishing" difficulty, which I still consider fair, not punishing, at least for the first game but so far not as fair in the second.
Sorry, I quoted you to keep the conversation in context but I was really addressing Sirialis directly, since he knows his friend best. Didn't mean to go at ya.
But yes, giving him DS1 to try first would probably be the most gentle approach, and I use "gentle" in the sense that we're talking about Dark Souls. So, not at all gentle.
Sorry, I quoted you to keep the conversation in context but I was really addressing Sirialis directly, since he knows his friend best. Didn't mean to go at ya.
But yes, giving him DS1 to try first would probably be the most gentle approach, and I use "gentle" in the sense that we're talking about Dark Souls. So, not at all gentle.
I get ya. You were in a heightened state of . . . annoyance at the less than useful match-making. And provided you play Dark Souls 1 in a manner commensurate with a caffeinated hamster on speed playing the AD&D Tomb of Horrors module (i.e. check every corner, shield up at all times, check for the sign of mimics, look out for traps, use any elements at your disposal, etc), DS1 may not be gentle, but it's not as balls to the wall hard as I had been led to believe. Hell, I didn't even die in the original Asylum intro stage.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Just realize that even though you love dark souls, it might not be your friend's thing. People can go on and on about how "tough, but fair" it is, but for most people it's just fucking hard. I've tried to get a couple friends into it, but most of them want to relax and feel like a badass when they play video games not do the same thing over and over again. And that's certainly fair enough. To be honest I'm not really sure if the enjoyment I'll get from the game will outweigh the stress. Dark Souls certainly isn't for everyone.
@Figgy Where on earth is this coming from, just random complaining? DS3 actually has a password system so that only people using the password can see each others signs which makes it easier than ever to group up with friends. The same nice mechanic from DS2, except now you don't need to waste a ring slot and you can be even more specific.
Uh, seriously? It's coming from the previous Dark Soul games where I had to do exactly what I described. I didn't know about the system coming in DS3. But your condescension, albiet highly uncalled for, doesn't even address my complaint--you still need to search the floor for signs. The same "nice mechanic" from DS2? Explain how it is in any way a good design, rather than just letting people invite their friends at any point? You can still have the exact same limitations that are currently in, but only now you don't have to stare at the ground to find your friend's sign.
And without looking into the new password system, this doesn't exclude "open" signs from showing up, correct? You're still going to have to run around checking names on signs to find your friend's? You just don't need to worry about some stranger hopping in instead? It's an improvement, but I feel like From just met with Nintendo over lunch and they told them about friend codes.
What?
Settle on a password. Give your friend the password, use it both on the Ring or whatever item/HUD element you have to put it into. Let your friend put down the sign. Now wait on the spot for a few seconds and you will see the sign.
Testing has even revealed that with a password you can matchmake REGARDLESS of soul level! However, if you are out of range of your friend's soul level range your damage will be scaled back accordingly.
My PS3 died right when I bought DS2, but now I have an XOne on the way. Should I pick up DS2 first one just skip ahead? I remember being really fucking annoyed with the partying mechanics in 2 and that was my favorite style of character in 1, so there's that.
Posts
If I've got an hour to play, I'll spend at least 10-15 minutes of that throwing down signs and texting my buddy to keep checking.
Armchair: 4098-3704-2012
Bloodborne seemed like a nice step ahead in terms of being user friendly. Ring a bell, go about your business while you wait for the connection to be made. It had all that password stuff and even stripped out level restrictions when using a password.
It would be somewhat troublesome to take a step back from that although having signs on the ground is fairly iconic for Dark Souls.
I tried telling him that Dark Souls is really easy and the story is obvious from the start... He did not believe my lies for a single second.
I think we established on the previous page that Dark Souls III is actually a Family Friendly Dating Sim. :P
That was only NPC phantoms, summoning players was completely reliant on the bells.
I would call Dark Souls simple, but rarely easy.
