If you're really trying to min-max stat points, it's more important to look at what a class doesn't have than what it has. For example, if you know that your endgame build won't touch faith at all then you want to pick a class with the least faith. The initial stat points are invested on a budget, so you're golden as long as the stats are invested in stats that you'll ultimately use, even if the relative distribution of stats at game start is dramatically different from what you have planned for endgame.
It doesn't matter if you start out with more strength than dex if you ultimately still need to invest a stat point or two into strength to meet the equipment requirements of a late game dex weapon.
Deprived is a superb class if you're unsure of what you're going to look like at endgame or if you have plans to respec and try different builds. At an even "10 across the board" distribution, it is never the most min-max option for any build, but it is also never a terrible choice for any build.
The other school of thought for your starting class is whether or not the class starts with any equipment that makes the game start easier and more streamlined or opens any paths sooner . In ds2 I liked the Explorer because the pharos lockstone helped me to access the equipment locked behind those locks a little bit earlier. A lot of people liked cleric solely for starting with that extra heal. For dark souls 3, the assassin's ability to start with a fall control spell looks very interesting. I'm not familiar with the level layouts, but I'm sure that you'll be able to reach SOMETHING prior to other classes finding fall damage reduction gear to follow the same approach.
Finally there is simply the fashion souls approach of looking cool,which generally works out in the end unless you are crazy out in left field like picking sorcerer when you want to be a havelmonster at endgame.
Feel like they nerfed the Deprived class this time around. And by nerfed I mean though you get the even stevens stat distribution, the other classes don't really suffer like they did in Dark Souls 2. Getting Deprived to where the Knight class starts saves like one level, and you're a lot more squishified at the beginning.
If you're really trying to min-max stat points, it's more important to look at what a class doesn't have than what it has. For example, if you know that your endgame build won't touch faith at all then you want to pick a class with the least faith. The initial stat points are invested on a budget, so you're golden as long as the stats are invested in stats that you'll ultimately use, even if the relative distribution of stats at game start is dramatically different from what you have planned for endgame.
It doesn't matter if you start out with more strength than dex if you ultimately still need to invest a stat point or two into strength to meet the equipment requirements of a late game dex weapon.
Deprived is a superb class if you're unsure of what you're going to look like at endgame or if you have plans to respec and try different builds. At an even "10 across the board" distribution, it is never the most min-max option for any build, but it is also never a terrible choice for any build.
The other school of thought for your starting class is whether or not the class starts with any equipment that makes the game start easier and more streamlined or opens any paths sooner . In ds2 I liked the Explorer because the pharos lockstone helped me to access the equipment locked behind those locks a little bit earlier. A lot of people liked cleric solely for starting with that extra heal. For dark souls 3, the assassin's ability to start with a fall control spell looks very interesting. I'm not familiar with the level layouts, but I'm sure that you'll be able to reach SOMETHING prior to other classes finding fall damage reduction gear to follow the same approach.
Finally there is simply the fashion souls approach of looking cool,which generally works out in the end unless you are crazy out in left field like picking sorcerer when you want to be a havelmonster at endgame.
Feel like they nerfed the Deprived class this time around. And by nerfed I mean though you get the even stevens stat distribution, the other classes don't really suffer like they did in Dark Souls 2. Getting Deprived to where the Knight class starts saves like one level, and you're a lot more squishified at the beginning.
Yeah. I can see how my post might mislead new players who are unsure of what they want to do to start with deprived.
If you're new to souls games DO NOT PICK DEPRIVED. You're going to start out MUCH weaker. That disadvantage will dissipate once you level up a bit, find some equipment, and kill a few bosses.
Nobody ever picks deprived to get an advantage. They pick it either to get satisfaction from starting the game on "hard mode" or if they're playing the long game of planning to respec to a variety of wildly different builds someway down the road.
If someone reading this is new to souls games and opts to go deprived anyway, don't get frustrated. Keep fighting. Keep trying. Kill things, level up, and you'll eventually get over that hump. Just remember that dying is ultimately of little consequence in the long run. Get up, dust yourself off, and try again.
Binging on the lore of the previous two games (and bloodborne) is not helping
with this wait. Just the possibilities of what could be the finale of the story for DS3, finally ending the cycle or being duped into causing something worse.
Also I desire to punch all the nightmare creatures in their dumb faces.
I thought the stupid equipment level mm was a baseless rumor? Cause Jesus that's easy to get around.
Depends on how it's tracked. If it's determined by your currently equipped weapon and you can swap in a higher level weapon once you load in, then it's really dumb. If it tracks the highest level weapon in your inventory, then there's nothing to get around.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Yeah, I'm definitely going Dex as I usually do, and the Assassin fall control stuff sounds great.
I never did see anything convincing about what Manus really is, or where the undead curse came from, or what the Dark is/wants, or what happened to the pygmy mentioned in DS1's intro. I'm sure I've missed some items.
Honestly, I've always felt like the DS1 DLC was written by someone different or represented a different/new lore direction that the writing team decided to take, compared to the original thrust of the game
Manus was the furtive pygmy, and anybody arguing against it just because the game isn't super duper mega explicit about it I think is just on a fool's errand. He's the primeval man, etc.
The DLC wasn't written by anybody different, and it was meant to be part of the original game, it just couldn't be included in time for the game's original release. Without the DLC, you miss out on much of the whole abyss side of the fire/dark paradigm. Oolacile was corrupted by Kaathe and called for Manus, the pygmy whose humanity(darkness aka the dark soul) had gone wild.
Makes me wonder about a passing mention in DS3.
"There is a darkness beyond human ken." Seems like something that could easily get tussled in translation. It could just be a generic, "shit's dark" kind of statement, using "human blabla" for emphasis. Or, dark isn't all as human as Manus.
I thought the stupid equipment level mm was a baseless rumor? Cause Jesus that's easy to get around.
Depends on how it's tracked. If it's determined by your currently equipped weapon and you can swap in a higher level weapon once you load in, then it's really dumb. If it tracks the highest level weapon in your inventory, then there's nothing to get around.
Drop the weapon use the orb pick it back up while it searches.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Just in case my edited in question got missed on the last page: Anyone have any insight in to i-frames yet? Rumors are they are not stat bound anymore, but there are also rumors it's Luck?
The healing in invasions is out of control. And it would also seem as the only barriers in this game are boss doors themselves. . .which is kind of bullshit.
Yea they need to gate invasions somehow. Second time today I've been invaded and the invader runs across the map because "Oh no. . .another player is with them" or "I'm out of Estus! Enemies save me!" I sure as shit am not chasing them across the map.
OMG, the mound people or whatever the purple phantom PvP covenant is called is fantastic. They can go through boss fogs and fight you while you fight a boss, but they're also on permanent seed of a tree of giants mode so they agro the enemies in your world.
I haven't yet seen confirmation of whether they can straight invade or if you have to summon them, but you can definitely summon them via their purple sign they can drop. I'd be fine if that one was opt-in only, but I won't lie, if I can get invaded by a purple without my consent and they come make me fight them 1v2 with a boss I'm going to love it.
You know you're a masochist, right?
Hah. Not that, I just love the thrill of unexpected challenges.
Just in case my edited in question got missed on the last page: Anyone have any insight in to i-frames yet? Rumors are they are not stat bound anymore, but there are also rumors it's Luck?
Everything I've seen says i-frames are not tied to a stat this time, otherwise they just combined DS1 and DS2.
So everybody's dodge has the same iframes depending on equip load. Fat roll above 70%, non fat below, but if you're barely sub 70 it'll be just like DS2 where you don't cover a lot of distance when you dodge. I wonder if there are breakpoints for i-frames though. Like sub 25% more frames than 40%, more than 65%, etc. I'd guess so.