Yet as someone who likes their games on the easiest mode available and an obvious story, I still heartily enjoyed Dark Souls the First, mainly because all the information I might need (maps, enemy weaknesses, quest lines) can easily be found online at a moment's notice. Not sure if that helps get the friend to play DS3, but maybe look for a different angle? Does he like puzzle games, logic or otherwise? Because DS certainly has that.
Dark Spirit Loveyoulongtime has invaded you, do you want to go out on a date?
Uh, seriously? It's coming from the previous Dark Soul games where I had to do exactly what I described. I didn't know about the system coming in DS3. But your condescension, albiet highly uncalled for, doesn't even address my complaint--you still need to search the floor for signs. The same "nice mechanic" from DS2? Explain how it is in any way a good design, rather than just letting people invite their friends at any point? You can still have the exact same limitations that are currently in, but only now you don't have to stare at the ground to find your friend's sign.
And without looking into the new password system, this doesn't exclude "open" signs from showing up, correct? You're still going to have to run around checking names on signs to find your friend's? You just don't need to worry about some stranger hopping in instead? It's an improvement, but I feel like From just met with Nintendo over lunch and they told them about friend codes.
I would just tell your friend that DS isn't for him. How does he feel about looking shit up on the Internet because he can't figure out what an item is for. Or what do over here. Or what he might have missed over there. Etc.
I feel like you're just trying to troll your friend by exaggerating the features of the DS series to fit what he enjoys in games. It's not super easy, I don't care how good you think you are at it--especially for someone who plays all other games on the easiest setting and would be jumping into the series fresh. Don't fuck over your friend out of $70.
Usually he likes to play any kind of games coop with me and would probably also play DS3. (if the coop system has improved as people say it have)
I just think he should start out with Dark Souls 1... Which we cant really coop and that makes his interest go away.
Not really interested in trying to force him, but usually our tastes are pretty similar and DS1 was pure magic for me.
Which change is that?
Armchair: 4098-3704-2012
Laziness and Dark Souls is like an oxymoron. How would he feel about having to fight through the same area a dozen times?
All co-op gets the same allotment of estus (halve of your maximum). At about 1/3 or so into the game you already have around 10 flasks.
Not trying to troll anyone, nor are they my friend in specific; I originally picked up DS1 for like, five bucks on sale because I figured I'd hate it but hell with it, it was five bucks, and I ended up really enjoying it. I was trying to suggest other alternatives not to sucker someone in, but to communicate other ways of looking at the franchise. I wasn't saying it would change their mind, but rather trying to suggest ways Sir could explain other draws that DS has that isn't particularly focused on the "punishing" difficulty, which I still consider fair, not punishing, at least for the first game but so far not as fair in the second.
Sorry, I quoted you to keep the conversation in context but I was really addressing Sirialis directly, since he knows his friend best. Didn't mean to go at ya.
But yes, giving him DS1 to try first would probably be the most gentle approach, and I use "gentle" in the sense that we're talking about Dark Souls. So, not at all gentle.
I get ya. You were in a heightened state of . . . annoyance at the less than useful match-making. And provided you play Dark Souls 1 in a manner commensurate with a caffeinated hamster on speed playing the AD&D Tomb of Horrors module (i.e. check every corner, shield up at all times, check for the sign of mimics, look out for traps, use any elements at your disposal, etc), DS1 may not be gentle, but it's not as balls to the wall hard as I had been led to believe. Hell, I didn't even die in the original Asylum intro stage.
What?
Settle on a password. Give your friend the password, use it both on the Ring or whatever item/HUD element you have to put it into. Let your friend put down the sign. Now wait on the spot for a few seconds and you will see the sign.
Testing has even revealed that with a password you can matchmake REGARDLESS of soul level! However, if you are out of range of your friend's soul level range your damage will be scaled back accordingly.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Is it Tuesday the 12th yet
Though also possibly a nightmare for invaders depending on just how scaled back you are.
Oh right, the one I barely ever used because it spent Insight. I must be remembering the small one I did use putting some junk on the ground.
New thread!
Armchair: 4098-3704-2012