I very much doubt luck gives you i-frames. It seems that stat is item discovery and increased poison/bleed damage.
Also, another infusion was found today. Simple. Gives your weapon magic damage and slow focus regeneration. It's Crescent from Demon's Souls, which is freaking awesome for people who want another option for INT builds besides just Crystal.
Basically Soul Arrow and Greatsword so far have weaker versions of their spells which can be combo'd as if you were actually attacking with a weapon. Which is awesome enough. The more awesome part. . .the "blade" extends from the tip of your catalyst. Sorcerors Catalyst? Basically a broadsword. Staff of Wisdom? Fast attacking Zweihander with a magic tip.
Also, another infusion was found today. Simple. Gives your weapon magic damage and slow focus regeneration. It's Crescent from Demon's Souls, which is freaking awesome for people who want another option for INT builds besides just Crystal.
Is the infusion type called "Simple"? That doesn't seem like the appropriate flavor. But rad, that sounds more appropriate for my hypothetical Assassin build.
Basically Soul Arrow and Greatsword so far have weaker versions of their spells which can be combo'd as if you were actually attacking with a weapon. Which is awesome enough. The more awesome part. . .the "blade" extends from the tip of your catalyst. Sorcerors Catalyst? Basically a broadsword. Staff of Wisdom? Fast attacking Zweihander with a magic tip.
Concerning spell catalysts and the soul greatsword spell:
Is there a "spellcasting shield" and do you go full armored core when attacking with it?
OMG, the mound people or whatever the purple phantom PvP covenant is called is fantastic. They can go through boss fogs and fight you while you fight a boss, but they're also on permanent seed of a tree of giants mode so they agro the enemies in your world.
I haven't yet seen confirmation of whether they can straight invade or if you have to summon them, but you can definitely summon them via their purple sign they can drop. I'd be fine if that one was opt-in only, but I won't lie, if I can get invaded by a purple without my consent and they come make me fight them 1v2 with a boss I'm going to love it.
You know you're a masochist, right?
Hah. Not that, I just love the thrill of unexpected challenges.
All I know is that I have a difficult enough time as it is going through places the first time unless me and my gear are over-leveled, and the idea of someone being able to come in while I'm trying not to die to a boss and fighting me makes me want to vomit it makes me so agitated.
But then I seem to be your polar opposite when it comes to Souls anything, where I like the up and down of not knowing until I know, and then always knowing. Consistently moving forward to make the insecure secure is that part I like most in these games thus far.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
It's what I'm going for on this playthrough. Magic shield is just as OP as it was, tanking hits from huge mobs is ridiculous as there are a TON of fast attack stamina draining enemies out there. Also you can get the
Oolacille set of magic fairly quickly. After three bosses you've got like 15 or so spells to choose from.
Basically Soul Arrow and Greatsword so far have weaker versions of their spells which can be combo'd as if you were actually attacking with a weapon. Which is awesome enough. The more awesome part. . .the "blade" extends from the tip of your catalyst. Sorcerors Catalyst? Basically a broadsword. Staff of Wisdom? Fast attacking Zweihander with a magic tip.
Concerning spell catalysts and the soul greatsword spell:
Is there a "spellcasting shield" and do you go full armored core when attacking with it?
Haven't found one yet. Just a casting weapon this time (that does decent magic damage). However I am planning the JPN version so entirely possible I've missed a ton of cool effects on items.
It's what I'm going for on this playthrough. Magic shield is just as OP as it was, tanking hits from huge mobs is ridiculous as there are a TON of fast attack stamina draining enemies out there. Also you can get the
Oolacille set of magic fairly quickly. After three bosses you've got like 15 or so spells to choose from.
Basically Soul Arrow and Greatsword so far have weaker versions of their spells which can be combo'd as if you were actually attacking with a weapon. Which is awesome enough. The more awesome part. . .the "blade" extends from the tip of your catalyst. Sorcerors Catalyst? Basically a broadsword. Staff of Wisdom? Fast attacking Zweihander with a magic tip.
Concerning spell catalysts and the soul greatsword spell:
Is there a "spellcasting shield" and do you go full armored core when attacking with it?
Haven't found one yet. Just a casting weapon this time (that does decent magic damage). However I am planning the JPN version so entirely possible I've missed a ton of cool effects on items.
Does the designated weapon or shield still need to be of the standard upgrade path or its equivalent to cast an enhancement spell on it? Not that I ever made shields of a certain element in DS1, but that's all I'm familiar with as mechanics are concerned.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
If you can / would like to I would suggest going dex / pyro in ds 1. It's the best of both worlds really , immense casting damage from pyro ( which costs no stats !) and real good melee gameplay. If you insist on sorcery build your self a mage and play normally till you aquire the moonlight greatsword that scales on int. Problem with the latter is that it's 100% magic damage as opposed to fire / physical so enemies with high resistance to magic will give you fits .
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
If you can / would like to I would suggest going dex / pyro in ds 1. It's the best of both worlds really , immense casting damage from pyro ( which costs no stats !) and real good melee gameplay. If you insist on sorcery build your self a mage and play normally till you aquire the moonlight greatsword that scales on int. Problem with the latter is that it's 100% magic damage as opposed to fire / physical so enemies with high resistance to magic will give you fits .
My "Build" in DS 1 started as Pyro, statted for sorcery (main Int/secondary Dex), with a small amount of miracles. Most of the game I played through with a main Magic/Enchanted weapon set (BSS and Claymore for the arc swings and thrust strong movesets) with melee weapons for Divine, Fire and Lightning. Once I got the Moonlight Greatsword, that became my main unless things started to resist magic, then I would switch back either to the Enchanted weapons or one of the elemental weapons depending on the enemy. So, Magi-Weapon Master of sorts.
I have found that with the right amount of time for experimentation or research, there is no enemy I cannot hurt where and how it hurts the most.
I am hoping this level of play continues in the other games, and if so, that's my version of a Magi-Knight, though I'd not mind slightly more hefting ability in hindsight.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Speaking of builds, if you expected anyone to look at this game, all the shiny new weapons and go "Oh let's mix pvp up a bit. . ." you are horribly mistaken. FromSoftware so wanted to make sure build/weapon variety was non-existent that they put everyone's favorite Phantom Range Pain weapon at the beginning of the game. Joy of joys.
Posts
Feel like they nerfed the Deprived class this time around. And by nerfed I mean though you get the even stevens stat distribution, the other classes don't really suffer like they did in Dark Souls 2. Getting Deprived to where the Knight class starts saves like one level, and you're a lot more squishified at the beginning.
Thank you
I'd like to give the PvP a good try this time around, I mostly just co-op in ds 1
But I'm not sure I'll have time to make three or four characters, so I need a good all around
Mana or whatever is tied to attunement?
And that is used for weapon arts?
Yeah. I can see how my post might mislead new players who are unsure of what they want to do to start with deprived.
If you're new to souls games DO NOT PICK DEPRIVED. You're going to start out MUCH weaker. That disadvantage will dissipate once you level up a bit, find some equipment, and kill a few bosses.
Nobody ever picks deprived to get an advantage. They pick it either to get satisfaction from starting the game on "hard mode" or if they're playing the long game of planning to respec to a variety of wildly different builds someway down the road.
If someone reading this is new to souls games and opts to go deprived anyway, don't get frustrated. Keep fighting. Keep trying. Kill things, level up, and you'll eventually get over that hump. Just remember that dying is ultimately of little consequence in the long run. Get up, dust yourself off, and try again.
Armchair: 4098-3704-2012
oh, majestic
Level and Weapon Level.
Jeebus cripes.
XBL: InvaderJims
Bnet: Pudgestomp#11153
with this wait. Just the possibilities of what could be the finale of the story for DS3, finally ending the cycle or being duped into causing something worse.
Also I desire to punch all the nightmare creatures in their dumb faces.
Depends on how it's tracked. If it's determined by your currently equipped weapon and you can swap in a higher level weapon once you load in, then it's really dumb. If it tracks the highest level weapon in your inventory, then there's nothing to get around.
Makes me wonder about a passing mention in DS3.
Drop the weapon use the orb pick it back up while it searches.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Yes, DSfix is still required if you want HD resolutions and KBAM support that isn't borked.
Edit: OK, let's talk returning usable thing.
There are cool, new spells, too.
Hah. Not that, I just love the thrill of unexpected challenges.
Everything I've seen says i-frames are not tied to a stat this time, otherwise they just combined DS1 and DS2.
So everybody's dodge has the same iframes depending on equip load. Fat roll above 70%, non fat below, but if you're barely sub 70 it'll be just like DS2 where you don't cover a lot of distance when you dodge. I wonder if there are breakpoints for i-frames though. Like sub 25% more frames than 40%, more than 65%, etc. I'd guess so.
I very much doubt luck gives you i-frames. It seems that stat is item discovery and increased poison/bleed damage.
Also, another infusion was found today. Simple. Gives your weapon magic damage and slow focus regeneration. It's Crescent from Demon's Souls, which is freaking awesome for people who want another option for INT builds besides just Crystal.
Is the infusion type called "Simple"? That doesn't seem like the appropriate flavor. But rad, that sounds more appropriate for my hypothetical Assassin build.
Lots of END so I can be mobile with lots of dodging
Concerning spell catalysts and the soul greatsword spell:
Armchair: 4098-3704-2012
All I know is that I have a difficult enough time as it is going through places the first time unless me and my gear are over-leveled, and the idea of someone being able to come in while I'm trying not to die to a boss and fighting me makes me want to vomit it makes me so agitated.
But then I seem to be your polar opposite when it comes to Souls anything, where I like the up and down of not knowing until I know, and then always knowing. Consistently moving forward to make the insecure secure is that part I like most in these games thus far.
It's what I'm going for on this playthrough. Magic shield is just as OP as it was, tanking hits from huge mobs is ridiculous as there are a TON of fast attack stamina draining enemies out there. Also you can get the
Haven't found one yet. Just a casting weapon this time (that does decent magic damage). However I am planning the JPN version so entirely possible I've missed a ton of cool effects on items.
Does the designated weapon or shield still need to be of the standard upgrade path or its equivalent to cast an enhancement spell on it? Not that I ever made shields of a certain element in DS1, but that's all I'm familiar with as mechanics are concerned.
If you can / would like to I would suggest going dex / pyro in ds 1. It's the best of both worlds really , immense casting damage from pyro ( which costs no stats !) and real good melee gameplay. If you insist on sorcery build your self a mage and play normally till you aquire the moonlight greatsword that scales on int. Problem with the latter is that it's 100% magic damage as opposed to fire / physical so enemies with high resistance to magic will give you fits .
My "Build" in DS 1 started as Pyro, statted for sorcery (main Int/secondary Dex), with a small amount of miracles. Most of the game I played through with a main Magic/Enchanted weapon set (BSS and Claymore for the arc swings and thrust strong movesets) with melee weapons for Divine, Fire and Lightning. Once I got the Moonlight Greatsword, that became my main unless things started to resist magic, then I would switch back either to the Enchanted weapons or one of the elemental weapons depending on the enemy. So, Magi-Weapon Master of sorts.
I have found that with the right amount of time for experimentation or research, there is no enemy I cannot hurt where and how it hurts the most.
I am hoping this level of play continues in the other games, and if so, that's my version of a Magi-Knight, though I'd not mind slightly more hefting ability in hindsight.
Are you talking about the Uchigatana? The Bow?
Armchair: 4098-3704-2012